Recruiting one or two new PCs for We're Still Not Quite Dead Yet

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Recruiting one or two new PCs for We're Still Not Quite Dead Yet

Title says it all. I'm looking for 2 new players, 16th level and nongood, and probably nonchaotic unless you can play something that isn't chaotic-stupid (evil is best). If you want to play an unusual character, take it up with me, and I'll figure out a way to make it work for you.

Because of the plot-centric nature of the game, concept creation isn't going to be simple. You'll probably have to bend and twist more than usual to make your characters fit what's already happened. Given the way the game has played out I cannot and will not accept a concept that isn't a really good fit with the story or the party. Also, I place high value on RPing and background. I will not accept a character with inadequate background information, but I'll tell you first so you can correct the issue. (It may also be possible to play a retired PC if you really want to. Talk to me about it).

Now I've gotten the nasty stuff out of the way, and if you're still interested by all means say so here.

Burning Spear's picture
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can we play multiple

can we play multiple characters? SmileCool *runs to hide from being chastised by DM, lol.

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I'm doing it right now.

I'm doing it right now.

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Harfharf , i meant not in a

Harfharf Sticking out tongue, i meant not in a shitzofrenianan sense, but your doing a great job imo.

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Burning Spear wrote: can we

'Burning Spear' wrote:
can we play multiple characters

'BERK' wrote:
I'm doing it right now.

Zing!

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1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Anyway, maybe a Wendigo

Sticking out tongue Anyway, maybe a Wendigo Rogue 1/ cleric 11 Litch? = exactly 16th lvl equiv. Laughing out loud

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I wonder which party roles

I wonder which party roles are more available/less available?  Meat shield, mage, healer, damage-dealer?

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2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Well, Canzonzia seems

Well, Canzonzia seems pretty good at the charisma based stuff, and Bruce is only really good at blowing stuff up and being dashing.

I don't actually know what Sid specializes in, but he has some magic.

I guess we're missing a utility spellcaster (someone who does things other than make explosions), a meat shield, and a healer. If you go for any of those, I'm sure no on ends up with their toes stepped on.

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A background that ties into

A background that ties into that of one or more of the current PCs would be nice, to give a bit more coherence to the group.

Assuming the plot soon takes us back to being a group, that is... (crosses fingers)

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BERK wrote: I don't

BERK wrote:

I don't actually know what Sid specializes in, but he has some magic.

 

Heh, well, i am a beef caster, meaning i beef myself up, or others (like haste)

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Quote: A background that

Quote:
A background that ties into that of one or more of the current PCs would be nice, to give a bit more coherence to the group.

If nothin else, Bruce is currently hireing for his spelljamming crew.

How would you like to serve on a flying boat?

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Burning Spear wrote:Heh,

'Burning Spear' wrote:
Heh, well, i am a beef caster, meaning i beef myself up, or others (like haste

A buffer/buff caster.   :)  That explains a lot about why Sid was interested in the others' capabilities... you need to know which buff to cast on which person.

'Dunamin' wrote:
A background that ties into that of one or more of the current PCs would be nice, to give a bit more coherence to the group.

Now I'm imagining prior mortal associates of Canzonzabar meeting up with 'him' again.  "Why, Canzonzabar.  You look...different..."  :P

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BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Zimrazim wrote: Now I'm

Zimrazim wrote:

Now I'm imagining prior mortal associates of Canzonzabar meeting up with 'him' again. "Why, Canzonzabar. You look...different..." :P

Could be worse. Imagine having a succubus lover, and then finding "her" having transformed into a vrock - probably won't be quite as good a kisser. Laughing

 

Anyhow, you could also get involved in this whole "War in Hell" business the plot has turned into. Perhaps someone working with Canzon's coalition (Dis, Stygia, and Cania) or having defected from the opposing side (Minauros, Phlegethos, or Maladomini).

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I would prefer one PC one

I would prefer one PC one body (LOL) in part because a larger group is good insurance things move at a sane pace, an in part because party conflict is a major goal...yes, I know ):)> (this is a devil smiley. deal.) 

 

OOH! Zim!

 

For anyone potentially interested: Roles are a non-issue. While we have a caster heavy party, but we can blow anyone and anything into very small pieces. We don't have a healer, but a cleric would have a hard time in a party like this anyway.

 

 There are a lot of possiblexplainations for background. There's a lot of flexibility to develop and modify each, but a logical reason for tagging along is vital:

-Infernal observer either from one of Ephaez or Tylara's superiors or someone with ties to Cainia or Stygia (this is by far the more amusing choice IMO given Levistus' bad relationship with every other lord).

-A defector

-A traitor or plant working for the other infernal side or even a Tanar'ri agent (probably not a safe choice, but interesting)

-Pennance Arbiter (As in playing Benyamin's retired PC) Corrupted Inevitables are fun.

-Any compelling Baatezu ties are open.

-Representative of a third interested party (any ideas are welcome, but probably subject to a fair ammount of modification)

-It is essential to have a compelling reason to play at lower planer politics. "For the money" probably isn't a good way to tie a character in.

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Did I kill the thread?

Did I kill the thread?

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I might be interested in

I might be interested in joining as a PC.  I actually would prefer the meatshield option with a few little twists, like poison use or shapechange.With the description of what you're looking for, background-wise would you approve of a follower of one of the deties with realms in Baator?  I'm thinking of a couple of possibilities here:

Minion of Set: Jackalwere advancing by fighter, thief, and assassin levels to ECL 16.

Half-dragon Kaasta follower of Tiamat, all iron and poison fang (black dragon mix advancing by fighter levels only).

 

 

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Weishan wrote:Did I kill

'Weishan' wrote:
Did I kill the thread?

Not at all.  I can be sloooow to come up with character ideas.  (So I don't mind at all if Azure joins first, of course.)

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1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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If both of you join I'll be

If both of you join I'll be overjoyed.

Zim: You could play a mind flayer. Smiling

 

Azure:

A cleric would be ideal from a party-composition side, but where are the stats for a jackalwere (I use a different method of LA calculation for very high LA monsters, so it's important. Either EL is equal to CR +4 or HD (whichever is worse) or you can use WoTC's LA if it's favorable. This does not work well with giants or dragons, but that's yet to become an issue. It handles more 'balanced' creatures like outsiders or magical beasts well.

There are a few things to take note of. Being a priest of Set means walking a very fine line between doing your god's will and pissing off Levistus. The two have a pretty bad relationship, though the war may have changed that to some extent. Also, you would be joining the party through infernal connections on his own Set doesn't have the clout to pull strings with an operation essentially run by Dispater's people. Perhaps you are keeping an eye on things for Levistus and Set as part of a negotiated deal. It will require a major balancing act to keep on everyone's good side.

A follower of Tiamat has fewer problems with infernal relations, the Queen of Dragons has found her niche in hell, but you need to logically acount for why you have ties with (probably) Dis. Currently Tiamat is personally neutral in the conflict. Once again, there is a nescesary balance between loyalty to infernal superiors who put you here and your god, though in Tiamat's case, those two goals aren't that far out of step with each other.   

 

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hey weishan, sorry about the

hey weishan, sorry about the complete drop off in communication. I'm still interested in playing if u don't fill up on me. I had alot of things to take care of with college starting back up but now I'm back on track. Well let me know

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Quote: Zim: You could play

Quote:
Zim: You could play a mind flayer.

 Don't want to put a damper on anything, but an Illithid is asking for trouble with Bruce, given the whole "and then the Illithids shot me in the face WITH ACID" part of Bruce's backstory, which Bruce is understandably peeved about. Not saying it couldn't be interesting, but it will probably end up with someone's head exploding.

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Yeah, putting an illithid

Yeah, putting an illithid and an elan psion in the same room could be problematic.  As well as having to spend 8 or so character levels on being an illithid.

So, why did the illithids shoot Bruce in the face with acid?

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BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Twelve by my method (and 15

Twelve by my method (and 15 by WoTC's which is absurd) actually. And Bruce was boarding a nautaloid (sp?) where he got acid burns, among other things. It doesn't really matter, power level isn't what drives WSNQDY. It's a goal driven campaign. That and horrible inter-party conflict. It might be amusing.

 

shiido: I'll consider bringing the group up to six, but concept issues still apply, especialy with multiple applying PCs you may have to talk out roles and concepts with Azure, and maybe Zim too.

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15 by wotc's?  I believe

15 by wotc's?  I believe you, but do you have a page reference?  If you do I'll check it out.

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1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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MM 187. +7 LA and 8 racial

MM 187. +7 LA and 8 racial HD = 15 = absurdity. You look at what a 15th level character will do to a mind flayer :/.  

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Heh.  I'd imagine they're

Heh.  I'd imagine they're hard to truly balance, since illithids are so focused around the Will save and magic and/or power resistance.  (High Will save, don't rely on magic/psi?  Easier to fight illithids.  Undead, plant, or have some other ability that makes you immune to brain extraction?  They're free XP.  Low Will save, magic user, humanoid?  Dinner.)

Anyway, I'm not especially set on playing one.  Thanks, though.  Smiling

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BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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I was half joking , but yes,

I was half joking Smiling, but yes, they are specialist monsters, which makes them a poor PC choice if power is the main concern.

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I have notlurked on your

I have notlurked on your game, so you'll have to give me a brief synopsis of the oveall situation to help me create a fitting character.

Idea 1: Minion of Set.  Sent by set as a 'goodwill' jesture to Levistus (yes, you can laugh incredulously).  Jackalwereis is in 3e Fiend Folio.  4d8+8 hd, CR 2.  Special abilities; Sleep Gaze (meh, i could lose this one), Alternate Form - Jackal, DamReduct 15/+1

Idea 2: Khaasta is also in FF.  I'd start by piling on templates; A Half-black-dragon Fiendish Kaasta (I'm coming up with LA +7, 3 Khaasta, 3 Half-dragon, 1 Fiendish. I'd add nine levels mostly fighter.  Background-wise this character would be more complex, since he wouldn't have as obvious of ties to his Power.  He'd be a fairly unique individual from Tiamat's realm, who 'signed up' for his own reasons, but who is (as might be expected) still acting as a spy for the Queen of Dragons, feeding her information.

Idea 3: Something else I haven't thought of yet (see beginnig of the post)

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How the game started is

How the game started is largely irrelevant to the plot (take the incoherance with a grain of salt) and doesn't affect a new PC. Things start getting important after the party is hired by Ephaez, the pit fiend ambasador to Dis to retreive a package from a Yugoloth in Carcerai. The party returned to Sigil with the package, which eventually got to it's destination. As it turns out, it was an artifact-weapon specifically constructed to kill Mammon--which it does. This sets off a very large infernal Civil war, in part because of conflict over the Layer's new lord (Because of Asmodeus' decree against it, they cannot rule two layers themselves). This is where the large plot stands after my very long hiatus. Individual plots have progressed seperately, and that's what we're doing now. 

The complication with a PC joining the party is the extreme secrecy their actions took place under. That's why ties to a Lord of the Nine are so important to create a logical reason a new PC would be accepted into (sort of) or even find a new group. Very few others are in the know outside Baatezu and 'loths (you probably don't want to be a 'loth-pawn in this game, because they have an arcanaloth there already (Yebena ap Ezeya), who will take offense at your existance (and then kill you)  if you were sent by someone else or would be your direct and very senior superior if you were with the group of Yugoloths she is with. Neither is a great choice.

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Mt last post is edited

Mt last post is edited slightly.  Not sure the LA on "fiendish" since as a 3 hd base critter I really only get Resistance 5 vs Hot /cold, and smite good (which I'd gladly trade away for a tail slap), so I went with +1

As you can tell, I'm favoring the Khaasta, started a write-up (Fiendish Half(black)dragon Khaasta Ftr6/Rog3) I still have to choose feats, skills and equipment.  Standard Starting gold?  I'm favoring a lighter and protection-magic-heavy armor scheme, and will need a couple of good weapons.

Character and backgound wise, can he be assigned to the party by one of their favored Lords (Dispater & Levistus, yes?).  I'm basicly making him a "kill your enemy by any means" fighter.  Kind of like a brutal, backstabbing, spy-movie type.  An operative.

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OOC: By my organization of

OOC: By my organization of Baator, Levistus is probably your guy. (Martially skilled, personal power as its own end through any means a la o'Brien in 1984). Given what he's done it seems an apropriate categorization.  

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Azure wrote: Mt last post

Azure wrote:

Mt last post is edited slightly.  Not sure the LA on "fiendish" since as a 3 hd base critter I really only get Resistance 5 vs Hot /cold, and smite good (which I'd gladly trade away for a tail slap), so I went with +1

As you can tell, I'm favoring the Khaasta, started a write-up (Fiendish Half(black)dragon Khaasta Ftr6/Rog3)

If i am right, u get the higher values fpr being fiendish when u grow in your classes, meaning the higest value u will get as a 12 hd creature (being fiendish).

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Burning Spear is correct. As

Burning Spear is correct. As far as I understand, the fiendish template adds abilities if the templated creature advances later, sou you would get the 12 HD abilities.

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... OK.  Still not sure

... OK.  Still not sure about the LA on 'fiendish' tho.  I used +1 so far. All 'fiendish' really does is provide fire & cold resistance, and DR at higher HD.  The other ability that goes along with the template is smite good, which I could care less about.  The fiendish template adds CR depending on HD as per the MM.  I used +1LA as 3 HD adds no CR.  So far my write-up included 9 levels; 6 ftr, 3 rogue.  Should I try to re-calculate?

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Yes i think so, as the class

Yes i think so, as the class lvl's make the lvl adjustment of the fiendish go up as well (not trying to play DM here but just talking out loud) Smiling

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I'll take a look at where

I'll take a look at where the PC stands before I make a call on that. It won't actually make any difference if party balance is off by a few levels either way because the main goals happen individually or out of combat and because I aim create encounters that use all the party members in different ways.

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True

True Laughing out loud

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Comments, criticism, mods,

Comments, criticism, mods, etc ?  I'd honestly trade the smite good ability in for a tail slap or a cool mount.  I really only chose 'fiendish' template for in-character reasons. 

I went for "meatshield with sneaky abilities" model.  I didn't want to spend a whole lot of jink, because I'd like him  to have a large mount pulling a wagon with at least one of everything on the mundane adventuring item list.  I'd like to try to play him as a resourceful individual who'd have access to a miner's pick, a spyglass, or a 10' pole if the situation called for it.  The mount (or mounts) needn't take part in every scene, but it'd essentially be his mobile kip.  I could picture him riding a fiendish megaraptor around, but that'd be up to the DM (as would everything, of course)

He has a few personality quirks.  He is very well versed in planar cartography and a generally learned individual.  He tends to speak like he's quoting proverbs.

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Mount is a non-issue, but a

Mount is a non-issue, but a bag of holding is probably a better choice at this level. You can have your nonmagical adventuring gear for free if you want. Since we use Shemmy's bag of holding rules (obviously), you could also make the bag your kip hehe. You might also want to back up your non-magical utilities with a wide variety potions spider walk, rope trick (oil of), fly, etc. It's actually cost effective at this level. Robe of useful things and similar items are also useful. 

You can trade smite good for a sneak attack if you want. At only 3d6 it's not going to kill anything on it's own, and it's more apropriate.

Also (By PM please) a list of contacts and enemies is important. Devils you know, etc. Only someone with enough power to really help or hurt you needs to be mentioned, but you need at least one ofeach if not more.

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By non-issuedo you mean

By non-issuedo you mean "way" or "no way"?

I should have sneak attack as a class ability (2d6 ... is that what you meant?  add another die?)

Laughing

 

 

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[Newbie (or would that be

[Newbie (or would that be "Clueless"?) Alert!]

I realize that I'm probably too late, but I figure I might as well toss my hat in. I got drawn to this site (and Planescape in general) sometime back via Shemeska's Storyhours, but haven't done much of anything.

Anyway, I'll read up on the related threads and see what I can come up with, assuming the spots aren't already taken, of course...

EDIT: A couple of quick questions (haven't had time to read the game thread yet, so forgive me if these have been brought up):

To start, I was thinking about a divine caster (I believe someone mentioned needing a healer?), which brought me to the idea of a devil worshiper. But which to worship? The primary one I had in mind was Fierna, though this depends on how you are portraying her current role in diabolical politics.

I, having read the Fiendish Codex II prior to coming to PS, am rather fond of the more rebellious Fierna portrayed therein, who seemed to be starting to step out of her father's shadow/influence and become a proper player in her own right, as opposed to Belial's puppet/figurehead which, I gather, is basically all she was before (she also, I believe, did not have her own cult).

On a semi-related note, is the Hag Countess still ruling Malbolge, or has Glasya ascended to that position?

I was thinking either a Favored Soul (assuming that an archdevil can HAVE a favored soul follower?) or a Cleric for a caster who is also a capable melee combatant, or a Cloistered Cleric (Unearthed Arcana variant) for a pure caster.. But I have yet to decide.

Also, are stats point buy (and if so, how much?), or do I need to find somewhere to roll them up?

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Azure wrote: Comments,

Azure wrote:

Comments, criticism, mods, etc ?

Looks good to me. If you want to tie some backgrounds together, Sc'Chaad and Canzon could be trading partners, whether their business is focused on Dis, Sigil, or beyond.

A particularly likely arrangement could include the devil easing smuggling logistics by convincing/corrupting the appropriate officials or negotiating cheaper bribes, in exchange for discounts, priority to limited goods, etc. Canzonzia is ridiculously good at persuasion (then again, that's what she does).

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Wei has the full answers to

Wei has the full answers to these questions, but a few short ones:

 

Veltharis ap Rylix wrote:

To start, I was thinking about a divine caster (I believe someone mentioned needing a healer?), which brought me to the idea of a devil worshiper. But which to worship?

Dispater Innocent. Great dental plan.

Veltharis ap Rylix wrote:
The primary one I had in mind was Fierna, though this depends on how you are portraying her current role in diabolical politics.

Dis, Stygia, and Cania are currently at war with Minauros, Phlegethos, and Maladomini. As such, Fierna’s servants are officially enemies to Canzon. Of course, you could play a defector or undercover agent, though the latter would be an extremely dangerous game.

Veltharis ap Rylix wrote:
On a semi-related note, is the Hag Countess still ruling Malbolge, or has Glasya ascended to that position?

Glasya has taken over.

 

On a completely unrelated note, though I’ve grown fond of the name of the game/campaign, if it ever were to change, may I recommend: “War is Hell”?

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Fiendish should be a +3 lvl

Fiendish should be a +3 lvl adj.

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Azure: Actually, Fiendish

Azure: Actually, Fiendish has an LA of +2 (half-fiend has +3) but because of overlap as Azure has correctly pointed out it's only worth +1. And yes, add annother dice to sneak attack.

Dunamin: I'm actually fond of Plausible Deniability, but the name gets more apropriate as you manage not to die for longer Smiling)

Veltharis: Yes, you are competing with shiido for a spot unless both of your concepts are outstanding (And I mean really outstanding)). Bar that I'm not taking more than six PCs. Period. It's too much for a game like this. It's nothing personal. I'll work with both of you on concept. Azure and Zim are at an advantage here. Both are very familiar with cannon, and I know their RPing styles well enough to know they can play a good fit. Also FFII isn't cannon. It's a good book by all acounts, but nothing on the 2e cannon. Firenna's rule is punishment for Belial's actions in the Reckoning. Stats are 32 buy. HP are decimal average round up at the end.

Dunamin has answered your questions for me. His answers are correct. Smiling

 

 

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Alright, here's what I'm

Alright, here's what I'm thinking then... A Human (or maybe Tiefling...) Cloistered Cleric of Mephistopheles using the PHII Spontaneous Domain Casting variant with the Diabolic Domain from FCII (pg. 100).

Pending approval, of course. Wink

As for background, I've got some thoughts starting to coalesce, but unfortunately I'm short on time right now, so I'll try writing them up tonight or tomorrow.

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You'need to post domains I

You'need to post domains I don't have as well as domain spells I don't have. I also don't have PHII. Otherwise confine yourself to PHB domains or anything in the complete series. One thing to remember also is of all 3 of the Archfiends on your side of the civil war, Mephistophles is the least likely to use a mortal servant (having far more devils under him than anyone else. Dispater is the most likely). While having an agent reporting to each archdevil is interesting, major justification is in order if Meohistophles is your choice. Just being a powerful cleric isn't enough on it's own.  

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I was actually considering

I was actually considering a (potential) biological connection, with the relevant parent being head of a major Meph. cult, for starters.

EDIT: Elaboration of above: The 4E Forgotten Realms Guide mentions a shady figure in one of the cities known (High Imaskar) known as the "Son of the Eighth" who claims to be the Son of Mephistopheles. I was thinking of my character as having a father who makes a similar claim (possibly falsely) as a means of keeping leadership over his branch of Meph.'s cult.

Substantiated or otherwise, my character (leaning female tiefling of baatezu origin (shocking, I know Tongue out )) will have a strong belief that she "deserves" a place of her own in Baator's heirarchy and that her mortal blood is something of a hinderance in that regard (probably is). That said, she has no interest in being transformed into a lemure via the usual methods and working her way up from there (if one could even say that her personality would survive the transformation; I'm pretty sure that it wouldn't). As such she is trying to both carve out a place for herself and find a way to transform directly into a mid-high ranking devil.

As for working directly for Mephistopheles, that isn't really necessary. Though she worships him and views him as an ancestor (correctly or otherwise), I'm fine with her working for under another archduke for the time being (Dispater's fine, seeing as he has a long-standing alliance with Meph.), with an eye towards eventually gaining a place in the Lord of the Eighth's court.

All of this open to approval and change, of course.

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As to the PHII part (pg. 37, if someone wants to check):

Spontaneous Domain Casting

Level: 1st Replaces: If you select this class feature, you do not gain the ability to spontaneously convert prepared spells into cure or inflict spells.

Benefit: You can convert stored spell energy into the spells of one of your domains. Pick on of your two domains. You can "lose" any prepared spell (other than a domain spell) to cast any spell of the same level or lower on that domain list. Your choice is permanent unless an alignment change, deity change, or other dramatic eventleaves you incapable of accessing the domain. In addition, when preparing spells you can choose to fill any or all of your domain spell slots with either cure or inflict spells (depending on whether you would normally convert prepared spells to cure or inflict spells) of the same level.

I'll also presume you don't have FCII (pg. 100):

Diabolic Domain Deities: Asmodeus, Baalzebul, Mammon, Mephistopheles. Granted Power: Once per day, as an immediate action, add your class level as a bonus on a single Bluff, Diplomacy, Intimidate, or Sense Motive check.

Diabolic Domain Spells

  1. Protection from Good: +2 to AC and saves, counter mind control, hedge out good elementals and outsiders.
  2. Devil's Eye: See through magical darkness up to 30 ft.*
  3. Devil's Ego: Gain +4 to Cha and change type to outsider for 1 min./level.*
  4. Hellfire: Explosion of infernal fire deals 1d8 damage/2 levels in 10-ft. radius.*
  5. Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
  6. Planar Binding: As lesser planar binding, but up to 12 HD.
  7. Hellfire Storm: Explosion of infernal fire deals 1d8 damage/level in 20-ft. radius.*
  8. Demand: As sending, plus you can send suggestion.
  9. Investiture of the Pit Fiend: Target gains powerful claw attacks, ability to inflict disease, or ability to inflict terror.* * Below (Omitted flavor text)

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Devil's Ego Transmutation [Evil] Level: Diabolic 3 Components: V, S Casting Time: 1 swift action Range: Personal Target: You Duration: 1 min./level

You gain a +4 profane bonus to Charisma, addin the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier. If you havelevels in a noncleric spellcasting class that relies on Charisma, this spell does not grant additional bonus spells, though it can increase the save DCs for spells you cast from that class. In addition, for the duration of this spell, your type changes to outsider, making you immune to spells and effects that specifically target humanoids, such as charm person and hold person.

Devil's Eye Transmutation Level: Blackguard 2, cleric 3, Diabolic 2, sorcerer/wizard 3 Components: V, S Casting Time: 1 standard action Range: Personal Target: You Duration: 1 minute/level (D)

You gain the visual acuity of a devil. You can see in darkness and magical darkness out to 30 feet.

Hellfire Evocation [Evil] Level: Diabolic 4 Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Area: 10-ft.-radius spread Duration: Instantaneous Saving Throw: None Spell Resistance: No

You create a small explosion of brimstone and fire. The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to creatures in the affected area. The damage in not fire damage, and is not subject to bein reduced by resistance to fire-based attacks, such as that granted by protection from energy (fire), fire shield (chill shield), and similar magic.

Hellfire Storm Evocation [Evil] Level: Diabolic 7 Range: Medium (100 ft. + 10 ft./level) Area: 20-ft.-radius spread

This spell functions like hellfire, except it deals 1d8 points of damage per caster level (maximum 10d8) to creature in the affected area.

Investiture of the Pit Fiend Transmutation [Evil, Investiture] Level: Cleric 9, sorcerer/wizard 9** Components: V, S, M Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: 1 minute/level Saving Throw: Will negates (harmless); see text Spell Resistance: Yes (harmless) **For whatever reason, though this spell is listed in the Diabolic domain, it is not listed as such in the spell description itself.

You infuse a creature with the terrifying power of a pit fiend. The spell causes the subjects mouth to expand to accommodate new dripping fangs. To add to this devilish effect, a pair of red leathery wings tears free from the flesh of the subject's back, granting it a fly speed of 60 feet with average maneuverability. The subject of the spell gains these benefits regardless of his aspect choice (see below). The power granted to the subject by investiture of the pit fiend can manifest in one of three ways. At the beginning of each round, the invested creature chooses which aspect of the spell will be in place.

Aspect of Tyranny: The invested creature's hands lengthen to horrific claws, and the creature gains powerful melee attacks. While the aspect of tyranny is in effect, the invested creature can attack with both its claws and wings. Each attack deals base damage of 2d6 points. The claws are treated as primary melee attacks with a natural weapon, and the wing attacks are treated as secondary attacks with a natural weapon. When making attacks with these claws and wings, the invested creature has a base attack bonus equal to its character level (or Hit Dice, if the invested creature has a level adjustment). When taking a full attack action and using only the natural weapons granted by the aspect of tyranny, the secondary attacks are made with only a -2 penalty rather than the normal -5. Because these are natural attacks, the invested creature cannont make multiple attacks because of a high base attack bonus.

Aspect of Pestilence: When the invested creature chooses to manifest the aspect of pestilence, it can, as a standard action, release a cloud of disease-ridden air. Creatures within 10 feet of the subject when it generates this effect must succeed on a Fortitude saving throw against the spell's DC or take 2 points of Strength damage.

Aspect of Terror: When the invested creature chooses to manifest the aspect of terror, it can, as a standard action, release a powerful wave of fear. Creatures within 10 feet of the subject when it generates this effect must succeed on a Will saving throw against the spell's DC or become frightened for 2 rounds. This wave of fear is a mind-affecting fear effect.

The subject gains immunity to poison and resistance to fire 20. This resistance stacks with the resistance granted by other evil investiture spells (but not with multiple castings of investiture of the pit fiend). After the spell's duration expires (or if it is dispelled or ended through some other means), the subject is fatigued for 1 minute.

Material Component: A fist-sized chunk of brimstone.

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Anything else, while I'm at it?

__________________

Looking for help fleshing out the Lords of the Nine: here.

shiido's picture
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Namer
Joined: 2004-12-20
Me again. I know i sent you

Me again. I know i sent you some PM's before, but everyone else here is posting their character concepts publically. I figured it is only fair that i do the same.

Tihasdehe Alurhait is a gray elf born on the prime to a gray elven royal house. When his psychic powers began to manifest themselves, his family pulled him out of the normal succession scheme, and trained him in the arts of infiltration, binding him to the plane of shadow in order to boost his abilities. After his family was wiped out by a rival elven house, he escaped to the planes and began to offer his services to a wider group.

He quickly encountered the faction known as the Fated, and became a member.

After a knight of the post tried to deny him payment with a particularly cleverly worded magical contract, Tihasdehe discovered that he was uneffected by magical contracts (see the Fated feat Unwritten Destiny in chapter four of the PSCS). Exploiting this, his skills of information retrieval and his natural psionic power, he has managed to secure himself a place in Dis and gained a suprising amount of respect for a mortal. 

 At this time Tihasdehe is currently working as a spy in Dis, for Bel. Everyone 'knows' that Bel is too wrapped up in the Blood War for much else, and Bel has hired skilled mortals to maintain this illusion (as he believes that a Devil with the required skills would be too likely to consider their personal advancement over his plans, while a mortal will remain loyal as long as he is paid). Presumably, Bel is more concerned with anyone that might try to kill him the same way they killed Mammon than he is with the fight over Mammon's successor. While he may accept jobs from other infernal powers (so as not to arouse suspicion as to who he is working for), he is still reporting to Bel, and occasionally recieves messages from Bel telling him to investigate some fiend/mortal in specific.

 Skills:  Tihasdehe specializes in stealth and mind reading, to the point that he can retrive answers from an unwilling target without providing them with a saving throw, and he can even remove the memories of his presence from a target afterward (both provided by the Ebon Saint prestige class). A perfect agent for someone who wants to keep his interest a secret.  Tihasdehe never engages in direct combat, feeling that any mission where anyone knows someone was there is a failure, regardless of the results.

__________________

"I am the professional. Failure is not an option and there is no question you will not answer... whether you're willing or not."

Burning Spear's picture
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Factol
Joined: 2007-12-02
The "Tihasdehe" concept

The "Tihasdehe" concept sounds interesting to me, but i am not the DM, so no luck there Eye-wink

weishan's picture
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Factor
Joined: 2007-04-16
Sorry for the slow response

Sorry for the slow response (both of you) For simplicity's sake, I'd prefer we used PMs now to simlify things space-wise.

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