On the other hand it makes a great topic for forumites who need stuff to talk about - right? Personally I went with "Big" because with a line like that how can you *not*. I nearly did a spit take on my keyboard when I saw that, gerz!
As many skills and abilities as he had in 2nd ed he would *have* to have serious expert levels in 3rd. Unlike in 2nd, where the rules were getting very fuzzy by the time PS came around, 3rd dosn't give stuff for free.
I personally have never liked high-ups having their stats blocked off. I prefer the small text (Male/Planar Dwarf/0 level sage/Fraternity of Order) to a huge write-up on the characters.
One of the great moves by PS writers in my opinion was the purposeful lack of inclusion with the Lady's Statistics and scores. ANY statistics and scores. A good friend of mine and I debated the LoP's alignment numerous times when the Planar Handbook came out.
I don't like limiting powerful NPCs to stat blocks and scores. This seems like an invite for powergaming PCs to go "Factolkillin'", just like many characters I have known in the more PG'in crowd to look at a book on dieties and figure out which god's Avatars their uber-characters can kill this session.
I understand that many people slather and fawn over the idea of statted high-ups. Personally, I'd prefer a more common job set for flavor, like a listing of useable and known gates and their keys throughout Sigil, rather than... "Oooh, Pentar has THIS feat, check it out!" I'd rather the folks at PW spend their time with more flavorful, common items that will bring more users to the fold and give a more full look to the planes, rather than a statistical block figuring out the abilities of many high-ups that were killed and/or mazed in the cannon timeline years ago.
Unless the statistics are for a character the PCs in a common, everyday campaign may have a chance of meeting (I have run PS campaigaigns for 6 years and in all the adventures, a PC has only talked to a Factol ONCE, and combat was never an option) and would have a good reason to become involved in an altercation with (even as a teammate), I think leaving these issues up to the individual DM's will be a better use of time for the staff here.
*rant over, end of line*