I'm running a PS game (which I am failry new to, but I've been absorbing info for weeks now) And I want to run an adventure where my players go to Athas (Dark Sun).
Now, I know even less about Dark Sun, so I wanted to know: How would magic funtion in Athas for standard D&D arcane classes like wizards and sorcerers? In Athas, don't you have to be a defiler or preserver? So what happens when a Prime wizard goes to Athas and tries casting spells. Your help would be appreciated, thanks
If I remember correctly, foreign wizards arriving on Athas count as "Preservers" - that is, standard wizards - but feel that they could maybe push their spell somehow to give it more power... and if they do, they Defile. There was information on this (and other classes) in the original Dark Sun campaign book, but sadly I don't have it anymore. There's also a Dragon/Dungeon combo article with rules for the latest edition.
Have you checked out our spiritual cousins at The Burnt World of Athas yet? The 2e stuff is available for download on the web too.
PS: Be aware that after about 3 minutes on Athas, your PCs will be selling their cutlery, belt buckles, and other 'excess' metal like crazy... or being robbed for it.