I might simply be missing this in the faction descriptions, but I'm trying to find out to what extent the penalties for being a member of a particular faction remain the same as they were in 2nd edition. I'm looking at post-Faction War factions here in particular.
In 2e, at least two factions (Bleak Cabal and Indeps) had a percentile chance of a PC dying just for being a member of that faction! Post-Faction War, is a Taker still unable to receive a healing potion from a party member when he's at -9 hp? Is a Sinker still going to have a terrible time receiving magical healing? Do Anarchists still have to give up 90% of all treasure?
I haven't found anything that really suggests the penalties are the same as what they were, but I'd like to be sure...
It was probably left unmentioned so as to allow the DM to decide whether or not to use that himself, or come up with his own penalties.