I want to solicit some opinions here. I'm hoping to be able to put together a good chapter 9 for the Planewalker Campaign Setting. This is the chapter on how to run the game from a DM's perspective, the Darks.
I'm thinking the best way to create the information for this chapter - may be to simply ask everyone to write up just a little bit of what they consider when they decide to sit down and run a Planescape game. I'm looking to gather the advice that only real experience as a GM or player in the planes can give.These are questions like:
What sort of tone to your game do you prefer to use / do players seem to enjoy the most?
Are there any levels which you find easier for certain areas of the planes?
Have any advice for getting the players to risk life and limb on certain planes?
What about transportation through the planes or letting your players set up a headquarters someplace?
With those sort of questions in mind, would anyone care to sound off in a paragraph or two on something you'd feel any new DM to the setting should know?
I've got a few tips. Give me a day or two to think things over and decide exactly what words I want to use, tho.