Heka-Voll
Proper Name: The Kingdom of Voll
Provincial Government: Constitutional monarchy
Leaders: King Flayn XI (LG H M Paladin 12/Aristocrat 2), High Wizard Flambeau (LN M Ancient Gold Dragon Wizard 18 ), Prime Minister August Cecil (LN H M Expert 12), Princess Tollandra (CG F Ranger 12)
Population:
Provincial Capital: Vollandria
Major Cities & Towns: Chaos Caverns, Marshtown, Wyrmspire
Resources:
(Heka) Cattle, Gold, Iron, Silver
(Voll) Barley, Grain, Fruits
Coinage: OCA Silver Standard
Population: # Human 80%, Orc 10%, 5% Troll, 3% Dwarves 1%, Dragons 1%, 'Chaos Creatures' 1%
Languages: Ortho Common (native), High Orthese (nobility)
Alignment (Populace):
(Heka) Chaotic Good, Lawful Neutral, Neutral, Chaotic Evil
(Voll) Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Chaotic Evil
Alignment (Law): Lawful Good, Lawful Evil
Faiths: Alzrius worship (outlawed), Bahamut (Dragons), The Lords of Order, The Lords of Chaos, Tiamat (Dragons)
Heka-Voll is a united nation that is actually two that were lumped into the same Provisional Government. This was partially due to the unsettled nature of Heka and an attempt to widen the power base of the nation of Voll. Voll was the birthplace of the Knights of Harmony and the place that their crusade was begun to bring peace to the land. It was also a small nation that had little in the way of material resources that Heka was abundant in. Heka, on the other hand, was harsh, savage country that traded more with the western continent than the eastern. While trade has increased with Voll, the expected transformation of Heka into a 'civilized' nature never really occurred.
Currently, the two countries remain almost entirely distinct nations despite the fact that they've been united for the better part of the OCA's existence. Limited colonization efforts have been all that Voll has made into Heka and attempts to form the scattered populous into a disciplined society has resulted in several wars that the Harmonium only wins to discover that the people soon revert to their own independent ways soon after. With the ongoing colonization efforts, most OCA officials have resisted the idea of a full scale occupation for a region that causes no real trouble by itself.
The Kingdom of Voll
Voll is the very model of a picturesque Harmonium kingdom. Despite its historical ties, the Kingdom of Voll is rather undeveloped by the standards of most of the planet. Despite efforts from the OCA to make it more integrated, the Kingdom of Voll has a strong streak of nationalism that expresses itself in giving minimal support to outside endeavors.
Likewise, the Kingdom's representatives have traditionally maintained a firm policy of keeping the OCA from interfering into Voll internal matters. The populous has largely supported this view and Voll has slowly moved from being viewed a major power on Ortho to becoming synonymous with 'provincial.' This irritates the citizenry of the land to no end and only reinforces the idea that they should handle their own affairs.
Large cities are not a common sight in the country and most of the land is filled with medium sized towns around vast farmland. The countryside is riddled with caves, ruins, and haunted forests that used to be home to vast numbers of monsters. Most of these were cleaned out by the Knights of Harmony but have a strange tendency to become repopulated as lingering Chaos magic clings to their walls.
The Territory of Heka
Heka is a barren, harsh, and rocky set of plains with a single Lake ridden area that turns the surrounding lands into a murky swamp. Its winters are harsh and its summers are sweltering. Rainstorms frequently cause flooding and life is extremely difficult for anyone who wants to eck out a living.
The land is, however, filled with a substantial amount of mineral resources. These used to be mined by the Gnomish cities in the area that have mostly been torn apart for construction of the current human cities in the region. Aside from pleasant stone houses, the cities are rather unpleasant and dusty places to live with a vast amount of smoke pouring from their foundries at any given time.
The Swamp regions are mostly inhabited by a mixture of Troll villages and humans that have learned to live in Marsh. Oddly, many beautiful human mansions have been built in the mire as the nobility of Voll insist on living in the one place that they could be surrounded by plant life.
Peoples:
The average citizen of Voll is law-abiding, stubborn, and opinionated. These qualities make them a bit of a headache for foreign Harmonium troops as most are unused to the blatant disrespect they recieve if they are doing a poor job of their duties. While plenty of citizens of Voll volunteer to join the Harmonium, usually this is to serve in the Voll branches of the union and the foreign Provincial soldiers stationed in Vol find themselves outnumbered by a factor of eight to one. They are genuinely Pro-Harmonium and OCA but consider themselves Vollites first and then members of that body. This attitude mystifies many newly arrived soldiers.
The majority of Voll's citizenry are farmers and craftsmen. They have a strong respect for tradition and often very little interest in either seeing the world or pursuing new opportunities for themselves in the outside world. Oddly, this quality has lead to a strong adventuring tradition as the ambitious almost have to join Venture companies in order to see the world. Strangely, this has also made Voll one of the few countries where independent men with swords aren't greeted with automatic hostility.
Heka's citizenry is not as dissimilar as others might think. Many are born of a mixture of Thaerans and Voll anyway. The original Heka inhabitants, Goblins and Gnomes, were long ago wiped out. However, the nature of the environment has prevented it from yielding much in the way of civilization. They are a hardened, rowdy, and unpleasant bunch with a great deal more disgruntled edge than those of Vol. The Harmonium is unpopular in the region and rules with a heavy fist.
The majority of Hekans live in mining towns and see very little of the tremendous wealth that they extract from the ground. These realms are barely disguised independent military dictatorships but, oddly, care less about how the populous behave morally than meeting their quotas. Aside from the frequent Prison Mines and Prison Farms, Hekans live relatively free.
Wild tribes of humans that are halfway between bandits and nomads have slowly started popping up in recent years. The Harmonium has considered sending the military to deal with the problem of their taking in runaway indentured servants or prisoners but considers the logistical problems of having to stamp them out to be too much trouble.
Leaders:
While it maintains a Parliament, the real power rests in the lands of local lords and the almost unchallenged power of the Flayn monarchy. Thankfully, the current King Flayn is a known champion of justice with a heart of gold. He is advised by the ancient Gold Dragon wizard Flambeau, who is said to maintain the country's spy network and always gives good council.
The local lords of Voll tend to be almost ridiculously arrogant for their position in Ortho society. Most can trace their lineage back to a founder of the Knights of Harmony and they frequently point to their pedigree as proof of their superiority over Democratically elected Harmonium officials. Heka contains a portion of these nobles who hold almost uncontested power of life and death over their serfs. Most Voll consider the Lords granted territory in Heka to be 'poor cousins' at best.
As Voll's star has faded in politics, a subtle undercurrent of venom has started to affect their representatives. The Ortho Council has frequently found the Voll members voting against foreign initiatives just out of spite. This, the Lords of Vol believe, will help them maintain their independence by teaching the 'low borns' their place.
Prime Minister August Cecil is the head of Voll's Parliament, which is a miniature Council of Ortho in most respects. He has a relatively lax job but is frequently cited as overworked and paranoid despite this. Most attribute this to an incident a decade ago where King Flayn was nearly killed and had to spend a month with healers before he was released a new man. Cecil seems to blame himself since the incident is said to always weigh heavily on his mind as to the fragility of monarchy.
The current scandal of the kingdom is Princess Tollandra. The headstrong young woman is the heart of countless rumors. These include that she's had an extra-marital affair with a nobleman, taken up ridiculous hunting expeditions, and that she's flirted with foreign gods. Most citizens hope that the young woman can be reigned in and married to a proper Voll noble.
Heka is almost lawless by comparison and its military governor, Countess Ommin (LE H F Wizard 9) being a stern and cruel taskmistress that appoints harsh Governors for each of the town. She considers her rulership of the Heka to be a demotion and wants to get back into politics. An appointee of Duke Rastus, Countess Ommin has been quietly skimming a large amount of the land's ore for the black market to enrich them both.
Dark of Heka-Voll's Leadership
Unfortunately, the nobility's arrogance combined with their distaste for the rest of Ortho has also lead to a thriving cult to Alzrius emerging amongst them. Lead by Duke Rastus (LE H M Aristocrat 2/Cleric 8 ), the Cult has been fostering well meaning adventurers to seek vast amounts of wealth that they can bring to Voll. Most would-be-heroes never suspect they're enriching an evil brotherhood as they flout Harmonium's authority.
Furthermore, King Flayn XI is hardly the saint that the populous thinks he is. The real Flayn was a convert to Alzrius worship and a complete scoundrel (CE H M Aristocrat 4/Rogue 2) before Flambeau had him imprisoned in Wyrmspire. The current 'King' is a polymorphed Captain of the Guard that Flambeau has rewritten the memories of to believe he is the actual monarch. Only the head of Parliament and a few others have been clued in. Cecil, alone amongst them, fears that the ruse may discovered at any time. Duke Rastus suspects and intends to blow the lid off of Voll when he has the chance. Princess Tollandra doesn't realize this because she was raised by nannies away from her father's presence for much of her life.
As for Princess Tollandra. The irony is that the rumors show an insufficient lack of imagination to understand the reality. Princess Tollandra is a ridiculously wild young thing that has somehow managed to navigate the portals of several 'safer' Chaos caverns to travel across Ortho and the Planes. Tollandra's a complete wanton and worshiper of a goddess called Venus that she encountered in Sigil. She's had multiple partners, both male and female, plus has no respect for the Harmonium as a group. The fact she's a heroine and defender of the poor won't enter into Flamabeu's equations if he has to do something about her.
History:
In ancient times, Heka was once a seat of magical learning that was populated by great Wizard Kings, humans, and their gnome slaves. Snow Elves and pixies both dwelt in the blasted kingdom's North despite the wizard's best efforts to destroy them. The Lich King Harymias Khorzhoon founded the Cabal there and the warlords of it were known for creating untold magical abominations.
The Kingdom of Voll was one routinely besieged by horrible monsters, many from Heka, throughout its history. A mad wizard of the northern land, Ulcastos The Black (CE H M Wiz 18 ) teamed with The Red Queen (CE F Marilith Cleric of Namaneil 8 ) to create a vast and interlocking series of portals with the aid of countless Slaadi they brought over through the centuries. The Knights of Harmony were originally formed to repulse this threat and fought against Ulcastos' Orc, Goblin, Ogre, and Troll minions before slaying his fiendish ones.
Prince Rohmel was the Royal Family's youngest son but the only one willing to stand against the horror that had consumed much of their land. Eventually, both Ulcastos and his depraved consort were slain. Rohmel was crowned King and almost immediately left it in the care of his cousin, Flayn the Even Handed. Rohmel would never return from his crusade to redeem the rest of the world but would eventually send his son to marry Flayn's daughter.
The irony of Rohmel's Crusade was that it touched Voll least amongst his crusades. Flayn managed, just barely, to keep the books in balance despite the tremendous levies and taxes that were required by the newly crowned King. The only civil rebellions that ever occurred were done by Po Ji the Wanderer. Disgusting, to the Harmonium, many stories are still told about how the sword master slew numerous evil Sheriffs and tax collectors to protect the poor. Eventually, Rohmel brought back a portion of the treasury of Thaera and the disturbances died down. As part of an attempt to widen his kingdom's power, Rohmel's heirs would cede themselves the Province of Heka in the development of the government.
Jhary Etreiu, Prince Rohmel's immortal associate, was outraged by this since he had ruled Heka ever since the original days of the Knights of Harmony. The Knights of Harmony declared him to be a false member of the organization impersonating their ancient hero and mobilized their forces underneath the banner of Flayn the Fourth. Jhary Etreiu, meanwhile, organized a vast military force of magicians as well as their creations. Thus did the Mage Wars begin. It was a conflict whose aftermath would be particularly tragic.
After the Wizard Kingdom's utter destruction is a dark chapter in the Harmonium's history as Flayn the Fourth, the newly appointed ruler, was a rampaging racist. The man deliberately manufactured atrocities committed by the surviving Gnomish kingdoms in the region as a pretext to launch assaults that left no prisoners. Flayn built an army of Hobgoblins mercenaries to handle his genocide under the nose of the still stabilizing Ortho council. The wealth seized was tremendous and Flayn the Fourth promptly turned on his Hobgoblin allies afterwards. After a four year war, almost all of Heka's original inhabitants were eradicated. Flayn later was revealed to have been murdered at some point during his reign and replaced with Akashi the Destroyer. Akashi, apparently, then destroyed all of Voll's settlers in Heka with a plague of undead. Colonization has since been half-hearted, at best.
Still, Heka-Voll has tried to exert an incredible influence on the Harmonium in the name of their ancestors. Many Composers have been been from Heka-Voll but they were, ironically, times when the Harmonium's power least expanded. Ideas of sovereignty and self-determination (used in place of the word "freedom") were important ethics in Voll but not exactly things that were high on the Harmonium's list of things to protect. Eventually, the kingdom's lack of economic muscle started to see it slowly phased out in place of the expanding city of Harmony's Glory.
Julhien was the last great Composer from Voll and a wealthy land owner that was different from the average member of the kingdom in almost every respect. Since then, the Heka-Voll representatives have been largely restricted to the Council of Ortho. Those few members of the Octave that come from Heka-Voll tend to find themselves disliked by their own people for making the compromises necessary to rise to the occasion.
Notable Locations:
The Chaos Caverns of Ulcastos remain haunted by the powers of evil. A constantly shifting and endless series of tunnels that have literally hundreds of portals to other worlds. They are often filled with monsters of every type imaginable. Attempts to destroy the gates and clean out th Caverns have all resulted in failure. The Harmonium keeps several fortresses to watch over the cavern's known entrances and often hire mercenaries as cannon-fodder to go in and slaughter as many Chaos creatures as possible. It is suspected, though heretical to Harmonium doctrine, that Ulcastos long ago returned as a Lich and rules the Caverns from a Pandemonium island linked to Ortho.
Marshtown is what passes for civilization amongst the Heka. It is a swamp town that is built over the bog on stilts with drawbridges between the mud for humans while the Trolls just wander through the mire at will. The place was created by 'resettled' Thaerans and they pretty much exist as a bastion of Chaos on Ortho. The town has been burned down by the Harmonium three times but has always returned. People used to Ortho rules will find the populous openly worships the Lords of Chaos, lynch troublemakers without trial, and mind their own business. The representatives of Heka-Voll consider it a black hole that absorbs the lost of Ortho. They're right.
The Shattered City is all that remains of the former Mage Kingdom that once stood in the country of Heka. A blasted and terrible ruin, the place seems to have been of a substantially higher technological and magical nature than the rest of the world. Travel to the Shattered City is forbidden by nature of Harmonium Law though a set of archaelogist teams continually visit with military supervision. The results are cataloged then locked away forever. It seems that a vast amount of ancient tunnels exist beneath the country in huge caverns that have been nicknamed 'The Underdark.' This is classified information and wild tales about what the original Hekans have become thanks to their magic is discounted by most who read the reports.
The Capital of Vollandria is a beautiful and idealized Harmonium city that, nevertheless, is rather anachronistic seeming to the rest of the world. The people are well fed, cultured, and mannered but they seem trapped in a different time. The peasants bow their heads to knights, Lords expect immediate obedience, and blood is more important than duty. It is mostly composed of white stone and the center for culture in Voll. The Castle of the Flayn Dynasty is, nevertheless, one of the greatest on Ortho.
Vollandria, and Voll as a whole, receives thousands of tourists each year. Especially noteworthy places to visit are the Tomb of Rohmel, The Grand Temple of War, and the Knights of Harmony museum that contains many relics of the original Crusade. A few of the relics are magical artifacts that are protected by vast numbers of wards.
Wymspire is a place almost utterly divorced from both lands. That's because it's tens of thousands inhabitants are Dragons. Almost all Dragons on Ortho hail from this mountain range and live in Dragon-scale cities that few humans ever visit. The Dragons are genuinely Pro-Harmonium but consider it a relatively recent thing that may pass in time. No one in the Ortho government is stupid to attempt to challenge this mountain kingdom. They, nevertheless, send diplomats to every kingdom in Ortho.
Adventure Hooks:
+ The PCs are hired by clergy of the Gods of Order to go into numerous dangerous Dungeon Dwelves into the Chaos Caverns. After recovering several powerful chaos artifacts and turning them over to the priests to be destroyed, they discover they are now wanted by the Harmonium. It turns out that the 'Revered Sons of Ulcastos' have wanted these objects to prepare for a return of their master into the world.
+ Princess Tollandra has been kidnapped by an evil wizard! The PCs must journey into the heart of his darkened tower and rescue her! The wizard is a Clone of Ulcastos created by Flambeau that he intends to use to insert a Lawful Clone of the Princess in after the PCs heroically save the day.
Unfortunately, the problem is the real Princess has escaped and several other groups have found out inklings of the plot. It's going to be a mad dash to cover this up and the Gold Dragon is willing to use fire.
+ A vast army of spectral gnomes has poured out of Heka and driven out a small cities' population. They've begun rebuilding their city from the ground up and the Harmonium is preparing for spectral warfare. The PCs are asked by locals to scout the event for the army.
They may discover the gnomes aren't ghosts at all but the populous of a city that went Ethereal to escape the slaughter but got stuck in the process. They're trying to phase back in. The Countess, however, won't be too welcoming...
I updated the history of Heka-Voll to better reflect the timeline created in the PDF.