I'm starting to prep my annual summer campaign, and this time it's going to (finally) be planescape. I'll be DMing for a bunch of the greenest of green primes and want to capture the fish out of water feeling.
What I was thinking of, was having a knowledge (the planes) give first edition answers, whereas all the locals will be using planescape terminology. Ie. A successful knowledge (the planes) check by a prime could reveal info on nirvana, demons, or bone devils, whereas a planar (and the residents of those planes) will use the terms mechanus, tanaari, or osyluths.
I'm also coming up with a few results for botched knowledge rolls that are way off the mark. Ie. "Githzerai are the product of degenerate humans who mate with the frog-like beings of limbo"
What do people think of this? Any other ways I can keep knowledge usefull but make it feel the realm of stuffy scholars who don't really know what they're talking about? Any other ideas for botched knowledge rolls?
Personally, I prefer to give primes a certain initial bonus to their Knowledge (local) for the particular locality or a lesser bonus to their Knowledge (prime) for their particular world and a similar bonus to planars to their Knowledge (the Planes).
As for botched rolls, just feed them information from the 3e books.