Prestige Race Alterations: Traveler Focus

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Prestige Race Alterations: Traveler Focus

Traveler Focus
Those who focus on the traveler path are driven by wanderlust, desiring to seek out new places and explore heretofore unknown locales. Progressing along this path, characters develop powers that allow them to traverse great distances in a short amount of time. You may only pay the XP cost to activate a traveler prestige race alteration if you have not slept in the same locale more than one night within the past week.

ADVENTUROUS TRANSPORT [TRAVELER]
Prerequisites: Sculpt Self feat; 3rd level.
Benefit: The creature can use the spell-like ability teleport once per day. Caster level is equal to the creature’s Hit Dice.
Special: You can continue to select this prestige race alteration up to three more times, paying the cost to increase the number of uses per day by one each time, to a maximum of four uses per day.
Cost: 1,500 XP.

DISTANCE HOP [TRAVELER]
Prerequisites: Sculpt Self feat.
Benefit: The creature can use the spell-like ability dimension door once per day. Caster level is equal to the creature’s Hit Dice.
Special: You can continue to select this prestige race alteration up to three more times, paying the cost to increase the number of uses per day by one each time, to a maximum of four uses per day.
Cost: 1,200 XP.

FOOLPROOF TRANSPORT [TRAVELER]
Prerequisites: Sculpt Self feat; 5th level.
Benefit: The creature can use the spell-like ability greater teleport once per day. Caster level is equal to the creature’s Hit Dice.
Special: You can continue to select this prestige race alteration up to three more times, paying the cost to increase the number of uses per day by one each time, to a maximum of four uses per day.
Cost: 2,100 XP.

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