Prestige Race Alterations: Baatezu Focus

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Southern_Oracle's picture
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Prestige Race Alterations: Baatezu Focus

Baatezu Focus
Those who focus on the baatezu path nurture that portion of their essence that stems from the Lower Planes. Progressing along this path, characters develop powers normally possessed only by devils. You may only pay the XP cost to activate a baatezu prestige race alteration while on one of the Lower Planes.

SEE FURTHER IN DARKNESS [BAATEZU]
Prerequisites: Devil, half-fiend, tiefling, or Fiendish Heritage feat; Sculpt Self feat; See in Darkness; nongood alignment.
Benefit: The creature’s supernatural ability to see in magical and normal darkness extends up to 60 feet away.
Special: This prestige race alteration is unavailable to anyone with demon prestige race alterations.
Cost: 3,000 XP.

SEE IN DARKNESS [BAATEZU]
Prerequisites: Devil, half-fiend, tiefling, or Fiendish Heritage feat; Sculpt Self feat; nongood alignment.
Benefit: The creature gains the supernatural ability to see in magical and normal darkness up to 30 feet away.
Special: This prestige race alteration is unavailable to anyone with tanar’ri prestige race alterations.
Cost: 3,000 XP.

SILVER VULNERABILITY [BAATEZU]
Prerequisites: Devil, half-fiend, tiefling, or Fiendish Heritage feat; Sculpt Self feat; nongood alignment.
Benefit: The creature gains damage reduction 1/magic and silver.
Special: This prestige race alteration is unavailable to anyone with tanar’ri prestige race alterations.
You can continue to select this prestige race alteration, paying the cost to increase the damage reduction by 1 point each time.
This damage reduction does not stack with any other form of damage reduction except itself.
Cost: 750 XP.

SUMMON BAATEZU I [BAATEZU]
Prerequisites: Devil, half-fiend, tiefling, or Fiendish Heritage feat; Sculpt Self feat; nongood alignment.
Benefit: The creature gains the spell-like ability to summon a devil or creature with the fiendish or half-fiend template once per day. The summoned creature’s total CR must be less than 1.
Special: This prestige race alteration is unavailable to anyone with tanar’ri prestige race alterations.
You can continue to select this prestige race alteration, paying the cost to increase the number of uses per day each time.
Cost: 300 XP.

SUMMON BAATEZU II [BAATEZU]
Prerequisites: Devil, half-fiend, tiefling, or Fiendish Heritage feat; Sculpt Self feat; 3rd level; nongood alignment.
Benefit: The creature gains the spell-like ability to summon a devil, fiendish, or half-fiendish creature with CR 1 once per day. Alternately, it can choose to summon 1d3 devils, fiendish, or half-fiendish creatures with CR less than 1.
Special: This prestige race alteration is unavailable to anyone with tanar’ri prestige race alterations.
You can continue to select this prestige race alteration, paying the cost to increase the number of uses per day each time.
Cost: 600 XP.

SUMMON BAATEZU III [BAATEZU]
Prerequisites: Devil, half-fiend, tiefling, or Fiendish Heritage feat; Sculpt Self feat; 5th level; nongood alignment.
Benefit: The creature gains the spell-like ability to summon a devil, fiendish, or half-fiendish creature with CR 2 once per day. Alternately, it can choose to summon 1d3 devils, fiendish, or half-fiendish creatures with CR 1, or 1d4+1 devils, fiendish, or half-fiendish creatures with a CR less than 1.
Special: This prestige race alteration is unavailable to anyone with tanar’ri prestige race alterations.
You can continue to select this prestige race alteration, paying the cost to increase the number of uses per day each time.
Cost: 900 XP.

SUMMON BAATEZU IV [BAATEZU]
Prerequisites: Devil, half-fiend, tiefling, or Fiendish Heritage feat; Sculpt Self feat; 7th level; nongood alignment.
Benefit: The creature gains the spell-like ability to summon a devil, fiendish, or half-fiendish creature with CR 3 once per day. Alternately, it can choose to summon 1d3 devils, fiendish, or half-fiendish creatures with CR 2, or 1d4+1 devils, fiendish, or half-fiendish creatures with CR 1.
Special: This prestige race alteration is unavailable to anyone with tanar’ri prestige race alterations.
You can continue to select this prestige race alteration, paying the cost to increase the number of uses per day each time.
Cost: 1,200 XP.

SUMMON BAATEZU V [BAATEZU]
Prerequisites: Devil, half-fiend, tiefling, or Fiendish Heritage feat; Sculpt Self feat; 9th level; nongood alignment.
Benefit: The creature gains the spell-like ability to summon a devil, fiendish, or half-fiendish creature with CR 4-5 once per day. Alternately, it can choose to summon 1d3 devils, fiendish, or half-fiendish creatures with CR 3, or 1d4+1 devils, fiendish, or half-fiendish creatures with CR 2.
Special: This prestige race alteration is unavailable to anyone with tanar’ri prestige race alterations.
You can continue to select this prestige race alteration, paying the cost to increase the number of uses per day each time.
Cost: 1,500 XP.

SUMMON BAATEZU VI [BAATEZU]
Prerequisites: Devil, half-fiend, tiefling, or Fiendish Heritage feat; Sculpt Self feat; 11th level; nongood alignment.
Benefit: The creature gains the spell-like ability to summon a devil, fiendish, or half-fiendish creature with CR 6-7 once per day. Alternately, it can choose to summon 1d3 devils, fiendish, or half-fiendish creatures with CR 4-5, or 1d4+1 devils, fiendish, or half-fiendish creatures with CR 3.
Special: This prestige race alteration is unavailable to anyone with tanar’ri prestige race alterations.
You can continue to select this prestige race alteration, paying the cost to increase the number of uses per day each time.
Cost: 1,800 XP.

SUMMON BAATEZU VII [BAATEZU]
Prerequisites: Devil, half-fiend, tiefling, or Fiendish Heritage feat; Sculpt Self feat; 13th level; nongood alignment.
Benefit: The creature gains the spell-like ability to summon a devil, fiendish, or half-fiendish creature with CR 8-9 once per day. Alternately, it can choose to summon 1d3 devils, fiendish, or half-fiendish creatures with CR 6-7, or 1d4+1 devils, fiendish, or half-fiendish creatures with CR 4-5.
Special: This prestige race alteration is unavailable to anyone with tanar’ri prestige race alterations.
You can continue to select this prestige race alteration, paying the cost to increase the number of uses per day each time.
Cost: 2,100 XP.

SUMMON BAATEZU VIII [BAATEZU]
Prerequisites: Devil, half-fiend, tiefling, or Fiendish Heritage feat; Sculpt Self feat; 15th level; nongood alignment.
Benefit: The creature gains the spell-like ability to summon a devil, fiendish, or half-fiendish creature with CR 10-11 once per day. Alternately, it can choose to summon 1d3 devils, fiendish, or half-fiendish creatures with CR 8-9, or 1d4+1 devils, fiendish, or half-fiendish creatures with CR 6-7.
Special: This prestige race alteration is unavailable to anyone with tanar’ri prestige race alterations.
You can continue to select this prestige race alteration, paying the cost to increase the number of uses per day each time.
Cost: 2,400 XP.

SUMMON BAATEZU IX [BAATEZU]
Prerequisites: Devil, half-fiend, tiefling, or Fiendish Heritage feat; Sculpt Self feat; 17th level; nongood alignment.
Benefit: The creature gains the spell-like ability to summon a devil, fiendish, or half-fiendish creature with CR 10-11 once per day. Alternately, it can choose to summon 1d3 devils, fiendish, or half-fiendish creatures with CR 8-9, or 1d4+1 devils, fiendish, or half-fiendish creatures with CR 6-7.
Special: This prestige race alteration is unavailable to anyone with tanar’ri prestige race alterations.
You can continue to select this prestige race alteration, paying the cost to increase the number of uses per day each time.
Cost: 2,700 XP.

*Edited: Removed extraneous Baatezu Summoning I entry.

Anarch's picture
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Joined: 2004-05-19
Prestige Race Alterations: Baatezu Focus

I'm in the middle of editing something else so I've just glanced at this but two things immediately occur:

1) Did you mean to repeat Baatezu Summoning I?

2) Is it intentional that none of the Summoning N feats have Summoning M as a prereq? If so, would there be ways to upgrade Summoning N -> Summoning N+1 or are you simply stuck with it? Off the top of my head, it'd be pretty neat if you could upgrade Summoning N to Summoning N+1 by, say, making an appropriate sacrifice and expending the XP difference between the two feats...

Southern_Oracle's picture
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Prestige Race Alterations: Baatezu Focus

'Anarch' wrote:
1) Did you mean to repeat Baatezu Summoning I?

No, I didn't. I've taken it out.

Quote:
2) Is it intentional that none of the Summoning N feats have Summoning M as a prereq? If so, would there be ways to upgrade Summoning N -> Summoning N+1 or are you simply stuck with it? Off the top of my head, it'd be pretty neat if you could upgrade Summoning N to Summoning N+1 by, say, making an appropriate sacrifice and expending the XP difference between the two feats...

You can certainly engineer it that way, but I didn't because the character who I developed these for wasn't interested in that type of progression.

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