TSR once published the "Immortals" system for 1st ed D&D IIRC.
Recently there has also been "Nobilis" which was an attempt to create a deity level of RPGing, shorn of millions of little charts by bringing a diceless system. It seems symptomatic of RPG'ers to seek ever more powerful character, if only to expand their range of options ("I poke him with my pointed stick some more" isn't the stuff of legends).
Has any thought been given on this forum to expanding to true "epic" level play, where one gets to play a Lich Queen, battened by the adoration of her Gith worshippers, a Proxie who runs the risk, much like an apostle, of having a subsidiary cult spring up around HIM, or a Power, with a small p, able to run the odd miracle, but not up to shaking the firmament with his footsteps?
A great deal would depend on the metarules which circumscribe even the activities of the Powers. Rules on oaths, obligations to worshippers, areas such as the Spire which are off limits. It brings the tactical considerations of RPGs into a different level.
I am, of course, inspired by Gaiman, Pratchett and others who touched this type of play in their writings.
Any thoughts?
My gaming group plays up to level 30 at times, but often our 'bad guys' are well beyond our ability still. It makes for an odd mix at such a high level to still think of yourself as easily defeatable.
One thing I'd *really* like to see at a high level game though is a better epic magic system. The one in the ELH *blows*.