I usually play with 3rd ed, but I'm interested in the key sistem of the 2nd ed.
Can someone explain something more, the PS setting books are not clear.
Do mortals native of an outer plane need spel keys to cast spells on their home plane? What about outsiders?
Do you need a spell key for using a magic ability? And what about a magic item (like a cristal sphere on Carceri)
Are Spell keys necessaryfor all magic users? (wizard, bards, paladines, assassins, blackguard, clerics etc)
Does a clerics need spell keys to cast spells on the planes like a wizard does?
Does a power key works as an universal spell key, beside enanching spells?
Does a power key allow a priest to cast spells in another Outer Plane without loosing levels? (for istance, if Lathander gives a PK to one of his priests on Elysium, can he use it on Baator?)
Last but not least, What the hell is a Wild Mage in 2nd ed???? They are EVERYWHERE in PS books.
Apart from this, it seems very complicated. I'm starting to realize why WoC decided to change the rules in 3ed.
Spell keys are only necessary when using spells that otherwise wouldn't work on that plane (for example, summoning an elemental on an Outer Plane won't work without a spell key, which causes a "pseudo-elemental" to form out of the outer plane's substance). Outsiders and other natives of the plane need them just as much as anyone else, but only for those spells, and only if they're using arcane magic. They only affect arcane spells. Clerics don't need spell keys; divine spells work the same way on every plane, although clerics cast spells at a lower level of power depending on where their gods live. Power keys allow a cleric to cast spells at full power on another plane. They don't act as universal spell keys because clerics don't need spell keys.
Power keys usually work only for a specific mission, on the plane the cleric's god designates. So if Lathander wants the cleric to cast spells at full power on Baator, he can give the cleric a power key that allows the cleric to do that. It won't work in the Abyss.
Wild mages were a wizard class introduced in the 2nd edition accessory Tome of Magic. In 3rd edition, they appear as a prestige class in Complete Arcane.