The power of Belief has been around for a long time, but I haven't actually seen it take any stance other than flavor text.
So, heres a try: at the Power of Belief as a skill
Power of Belief
The power of belief is one of the most important factors on the Outer Planes. Without it, the Outer Planes wouldn’t even exist. It makes, and breaks, the Gods. It can change the face of a city, or lead a single person to true enlightenment.
Check: You attempt to focus your will, direct every fiber of your being, into manipulating the plane around you.
Task/ DC
Aid another/ 15
Simulate a spell effect/ 25+ spell level
Bring a god into existence/ 25
Aid Another: This only has effect when done by multiple people. By having a large group of people believe that someone with succeed at a task, they become infused with the power of belief, and their chances of success improve. For every three people who succeed on an Aid Another check, the subject in question receives a +1 circumstance bonus to one type of roll until the conditions of the belief end. If the subject that you are believing in is on another plane, than it is +1 for every five people who succeed their roll.
Example: If a crowd of people use Aid Another to believe that Ricky will beat Bruno in the knife fight, then for every three people who believe Ricky will win, Ricky gains a +1 to his attack rolls until the end of the fight.
Note: When using Aid Another, if there are others who have a belief diametrically opposed to your belief, than the number of those who succeeded against you is subtracted from the number of those that succeeded for you.
Example: Of Ricky’s friends, family, and other in the crowd, a total of 7 people succeeded their check in his favor. However, Bruno has friends too, and all 5 of them succeeded their rolls. 7-5=2, so Ricky only has 2 checks in his favor, giving him no extra bonus.
Simulate a spell effect
This effect is different than that of Aid Another. A group of people roll their Powers of Belief separately, and then add them together. However, the more people you have determines the max spell level you can cast.
Every person who succeeds on their check counts as 1 caster level.
Example: if you want to simulate a Daylight spell, a 3rd level spell, the DC is 28. However, since you have to be a 5th level wizard to cast Daylight, you have to have at least 5 people beat the DC to create the effect.
Note: The effects of simulate a spell are usually more subtle. It is not often that a group throws out fireballs, When using the power of belief to defeat your enemies, it usually takes the form of some sort of curse, or an Earthquake.
This effect also takes the role of anything that can be accomplished by a spell. For example, if a town is trying to use the power of belief to improve their harvest this year, than they must go through the motions of simulating a Plant Growth spell.
Bring a God into existence: First off, everyone must believe in the same god. If some believe the god if forgiving and some believe him vengeful, then the creation fails, or you end up with a bipolar power.
To create a god, you must have worshipers. At least 150 people must make the DC once per day for a full month before the god takes form as a lesser deity. After that, to sustain itself it needs only 50 people to make the DC 1 per week.
DC modifiers
Others think differently without actively opposing you/+5
Others think similarly with actively using the power of belief/-5
Person making check is not making it of their own free will/+5
Trying to effect a different plane /+2
Action: Varies. Creating a God or Aiding Another takes no action, but simulating a spell effect takes one standard action.
Try Again: No, or at least, not immediately. Before you can try again you must either receive new information on the subject, or wait 4 hours.
Synergy: +5 ranks in concentration gives you a +2 synergy bonus to Power Of Belief.
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So, what do you thinks?
Hmm...
I might be reading this wrong but do you mean a DC 25 to bring a god into existence?
Also to be useable I think the DC for creating a spell effect needs to be much higher. Say DC 25 + (Spell level)^2, and perhaps a limited number of attempts per day (perhaps equal to a character's wis or cha bonus?).
I would be inclined to require a feat for allowing a character to consciosly use their force of will, mind or personality to affect reality.
It is something that definatly should be possable and probably should have some more rules relating to it. However it is a very complex idea that is difficult to govern with game rules.
One thing is there is the difference between "true belife" those things that the character has believed from the begining or for all thier life and never questioned, versus a character trying to believe or disbelive something.