We see it come up every so often, and seeing as the people on Planewalker are the smartest guys and gals in the room to address this, I'd like to examine the possibility of the Lady's death.
I'd like to see intelligent ways of doing this based on canon or just some really nifty ideas, genuine exploration of the ramifications, and cool plot seeds about the varied groups that have been working toward this goal.
Stats are optional, but if included I think we should have different stats for the different possibilities of who or what the Lady might be.
If you have any ideas, definitely want to hear them in this thread.
Idea I had from the latest thread on this subject, need help spinning some adventure seeds around it:
"Catella's works were all about killing the Lady, in fact it was the subject of every single one of her collected novellas. From the first - All Her Blades Are Broken - to the last - The Lady is a Tanar'ri on a Ramp - Naomi Catella's murder mysteries were the most popular gatetown penny dreadfuls of her day. Given her elven lifespan, this was no small accomplishment.
Naomi was born to destitute elves more than grateful for their lot in life, seeing as they had given a whole killer planet named Athas the laugh. Growing up in the shifting border that was sometimes Lower Ward and sometimes Hive, Ms. Catella soaked up enough lurid real life experience - and glimpses of generosity and thankless charity - to fill out the pages of what we can, for the most part, loosely call mysteries.
Often enough the identity of the Lady's killer was clear by the second or third chapter. In some works, such as Vecna Did It, the mystery was spoiled from the outset. Only in a few works were we left guessing, or were left with multiple simultaneous explanations as was the case in The Lady R.I.P. Most people didn't read these to learn the killer's identity, they read them for the titillation. Naomi had a gift for walking the tightrope border of the heretic worth chasing down and the one utilized as moral fodder by the politicians of the city who cry, "Elect me or appoint me or join me in my coup so I can save you from filth like THIS!"
Each story manages to delve into the vices that the gatetown works against, the ones that might keep it from sliding. So Ribcage has its suspects engaged in free spirited kindness while the ones at Tradegate are lazy flappers who begin to outsource their work while still claiming their position as craftsmen. One story had to be rushed toward its ending due to its featuring of a prominent, well organized, and sane urban planning consultant in the city of xSoa. (Everyone should have realized the city would riot no matter what, that the publication of this "immorally kempt man" was merely a pretext.)
Naomi Catella hadn't entered Sigil since her first chapbook saw print, and spent as much of her life fleeing bounties put up by Sigil's Wheel of Law as she did writing. At some point, nearing a millennium in age, Ms. Catella decided that she wanted to go home, to see the city that had filled her Mind's Eye for so many years, to take in the sites that she'd scribbled onto the page in the form of love letters disguised as mysteries.
All the information we have of her last known whereabouts is she stepped through a gate in the Hinterlands, one that goes to Sigil even today, and never emerged from the other side.
Which would be the end of our tale, save that there are seven unsolved stories in the sum of her works, seven stories that have the most plausible means of murdering Her Serenity..."
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