Schools/universities/etc in Planescape. Not many are mentioned in canon - the most memorable of them (aka, the only one *I* remember) is Grenpoli, the devil school in Baator where devils are taught to be devils.
We're including a new one with Issue 3, though, the Universities of Axis on Mechanus. What other badass academic institutions can we squeeze into the zine, though?
... And what is the state of education in the setting anyway? Are there schools in Sigil? How much do they cost? What kinds of families send their children to school, and what kinds don't? How many adventurers are likely to have an education? What about settlements outside of Sigil? Are children educated in the City of Brass? Is Dis? In Tradegate?
How do the different factions feel about education? The Guvners and the Believers of the Source would seem predisposed to approval, but how do they feel about public vs private schools, about the poor getting educations, or about bothering to educate them as children at all?
Or what about class-based educations? Where do wizards go to apprentice on the Planes? Are there any big organized towers or wizarding schools, like you might see on a prime setting? How about clerics? Temples and divine realms of knowledge gods?
This is a great topic, sadly I'm coming up blank for ideas at the moment.
It does, however, provide a motivation for people to leave the pastoral wonders of their Upper Planar home and make the journey to the Outlands or Sigil.
Another thing that makes this a great topic is the question about Good and paternalism. Should celestials take the Prime Directive approach, or cheat like the Minds of Banks' Culture?
I wonder if exemplars use free education as a way to spread their propaganda. One example I have is the Fractal Heresy, this idea put forth by a Guvner Mathematician that all Chaos is simply complex Law so the people of Mechanus can do whatever they want. Would Ygorl promote this idea, or is he afraid making people believe this would cause to become an Axiom of the Wheel?
Fiends would likely rely on clever rationalizations for historical evils such as slavery/apartheid/genocide/etc.
Obviously people could tie in their Real Life (tm) politics, but I think that's best left to players and groups comfortable with that.
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