Post or Pre Faction War? When is your game set?

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Krypter's picture
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Post or Pre Faction War? When is your game set?

Among all the planewalkers here, do you run/play in a post- or pre- Faction War timeline?

I much prefer the pre-Faction War setting, with its kriegstanz, colourful Factols and faction headquarters. Faction War was a good adventure but it destroyed a large chunk of the setting flavour without replacing it with anything equally interesting.

That, and most of the setting books support the pre-War setting, and since the line is out-of-print, that's pretty much all we've got apart from the great (but small) contribution by the PS3.5E folks.

So what's your pick, GMs?

Nordom the Rogue Modron's picture
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Post or Pre Faction War? When is your game set?

I agree with you on that, Krypter. Sigil just isn't Sigil without the factions. The politics of the city was and always is (in my humble opinion) the greatest, and most interesting aspect of the city.

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Post or Pre Faction War? When is your game set?

I don't care one wit. My last planescape campaign had precisely twenty minutes of game-time (the very first scene) that took place in Sigil. The rest took place on the inner planes, where in my opinion the average reaction to the faction war is something like 'did you have somethng important to say?'

I allowed players to play factions that existed in both pre and post war setup, but they never interacted with anyone from those groups (though the met plenty of people from inner planar sects) and I don't think it affected the game much, they had plenty of fun politics without needing the factions.

Of course, my opinion is not normal, since I don't really like Sigil all that much (which is apparently a cardinal heresy in PS).

I will say that I thought faction war was a poorly written, ill-concieved module, and absolutely no effort was put into creating a halfway decent aftermath, though Planewalker has done so now, so it would be hard to run in Sigil in the post war environment as set up.

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Post-Faction War, it can be almost anything.

Sigil pre-Faction War is a very specific thing, with politics working in a certain way. I like it a lot, but the influence of those specific fifteen factions shapes the city heavily.

Post-Faction War, it can be almost anything. It should still be a place where philosophy is power, and it should still be essentially in balance, but there could be more influence from the elemental kingdoms and very different philosophies could rear their heads. New possibilities are opened up. With the portals rearranged, entirely new planes could be opened up. After the war, the cosmology might look entirely different. Or it could be basically the same, with the old factions working unofficially to the same goals.

I don't think one is better than the other. But if you have certain heretical ideas about what you want Sigil to be, post-Faction War (or pre-Great Upheaval) is probably your best bet.

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Post or Pre Faction War? When is your game set?

And as an interesting note I don't think has been brought up. Who said the factions were *gone*? Yes - they're out of Sigil... seems to me like that's a good excuse/motive for them to start trying to raise Hell persay in other planes. The great philosophical debate continues... and spreads. Eye-wink

Shemeska the Marauder's picture
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Post or Pre Faction War? When is your game set?

Indeed, not all of the faction broke apart or left Sigil. A not inconsiderable number of them are still there in Sigil, but without official power. 'Official power' is debateable, considering the influence the Dustmen have over the mortician's guild, the Sensates have over the Entertainers guild, the Sodkillers and the Minders Guild, etc.

Then there's the Ring-Givers who openly exist as a faction in Sigil, though since there's no government set up by the other factions they don't have power like the old factions did.

Heck, in my own campaign I've gradually been having the factions creep back in ever so slowly. I've had the Athar retake the Shattered Temple, and this past weekend I had one ex-factol making a comeback for what she still considers to be hers. :twisted:

Krypter's picture
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Post or Pre Faction War? When is your game set?

Well, a dead heat. You'd think this was the US presidential election.

I do realize that the factions are still around, but they've been whipped silly by the Lady and scattered to the winds. It's hard to run a multi-faction campaign when Faction A is on Plane X and Faction B, their hated enemies, are on Plane Y layer 3. The whole point of Sigil was to create a focus for any campaign, a homebase for players and a meeting point of factions and philosophies. That and many famous faces seem to have disappeared from the scene as a result of Faction War.

The changes are not a huge obstacle by any means, and any GM can still have the factions running around in Sigil as before, but it will become increasingly difficult to support Planescape 2E if the two settings diverge. And hence 3E may not be as popular.

I'm just suggesting that perhaps instead of throwing out a "new setting" for 3E based on Faction War it would be smarter to rely on nostalgia and try to lure back old PS players (not fans) with a simple revision of 2E stuff before Faction War.

Is it possible for the PS3E team to revise old out-of-print material or do they have permission only to write new material?

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Post or Pre Faction War? When is your game set?

Actually - regarding that part about factions not interacting... I will say only this:

"Trust us."

As for pre/post faction stuff. A lot of the writeups *are* compatible between the two. You don't have to use the history, just the numbers and go with the old 2e history if you like.

Iegan's picture
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Post or Pre Faction War? When is your game set?

Personally, I prefer the pre-faction war era for playing, but I absolutely love the Faction War adventure. Ideally, I would end a Planescape campaign with it, and maybe run a few closing epilogue adventures afterward.

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Dream a little dream

As I said, the adventure seems primarily to me to be a DM's tool. When the DM wants to change Sigil drastically, the adventure gives a good catalyst for this change. If you want Sigil to stay mostly the same, I would put off playing it for awhile.

One thing I would change about the adventure itself is to make the PCs more involved with the set-up.

First, they have to be the ones who retrieve the Labyrinth Stone from Pandemonium. Maybe someone sends them to get it (not necessarily Darkwood), or maybe they just hear it's a relic of power and might be useful in some scheme of theirs.

Once they get it, they should find out quickly that a lot of different people want it. Alluvius Ruskin, Rowan Darkwood, and a barmy named Gifad are just three; there should be a lot more. Some might want it just so that it can be safely put away before it causes trouble. The PCs will find themselves the target of thieves, but ultimately they should probably be the ones to decide where it goes. Unless they really screw up.

Shroedinger's Gifad

This should decide Gifad's identity. Before this happens, who Gifad once was is entirely up for grabs - once the PCs put the gem in the hands of one of Sigil's denizens, fate takes its course and someone is mazed, someone is incarcerated in the Gatehouse for five hundred years, and someone suddenly realizes it's time for everything to begin again. I like the idea that it's the PC party's decision who that is.

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Post or Pre Faction War? When is your game set?

That's some really good advice. I think I would much prefer that. I'm partial to old man Rowan, though. His nephew, Garris, has been a prominent NPC in just about every Planescape campaign I've run.

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Post or Pre Faction War? When is your game set?

"Iegan" wrote:
That's some really good advice. I think I would much prefer that. I'm partial to old man Rowan, though. His nephew, Garris, has been a prominent NPC in just about every Planescape campaign I've run.

Originally, I'm sure it was Rowan who became the ancient wizard. The PCs might even meet the barmy Gifad before the adventure starts and see that he's an old, scarred, one-eyed man.

But if they give the gem to Alluvius Ruskin, they might meet someone the Bleakers introduce as "the oldest Barmy" and see she's an old tiefling woman.

And maybe the gem goes to yet another hand, and the Oldest Barmy becomes an arcanaloth, or a red-headed human woman, or something else.

And history keeps changing, which changes the present, depending on what choices the PCs make. When dealing with time travel some strange things can happen.

Overall, I think there should be more free will in the adventure. It should be possible to prevent Karan from being arrested (although he'll probably be mazed regardless), or to save the Armory, or to prevent the release of the tanar'ri. The adventure makes these things seem impossible, but there is always a way.

One thing I really like is the suggestion at the end that the Lady might force the factions to switch places as penance for their part in the war, so the Harmonium has to dispose of corpses and the Dustmen are responsible for entertainment and sensation. Now that's what I call justice.

The Bleaker's picture
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Post or Pre Faction War? When is your game set?

Before. The factions are the most distinctive part of this setting and I can't imagine Sigil without their cold war. In addition, changes after the Faction War disturb the balance - some factions grew too powerful (like the Sodkillers), the other became too weak (especially the Athar, who hardly even can spread their faith). Yes, the faction are sneaking back, but... it's just not the same.

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Post or Pre Faction War? When is your game set?

"Kaelyn" wrote:
Originally, I'm sure it was Rowan who became the ancient wizard. The PCs might even meet the barmy Gifad before the adventure starts and see that he's an old, scarred, one-eyed man.

But if they give the gem to Alluvius Ruskin, they might meet someone the Bleakers introduce as "the oldest Barmy" and see she's an old tiefling woman.

And maybe the gem goes to yet another hand, and the Oldest Barmy becomes an arcanaloth, or a red-headed human woman, or something else.

I really like that there... however it won't work for every NPC out there that you might place into the position of 'oldest barmy'. The thing that's tricky is that whoever you make it, they have to either have an obscenely long lifespan, not age, or be immortal.

Darkwood/Gifad fits this because while on Ysgard he's known to have had some sort of association with, or contact with a group of Prolongers. While not a prolonger himself, he doesn't apparently age during his 500 year incarceration in the Gatehouse...

Ruskin would work since Inantifers don't age normally anyways. However she'd need a constant supply of magic to stay alive. But of course the whole module is The Lady literally playing with Darkwood, and if you replace him with another person I can see things working out so that whoever you do replace him with, things just happen the way that they need to.

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Post or Pre Faction War? When is your game set?

Sadly, I've never actually played Planescape. Sad

However, I've been working on getting one going using 3.5 rules. I've got some house rules in the works for the factions as templates supported by feats & PrCs. Smiling

The downside of all of this, I was hit by a car a little over a month ago (on my birthday, no less) while riding a bike. :shock:

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Post or Pre Faction War? When is your game set?

I prefer the pre-faction war setting. In fact, in my setting, the faction war will never occur, since I love the factions too much. While the main adventures my PCs go on all play out outside Sigil, the time between adventures practically always in Sigil and always involves at least one faction.

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Post or Pre Faction War? When is your game set?

"Shemeska the Marauder" wrote:
But of course the whole module is The Lady literally playing with Darkwood, and if you replace him with another person I can see things working out so that whoever you do replace him with, things just happen the way that they need to.

The way I look at it is that Darkwood (or whoever) has been cast into a Maze more complex than most. Rather than extending only through the Ethereal Plane, it extends through time, through a magical stone, and through the deluded, amnesiac stretches of his own mind.

The Mazes extend back to a time before the Lady of Pain had the ability to create mazes in the Ethereal, but even then she created mazes of a different sort.

Like all Mazes, this one has a way out. If free will and chance exist in the D&D multiverse, Darkwood might, during one of his endless repetitions, eventually discover what it is. Even with the Faction War long over and the Oldest Barmy's temporal loop seemingly closed off, it's possible he might reappear at some later (or much earlier) date in some form.

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Post or Pre Faction War? When is your game set?

"Dansan" wrote:
I prefer the pre-faction war setting. In fact, in my setting, the faction war will never occur, since I love the factions too much. While the main adventures my PCs go on all play out outside Sigil, the time between adventures practically always in Sigil and always involves at least one faction.

Heh, when I actually get to run my PS game, I plan on eventually running Faction War because I like the idea of a long & bloody war in an urban setting. Of course, my version will last more than 40 days. :twisted: When the dust settles, the shake-up will be dramatic enough to actually give a more intense meaning to the break up of the factions while at the same time allowing for the new body of beliefs to arise with the remnants of the old guard desparately clinging to their ways while all the feats, PrCs and relics of the former era struggle to find a new place amongst the faction free Sigil.

After all, you can kill a person, but you can't kill an idea.

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Post or Pre Faction War? When is your game set?

the war, although it made sense that it would eventually happen, killed one of the best things about sigil. so for me, it's all about back when the factions were in power.

Krypter's picture
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i'm not quite dead yet...

Since we're talking about pre- or post-Faction War in another thread, and this poll took place half a year ago, I thought I'd resurrect it for the benefit of the new members.

***SHAZAM!*** Arise, undead thread from ages past!

<thread lurches back to life and stumbles around, mumbling incoherently>

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