Player Seeking Adventure

25 posts / 0 new
Last post
JudgeQwerty's picture
Offline
Namer
Joined: 2009-08-17
Player Seeking Adventure

I am a player with an RPing experience of 10 years, including DMing and setting designing. I am fluent in 3.0e, 3.5e, and various D20 settings including Star Wars, Dragonlance, and Forgotten Realms. I have constructed detailed D20 depictions of feudal Japan, Renaissance Europe, and original fantasy settings. I tend to play characters geared towards social interactions and sneakery, such as bards, rogues, and the ocassional cleric. My practical experience with Planescape begins and ends with Torment, but my theoretical knowledge is quite expansive in terms of reading every guide on the net I can find, including Planewalker's. I have an excellent grasp of characterization and game mechanics, so I feel I would be a great addition to an adventure.

SO PLEASE LET ME JOIN ONE! PLEASE PLEASE PRETTY PLEASE?!!

Azure's picture
Offline
Factol
Joined: 2006-05-17
Well......... Check out my

Well.........

Check out my newest game "The Painted Cage".  Start reading the OOC, and see if the premise grabs ya.

I'd invite you int BoG'r too, but it has a much MUCH different focus, has slowed down recently, and is not really in a place where new PCs can come in easily.  That said, if you're a total 'yanki fan, I might be able to be convinced ....

 

Oh, and welcome to Sigil, Clueless berk! Smile

 

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
If you have experience in

If you have experience in DMing, why not  start a game or your own?, many people want to play, but nobody wants to DM Eye-wink, this way DM's are scarce..

Archdukechocula's picture
Offline
Namer
Joined: 2008-02-24
I've been considering

I've been considering starting up a campaign for some time now, so if I do, I will let you know.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
tell me more, tell me more

tell me more, tell me more Laughing out loud (Archdukechucola)

Archdukechocula's picture
Offline
Namer
Joined: 2008-02-24
Here is a small taste of

Here is a small taste of what I am working on:

Ten thousand whispers echoed through the Forge as Vrulesh the Unhealthy read the proclamation. He stood upon a raised dais made from an elaborate composite of various humanoid statues. The base of the dais was supported by an enormous Titan, crafted of wrought iron, who appeared to be lifting the rest of the dais overhead. He was bent from the strain, his knees appearing to barely prevent the weight from collapsing upon him. The rest of the creatures above him, which completed the dais, were frozen in a state of perpetual conflict. Giants ripped limbs from elves, demons brought fiery whips to bear upon radiant angels, dwarves bore the fresh scars of battle earned fighting a legion of orcs and goblins. Freshly built castles were being razed to the ground. Villages burned. Cities were swept away by the ocean of time. Each race strived to be master of its domain, but the forces of destruction were always greater. Though no side seemed to be winning, the eventual victor was clear. The world would succumb to decay. Entropy was master here.   Vrulesh himself was at times hard to distinguish from the unfortunate souls that made up the dais. Though a human once, his body was a living record of anguish, mangled beyond recognition. The open sores, boils, cuts and bruises that coated his body were so numerous, their cataloging would challenge a Guvner.  The little hair left on his head appeared in bloody scabbed patches, matted to his otherwise bald scalp. The wounds on his face would make him unrecognizable, if the wounds were visible. However, his face was hidden behind a red and black mask, fashioned in the shape of skull, resembling the faction's symbol. Most members in the Forge room wore the same symbol, except that theirs were forged as clasps for their ritual cloaks. Vrulesh himself however was clad in a somewhat tattered robe of black, that looked as if it had seen many years of regular use. A few in the audience realized that it had not belonged to Vrulesh until today.   Some called Vrulesh a flagellant, but he would have called such people ignorant, for he sought no redemption in his pain. To Vrulesh, each sore was a story, an experience that gave him direction, a source of power of which he could never be robbed, a sign that he accepted, and indeed embraced the natural order of the universe. All things succumbed to the Great Wound, so why should he be any different? In Vrulesh's mind, to truly understand the forces decay, one had to have the determination to embody it. There were even rumors that he could no longer be counted amongst the living, and that his body really was decaying, but that his spirit had somehow been prevented from departing.   He had been a Sensate once, a notable one even, until his passions had become so consuming, the Factol himself had felt pressured enough to intervene. It was his passions that had led him on his long journey through the planes, a journey which had finally led him back to Sigil on this day, the day of the Glorious Unbirth. That he was given the privileged to act as the herald of this event might be taken by some to be an extreme, if somewhat unusual honor. But, of course, honor was a tricky concept in this place.   The whispers that dominated the Forge room were of a speculative nature, intent on determining motives and the current nature of the ever shifting alliances of Sigil. Vrulesh himself was not a man of great power, or great significance, although he was certainly not irrelevant. But men without note or particular merit gaining positions of such prominence were either meant as puppets, or as symbols. And so it was that Vrulesh's appointment to the position of Doomlord necessarily had to be subjected to a gauntlet of speculation and interpretation. How exactly did Vrulesh gain such a position? And, perhaps more importantly, which of the Four had he replaced? Most in the audience chamber were leaning towards categorizing Vrulesh's promotion as a message, as Vrulesh was nothing if not a walking symbol. The only question in most people's minds was what particular message was intended on being sent.   One person, however, seemed to grasp the message rather quickly. Ess'n Tsklk stood next to a balustrade that lined one of the balconies overlooking the Forge room. Ess'n had been a member of the doomgaurd for a quarter century now, as much for the money they offered for his services and the protection they provided as for the ideology they promoted. Ess'n appreciated the viewpoint of the Doomguard, but he was not a fanatic, as he saw no profit in it, and had seen the dangers it presented first hand. Ess'n fell into the Sinker camp that promoted the idea that the planes were disintegrating a bit too quickly, and that intervention might even be necessary to slow it so that things didn’t fall apart ahead of schedule.   Ess'n could accept the idea that the decay of the multiverse was a natural state of affairs. Death and decay are inevitable. However, making it a way of life was another thing entirely. Ess'n had always butted heads with Pentar, the Factol of the Doomguard, but she had always accepted dissension in the ranks, allowing alternative views of entropy to develop and even thrive under her stewardship. But for some reason, today something had changed. The message of Vrulesh's appointment was clear to Ess'n. A purge was under way, and loyalties were going to be tested.

JudgeQwerty's picture
Offline
Namer
Joined: 2009-08-17
Burning Spear wrote: If you

Burning Spear wrote:

If you have experience in DMing, why not  start a game or your own?, many people want to play, but nobody wants to DM Eye-wink, this way DM's are scarce..

Hmm... I shall consider this.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
nice read, looks

nice read, looks interesting!..

Archdukechocula's picture
Offline
Namer
Joined: 2008-02-24
I don't want to make any

I don't want to make any false starts, so it will be at least a month before I actually start up a campaign as I recently purchased a condo and need to deal with all that entails before committing to anything like an online game. That being said, I do want to run a game and fully intend to do so.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Nice to hear, good luck with

Nice to hear, good luck with your new Condo.

However, this month of time i can use to brainwave on concepts etc, ahy rough idea what the level-requirement will be? meaning starting level of the pc's, seeing your writings are about guild members, lvl 10 should not be unreal, no? Sticking out tongue

Zadara's picture
Offline
Namer
Joined: 2009-08-19
I would be very interested,

I would be very interested, particularly if the Campaign was writing/roleplay heavy as opposed to diceroll heavy.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Zadara, why no dice rolls,

Zadara, why no dice rolls, skills use dice too, and can back up those nice words you write as ingame effects nicely. yes, it would be interesting to see not only combat dice being rolled, in this i agree. Sticking out tongue

Archdukechocula's picture
Offline
Namer
Joined: 2008-02-24
The campaign will be 2nd

The campaign will be 2nd edition in all likelyhood, and will be much more focused on roleplaying. Characters would start about 3rd level. I'm not laying out the full rules of character creation yet, and really if you want to cook up a character idea now, that shouldn't be overly relevant. If you want to come up with an idea, just do a concept and a background. Details can be worked out later. I will say this. I value complex character concepts much more than novelty, so when I see things like "psychic ninja sahagin" I am going to be immediately skeptical. Novelty in my experience usually comes coupled with either statistical abuse or a shallow but flashy concept. Naturally there are exceptions, but understand that I like characters that are part of a living, breathing world, not characters that are worlds unto themselves. Thoughtful trumps cool.

As far as how I run games, I very much emphasize roleplaying, story and character development over mechanics and dice rolling. Dice rolling to me is a way to resolve narrative ambiguity, where having an uncertain outcome actually adds something to the story. It shouldn't drive the story. If a rule gets in the way of the story, I simply ignore it. If an outcome to me is more relevant than a game mechanic, I will fudge the mechanic. This may sound dictatorial, but understand that to me this goes both ways. If a player can make a compelling case for why the rules should be ignored as it applies to their character because of story reasons, I am always happy to oblige. I see roleplaying as collective storytelling, not an analog MMORPG.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
2nd Edition is crap, sorry

2nd Edition is crap, sorry to say but there were good reasons for the overhaul. I wont be playing if you choose to stay in that setting, no worries, i wish you happy gaming none-the-less Eye-wink

(Its my oppinion that the skill system of 2nd edition is far inferior to the 3.0/ 3.5 one, there are so many more skills and the skill system, is so much easier to use (regardless of using it to roll or even just as background knowhow)

Archdukechocula's picture
Offline
Namer
Joined: 2008-02-24
Overall, the skeleton of the

Overall, the skeleton of the mechanics of 3E is better, without question. It is definitely more streamlined. That being said, 2e is mechanically far more focused on character than 3e, which is focused more on novelty and powergaming, and really, both systems are kinda crap (Im not a fan of hit/miss success systems). I run a skill system more like 3e, basically giving bonus NWPs based on intel, and more points per level than is normally asigned, adding some extra NWPs, and granting autosuccesses when deemed reasonable, as these are the things I actually like about that edition. But beyond that I think 3e is excesively concerned with mechanics, and tends to let it get in the way of concept. The reams of expansion books are mostly empty rules fluff. 2e didn't really have that problem up until they had the whole players option nonsense.

In any case though, I am mostly running 2e because all the materials I use are 2e based, including my planescape collection. I run the world according to 2e cosmology as well. 2e works perfectly fine as a system, even if it has its share of flaws. If mechanics are a big deal to you, you probably wouldt enjoy my gaming style anway. I play mechanics fast and loose and don't much care about dice rolls. As I mentioned, I like telling stories. The mechanics are just a very rigid way of trying to impose some ground rules. I like stories about a guy and his sword. Once you start adding in things like half-dragons and other BS like that, it just becomes a character rules arms race. 3e was like RIFTS in that way. With the proper excercise of restrain, 3E is good, but I don't have hardly any of the books, so I can't actually run it with a clear idea of the rules.

Ideally, I would run a system of my own devising, or perhaps something more like Earthdawn, but that's not really practical. I've got to work with what I have that other people might know. 'Sides, it looks like you are in plenty of games already, so I'm sure you won't miss it. If you change your mind though, feel free to let me know Smiling

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Archdukechocula

Archdukechocula wrote:

Overall, the skeleton of the mechanics of 3E is better, without question. It is definitely more streamlined. That being said, 2e is mechanically far more focused on character than 3e, which is focused more on novelty and powergaming, and really, both systems are kinda crap (Im not a fan of hit/miss success systems). I run a skill system more like 3e, basically giving bonus NWPs based on intel, and more points per level than is normally asigned, adding some extra NWPs, and granting autosuccesses when deemed reasonable, as these are the things I actually like about that edition. But beyond that I think 3e is excesively concerned with mechanics, and tends to let it get in the way of concept. The reams of expansion books are mostly empty rules fluff. 2e didn't really have that problem up until they had the whole players option nonsense.

That imo all depends who DM's and who playes and how the interaction is between the 2. I am very good, if i may say so myself, in making character concepts that have roleplay in the fore, not ROLLplay, however, i like the diversity of the skills you can take now, and imo it helps that the system backs up the fluff you write for your character. taking skills in things the character is supposed to have knowledge is a good fluff thing imo, and 3.0/ 3.5 lends itself for this perfectly.

Quote:

In any case though, I am mostly running 2e because all the materials I use are 2e based, including my planescape collection. I run the world according to 2e cosmology as well. 2e works perfectly fine as a system, even if it has its share of flaws. If mechanics are a big deal to you, you probably wouldt enjoy my gaming style anway. I play mechanics fast and loose and don't much care about dice rolls. As I mentioned, I like telling stories. The mechanics are just a very rigid way of trying to impose some ground rules. I like stories about a guy and his sword. Once you start adding in things like half-dragons and other BS like that, it just becomes a character rules arms race. 3e was like RIFTS in that way. With the proper excercise of restrain, 3E is good, but I don't have hardly any of the books, so I can't actually run it with a clear idea of the rules.

My personal problem with this is, i have a lot of 3rd ed. books, but al stashed in another country in a box, not accessible atm Smiling. and i have tons of 3rd ed. books now that i bought meanwhile.

 

Quote:

Ideally, I would run a system of my own devising, or perhaps something more like Earthdawn, but that's not really practical. I've got to work with what I have that other people might know. 'Sides, it looks like you are in plenty of games already, so I'm sure you won't miss it. If you change your mind though, feel free to let me know Smiling

I love the Earthdawn books, for its originality. however, not many people play it or even know of it, so that doesnt help Sticking out tongue

Archdukechocula's picture
Offline
Namer
Joined: 2008-02-24
<em>That imo all depends who

<em>That imo all depends who DM's and who playes and how the interaction is between the 2. I am very good, if i may say so myself, in making character concepts that have roleplay in the fore, not ROLLplay, however, i like the diversity of the skills you can take now, and imo it helps that the system backs up the fluff you write for your character. taking skills in things the character is supposed to have knowledge is a good fluff thing imo, and 3.0/ 3.5 lends itself for this perfectly.</em>

This is I guess the crux of what I consider to be the problem with 3e. It seeks to model all things mechanically, when a great deal could be left to roleplaying. The desire to model things with dice is, I think, often times a detriment to roleplaying. When you have a mechanical way to resolve actions, people tend to use that as a primary means. For example, 3e tries to model your characters social ability via a set of stats and skills. Personally, I would rather social situations be resolved through pure roleplaying. If your character is written as a suave social player, and you play the part well through roleplaying, then social encounter actions can be resolved organically through roleplaying as well. However, 3e would have you resolve those scenarios through a set of rolls. Similarly, the long list of feats and such surrounding combat encourages elaborate mechanical resolutions to conflicts that could just as well be relegated to very simple mechanics, with the details left to descriptive roleplaying and a flexible GM. You want to pin a guy to a wall with a throwing knife? Fine with me. I make up a target number on teh fly, and you let one fly. I don't really feel the need to have specific mechanics to describe these things.

Now, I know a lot of people like having those kinds of mechanics, but invariably what I have found is that people who are very attached to those kinds of mechanics are attached to them because they like to play with numbers. Even people who aren't inclined in that way tend to be drawn into that to some extent when the system heavily emphasizes that as an aspect of character creation and development. In my opinion, the more that character development is structured according to rules, the less creative a person will be in their development, because they will naturally be inclined to model their character around the mechanics rather than developing their character from a purely conceptual standpoint. I myself have fallen into that trap, particularly with games like Shadowrun, where there is a rule for practically everything. I've seen tons of players fall into that same rut, consciously or not.

Now, do I mind playing 3e? No, I don't, because to me the mechanics arent relevant at all to good roleplaying. Since rolleplaying is the more important feature, the mechanics are a secondary concern to me. Mechanics are really just a convenient aid and occasionally add tension to a conflict by making the outcome uncertain to all parties involved. Elaborate mechanics ultimately I think are a burden. 

If I do run the game, I don't necessarily mind running 3e I guess, since it looks like that is what most people here play, but I would do away with a great deal of the 3e system, such as prestige classes and many of the feats and would probably only use the core books, and would simply resolve unique character features with tailored rules when necessary, and roleplaying whenever possible.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
I would like some kind of

I would like some kind of 3.0 or 3.5 game in addition to BoGr.  (Nothing wrong with BoGr, mind you.)

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Archdukechocula's picture
Offline
Namer
Joined: 2008-02-24
Well, since that is probably

Well, since that is probably the general consensus, that's probably what I will have to run by default. I'll probably use quite a few house rules and throw out most non-core material though, so I will mostly just be using the base mechanics. I really don't much like prestige classes, and prefer granting tailored traits as characters advance that exactly match what is happening in game. Ill try and figure out how to make it all work.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
You not liking prestige

You not liking prestige classes makes me fully opt out. have a nice game Smiling

Archdukechocula's picture
Offline
Namer
Joined: 2008-02-24
No worries. I sort of get

No worries. I sort of get the impression my GMing style wouldn't be up your alley anyway.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
And why would you think a

And why would you think a thing like that?, some basis for an argument like this would be nice to see, as it implies perhaps things i am comnpletely the real opposite of...

Archdukechocula's picture
Offline
Namer
Joined: 2008-02-24
You just seem to really like

You just seem to really like certain mechanics and game concepts and I am more of a free form GM. I have a clear vision of story, but am fairly cavalier about rules, particularly when they get in the way of the story. I get the sense that you really like to understand and use the 3e mechanics as they are, and see the mechanics provided as inseperable from your character visions. At some point, those two different ways of thinking would come in to conflict.

Azriael's picture
Offline
factotums
Joined: 2006-08-07
Nice intro! I'm in a couple

Nice intro! I'm in a couple of other games atm but I think I could easily handle another atm.

I've only got a passing familiarity with the rules for 2e so would be more comfortable in a 3/3.5e setting but if you're happy to be loose with the rules I'm happy to just RP.

Got a few character ideas, in the past I've used PRC's a lot but that was mostly to keep the character in line with my concept. If that won't be an issue here then no worries!

__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

Khira's picture
Offline
Namer
Joined: 2009-07-30
Re: Player Seeking Adventure

That sounds like something i'd be game for. I know a good bit about Planescape, and have played almost every CS since things always seem to start in one place and end in another in my brother's games. I'm a fan of PrCs but it's not a big deal and really makes things easier to add tailored feats rather than deal with multiclass mayhem.

Personally i have never played 2e, we've converted to 3+ or just made things up on the fly. I agree that die rolls are a pain in the butt but for certain specific actions they make things easier than arguing...i mean i know my character can't be good at everything but sometimes you've got the munchkins, y'know...

Anyway i'm rambling.

I wanna play. I'll probably want to play a Rogue changeling organic to Ebberron but transplanted via several prior adventures. If you have a spot for that and need another player feel free to hit me up.

__________________

~K

I try to be nice, but i'm not a nice person. There is a distinct difference; make note of it.

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.