Planetouched Templates.

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Duckluck's picture
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Planetouched Templates.

Planetouched Templates:
By: Duckluck (with help from Oberoni_Fallacy)

What's the Point?
These templates exist because they fill multiple roles in the game. They function both as "regular" planetouched, and as a template that can be applied to a wide variety of races with relative ease. Meaning, a player that wants to play an old-fashioned Earth Genasi can simply apply the Earth Genasi template to a human (it really isn't that hard) and go to town, while a player who wants to play an Earth-touched orc can do the exact same thing. Basically, you no longer have to worry about weird planar sub-races and monstrous templates and you don't have to make a new creature type for every kind of monster that could possibly breed with an Outsider (most of the monsters in existence, in case you were wondering).

Notes on the Templates:
These templates were mainly designed to be applied to creatures of the humanoid type, and may not be suitable for other types of races. These templates should never be applied to non-humanoids without the DM's consent. Certain obscure humanoid races may also become abusive with this. Therefore, players should point out, and DM's should be careful about, what races, and especially sub-races, they allow these templates to be applied to.

Also, it should be noted that these templates do not grant the base creature the Outsider type or any of the abilities, proficiencies, and immunities associated with it. Basically, it is open for debate as to whether planetouched should have ever been outsiders, and as a template such a change would grow even more jarring because it could potentially affect things like monstrous hit dice, important abilities, and many other things that are beyond the scope of what this author is willing to deal with.

In addition, I have removed Darkvision from about half of the races. It was generally unnecessary and even occasionally anti-thematic. Sometimes, I've replaced it with Low-light vision, other times, I've just removed it entirely. Check the template entry before you assume a race has it. Many of them do not.

These templates are not the be all and end all of planetouched, and don't even have to supplant the old versions. They also can coexist peacefully with other templates such as Fiendish and Half Fiend and even Bloodlines. Just apply the Tiefling template to creatures that are less fiendish than ones with the Half-Fiend template, but more Fiendish than creatures who merely have a Fiendish bloodline. It fills largely the same role as the Fiendish Template, but for PC's.

Resources:
The first nine of these templates are based on races found in the Planescape Campaign Setting and various Wizards of the Coast products. The Quasi, Para, and Energy Genasi templates were mostly created by taking the base pattern of the first four Genasi and applying it to the new ones, but we also derived inspiration from non-templated versions of these races that can be found here and in one issue of Dragon magazine. I'm not sure which one. Those looking for "fluff" on the various races should start there. Now, without further ado, here are the templates.

Aasimar:
• +2 Charisma, +2 Wisdom.
• Aasimar gain a +2 racial bonus to Spot and Listen checks.
• Low-light vision.
• Daylight (Sp): Aasimar can use Daylight as a Spell-like ability once per day with a caster level equal to his character level.
• Aasimar gain resistance 5 to Acid, Cold, and Electricity.
• Favored Class: Paladin (this is in addition to whatever favored class or classes the base race had).
• Level Adjustment +1.

Tiefling (Lothling, Tanarling, Zuling, etc):
• +2 Dexterity, +2 Intelligence.
• Tieflings gain Darkvision 60.
• Tieflings gain a +2 racial bonus to Hide and Bluff.
• Blacklight (Sp.) Tieflings can cast Blacklight as a Spell-like ability, with a caster level equal to their character level.
• Tieflings have Cold, Electricity, and Fire resistance 5.
• Favored Class: Rogue (This is in addition to whatever favored class or classes the base race had.).
• Level Adjustment +1.

Zenythri:
• Strength +2, Dexterity +2, Wisdom +2, Charisma -2.
• Electricity, Fire, and Sonic resistance 5.
• Zenythri can cast True Strike as a Spell-like Ability, with a caster level equal to their character level.
• Zenythri gain a +2 bonus to Balance and Survival checks.
• Favored Class: Monk.
• LA +1.

Tuladhara:
• +2 Con, +2 Wis.
• Low-light vision.
• Acid, Electricity, Sonic Resistance 5.
• Magic Circle Against Alignment (Sp): Tuladhara can use Magic Circle Against Chaos/Good/Evil/Law once per day with a caster level equal to their character level.
• +2 Racial bonus to Diplomacy and Sense Motive checks.
• Favored Class: Druid or Ranger. (This is in addition to whatever favored class or classes the base race had).
• Level Adjustment +1.

Chaond:
• +2 Dex, +2 Con.
• Acid, Cold and Sonic Resistance 5.
• Shatter (Sp): Chaonds can use shatter once per day with a caster level equal to their character level.
• +2 Racial bonus on Escape Artist and Tumble checks.
• Favored class: Any (this replaces the base creature's favored class).
• LA +1.

Air Genasi:
• +2 Dex, +2 Int, -2 Wis, -2 Cha.
• Electricity Resistance 10.
• Gust of Wind (Sp): Air Genasi can cast Gust of Wind once per round with a caster level equal to their character level.
• Breathless (Ex): Air Genasi do not breath, making them immune to drowning, suffocation, and attacks that require inhalation.
• +1 Racial bonus to saving throws against all spells and effects of the air subtype. This bonus increases by +1 every five class levels.
• Favored Class: Rogue. (This is in addition to whatever favored class or classes the base race had.)
• LA +1.

Earth Genasi:
• +2 Str, +2 Con, -2 Wis, -2 Cha.
• Earth Genasi gain +2 Natural Armor.
• Acid Resistance 10.
• Meld Into Stone (Sp): Earth Genasi can cast Meld Into Stone once per day as a spell-like ability with a caster level equal to their character level.
• +1 racial bonus to Saving throws against spells and effects of the Earth Subtype. This bonus increases +1 every five class levels.
• +2 Racial bonus to Appraise and Craft checks.
• Darkvision 60 feet.
• Favored Class: Fighter. (This is in addition to whatever favored class or classes the base race had.)
• LA +1.

Fire Genasi:
• +2 Int, -2 Cha.
• Fire Resistance 10.
• Produce Flame (Sp): Fire Genasi can cast produce flame once per day with a caster level equal to their character level.
• Burn (Ex): After making a touch attack, a Fire Genasi can use a free action to light the opponent on fire. The opponent must make a reflex save with a DC of 10 + ½ the Fire Genasi's character level. The flame burns for 1d4 rounds or until extinguished (Putting out flames is a full-round action).
• +1 on saving throws against all spells and effects of the Fire subtype. This increases by +1 every five class levels.
• Low-light vision.
• Favored Class: Wizard (This is in addition to whatever favored class or classes the base race had).
• LA +1

Water Genasi:
• +2 Con, -2 Cha.
• Cold Resistance 10.
• Low-light vision.
• Fog Cloud (Sp): Water Genasi can use Fog Cloud once per day with a caster level equal to their character level.
• Drench (Ex): A Water Genasi's touch puts out natural fire and can dispel magical fire it touches as if using Dispel Magic with a caster level equal to their character level.
• Water Breathing (Ex): Water Genasi can breath underwater.
• +1 Racial bonus against spells of the Water subtype. This bonus increases by +1 every five class levels.
• Favored Class: Druid (This is in addition to whatever favored class or classes the base race had).
• LA +1.

Positive Genasi (Positai):
• +2 Charisma, -2 Wisdom
• -2 on saves versus negative energy or necromancy effects
• Fast Healing 1 (Su).
• Immunity to death by positive energy (popping).
• Vigor, Lesser (Spell Compendium) (Sp): Positive Genasi can use Lesser Vigor once per day with a caster level equal to their character level. (Though Positive Genasi can use this on themselves, it would not stack with their fast healing. In other words, be generous.)
• +1 on saves versus Light Effects. This bonus increase by +1 every five class levels.
• Favored Class: Bard (This is in addition to whatever favored class or classes the base race had).
• LA +1.

Negative Genasi (Negatai):
• +2 intelligence, +2 wisdom, -2 constitution
• Darkvision 60 feet.
• -2 on saves versus positive energy or light effects.
• Tomb-Tainted Soul (Ex): Negative Genasi are healed by negative energy and harmed by positive energy as though they were undead creatures. They gain no other benefits of the undead type.
• +1 on saves versus necromancy effects and ability damage or drain effects. This bonus increases by one every five character leevls.
• Vampiric Touch (Sp): Negative Genasi can use Vampiric Touch once per day with a caster level equal to their character level.
• Favored Class: Cleric (This is in addition to whatever favored class or classes the base race had).
• LA+1

Radiance Genasi:
• +2 Charisma, +2 Intelligence, -2 constitution
• Fire Resistance 5
• +1 on saving throws against all spells and effects based off positive energy as well as spells and effects with the [Light] and [Fire] subtypes. This increases by +1 every five character levels.
• Color Spray (Sp): Radiance Genasi can use Color Spray once per day with a caster level equal to their character level.
• Radiate (Su): A Radiance Genasi constantly radiates light equal to that of a Daylight spell. This can suppressed with a spell of the [Darkness] subtype of third level or higher but reactivates within one hour.
• Favored Class : Sorcerer (This is in addition to whatever favored class or classes the base race had).
• LA+1

Ash Genasi:
• +2 constitution, +2 wisdom, -2 charisma
• Darkvision 60 feet.
• +1 on saving throws versus spells and effects of the [Fire] and [Cold] subtypes. This increases by +1 every five character levels.
• Coldfire [Complete Arcane] (Sp):Ash Genasi can use Coldfire once per day with a caster level equal to their character level.
• Heat Sustenance (Su):Ash Genasi do not to eat or drink, subsisting purely on ambient heat. They do need to breathe, however.
• Favored Class: Ranger (This is in addition to whatever favored class or classes the base race had).
• LA +1

Ice Genasi:
• +2 Strength
• [Cold] Subtype: Immunity to Cold and +50% damage from Fire.
• Ice Blast [Complete Arcane] (Sp): Ice Genasi can use Ice Blast once per day with a caster level equal to their character level.
• Aura of Cold (Su): The temperature of everything within five feet of an Ice Genasi is reduced by 10 degrees every round, to a minimum of 30 degrees (Fahrenheit). This ability may be suppressed or resumed as a standard action
• Favored Class: Barbarian (This is in addition to whatever favored class or classes the base race had).
• LA +1

Salt Genasi:
• +2 strength, +2 wisdom, -2 dexterity
• Darkvision 60 feet.
• Water Breathing (Ex): Salt Genasi may breathe in water, including extremely salty or dirty water.
• Desiccating Bubble [Spell Compendium] (Sp): Salt Genasi may use Desiccating Bubble once per day with a caster level equal to their character level.
• Waterless (Ex): Salt Genasi have no need to drink and are immune to dehydration effects.
• Favored Class: Swordsage or Monk (This is in addition to whatever favored class or classes the base race had).

Lightning Genasi:
• +2 Charisma, +2 Dexterity, -2 wisdom
• Immunity to spells or effects with the [Electricity] subtype.
• +1 on saving throws versus spells and effects of the [Sonic] subtype. This increases by +1 every five character levels.
• -2 on saves versus spells or effects with the [Earth] subtype or from spells or effects originating from creatures with the [Earth] subtype.
• Lightning Movements (Su): Lightning Genasi get a +2 bonus to grapple checks, and automatically deal 1d4 points of electricity to damage each round to creature they are in a grapple with.
• Shocking Grasp (Sp): Lightning Genasi may use Shocking Grasp once per day with a caster level equal to their character level.
• Favored Class: Favored Soul (This is in addition to whatever favored class or classes the base race had).
• LA+1

Void Genasi:
• +2 constitution, +2 charisma, -2 dexterity, -2 wisdom
• Darkvision 60 feet.
• In tune with the Void (Ex): Void Genasi don't need to eat, drink, or breathe.
• Immune to spells or effects of the [Air] subtype.
• Silence (Sp): Void Genasi may use Silence once per day with a caster level equal to their character level.
• Favored Class: Psion or Sorcerer (This is in addition to whatever favored class or classes the base race had).
• LA+1

Mineral Genasi:
• +2 Strength, +2 Charisma, -2 Dexterity, -2 Wisdom
• Darkvision 60 Feet.
• +2 Natural Armor
• +1 saving throw versus spells or effects of the [Earth] subtype. This bonus increases by 1 for every five character levels.
• Petrification Immunity (Ex): Mineral Genasi are immune to being turned to stone.
• Stone Shape (Sp): Mineral Genasi may use Stone Shape once per day with a caster level equal to their character level.
• Favored Class: Bard (This is in addition to whatever favored class or classes the base race had).
• LA+1

Dust Genasi:
• +2 intelligence, +2 dexterity, -2 strength.
• Low-light vision.
• +1 saving throw versus spells or effects of the [Earth] subtype. This bonus increases by 1 for every five character levels.
• Immunity to Disintegration (Ex): Dust Genasi are immune to the Disintegration spell and anything that would disintegrate them – with the exception of a Sphere of Annihilation.
• Soften Earth and Stone (Sp): Dust Genasi may use Soften Earth and Stone once per day with a caster level equal to their character level.
• Favored Class: Wizard (This is in addition to whatever favored class or classes the base race had).
• LA+1

Magma Genasi:
• +2 Intelligence, +2 Strength, -2 Wisdom.
• Darkvision 60 feet.
• +1 Bonus on saving throws versus spells and effects of the Fire and Earth supbtype. This bonus increases by +1 every five character levels.
• Magma Born (Ex): Magma Genasi can survive and even swim in (but can't breath) non-magical magma and lava indefinitely.
• Heat Metal (Sp.): Magma Genasi can cast Heat Metal once per day with a caster level equal to their character level.
• Favored Class: Duskblade.
• LA+1

Steam Genasi:
• +2 Dexterity, +2 Constitution, -2 Wisdom.
• Low-light Vision.
• +1 saving throw bonus against all spells and effects of the Water and Fire subtype. This bonus increases by +1 every five character levels.
• Fog Sight (Ex): Steam Genasi can see up to 120 feet through non-magical water vapor (fog, clouds, etc.).
• Cloud Walking (Su): Steam Genasi can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will (This is identical to the Silver Dragon ability with the same name).
• Obscuring Mist (Sp): Steam Genasi can use Obscuring Mist once per day with a caster level equal to their character level.
• Favored Class: Fighter. (This is in addition to whatever favored class or classes the base race had).
• LA +1

Ooze Genasi:
• +2 Constitution.
• Darkvision 60 feet.
• +1 racial bonus to saves against spells and affects of the [Earth] and [Water] subtypes. This bonus increases by +1 every five levels.
• Grease (Sp): Ooze Genasi can use grease once per day with a caster level equal to their character level.
• Mud Breathing (Ex): Ooze Genasi can breathe in mud as if it were air.
• Blindsense (Ex): Ooze Genasi have Blindsense 20 feet.
• Favored Class: Ranger (This is in addition to whatever favored class or classes the base race had).
• LA +1

Smoke Genasi:
• +2 Dexterity, -2 Strength.
• Low-light Vision.
• +1 racial bonus to saving throws against spells and effects of the [Fire] and [Air] subtypes. This bonus increases by +1 every five levels.
• Smog Breather (Ex): Smoke Genasi can breath smoke and heavily polluted air with no adverse effects, and are immune to magical vapor effects (Stinking Cloud, Cloudkill, etc).
• Feather Fall (Sp): Smoke Genasi can cast Feather Fall once per day with a caster level equal to their character level.
• Favored Class: Rogue (This is in addition to whatever favored class or classes the base race had).
• LA +1.

Clueless's picture
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Joined: 2008-06-30
Planetouched Templates.

Go ahead and resubmit - I've got the system up and going now. Please, be patient as I'm the only one going through the submissions right now so I'm having to wade through a Lot of backlogs, but I'm hoping to catch up in a decent amount of time. Smiling

Duckluck's picture
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Planetouched Templates.

Submission away!

Clueless's picture
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Webmonkey
Joined: 2008-06-30
Planetouched Templates.

Got it!

Tarion'sCousin's picture
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Namer
Joined: 2006-10-13
New Races???

Some of these races are new to me. Since I own most of the Planescape resource books, I'm curious where they came from--and, more importantly, where I can get more info on them.

Zenythri
Tuladhara
Chaond
Non-standard Tieflings: Lothling, Tanarling, Zuling, etc

Are these races posted online somewhere?

Tarion'sCousin's picture
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Namer
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Blacklight?

Oh, and what is "Blacklight"? Does it allow Tieflings to see in magical darkness?

Bob the Efreet's picture
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factotums
Joined: 2004-05-11
Planetouched Templates.

'Tarion'sCousin' wrote:
Some of these races are new to me. Since I own most of the Planescape resource books, I'm curious where they came from--and, more importantly, where I can get more info on them.

Zenythri
Tuladhara
Chaond
Non-standard Tieflings: Lothling, Tanarling, Zuling, etc

Are these races posted online somewhere?

Zenythri and Chaond were introduced in (I think) the Monster Manual II. All three of them (those two and Tuladhara) are in the 3e PSCS here on the site (chapter 2). As I recall (someone else have more on this) the names for the different kind of tiefling came from the Mimir, and simply refers to which of the three major fiendish races the tiefer's descended from.

__________________

Pants of the North!

Duckluck's picture
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Factor
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Planetouched Templates.

Bob's got it right. Tanarlings are Demon-blooded Tiefers, Zulings are Devil-blooded Tieflings, and Lothlings are Yugoloth-blooded Tiefos. Blacklight is a spell from the Player's Handbook. It's like Darkness, but a lot better. I also got rid of the charisma penalty because I figured Tiefers needed the love.

Tarion'sCousin's picture
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Planetouched Templates.

'Duckluck' wrote:
Bob's got it right. Tanarlings are Demon-blooded Tiefers, Zulings are Devil-blooded Tieflings, and Lothlings are Yugoloth-blooded Tiefos. Blacklight is a spell from the Player's Handbook. It's like Darkness, but a lot better. I also got rid of the charisma penalty because I figured Tiefers needed the love.
Of course, I found all of the answers I was looking for...after the pain meds wore off. Laughing out loud But thanks for clarifying.

And I agree with easing up on the charisma penalty. It makes Tieflings more flexible.

Duckluck's picture
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Planetouched Templates.

More importantly, it makes them somewhere close to the power level of the Chaond, Zenythri, and Tuladhara, all three of which blew the poor Tiefers (and to some extent Aasimar as well) out of the water, power-wise. Which is also why I cut Darkvision from all three and made other adjustments as well.

Incidentally, I'd put the power order among the outer planetouched as:
1. Zenythri,
2. Tuladhara,
3. Chaond,
4. Tiefling,
5. Aasimar.
But that's mostly just based on who has the best Spell-like abillity.

The Genasi, on the whole are a little bit weaker than the Outer Planetouched, but they do have some nice abillities.

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