Planescape Quarterly Zine

65 posts / 0 new
Last post
sciborg2's picture
Offline
Factol
Joined: 2005-07-26
Planescape Quarterly Zine

Clueless's post, will reply in a bit:

As promised - my more in depth response...

I think the thing that the LSE found limiting was that it was by it's nature an in-character newspaper. It is of limited use to GMs and PCs who aren't set in Sigil *and* using the paper in their games. It really shot itself in the foot on this.

Switching up to a Dragon-like mag, where some of the articles have authorial voice in-character, but where the material provided is useful to a wide selection of gamers: locations, scenarios, NPCs, gear etc, would almost certainly be more successful in the long run than the LSE's format. It would probably be best as it's own thing instead of appropriating the LSE name though. We can have a poll on good name choices for this thing once we nail down what this thing is going to be.

From previous experience - quarterly release is a good target (making the target for this project, Jan 1st).

If we have a leadership core (other than just me, one person leadership tends to be a bottleneck) to lead the 'zine project to completion - we certainly have the ability to do it. I'd be completely in favor. Smiling

I'd also love to see larger supplemental material / books - things like Dan's Desire and the Dead adventure for example. I've got a host of old files, half finished works and the like. But I think those projects might be best spun off into their own threads so we don't get confused on this one.

@sciborg2 - 30ish pages in a quarter is very doable and probably your top limit truth be told but art is probably your biggest bottleneck point. Always is for the work on the Eye for Eclipse Phase. ( http://www.firewall-darkcast.com/theeye since you asked sci)

@zimrazim - I think a mag format is where it's at for this one.

@anetra - careful what you wish for. You're likely to get jumped for art in these circles. Eye-wink

Re: the book ideas - we may want to spin those off into their own threads for authors to get started on them. Or spin the mag concept into it's own to get started on. Basically so we can avoid crosstalking over each other and loosing ideas.

What we did for the Eye (EP's fanzine):

We set up a workflow queue, allowing anyone to put in article, and allowing people to volunteer as editors. Articles are approved for release after three votes up-voting it as peer reviewed.

Art requests are created for the article by author or editor, and are listed in a separate request list for artists to fullfil.

Once art is gathered, and text is gathered - layout kicks in. The layout crew for the Eye is really one guy who's working on this as a resume builder - he arranges the articles into a PDF.

The PDF is then released on the site, and articles released on the web at the same time as a collection for a choice of formats to read it in.

This was all in Drupal, so we can do the same thing here.

What we needed to get it going:

A good handful of dedicated people from the start. You've got me sci, and probably a few others once this solidifies.
Internal momentum of writers and artists.
Tech savvy.
Layout guy.

I think we have everything we need to pull this off in spades. Smiling If anyone has any wizard like powers with layout design - step forward.

__________________

Health Resources: Register family with 911 services, so providers will have info prior to emergency/disaster. Also mental health info & hotlines, articles, treatment assistance options, prescription assistance, special needs registries, legal aid, and more!

sciborg2's picture
Offline
Factol
Joined: 2005-07-26
Re: Planescape Quarterly Zine

tentative thoughts:

I like the format you're considering Clueless. Regarding articles, I was thinking a large portion would be drawn from whatever topics we are discussing on the boards and stuff people create in the interim. I'd even like to promote projects like the Ortho Setting and Urban Planescape Project from time to time.

I think if there is a large swath of article pitches we can start doing votes, but I think to start we might want to build on material that is organically being created on these boards. The ideal is to draw people into the planes, but also just to showcase the great imagining that happens here on a daily basis and have fun.

I wish I knew more about layout, ideally there is an open source tool out there that can help with this? I really like the layout for the Eye, would be cool to pull something like that off!

Beyond layout, the two biggest hurdles I see are having articles with mechanics and having art.

__________________

Health Resources: Register family with 911 services, so providers will have info prior to emergency/disaster. Also mental health info & hotlines, articles, treatment assistance options, prescription assistance, special needs registries, legal aid, and more!

Anetra's picture
Offline
Namer
Joined: 2009-04-03
Re: Planescape Quarterly Zine

I like the idea of pulling topics from the board, because you're right, there is a lot of really creative and stimulating stuff going on here on a day-to-day basis.

I would also love to give some more love to the Ortho project, that's one of my favourite things, though I've been having a hard time locating the PDFs and other information from it lately :<

One of the "hardships" of DMing Planescape is that it's a setting that was made for an outdated system, and so -- at least in my experience -- a big focus for anyone DMing Planescape on conversions. I feel like if we offered 1 or 2 conversions, be they Faces of Sigil NPCs or creatures or items, in each issue, that would be a big boon.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: Planescape Quarterly Zine

If any of planewalker.com's resident comic writers are interested, having a comic or two in the quarterly might be nice. Since it's a four-times-per-year thing, maybe one-off comics rather than a comic strip?

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: Planescape Quarterly Zine

Also, since (I'm assuming) money isn't involved here, it's OK to have articles about Product Identity creatures, right? Like illithids?

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

sciborg2's picture
Offline
Factol
Joined: 2005-07-26
Re: Planescape Quarterly Zine

Originally I suggested 9 topics, but looking at my suggestions I'd like to balance existing material with some new stuff.

Suggested possibilities for first issue:

1. Kobolds in Sigil (thanks to Kobold Avenger!)
2. Introduction Parallel Wheels (ideally something from every contributor)
3. Hedge Witch (just got Jem's permission - thanks Jem!)
4. Limbo Renovation (with thread contributor permission)
5. Killing the Lady of Pain (creative hints on how, ramifications)
6. Alternate Primes (Perhaps 3 or 4, with author's permission?)
7. DM advice on running planars (fey, fiends, gods, etc)

Now, we can mix and match those with some new material.

5 & 7 have need to be developed, perhaps with stats for the Lady ranging from her as a god to the three ratatosks to stats/rules for the machine that creates the Lady projection. I wanted to put in the whole kill the Lady bit because I want to explore this controversial topic and honestly I think a lot of heads will turn if we include it. I can, however, see reasons for not having it in there.

4 would need some mechanics for monsters, planar conditions. 2 and 6 could use some mechanics.

Thanks to Jem we have a new class, which I wanted to include because it has mechanics and is awesome.

Suggestions welcome, all this is still tentative.

__________________

Health Resources: Register family with 911 services, so providers will have info prior to emergency/disaster. Also mental health info & hotlines, articles, treatment assistance options, prescription assistance, special needs registries, legal aid, and more!

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Re: Planescape Quarterly Zine

To make sure we're clear on what the votes are for, they aren't so much 'i want this in the 'zine' popularity votes. More like sign-offs on the actual text. It's more: "I think this is polished enough that I wouldn't be embarrassed to see it in print with my name attached." If three people can agree that the text is good for publication, that's a good indication it in fact *is* ready to go live. At the moment for the EP Eye - pretty much anything that gets put into the queue, the editors start looking at to help shape it up for an issue.

The problem with purely forum generated work is that it rarely takes a form that is readable as an article. Someone (often the original poster, but not always) *has* to take the feedback and integrate the responses into a solid readable article. That article consolidation is where we really need to be careful about making sure credit is listed, and that the work doesn't end up sprawling.

The EP Eye does this by leaving comments wide open on articles currently in the edit queue. The editors, other authors, it's open volunteerism so really anyone who feels like it, will go in and post responses, offer suggestions, or further avenues for expanding the article. The author goes back through and edits the original post based on feedback. (Editors go back and edit too, usually just nailing grammar, spelling, and general phrases for non-native language speakers.) Drupal can be set up to track revisions, so we can see each version of the article as it undergoes work.

If we want to use the forums as points for new articles to spin off, we can pretty much replicate the Eye's workflow over here and then as good forum threads come up, ask the original poster to curate the results into an article - or prompt those involved to spin up full articles into the fanzine system.

If we want to use the forums as the central point to do our work from, that's a little trickier but it can be done. IF we do that: We really need to make sure that the idea of updating the original post with new information and that comments are in reference to the central post gets conveyed. Else we're right back to needing to curate information into a central post. It's a radical shift from how forum threads generally operate, so it might be wiser to move the actual article editorial process to a new context just to avoid re-training the audience.

sciborg2's picture
Offline
Factol
Joined: 2005-07-26
Re: Planescape Quarterly Zine

@Zimrazim - I think we should be okay with illithids and such. I hope so anyway! Also like the idea of getting a comic in there - I think it'd be cool to have interviews for comic creator as well and having pinups of their comic's characters.

Other interviews could be the creators of the NWN2 Sigil conversion, potential authors/musicians/game designers whose works have the PS feel if we can get them, and I personally want to spotlight planar campaigns that are going as well.

__________________

Health Resources: Register family with 911 services, so providers will have info prior to emergency/disaster. Also mental health info & hotlines, articles, treatment assistance options, prescription assistance, special needs registries, legal aid, and more!

sciborg2's picture
Offline
Factol
Joined: 2005-07-26
Re: Planescape Quarterly Zine

@Clueless - oh I get the voting process and queues now. I think that is a great idea. I also agree with drawing inspiration from the forums, but ultimately it has to be put into an article format.

If you could lead us in setting up the workflow, that'd be great. I'm willing to consolidate forum material into articles if the original contributors don't want to write up the articles at all or in their entirety.

__________________

Health Resources: Register family with 911 services, so providers will have info prior to emergency/disaster. Also mental health info & hotlines, articles, treatment assistance options, prescription assistance, special needs registries, legal aid, and more!

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Re: Planescape Quarterly Zine

@zim - so long as there's no money involved I think we're covered. We'll include a note re: IP in the PDF (like what's at the bottom of the page for evey page on the site).

Let's work out some general columns into which our current ideas for articles can be fit? That way we know what sort of form our destroyer is going to take for this issue and *future* issues.

To start that off, here's how most 'zines break down near as I can tell:

Featured Articles - Big articles, often times of a unique nature or topic. 1 per issue.
Scenario - Short modules, one shots, playable at conventions. 1 per issue.
Location - One page + map, of a featured location. Generally short, and can have 2 to 3 per issue. These are the side-dishes to the main course, often in-character.
NPC - As location, but for people.
Gear - As location, but for gear.
Playing the Game - OOC advice and how-to articles for GMs and Players. On the shorter side.
Community - Interviews, publishing news, and real-world based content. Usually on the shorter side as well, but interviews can run long.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: Planescape Quarterly Zine

An individual scenario or module or whatnot in the magazine should probably also have a "Pre-Faction War" or "Post-Faction War" stamp. If it's a module that can easily be run either way, the article can contain discussion of how to run said module either way.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

sciborg2's picture
Offline
Factol
Joined: 2005-07-26
Re: Planescape Quarterly Zine

@Clueless - I'm down with that as a general outline. Looking at the material at hand now, we might be location heavy but perhaps that is only based on the threads I'm active in.

@Zimzarim - agreed.

@Everyone - suggestions for a feature article? My vote is either Alternate Multiverses or Killing the Lady.

ETA: I'm not really interested in giving a definite answer on how to kill the Lady, just exploring stuff that has come up in canon where the Lady was vulnerable and offering some plot threads as adventure seeds.

__________________

Health Resources: Register family with 911 services, so providers will have info prior to emergency/disaster. Also mental health info & hotlines, articles, treatment assistance options, prescription assistance, special needs registries, legal aid, and more!

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Re: Planescape Quarterly Zine

Let's see what we get in first. If this runs anything like how the Eye went we'll get tons and TONS of stuff in early for the issue once we make a formal announcement of the work underway, and then have to scramble for art. I wouldn't wed ourselves to a specific selection of articles until probably mid-November.

sciborg2's picture
Offline
Factol
Joined: 2005-07-26
Re: Planescape Quarterly Zine

Sounds good. Curious, what is our next step for setting up the workflow? Thanks!

__________________

Health Resources: Register family with 911 services, so providers will have info prior to emergency/disaster. Also mental health info & hotlines, articles, treatment assistance options, prescription assistance, special needs registries, legal aid, and more!

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Re: Planescape Quarterly Zine

On the technical end for the workflow: I need a lot of caffine and an hour or two... we're actually very ahead on that end of things simply by using a working system as our base.

On the non technical end, our tasks:

Get us a NAME! Smiling Or at least a selection on names from which I can set up a poll for feedback from the masses.

Find us someone who knows InDesign if you can. That's the program used for the Eye and for most professional layout.

Secure some names for artists to recruit to this project once we're a go.

Write up some introduction / recruitment text that we can use to get people to sign up to participate as editors or writers.

Lastly: solidify a style guide, we have to have a guide for the editors to review work. That would be the obvious like, grammar and spelling are standard English. But also includes things like: pick British or American spelling. (I suggest American, despite my sometimes British habits, simply cause Firefox's auto spellcheck picks it up.) Pick standard policy on use of Cant. Pick standard policy on capitalization conventions like Her Serenity. And standard policy on gender specific / non specific terminology. (I'm fond of the nuetral singular they rule.) Also - to Oxford comma or not.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: Planescape Quarterly Zine

How about a thread for ideas for the name of the quarterly?

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Anetra's picture
Offline
Namer
Joined: 2009-04-03
Re: Planescape Quarterly Zine

The Gate.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: Planescape Quarterly Zine

Also, I'm hoping that a pen name/nom de plume is acceptable?

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

atomicb's picture
Offline
Namer
Joined: 2011-06-19
Re: Planescape Quarterly Zine

Clueless wrote:
The EP Eye does this by leaving comments wide open on articles currently in the edit queue. The editors, other authors, it's open volunteerism so really anyone who feels like it, will go in and post responses, offer suggestions, or further avenues for expanding the article. The author goes back through and edits the original post based on feedback. (Editors go back and edit too, usually just nailing grammar, spelling, and general phrases for non-native language speakers.)

I don't know where this would fit into the workflow, but I'm an enthusiastic and pretty solid copy editor - it sounds as if flow and structure and assorted prose stuff are among the issues hopefully addressed in the open edit queue above, but I'd be happy to take a pass at pieces if there's interest in that.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: Planescape Quarterly Zine

I agree on the standardization stuff, but (I guess this is pretty obvious) those rules should be relaxed more when someone is speaking in character. For example, even within the Cage itself, there can be variations in how the Cant is used (as long as it's comprehensible to readers...), and some speakers would have more gender-based or politically incorrect language, based on whatever cultures they're originally from. (A drow might use "she" as the generic third-person case.)

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Re: Planescape Quarterly Zine

@atomicb Yes, definitely Smiling That's exactly the sort of core work the editor queue will need. Eye-wink I've seen some of the articles in the Eye get hit by an editor who just rearranges the whole thing line by line for flow. It's still recognizable as the authors work but it sounds better.

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Re: Planescape Quarterly Zine

@zim - certainly! Just including that as a rule is a guideline for editors so they know where to relax things and where not to. Smiling

Anetra's picture
Offline
Namer
Joined: 2009-04-03
Re: Planescape Quarterly Zine

Oh, another topic suggestion: how to use music effectively in a Planescape game. While music can be used powerfully in any d&d game, the same way it's used in movies and TV to create an atmosphere, I feel like it's more potent and, perhaps, important in a PS game -- you have not only the mood of a scene to consider, but the mood of the plane the characters are on, too. You can use music to influence the PCs's behaviour depending on what plane they're on.

So, what makes a good choice for music? What are some suggestions based on plane? How do people organize their music for use in the game? How do DMs who use music set up their playlists? So on.

sciborg2's picture
Offline
Factol
Joined: 2005-07-26
Re: Planescape Quarterly Zine

Personally I'd go with Cant only for in-character text (which would include location descriptions if the author wanted). Xaos-speak should be relatively easy to decipher as well.

Sadly I don't know anyone with In-Design, very recently I've been looking at Scribus though: http://www.scribus.net/canvas/Scribus

@Clueless - Could we have a Forum on the Projects section of the site? We can put up threads there for stuff like the name, recruiting editors (thanks atomicb!), etc.

@Anerta - Love that topic.

__________________

Health Resources: Register family with 911 services, so providers will have info prior to emergency/disaster. Also mental health info & hotlines, articles, treatment assistance options, prescription assistance, special needs registries, legal aid, and more!

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Re: Planescape Quarterly Zine

I'm going quiet mode for the next few hours (gotta get some work done and get the queue's set up). Don't blow the world up while I'm gone. Eye-wink

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: Planescape Quarterly Zine

Clueless wrote:
Don't blow the world up while I'm gone.

"Bah, who cares about mere Prime worlds? I'm talking entire planar layers!"

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

atomicb's picture
Offline
Namer
Joined: 2011-06-19
Re: Planescape Quarterly Zine

Clueless wrote:
I've seen some of the articles in the Eye get hit by an editor who just rearranges the whole thing line by line for flow. It's still recognizable as the authors work but it sounds better.

Yes, that's the stuff. As it was described I wasn't sure if the queue left it exclusively up to the author to deal with suggestions and critiques. So would there be separate phases for content vs. prose, as far as editing and feedback go?

sciborg2's picture
Offline
Factol
Joined: 2005-07-26
Re: Planescape Quarterly Zine

Heh that just made me think of another good article -

Making your homebrew world matter in an infinite cosmos.

__________________

Health Resources: Register family with 911 services, so providers will have info prior to emergency/disaster. Also mental health info & hotlines, articles, treatment assistance options, prescription assistance, special needs registries, legal aid, and more!

Anetra's picture
Offline
Namer
Joined: 2009-04-03
Re: Planescape Quarterly Zine

On the topic of art, I can pump out pencil character illustrations pretty reliably, and have recently been exploring a more ... american cartoon illustration style that I really dig (I should actually scan some stuff, probably. I haven't scanned anything in like 2 months E_E). But, with that said, attempting to take on art that's an actual scene, with backgrounds and character interactions and that stuff, I'm kind of liable to disappear and never get anything done.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: Planescape Quarterly Zine

sciborg2 wrote:
Heh that just made me think of another good article -

Making your homebrew world matter in an infinite cosmos.

I like!

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

sciborg2's picture
Offline
Factol
Joined: 2005-07-26
Re: Planescape Quarterly Zine

@Anerta - that sounds great!

For new art - I might be able to pull in one or two artists into doing B&W ink sketches, but it would literally be once every three months for either of 'em.

If it is art on their deviant pages that already exists, I might be able to wrangle some more people once in awhile.

Kobold Quarterly + Open Design seem to use a lot of public domain work, need to get some of that to help us out.

__________________

Health Resources: Register family with 911 services, so providers will have info prior to emergency/disaster. Also mental health info & hotlines, articles, treatment assistance options, prescription assistance, special needs registries, legal aid, and more!

atomicb's picture
Offline
Namer
Joined: 2011-06-19
Re: Planescape Quarterly Zine

As far as artists worth pinging go, we shouldn't forget the most excellent Dungeons & Drawings.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: Planescape Quarterly Zine

I'm thinking that an article or essay on "How to use historical knowledge to make your campaign better" might be worthwhile. I'm not thinking so much about, say, medieval weapons (which gamers usually know a lot about anyway), but things like an understanding of ancient or medieval cultures.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Anetra's picture
Offline
Namer
Joined: 2009-04-03
Re: Planescape Quarterly Zine

Dungenos & Drawings: That IS most excellent

How to use historical knowledge: I think that is a good topic to consider, especially in a Planescape game, where PCs will be visiting divine realms of "real-world gods." A working knowledge of ancient egypt is unquestionably a boon when you want to DM petitioners of Heliopolis.

Also! I scanned things. Rejoice. Here are an air genasi bandit and a faction infiltrator in the Harmonium. So that's roughly what I can provide, pencil-character-art-wise.

sciborg2's picture
Offline
Factol
Joined: 2005-07-26
Re: Planescape Quarterly Zine

Oh wow, Dungeon and Drawings would be a great site to check in with - would be great to use/promote what's going on there.

I like the sketches Anerta, is clocktock.com your art as well?

Really like the idea of historical articles.

__________________

Health Resources: Register family with 911 services, so providers will have info prior to emergency/disaster. Also mental health info & hotlines, articles, treatment assistance options, prescription assistance, special needs registries, legal aid, and more!

Anetra's picture
Offline
Namer
Joined: 2009-04-03
Re: Planescape Quarterly Zine

It is! I have too many websites (eroding.net is the main one). Art is mainly/mostly on my deviantART http://aetherchild.deviantart.com and tumblr http://clocktock.tumblr.com though. clocktock.com has a lot less stuff, as the idea was for it to be a presentable presentation of actually good things.

atomicb's picture
Offline
Namer
Joined: 2011-06-19
Re: Planescape Quarterly Zine

Anetra, this is one of the best things ever:

http://clocktock.tumblr.com/post/745283638

Anetra's picture
Offline
Namer
Joined: 2009-04-03
Re: Planescape Quarterly Zine

atomicb wrote:
Anetra, this is one of the best things ever:

http://clocktock.tumblr.com/post/745283638


Oh hey thanks! There's going to be a third one soonish, actually. I have this friend who keeps asking me for sphinxes, idk.

Wicke's picture
Offline
factotums
Joined: 2009-04-24
Re: Planescape Quarterly Zine

I can try to contribute some artwork, but I make no guarantees that it'll be any good.

Edit: And for the record, I have no problem with anybody using what I've posted up on the boards here for the publication, provided I get the proper credit and whatnot.

Edit2: Just FYI, the below is representative of some of the stuff I've drawn. I usually tend towards landscapes and such, though the characters I've drawn I've had people compare to Dark Crystal or Jim Henson'esque.

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/293623_554532492113...

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/294092_554535066953...

Chaotic_Goth1431's picture
Offline
Namer
Joined: 2010-01-12
Re: Planescape Quarterly Zine

I would be glad to help in any way possible as well! Concerning historical, real-world inspiration, I think a list of books and web articles to read would be a great recsource. I highly recommend The Art of War by Sun-Tzu as well as The Beginner's Guide to the Longsword by Steaphen Fick.

__________________

So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss. If you only know yourself, but not your opponent, you may win or may lose. If you know neither yourself nor your enemy, you will always endanger yourself. - Sun Tzu, The Art of War

atomicb's picture
Offline
Namer
Joined: 2011-06-19
Re: Planescape Quarterly Zine

Thinking about history and keeping in mind that we're talking about PS, I'd probably be interested in writing something down the line about how broad historical themes can inform your campaign, particularly in terms of giving substance to planars and planar societies. Conditions that promote conflict vs. cooperation, for instance. Sociology on the planes, etc.

Sample article title: 'Elementals: Just a Bunch of Racists or What?'

Ok, probably not that.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: Planescape Quarterly Zine

We could call it "How to NOT be a Yankee in King Arthur's Court" Eye-wink

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Re: Planescape Quarterly Zine

New forum at: /forums/planewalker-projects/quarterly-fanzine

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Re: Planescape Quarterly Zine

A planning thread for the first issue can be found here:

/forum/planning-thread-issue-1-qrt-1-2012

This thread is a good place to hack out details on which articles are going on and under what column categories and the like.

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Re: Planescape Quarterly Zine

And the volunteer links to get users set up with the right permissions, and explain what it is that they're supposed to do can be found in the menu to the left currently labeled 'Fanzine Links'

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: Planescape Quarterly Zine

Can we have a Magazine Name Brainstorming thread?

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Re: Planescape Quarterly Zine

Yes - go make one. Eye-wink If you like I'll sticky it, but starting out I don't think it'll need to be stickied to stay near the top of the forum list.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: Planescape Quarterly Zine

Also: Sciborg, if you would like an official proofreader, I would only be too happy to volunteer.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Re: Planescape Quarterly Zine

Let me know if the links in the Fanzine menu don't make any sense, I'll be glad to give direction and / or update them. I'll rename the menu once we get a name for this project.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: Planescape Quarterly Zine

Looking at the links, you might want to have proofreading functionality separate from general editing. (It's totally up to you and Sciborg, though.) Many real-world publications have a single proofreader for everything. Any two editors can have very different ideas concerning proper sentence structure, word choice, and so on. A contributor might also want to be fairly sure he/she knows what the editor prefers in terms of same.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

sciborg2's picture
Offline
Factol
Joined: 2005-07-26
Re: Planescape Quarterly Zine

@Zimzarim - Definitely need a proofreader! Heck, we need a lot of everything at the moment!

@Clueless - Thanks for setting this up!

__________________

Health Resources: Register family with 911 services, so providers will have info prior to emergency/disaster. Also mental health info & hotlines, articles, treatment assistance options, prescription assistance, special needs registries, legal aid, and more!

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.