Planescape in Pathfinder - Guile's Ardent Dillettante

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Planescape in Pathfinder - Guile's Ardent Dillettante

I've been given permssion by Guile ( http://guilesworld.sudymodesign.com )to repost his Pathfinder Conversions here on or forums (he's not much of a forum person, but maybe this will entice him to join our discussions). I'll be posting each as an individual topic in order to encourage discussion. So without further bone box rattling, here you go!- Loki

A Pathfinder Roleplaying Game update of the ardent dilettante prestige class from the Planar Handbook.

The biggest difference between this and the original v.3.5 version is the addition of dual-spellcasting progression for the last four levels. I feel this helps to keep the power level closer to PRPG levels, and also helps to make up for the lower hit die.

ARDENT DILETTANTE

Hit Die: d6.

Requirements: The ardent dilettante prestige class has increasingly more difficult requirements as a character advances in level.

To qualify to become a 1st-level ardent dilettante, a character must fulfill all the following criteria.

  1. Skills: Any skill 5 ranks, any other five skills 1 rank in each.

  2. Special: Must recount five experiences, one for each of the different senses, at a festhall or sensorium run by the Society of Sensation.

To qualify to become a 4th-level ardent dilettante, a character must fulfill all the following criteria.

  1. Skills: Perform (any single skill) 5 ranks, any other skill 2 ranks, any other five skills 1 rank in each.

  2. Special: Proficiency with at least two martial weapons.

  3. Spells: Ability to cast 1st-level arcane or divine spells.

To qualify to become a 7th-level ardent dilettante, a character must fulfill all the following criteria.

  1. Skills: Perform (any single skill) 5 ranks, any Strength-based skill 2 ranks, any Dexterity-based skill 2 ranks, any other three skills 1 rank in each.

  2. Special: Proficiency with at least four martial weapons and one exotic weapon.

  3. Spells: Ability to cast 1st-level arcane spells and 1st-level divine spells.

  4. Special: The character must have visited three different planes.

To qualify to become a 10th-level ardent dilettante, a character must fulfill all the following criteria.

  1. Skills: Perform (any single skill) 5 ranks, any Strength-based skill 2 ranks, any Dexterity-based skill 2 ranks, any two Intelligence- or Wisdom-based skills 2 ranks.

  2. Special: Proficiency with at least four martial weapons and one exotic weapon.

  3. Spells: Ability to cast 1st-level arcane spells and 1st-level divine spells.

  4. Special: The character must have visited six different planes.

  5. Special: The character must have died and returned to life or unlife.

Class Skills All skills are class skills for the ardent dilettante. This includes all skills listed in the Pathfinder Roleplaying Game Core Rulebook, as well as all skills described in other GM-approved supplements. Skill Points at Each Level: 6 + Int modifier.

Class Features All of the following are Class Features of the ardent dilettante prestige class.

Weapon and Armour Proficiency: Ardent dilettantes gain no proficiency with any weapon or armour.

Spells per Day: At each ardent dilettante level from 2nd until 6th, the character gains new spells per day as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained. If the character had more than one spellcasting class before she became an ardent dilettante, she must decide to which class she adds each level of ardent dilettante for the purpose of determining spells per day.

At each ardent dilettante level after 6th, the character gains new spells per day as if she had also gained a level in any one arcane spellcasting class she belonged to previously and any one divine spellcasting class she belonged to previously. She does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before she became an ardent dilettante, she must decide to which class she adds each level of ardent dilettante for the purpose of determining spells per day.

Heightened Senses (Su): An ardent dilettante gains a competence bonus on Perception and Sense Motive checks equal to 1 + one-half her class level.

Lore: An ardent dilettante adds half her level to all Knowledge skill checks (minimum +1) and may make such checks untrained. The bonuses gained from this ability stack with those gained from Bardic Knowledge (or other similar abilities).

Enthrall (Sp): Starting at 2nd level, an ardent dilettante can recount one of her many adventures or experiences, capturing the attention of an audience as with an enthrall spell. An ardent dilettante can use this ability once per day for every two class levels she has. Caster level equals character level; save DC 12 + Cha modifier.

Joie de Vivre (Sp): An ardent dilettante of 3rd level or higher takes such obvious pleasure in life that she can influence those around her to feel the same way, as with a good hope spell. An ardent dilettante can use this ability once per day for every three class levels she has. Caster level equals character level; save DC 12 + Cha modifier.

Bonus Feat: At 4th level, 7th level, and 10th level, an ardent dilettante gains a bonus feat. She must meet the prerequisites for the feat she selects.

Sense Link (Sp): At 4th level, an ardent dilettante becomes able to establish a link with another creature within 30 feet, gaining the benefit of a clairaudience/clairvoyance spell centred on that creature’s position. Unwilling targets receive a saving throw against the spell; if the saving throw is successful, the effect is centred on the current position of the creature, but does not move with it. Once the link is established, distance is not a factor (though it works only on the plane you and the target currently occupy). Caster level equals ardent dilettante level; save DC 13 + Cha modifier.

Scent (Ex): At 5th level, an ardent dilettante’s sense of smell becomes so acute that she gains the scent special quality (see Universal Monster Rules in Appendix 3: Glossary of the Pathfinder RPG Bestiary).

Seen It Before (Su): Beginning at 6th level, an ardent dilettante can make a Will save to identify an illusion by perceiving it with any of her senses, even if the illusion provides sensory input for that sense. The GM should make this save in secret, to avoid alerting players that the character is witnessing an illusion. If the save fails, the ardent dilettante doesn’t get another one until she interacts with the illusion.

See It Again (Su): Once per day, when targeted by or in the area of a spell effect, an ardent dilettante of 8th level or higher can use her next action (if it is made within 1 round of the casting) to duplicate the casting of the spell, with all aspects identical. For instance, an ardent dilettante subjected to a dominate person spell cast by a 12th-level sorcerer can use an identical dominate person effect in the next round. The duplicated effect has the same save DC, range, and duration as if the original caster had cast it. The ardent dilettante automatically knows all relevant information about the spell in question (its name, effect, save DC, and so on).

Blindsense (Ex): At 9th level, an ardent dilettante’s senses become so attuned to her surroundings that she gains blindsense out to 10 feet (see Universal Monster Rules in Appendix 3: Glossary of the Pathfinder RPG Bestiary).

Death Holds No Mysteries (Su): When a 10th-level ardent dilettante is brought back from the dead by such magic as raise dead and resurrection, the ardent dilettante does not gain any negative levels.

Table: Ardent Dilettante

Level Base Attack BonusFort
Save
Ref SaveWill SaveSpecialSpells per Day
1st+0+0+1+0Heightened senses, lore
2nd+1+1+1+1Enthrall+1 level of existing spellcasting class
3rd+1+1+2+1Joie de vivre+1 level of existing spellcasting class
4th+2+1+2+1Bonus feat, sense link+1 level of existing spellcasting class
5th+2+2+3+2Scent+1 level of existing spellcasting class
6th+3+2+3+2Seen it before+1 level of existing spellcasting class
7th+3+2+4+2Bonus feat +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class
8th+4+3+4+3See it again+1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class
9th+4+3+5+3Blindsense 10 ft. +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class
10th+5+3+5+3Bonus feat, death holds no mysteries+1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class

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DungeonMasterLoki aka George Williams

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