Yes, that statement was meant to be somewhat sarcastic. While I wouldn't put it past any big corporation to attempt to squash the little guy just from spite, WotC hasn't proven to be all that bad.
Planescape online
Considering how much crap we talk about them, they either never visit or are really forgiving.
Or just don't care, since there's not enough profit to be made in Planescape to be worth bothering with as far as they can tell.
Of course if we start becoming popular they may decide they have to "Protect their intellectual property."
They don't visit. The original person we made the fan-site agreement with is no longer there and I'm honestly not sure if they even remember us. In all cases the restrictions are pretty sensible and clear though: no profit, no reprinting of existing material - only update or expand (aka no plagiarism), and always note who the rights belong to. Generally we try not to rock the boat or cause offense given that the original person is no longer at the company to speak for us.
If BCD is open gaming content, then all derived works will open gaming content, too. That would be good for us, since it means we may reference the material in BCD in our game. On the other hand we must clearly distinguish it from “product identity”, as far as I understand.
This legal nonsense is making me sick.
The planes as mentioned in the SRD are official ogc.
We might
a) simply ask WotC if we may use PS stuff for a fan project
b) remind them, that they allowed us to use PS stuff
c) create a planar world of our own, that might (and might as well not) become Sigil eventually, but does not reference the official PS material. (The PS designers drew their inspirations from somewhere, too.)
My personal opinion is this:
a) only if we have a really bold day
b) Clueless says she doesn’t want to rock the boat. (And who are we to enrage our lady of pain? )
c) That would be perfect, since the city in the centre of all was invented by Moorcock and is cited over and over again. PS is an expression of the new weird literature, imho.
You will find few, which has not been somewhere else, under different names.
(Points (a) and (b) could be tried later.)
I know I'm not actually working on this project, but I'll share my opinion nonetheless. Making a generic imitation of Planescape while carefully avoiding any copyrighted names is going to create a rediculous satire of our favorite campaign setting at best and a confusing, unmemorable ripoff at worst. Of course, aside from that, and unless you go ahead and keep using copyrighted material until told to stop, you're pretty much bound to the first two options, both of which are up to Clueless. In fact, I would say that they are two parts of one option, since asking WotC is the same as reminding them of our existence and the earlier agreement.
Now, problem is, if the request is denied, Planewalker can also be in trouble. On the other hand, I really don't see a point in going on with a Planescape Online project if you're keeping only the superficial aspects of the setting. Better to make a game based on some original idea than having Idealess ones appear in Symbol, the round town at the center of the flats ruled by the Woman of Agony.
It may be worthwhile to check with CODI and RogueDao to see what license questions they had to address. I'm sure they had to make the same decisions themselves.
PW is still listed as the oficial fansite for Planescape on the WoTC links page. I doubt even they can forget something that obvious. Then again, it's probably wiser to check.
I’m making a MMO-RPG engine in Java and I won’t stop, but a lot of motivation to work draws from the fact that it is going to be the engine for PS:Online.
If everything else fails, we still could still make a prime based adventure with lots trips to the planes.
Could somebody please explain this to me:
http://www.wizards.com/default.asp?x=d20/oglfaq/20040123i
(I understand that we may use the OGL stuff, as covered by the OGL, but we must not call it D20. Is that correct?)
This is here interesting, too:
www.wizards.com/default.asp?x=d20/oglfaq/20040123g
Its been almost a month since the last bout of posts.....any progress??? I admit, from me, its not really, though i have been conducting extensive research on EVE......sorry......more shall be done this month.....
Kal
Well we did sort of have that bit of downtime - so some of that is my fault as we were transitioning hosting. I have some contact info via athas for who our new wotc fanpage contact is, so I'm going to see what his opinion on a Torment-esque game would be.
Did we ever find out from RougeDao (their site's working again BTW) what their deal was with WotC for using Planescape in a game?
Not a clue - I'm not sure if they have one.
The closest thing to a Planescape online game I know of is the Sigil:City of Doors server for Neverwinter Nights 2.
Wiki: http://www.nwn2planescape.com/
Forums: http://z13.invisionfree.com/nwn2planescape/index.php?act=idx
Great world with lots of players, RP, and plots.
And for anyone still a part of the NWN 1 community I can heartily endorse and recommend (I'm a DM here):
http://cage.planarlegends.com/
We're very active with a good sized population and wonderful DM base. Custom content through the roof.
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They let us continue the PSCS anyway. And we will not make any money with it. And we are advertising D&D for free. And they let Malhavoc Press publish “Beyond Countless Doorways” which might be seen as a kind of precedent, somehow.
I’m rather optimistic, but we need to know more: In which way Planewalker became “official”, for example.