Planescape online

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Azadeh's picture
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anyone know anything about future plans Planescapeonline?????

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I'm sorry, but even when I fill in the holes in your grammar myself I still can't figure out what you're talking about. Puzzled

Good spelling though.

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Are you asking about a game or just planescape in general?

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Of what Planescape Online do you speak? Coz I'm totally all for it! As for future plans of something I assume doesn't even exist I say. What?

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Interplay/Black Isle started the development of three PS related computer games. PS:T was the only survivor (see here). The second was a first person game for the Playstation (like “King’s Field”), the third transformed into “Stonekeep 2”.

This discussion reminds me of DarkSun’s MMPORPG spawn, which is remade here. Maybe these got mixed up?

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Lol, what the heck?

The guy joins just to create a single thread with a single unintelligible post and then vanishes... Laughing out loud

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Hmm perhaps he collapsed from exaustion and died and now clutches a simple message in his hands. Hmm we have a mystery to solve gang!

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Unless he was talking about the NWN2 work out there? But that wouldn't qualify as "online" really would it?

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'Zeniel' wrote:
Hmm we have a mystery to solve gang!

I probably found out what the mysterious Mr. Azadeh is talking about by reading the forums over at DSO.

He is a participant of the DSO (Dark Sun Online) project, which was formed in order to revive the online version of the Dark Sun CRPGs. Now he is suggesting that Planewalker should do the same for Planescape.

They are going to use the program Metaplace to ease the development. Metaplace promises to make the development of virtual environments as easy as building web pages.

I think that the idea is not bad at all. Smiling

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Hey, that looks interesting. I don't know much about Dark Sun, I was wondering, does it have revisionist history "sexual equality"? Because that kind of thing seems like it would be completely implausible in the setting from what I know about it.

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Elementary my dear Rebenaas. Hoi I've gotta cut back on the Sherlock holmes novels Smiling Well I've no idea what dark sun is, but a Planescape online game? I smell a project of epic proportions! And I for one want in!

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Oh, yes, yes, yes. If you ever manage to find a program that makes world-building easy enough for me (I sucked at NWN, never got how to do anything with it) I'll be all over it.

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Be wary of turning your favorite setting into an MMORPG, especially if you are a roleplayer (as I assume most here are). No matter how carefully and lovingly the world is crafted and no matter how faithfully the rules are applied, inevitable bugs and the general public will always make it painful. Take Lord of the Rings Online, for instance. A great game! Well made and faithful to the books in most any way that can be expected given the medium. And yet, even on the unofficial roleplaying server, you will often run into rOfLtArDs and goldspammers. So, before deciding to make Planescape into an MMO, imagine seeing the following:

Quote:

Logging on to Levistus server...
Connected to chat server.
Now entering Sigil: Lower Ward.
Server maintenance is scheduled for 12pm PST.

Guild Message of the Day: "Lvl 50 Dungeon added in last patch is BF (Bel's Fortress). New armor set drops. Raid Tues @ 9. Be ther or be kicked!"
Lolquasit shouts: "lvl 15 rogue LFG Armory"
Tehlady shouts: "WTS [Bel's Greatsword] 5000 jinks PST"

Justaname has defeated Akkin in a duel.
Namlesone shouts: "how i mine 4 fish?rofl"
Justaname shouts: "n00b!"
Galmandorien shouts: "Verily, foresooth, thou must rightclick on the fish icon, bashing berk."
Server Maintenance begins in 5 minutes!
Justaname shouts: "LOL FAG"
Drognir shouts: "where the hell are you fishing? theres no water in this area"
Galmandorien shouts: "STFU, Justaname."

Now entering Great Foundry - First Floor.
fire_mephit_01 says: "Gaarrrr!"

fire_mephit_01 attacks!
fire_mephit_01 hits you for 5 damage.
You hit fire_mephit_01 for 7 damage.
You use Shemeshka's Lesser Headress.
You deal 32 damage to fire_mephit_01.
You have slain fire_mephit_01!

You gain 500xp!
You are now level 7!

You receive 31 jink.
You receive [Mephit Ribcage].
Server Maintenance begins in 1 minute!
Now entering Sigil: Lower Ward.
Logging out...

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Great parody and all Iavas, but all I see is tens of thousands of people playing Planescape. Laughing out loud

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'Duckluck' wrote:
Great parody and all Iavas, but all I see is tens of thousands of people playing Planescape. Laughing out loud

I wish it were a parody, but I guarantee that the above is what you'll see. And the more people that play, the more prevalent it will be. The number of people who will take the setting seriously enough to make any potential multiplayer game interesting is miniscule compared to the number of people who got bored of their 3 level 70's in WoW or heard about that Sijil thing in 4e and wanted to see it for realz in 3d, yo.

Or, you know, maybe I'm just a cynic.

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I know I'm a cynic, but I'm also a computer gamer, and that post was uncanny. :shock:

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By order of Her Serenity, powers, factions, and n00bs are banned from Sigil. Woe be upon those who oppose Her will.

While we could (and probably will) get an annoying number of people like that (one is one too many), we're all probably overestimating how much people will care. To be honest, I doubt anything we build could compare on basic terms to the more established MMORPGs out there. We certainly won't have a team of highly paid professionals working on the game, so once the dark swarm of WoW players realize that, they'll go off bother some other game with better graphics and more demons to kill and less talk about belief and factions.

And then we'll laugh, because we'll know that Planescape is amazing, and that they'll never see it's brilliance because they'll be too busy killing Level 80 imps in some other MMORPG. And maybe a few of those WoW will understand what makes Planescape so great, and decide to stick around and keep playing. And then they'll want to learn a little more about the Blood War, or Mt. Celestia, or the Sensates, or some other little thing that they noticed. And then they'll come here, and we'll be happy.

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This would be awesome. You can bet some Clueless Noobs would ask "how do you kill the Lady of Pain?' or something.

If this is done, I suggest it should be pre-faction war. The quests and events should be modeled on old modules. So eventually the Modron March would happen and a bunch of quests would emerge around it, some taken from the actual module, etc.

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I suggest using the Lady of Pain as a spam filter. The first time you say "lol" everyone dives into cover, runs away or starts swearing. The second time, you get mazed.

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Lord Zack wrote:

Quote:
This would be awesome. You can bet some Clueless Noobs would ask "how do you kill the Lady of Pain?' or something.

That alone would be worth seeing: hordes of players going on raids to kill lady only to be slaughtered (or mazed) again and again by unbeatable "boss monster". (Lady's only atack: n00bs to mazes high levels just DIE).
This mental image brings smile to my wicked face. Bwahahaha. :twisted:

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I don't think anyone stupid enough to consider The Lady a "high level boss" would ever manage to get to high levels. Also, how would mazes work anyway? They would have to be instanced. Would they be procedurally generated?

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Well I think that mazes should be randomly generated each time (like those dungeons in elder scrols game).
And lady would not be "high level boss" (she would look like one), but she would rather be "kill you instantly" event.

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'Dire Lemon' wrote:
I don't know much about Dark Sun, I was wondering, does it have revisionist history "sexual equality"?

I’d rather call it *speculative* history “sexual equality”, since Dark Sun is a post apocalyptic scenario. All genders are equally probable to die a nasty death the very next moment. Dark Sun is a (surprise, surprise) dark fantasy scenario for AD&D. The blasted, sandy and totally heartless world Athas is swarmed with huge slave armies, cannibal halflings and a really ugly dragon. In fact, DS was my favourite D&D setting before I found Planescape. There is a sister site to Planewalker devoted to DS. It is called athas.org.

And now to something completely different. It’s a shame that Metaplace is closed down right now for an update of the alpha version. We might have built a dungeon or two, just to see what it’s like Laughing out loud

There are many options for online games. Some generate a completely new instance of a terrain for every party, so that adventurers don’t “stand on each other’s toes”. Nevertheless, Sigil always had a large population of clueless, so a bunch of non-serious players would rather add to the realism.

(Btw, I like the idea of procedurally generated mazes as a punishment. Squaff is right: Players of “Elder scrolls: Arena” know that nothing is more frustrating than procedurally generated quests.)

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Well, I was talking about the fact that the modern ideal of sexual equality could not plausibly exist in a world like Dark Sun. Women would probably be highly protected and given little freedom for most races to make sure that the birth rate kept up with the death rate. Any group that tried let women risk their lives would quickly become extinct.

And for the something completely different:

TES II: Daggerfall is a great example of the potential painfulness of random/procedurally (What's the difference?) generated dungeons. I think it's a much better example than arena because there was a whole new dimension of dementia.

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I was thinking and it seems that Sigil is actualy the easiest part of whole thing. Realy complicated stuff would be creating special planar conditions like: maddnes efect and of pandemonium, wasting of the Gray waste (garadualy collor loss Puzzled), animal features on PCs and animal companion loss on beastlands, etc...
That would be complex but it would make game memorable.

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@Eldan Good one! Her serenity should be administered like that.

I feel it should be made like UO. So that its roleplayery enough to chase away the undesirables. AKA WoW fans etc. Well they'll be too busy playing WoW to notice.

I think we should stick to the guns of planescape and do what it does best. Revolutionize things! We could redesign the MMORPG so that it isn't going to pan out like a WoW game. Then WOTC can stick that in the pipes and smoke it!

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Eldan wrote:

Quote:
I suggest using the Lady of Pain as a spam filter. The first time you say "lol" everyone dives into cover, runs away or starts swearing. The second time, you get mazed.

Then mazes could be used as "bann" option: day, 3 days, week etc...
Those who do not learn their lessons are banned permanently aka recive visit from Lady herself.

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So admins get to play the lady? Awesome.

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Why not. Tehnicaly DM's do that all the time in their campains. And administrators are like DM's, kinda. Smiling

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Hmm.
I guess the color-draining effect of the wastes could be done by just constantly turning down the contrast of the picture a player sees. That will probably result in total greyness.

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Here here Lsdfjkdsf!

Not only do I feel that we should undergo this insanely epic project. (I'm talking Tamriel Rebuilt Insane {well maybe no that insane}) But I strongly feel that it may be the only way, that we can save the most precious and utterly fantastic elements and worlds and lands and people and creature etc from WOTC 4Ed Arsenic. So I say we all make a vote to make a vow to see this project till the end. No matter how many reincarnations of ourselves that it may take. And if the vote passes. Individually take the vow and the get the project off the ground.

I'm ambitious. But thats because I'm a planewalker! Smiling

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The limbo efect would be interesting: you know that limbo changes things that are unattended: you open bag and find tooth brush instead of rope. etc...
It would certanly be nasty suprise for those backpack obssesed players when they find that rare components have changed into golem droppings or stuff like that.

Also, you know that in Wow Horde and Aliance cannot understand each other, well on Mechanus players should be able to understand each other becaouse of its effect on languages.

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Come on, everyone speaks planar trade anyway :mrgreen:
Hmm. Ok, vow.
How about:
"They swore an oath which none shall break, and none should take, by the name even of the Lady, calling the Mazes upon them if they kept it not... ...vowing to pursue with vengeance and hatred to the ends of the World Power, Demon, Elf or Man as yet unborn or any creature, great or small, good or evil, that time should bring forth unto the end of days, whoso should try to stop their online gaming project."

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I'll write up a pledge now.

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Laughing out loud

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'Dire Lemon' wrote:
a whole new dimension of dementia
Technically speaking: Demiplane :shock:

Procedurally generated simply means that it was not done by hand, but rather automatically according to some algorithm what ever the nature of this algorithm might be (pseudo random, genetic, highly deterministic, …)

The first CRPGs like Rogue, Dungeon Hack etc. were all pseudo random and eventually evolved into “Diablo II”, which is widely accepted.

If somebody planned to make a Planescape Online game, he/she/it should first decide on the overall nature (combat sim vs. adventure, first person vs. party, experimental vs. conservative design) and then start SMALL.

Make up a room or two. Then put a mimir as NPC and a portal from one wall to the next into it. That will be the framework.

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Exactly.
Regarding the nature: To keep it consistent with the tone of Planescape, as little combat as possible should be used. I mean, the generic hack&slash just wouldn't work. But quest designing without much hack&slash is a lot of work, of course. And it's hard to keep people interested.

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'Eldan' wrote:
Hmm. Ok, vow. How about: "They swore an oath which none shall break, and none should take, by the name even of the Lady, calling the Mazes upon them if they kept it not... ...vowing to pursue with vengeance and hatred to the ends of the World Power, Demon, Elf or Man as yet unborn or any creature, great or small, good or evil, that time should bring forth unto the end of days, whoso should try to stop their online gaming project."

Alright! Way to doom the three parts of this project to the winds, the waters, and the fiery chasms of the earth. I'll go sharpen the swords so that we can steal our DarkSun fellow's existing engine.

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'Dire Lemon' wrote:
Well, I was talking about the fact that the modern ideal of sexual equality could not plausibly exist in a world like Dark Sun. Women would probably be highly protected and given little freedom for most races to make sure that the birth rate kept up with the death rate. Any group that tried let women risk their lives would quickly become extinct.

:offTopic: sorry but I want to put 2 cents in. Don't take it the wrong way, though, I don't consider you a sexist or anything Sticking out tongue

Beeing a big fan of DarkSun (2nd favorite setting), I have to disagree here. The birth rate isn't really all that important, since the few verdant areas of civilization are near or over their carrying capacity as it is. I see a flaw in the premise that women would be protected and controlled, though that is our own history on Earth with some cultural exceptions. Not that wouldn't go on in some sub-societies on Athas, and there is also the whole institution of slavery there, but I don't see a male-dominated society as the rule for two setting-specific reasons: Evironment and Psionics. Especially psionics, since they are ubiquitous on Athas. Power does not discriminate, therefore women are as able to protect themselves as men. Control is about power, rape being their ultimate expression, but women carrying loaded machine guns, and women with political power, don't get raped, because they have too much power over a would-be attacker or they have someone else (perhaps all of society) to watch their back 24/7. In the situation on Athas, a woman can have as much power as a man (since there is no stat mod, it could even be assumed they are as physically as powerful sans psionics, really). Absent a societial history of politcal repression of women, which could discuss the origins and history of all day long, there isn't any reason that gender roles might be reversed relative to our own societies. Even then, I see the egalitarian aspect as more likely, since every member of the tribe has to fight for their own survival and that of the whole. Athasians simply don't have the option of keeping their women sequestered. If the girls don't learn to use a spear or hone their psionic talents, it could spell destruction for everyone, and indeed might not even prevent it depending on what horror sweeps out of the waste.

Also, for an example of how a harsh environment might make women more powerful relative to men, read The Moon is a Harsh Mistress by Robert A. Heinlein. Nobody's going to go arround repressing women if they know there are five guys more than willing to throw someone out an airlock (or stab 'em and leave 'em for the kreen, in the case of Athas) for it, in order to get into the womens' good graces themselves.

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I'm as enthusiastic as anyone to make Planescape into an MMORPG. But before we vow to never stop fighting the good fight, I would like to remind everyone of two minor details:

1) Metaplace (the world-building software we might want to use, see the above link) is still in development. They just stopped accepting applications for alpha testing. Poking around a little on their website, it seems like that could take a while. Seeing the scope of what they hope to achive, we may be waiting a long time. Metaplace certainly isn't the only thing we could use, but if we hope to use it (and it does look useful, when they're done making it) we may be waiting for a while.

2) Demons, World Powers, and Her Serenity tend to take it personally when you swear sacred oaths on their names. They also don't tend to take setbacks well, and we all know what happened to Aoskar when he ticked off the lady.

It's almost enough to make a dustman cry.

Clearly, one of these reasons is more important than the other. All said, I'm as enthusiastic as ever for a Planescape MMORPG, assuming we would have a system to run it on.

So, if it can be done, we shall do it!

Edit: Also, the idea of the lady mazing those annoying spammers is so awesome that I am willing to overcome any challenges to see it happen.

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'Azure' wrote:
:offTopic: sorry but I want to put 2 cents in. Don't take it the wrong way, though, I don't consider you a sexist or anything Sticking out tongue

Beeing a big fan of DarkSun (2nd favorite setting), I have to disagree here. The birth rate isn't really all that important, since the few verdant areas of civilization are near or over their carrying capacity as it is. I see a flaw in the premise that women would be protected and controlled, though that is our own history on Earth with some cultural exceptions. Not that wouldn't go on in some sub-societies on Athas, and there is also the whole institution of slavery there, but I don't see a male-dominated society as the rule for two setting-specific reasons: Evironment and Psionics. Especially psionics, since they are ubiquitous on Athas. Power does not discriminate, therefore women are as able to protect themselves as men. Control is about power, rape being their ultimate expression, but women carrying loaded machine guns, and women with political power, don't get raped, because they have too much power over a would-be attacker or they have someone else (perhaps all of society) to watch their back 24/7. In the situation on Athas, a woman can have as much power as a man (since there is no stat mod, it could even be assumed they are as physically as powerful sans psionics, really). Absent a societial history of politcal repression of women, which could discuss the origins and history of all day long, there isn't any reason that gender roles might be reversed relative to our own societies. Even then, I see the egalitarian aspect as more likely, since every member of the tribe has to fight for their own survival and that of the whole. Athasians simply don't have the option of keeping their women sequestered. If the girls don't learn to use a spear or hone their psionic talents, it could spell destruction for everyone, and indeed might not even prevent it depending on what horror sweeps out of the waste.

Also, for an example of how a harsh environment might make women more powerful relative to men, read The Moon is a Harsh Mistress by Robert A. Heinlein. Nobody's going to go arround repressing women if they know there are five guys more than willing to throw someone out an airlock (or stab 'em and leave 'em for the kreen, in the case of Athas) for it, in order to get into the womens' good graces themselves.

The whole physically identical sexes thing in D&D is just a misguided anachronistic concession to modern feminism. The game would likely be called sexist if it tried to differentiate between the abilities of men and women. Men and women should be equal, but they are no more identical than cocks and hens. I don't mean that women would be repressed, but in a world as harsh as Dark Sun seems to be it is simple common sense that women not do anything risky unless they have to. Then again, maybe I've gotten the wrong idea about the death rate in this world and it's somehow not any higher than that of any other setting.

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'Dire Lemon' wrote:
The whole physically identical sexes thing in D&D is just a misguided anachronistic concession to modern feminism. The game would likely be called sexist if it tried to differentiate between the abilities of men and women. Men and women should be equal, but they are no more identical than cocks and hens. I don't mean that women would be repressed, but in a world as harsh as Dark Sun seems to be it is simple common sense that women not do anything risky unless they have to. Then again, maybe I've gotten the wrong idea about the death rate in this world and it's somehow not any higher than that of any other setting.

Laughing out loud Still :offTopic:

Point taken. I agree that physical equality of human sexes is anachronistic. Of course, in a non-standard setting like Dark Sun it can very easily be explained away. Since the environment is different female humans could have evolved to be as strong as males. Classic settings are a little harder to explain.

Also notice, the fact that human males have greater muscle mass than human males is species specific. In dwarves, for instance, it could be reversed (though it is not, the way things are written). True, in most primates males are larger than females, but that is not always the case, and in a great many other species females outmass the males.

Why would anyone do risky things they don't have to? :mrgreen:

I do think that Athas does have a death rate greater than other worlds. Maybe 'rate' is the wrong word, since Athas's population is much smaller than other worlds. Suffice to say, few folks die of old age. Still, starvation and environmental exposure probably kill far more people than violent monsters or raiders do.

I know I keep on playing devil's advocate here. I can't help myself. You do have some good points though. There was an old Dragon Magazine that took a very early look at the question of PC gender (issue in the late 80's can't find it now). Basicly if you wanted to do gender-based mods, females would take a penalty on strenth but get a moderate consitution bonus, because women do tire less easily, and actually have a much higher pain threshold than men, so a hp bonus is not unrealitic.

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'Dire Lemon' wrote:

The whole physically identical sexes thing in D&D is just a misguided anachronistic concession to modern feminism. The game would likely be called sexist if it tried to differentiate between the abilities of men and women.


I agree completely!

We should make D&D more realistic! Infact, I think female characters should get a -4 strength penalty, because that would be realistic. And I don't want any of you whiny PC liberals crying about how all it accomplishes is limiting what characters one can roll, if you want to roll a female character for any reason, you're gay. Especially if that female character is a fighter type, because realistic fighter chicks would be buff, and if you like fighter chicks, it means you like muscle chicks, which means you're secretly gay. Which is why we need a -4 str penalty, so gay people won't make them. And also because no matter how cool or unique she is, a fighter chick that wields a big-ass battle axe is unrealistic and should be avoided so as to not make D&D into some stinkin' liberal PC wank fest.

And yes, I know that there are girls who play D&D and they might want to roll some musclebound fighter chick instead of some stereotypical staff chick. Well screw them. D&D is a MAN's game, and as a man's game, it's full of logic that girls simply can't grasp, and if they don't like, they should go back to playing Candyland or whatever stupid game that girls play. Speaking of logic female characters should also get a -2 penalty to int and wis since women are irrational and emotional, but we'll give them a +3 cha bonus to compensate.

Why? Because it's realistic, and D&D needs more realism, not PC nonsense! Oh, and I'm not sexist btw.

Well, my DM is calling me. We're about to start a new campaign and I rolled this bitchin' wizard who can teleport around and turn bat poop into explosive fireballs with a 35 meter radius. And he can also summon demons from the deepest pits of Hell! It's totally awesome!

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'Dire Lemon' wrote:
The whole physically identical sexes thing in D&D is just a misguided anachronistic concession to modern feminism. The game would likely be called sexist if it tried to differentiate between the abilities of men and women. Men and women should be equal, but they are no more identical than cocks and hens. I don't mean that women would be repressed, but in a world as harsh as Dark Sun seems to be it is simple common sense that women not do anything risky unless they have to. Then again, maybe I've gotten the wrong idea about the death rate in this world and it's somehow not any higher than that of any other setting.
I was going to say something, but some troll beat me to it.

:troll:
Isn't that troll cute...

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'Khagan' wrote:
'Dire Lemon' wrote:

The whole physically identical sexes thing in D&D is just a misguided anachronistic concession to modern feminism. The game would likely be called sexist if it tried to differentiate between the abilities of men and women.


I agree completely!

We should make D&D more realistic! Infact, I think female characters should get a -4 strength penalty, because that would be realistic. And I don't want any of you whiny PC liberals crying about how all it accomplishes is limiting what characters one can roll, if you want to roll a female character for any reason, you're gay. Especially if that female character is a fighter type, because realistic fighter chicks would be buff, and if you like fighter chicks, it means you like muscle chicks, which means you're secretly gay. Which is why we need a -4 str penalty, so gay people won't make them. And also because no matter how cool or unique she is, a fighter chick that wields a big-ass battle axe is unrealistic and should be avoided so as to not make D&D into some stinkin' liberal PC wank fest.

And yes, I know that there are girls who play D&D and they might want to roll some musclebound fighter chick instead of some stereotypical staff chick. Well screw them. D&D is a MAN's game, and as a man's game, it's full of logic that girls simply can't grasp, and if they don't like, they should go back to playing Candyland or whatever stupid game that girls play. Speaking of logic female characters should also get a -2 penalty to int and wis since women are irrational and emotional, but we'll give them a +3 cha bonus to compensate.

Why? Because it's realistic, and D&D needs more realism, not PC nonsense!

Well, my DM is calling me. We're about to start a new campaign and I rolled this bitchin' wizard who can teleport around and turn bat poop into explosive fireballs with a 35 meter radius. And he can also summon demons from the deepest pits of Hell! It's totally awesome!

Wow, you went through the trouble to make an account just to make a single flame bait post?

What were you going to say, Kobold Avenger?

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I don't know if Athas can compete with much of ancient-world Earth for sheer horror factor.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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It probably can't. That's why they leave out a lot in so called "medieval" settings. Europe was pretty cruel back then.

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'lsdfjkdsf' wrote:
Metaplace certainly isn't the only thing we could use, but if we hope to use it (and it does look useful, when they're done making it) we may be waiting for a while.
If there’s going to be a Planescape Online project, then I’ll enlist with the technical crew.

I suppose we should do as few actual programming as possible. Why waste time and resources on adapting a (comparatively) low level engine like Panda3D, CrystalSpace, Ogre or whatever when Metaplace might start a new generation of engines?

First of all there should be a consensus on what the game should be like. Maybe we don’t even want it t be in 3D. The first questions about the game that need to be answered are:

What is the purpose (goal) of it anyway?
What is the mood that we anticipate?
Then there should be an overall background story.

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'Iavas' wrote:
Alright! Way to doom the three parts of this project to the winds, the waters, and the fiery chasms of the earth. I'll go sharpen the swords so that we can steal our DarkSun fellow's existing engine.

Oh, nearly forgot to mention. They don't have a completely working engine yet, but they managed to get into Metaplace's alpha testing program.

Maybe we should -ehm- most humbly suggest certain synergetic effects to our Athasian brothers and sisters. :mrgreen:

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I say low graphics would be a good idea. Maybe even ASCII. Personally I think a text based thing like a MUD or that other Dark Sun like MMOG I've hear of would be best.

Using descriptions allow players to fill things in in a way that pleases them rather than seeing some artwork and being unhappy because they hate the style, or something. Course that requires allot of writing.

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I agree that text most definately helps a description. But I reckon we should try and avoid a total MUD I think we should at least try and flesh out some kind of environment.
P.S I'm glad we've got some techies on board. Laughing out loud Brings me much relief.

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