Planescape: Mutants and Masterminds

36 posts / 0 new
Last post
Eldan's picture
Offline
Namer
Joined: 2006-12-04
Planescape: Mutants and Masterminds

This is a little experiment I intend to run: I want to see if the rules of mutants and masterminds ( which are very versatile) are usable in planescape and how they fare.
Technical terms: I'd like the classical party of four players, one probably being duckluck. As for power level, I thought that we could start at power level 4, which seems to be about appropriate for DnD level 1.
I'd prefer to master one of the prewritten old planescape adventures, so please mention the ones you already know (well, those intended for around first level).
Important: Players who don't know the system, but are willing to learn how it works can also apply, the system is simple to learn and character building is more or less a thing of thinking what you want your character to be able to do and buy it with points. Almost anything is possible at the right price.

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Planescape: Mutants and Masterminds

Yeah, count me in. Now I just need to figure out what kind've character to play. Hmm, decisions, decisions.

Oh, and the only adventures I really know are Die Vecna Die and Faction War. I've heard bits and pieces about other adventures (it's hard not to on this site), but probably not enough to really know what's going on ahead of time.

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Planescape: Mutants and Masterminds

Well, being both a huge Planescape and Marvel fan, I find the game sounding very tempting. However, I'm already busy enough with other games both here at Planewalker and with my local group (DM'ing Return to the Temple of Elemental Evil and we're about to embark on Modern d20 for the first time), so I'll have to pass, unfortunately.

But kudos for the idea! Smiling

Trias's picture
Offline
factotums
Joined: 2006-08-14
Planescape: Mutants and Masterminds

Yea, same as Dunamin- I'd love to, but I'm in a bit too many games (playing in a handful, and DMing in another one) and i'd prolly spread myself thin.

Sounds fun though!

Eldan's picture
Offline
Namer
Joined: 2006-12-04
Planescape: Mutants and Masterminds

Hmm. This seems to be a problem. I can't run a game with only one character. Well, I could, but it wouldn't be half as interesting. The test wouldn't have much meaning.

I'll try to recruit some players on other forums I know.
Edit: Which I have hereby done.

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Planescape: Mutants and Masterminds

I'd recommend just giving it time. These boards are notoriously slow. For my game, it took me about a week to recruit a full crew, and that was without having the worry about people knowing the system.

Eldan's picture
Offline
Namer
Joined: 2006-12-04
Planescape: Mutants and Masterminds

Right... I forgot how slow traffic can be on this board. I often hang out on a german board where it takes about an hour to get enough players to choose which ones you want Cool

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Planescape: Mutants and Masterminds

Only way to get faster is to get more people in really... hm. *scratches head for some ideas on that*

IncarationsEnd's picture
Offline
Namer
Joined: 2007-07-02
Planescape: Mutants and Masterminds

Is this game going to be run IRL or on the forums? if it is the latter I might be intrested in playing. I do not have much experiance with d20 but I have played some Mutants and masterminds and I absolutley love the planescape setting.

EDIT: although I am on vecation this week but I will be back as soon as possible.

Eldan's picture
Offline
Namer
Joined: 2006-12-04
Planescape: Mutants and Masterminds

On the forums of course. Otherwise there would be no possibility to ever find any players here. I doubt that any of you even live in the same country I do. Also, I already have a group in real life, they just aren't willing to try my more special ideas, like this one.

IncarationsEnd's picture
Offline
Namer
Joined: 2007-07-02
Planescape: Mutants and Masterminds

ok. can I join then? even though I'm not going to be home untill sunday but still?

Eldan's picture
Offline
Namer
Joined: 2006-12-04
Planescape: Mutants and Masterminds

Oh, sure. I mean, you and Duckluck are the only players I have so far, therefore it seems that it will take a while to find a whole group.

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Planescape: Mutants and Masterminds

Hi, IncarnationsEnd.

Oh, before I forget, I'd like to suggest everyone who isn't me check out my Guide to Play By Post Games. I like to think I give some pretty good advice.

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Planescape: Mutants and Masterminds

Oh, Eldan, I was thinking I'd play a mostly law-abiding Red Slaad brawler (super strength, Leaping, a stunning aura thingy to imitate their croak, and some sort of variable status effects on the punch). I'll get you a character sheet in a day or two.

Eldan's picture
Offline
Namer
Joined: 2006-12-04
Planescape: Mutants and Masterminds

Ok, that's nice. If no one else shows up we could just do a little something with the two of you. A little brawling around in Sigil.

IncarationsEnd's picture
Offline
Namer
Joined: 2007-07-02
Planescape: Mutants and Masterminds

i'll be on a train home tomorrow, so in an ideal world we could be playing monday. we will se if that is true.

IncarationsEnd's picture
Offline
Namer
Joined: 2007-07-02
Planescape: Mutants and Masterminds

Im fully restored from the train ride and ready for anything. so how and when will we be starting?

Eldan's picture
Offline
Namer
Joined: 2006-12-04
Planescape: Mutants and Masterminds

Well, I guess we could start. Send me your characters stats, then.

IncarationsEnd's picture
Offline
Namer
Joined: 2007-07-02
Planescape: Mutants and Masterminds

a question then. do not M&M use a point based system for this?
or am I supposed to use this handy little d20 roller at the bottom of the post site?

Eldan's picture
Offline
Namer
Joined: 2006-12-04
Planescape: Mutants and Masterminds

You know the mutants and masterminds system, right? We play with that you don't need to roll any dice to create a character.
If you don't know the system, tell me and I can help you make a character.

Eldan's picture
Offline
Namer
Joined: 2006-12-04
Planescape: Mutants and Masterminds

You know the mutants and masterminds system, right? We play with that you don't need to roll any dice to create a character.
If you don't know the system, tell me and I can help you make a character.

IncarationsEnd's picture
Offline
Namer
Joined: 2007-07-02
Planescape: Mutants and Masterminds

yes I know it somewhat. but I do not know how many points a PL 4 Character gets. but I can simply ask my buddy who owns the book. shall i generate stats and skills and fix the feats and the other stuff with you?

EDIT: could you tell me how many points I have to spend on things please?

Eldan's picture
Offline
Namer
Joined: 2006-12-04
Planescape: Mutants and Masterminds

Sure. I'll write up a quick primer, then you can start.
At PL 4 you get 60 PP.
Maxima of what you can get are:
Atk/Def: 4 (Cost 2 per point)
Save DC mod: 4 (Cost depends on power)
Max. Toughness: 4 (Can't be bought directly)
Max. Save: 9 (Cost 1 per point)
Max. Ability Score : 28 (Cost 1 per point)
Max. Skill Rank: 9 (Cost 1 per 4 skill points)
Feats (cost 1 per feat)

If you need anything else, such as feats or the costs and mechanisms of powers and equipment just tell me.

IncarationsEnd's picture
Offline
Namer
Joined: 2007-07-02
Planescape: Mutants and Masterminds

Quote:
Sure. I'll write up a quick primer, then you can start. At PL 4 you get 60 PP. Maxima of what you can get are: Atk/Def: 4 (Cost 2 per point) Save DC mod: 4 (Cost depends on power) Max. Toughness: 4 (Can't be bought directly) Max. Save: 9 (Cost 1 per point) Max. Ability Score : 28 (Cost 1 per point) Max. Skill Rank: 9 (Cost 1 per 4 skill points) Feats (cost 1 per feat)
this is how I spend my points. 60 PP total STR 3 DEX 2 CON 5 INT 10 WIS 5 CHA 5

30 PP on stats
SAVES
Toughness
Fortitude
Reflex
Will
--------
10 on this
Defense 10
Initiative
Base attack 10
Melee
Ranged

so I got 20 PP left. aaaand from here I think I need some help. If memory server you did start with like 10 in all stats am i right? and I need the stat modifiers and help calculating my saves and initiative.

Eldan's picture
Offline
Namer
Joined: 2006-12-04
Planescape: Mutants and Masterminds

Ok.
Your stats seem alright, you start at ten points in every stat, as you remembered. This would give you stats of:
STR 13 (+1)
DEX 12 (+1)
CON 15 (+2)
INT 20 (+5)
WIS 15 (+2)
CHA 15 (+2)

At a cost of 30 PP.
Then you have to place points on your saves.
You have fortitude, reflex and will, they all start at 0. You can spend points on them to increase them, but none can be higher than 9.

Next you have attack and defense. What you wrote there doesn't work, I'm affraid: Your attack and defense can't be higher than 4.

I'd also recommend to buy some skills (there are more or less the same ones than in DnD) and equipment. Equipment is special, you could tell me what you want and I tell you what it costs. Skills cost you 1 PP per 4 skill points.

There's also a list of feats at 1 PP per feat.

Last, there are special powers (magic, racial powers, special combat maneuvers, what ever you want to call that). If you want any, tell me. There should be more or less everything you can think of.

Eldan's picture
Offline
Namer
Joined: 2006-12-04
Planescape: Mutants and Masterminds

Ok.
Your stats seem alright, you start at ten points in every stat, as you remembered. This would give you stats of:
STR 13 (+1)
DEX 12 (+1)
CON 15 (+2)
INT 20 (+5)
WIS 15 (+2)
CHA 15 (+2)

At a cost of 30 PP.
Then you have to place points on your saves.
You have fortitude, reflex and will, they all start at 0. You can spend points on them to increase them, but none can be higher than 9.

Next you have attack and defense. What you wrote there doesn't work, I'm affraid: Your attack and defense can't be higher than 4.

I'd also recommend to buy some skills (there are more or less the same ones than in DnD) and equipment. Equipment is special, you could tell me what you want and I tell you what it costs. Skills cost you 1 PP per 4 skill points.

There's also a list of feats at 1 PP per feat.

Last, there are special powers (magic, racial powers, special combat maneuvers, what ever you want to call that). If you want any, tell me. There should be more or less everything you can think of.

IncarationsEnd's picture
Offline
Namer
Joined: 2007-07-02
Planescape: Mutants and Masterminds

STR 13
DEX 12
CON 15
INT 20
WIS 15
CHA 15

SAVES
Toughness
Fortitude +4
Reflex +4
Will +4
--------

Defense 4
Initiative
Base attack 4
Melee
Ranged

PP Left 14

EDIT: And I will have the following skills with points in them.
Bluff 8 (2pp)
Concentration 8 (2pp)
Diplomacy 4 (1pp)
Disguise 4 (1pp)
Hide 8 (2pp)
Knowlege: the planes 4 (1pp)
Preform: Flute 4 (1pp)
Sleight of hand 4 (1pp)
Spellcraft 8 (2pp)

which leaves me with only one PP left which i spend on the deft hand feat.

I'm wondering if i shall be an asimaar and child of a dead god set on gaining godhod.

IncarationsEnd's picture
Offline
Namer
Joined: 2007-07-02
Planescape: Mutants and Masterminds

when you say the equipment cost do you mean it costs PP?

I got it now. My Characters name shall be Xarlam Alestar. a wild mage from the lands of Xaos. His parents were lost in the changing tides of Limbo and ever since Xarlam has a respect for the shifting lands. so much that he let it invade is mind and soul. He's been traveling around the planes for a little while and has now made a stop in sigil to learn some more about the so called "City of doors". If Xarlam has one flaw it is that he do not have any respect for powers. He will never admit to anyone that there is such a thing as gods. Chaos takes that place in his mind.
He does not even believe in the lady of pain, His personal philosopy is that those thing only can hurt you if you believe they can. The only thing he believe is eternal is Chaos. it exists every where. as the forces of order strive to categorize and systemize, Chaos always destroys, No matter how complex or organized something is, Chaos can always reduce it to rubble. All sorts of order he thinks, Is only a temporary state untill it is reunited with Chaos.
In his spair time he likes to play the flute in street corners for some shrapnel and sometimes preform some cointriks.
to sum up Xarlam as a preson one might call him a cheerfull loudmouth, he loves to be the center of attention and always dispenses wierd remarks to everyone he meets, It might be his long exposure to Limbo but he seems to have a sort of odd perspective on things.
"innkeeper! give me half a room, wha? Well I though since I am only using the half with the bed in it you could rent the other half to some other berk right?"

what do you think? a good Character?

EDIT: go easy on the spelling, it is evning here and I am pretty tired.

Eldan's picture
Offline
Namer
Joined: 2006-12-04
Planescape: Mutants and Masterminds

That's a good background, though, if your character's a chaos mage, shouldn't he be able to use magic? You could probably lower your attack and defence, also your saves and skills to get a few points to invest in magic.

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Planescape: Mutants and Masterminds

Yeah, Chaos Magic could be represented by a number of different powers (particularly variable ones). Anyway, you've got your Chaos Mage so I now present my Slaad. I'm sure they'll get along splendidly.

Quote:
BLUE TRICYCLE Red Slaad "Hi me, Tricycle, what? Yes!"

APPEARANCE
Gender: Slaad
Age: Slaad
Size: Medium
Height: Slaad
Weight: Slaad
Hair: Slaad
Eyes: Brown?

ABILITIES
STR: 16 (+3/+1)
DEX: 10 (+0)
CON: 16 (+3/+2)
INT: 10 (+0)
WIS: 10 (+0)
CHA: 8 (-1)

COMBAT
Attack 0 (Melee 3, Ranged 0) [Unarmed +3 (Bruise)]
Defense 3 (0 flat-footed)
Initiative 4

SAVES
Toughness 3 (3 flat-footed)
Fortitude 3
Reflex 0
Will 0

SKILLS
Acrobatics 8 (+8)
Bluff (-1)
Climb (+1)
Concentration (+0)
Diplomacy (-1)
Disguise (-1)
Escape Artist (+0)
Gather Info (-1)
Handle Animal (-1)
Intimidate (-1)
Knowledge
-Planar Lore 3 (+3)
Notice (+0)
Search (+0)
Sense Motive (+0)
Stealth 8 (+8)
Survival (+0)
Swim (+1)

LANGUAGES
Trade Planar, daalS

FEATS
Dodge Focus (3)
Improved Initiative (1)
Improved Grab
Improved Grapple
Fearsome Presence (3)
Acrobatic Bluff
Melee Focus (3)

POWERS
POWER[2] Growth ( Permanent, Innate)
ARRAY[6] Slaadi Power Array
[a] [3] Variable Attack (Linked to Strength, Uncontrolled)
[a] [3] Slaadi Croak (Perception Area [Sound] Stun)
[a] [2] Implantation (Drain Physical Abilities Disease)
POWER[2] Leaping
POWER[1] Super-Strength

SUMMARY
Abilities 4 + Skills 5 (20 ranks) + Feats 13 + Powers 23 + Combat 0 + Saves 0 – Drawbacks 0 = 45 / 45

BACKGROUND
Blue Tricycle left Limbo at a young age and has spent most of his life in Sigil doing odd jobs and learning the lay of the land. These days, he isn't all that chaotic anymore, but he still talks funny-like. He's currently homeless, penniless, and seriously in need of a job though.

PERSONALITY
Blue Tricycle is an occasionally law-abiding Slaad that's none too bright, but acts even dumber. He's unpredictable and somewhat prone to violence, but he's a down-right upstanding citizen compared to most of his kin.

TACTICS
Life is like a box of whoop ass. You never know what you're gonna get.

IncarationsEnd's picture
Offline
Namer
Joined: 2007-07-02
Planescape: Mutants and Masterminds

Quote:
Xarlam Alestar Human (Asimaar, which do you think is better?)

APPEARANCE
Gender: Male
Age: 29
Size: Medium
Height: 196 cm
Weight: 90 kg
Hair: multicolored
Eyes: some parts blue and some parts gray

ABILITIES
STR 13 (+1)
DEX 9 (+0)
CON 15 (+2)
INT 19 (+5)
WIS 15 (+2)
CHA 13 (+1)

COMBAT
Attack 2
Defense 3
Initiative

SAVES
Toughness
Fortitude 3
Reflex 3
Will 4

SKILLS
Bluff 4 (1pp)
Concentration 8 (2pp)
Diplomacy 4 (1pp)
Hide 8 (2pp)
Knowlege: the planes 4 (1pp)
Preform: Flute 4 (1pp)
Sleight of hand 4 (1pp)
Spellcraft 8 (2pp)

LANGUAGES
Trade Planar,

FEATS
Deft hands

POWERS

SUMMARY

BACKGROUND
a wild mage from the lands of Xaos. His parents were lost in the changing tides of Limbo and ever since Xarlam has a respect for the shifting lands. so much that he let it invade is mind and soul. If Xarlam has one flaw it is that he do not have any respect for powers. He will never admit to anyone that there is such a thing as gods. Chaos takes that place in his mind.
He does not even believe in the lady of pain, His personal philosopy is that those thing only can hurt you if you believe they can. The only thing he believe is eternal is Chaos. it exists every where. as the forces of order strive to categorize and systemize, Chaos always destroys, No matter how complex or organized something is, Chaos can always reduce it to rubble. All sorts of order he thinks, Is only a temporary state untill it is reunited with Chaos.
In his spair time he likes to play the flute in street corners for some shrapnel and sometimes preform some cointriks

PERSONALITY
to sum up Xarlam as a preson one might call him a cheerfull loudmouth, he loves to be the center of attention and always dispenses wierd remarks to everyone he meets, It might be his long exposure to Limbo but he seems to have a sort of odd perspective on things.
"innkeeper! give me half a room, wha? Well I though since I am only using the half with the bed in it you could rent the other half to some other berk right?"

TACTICS
"Chaos is the true nature of everything, you need only remind them of it."

ok. then i take some points of my stats. one off INT and 2 of CHA since he has that mad glint in his eyes that might not be so attractive. and 3 of DEX. now he is a clumsy loveable loudmouth =D. which give me 6 points from stats.
I take 2 points from attack and one from defence which gives me a total of 9 points.
I take a point eaxh of Fortitude and Reflex. to a total of 11 Points
On skills I pick of Disguise for one point and a point in Bluff. which gives me a total of 13 points. on powers and feats.

hmm. could you give me a list of mystic powers? what is the name of the power that gives you the power to take of body parts?

bRA1N-b0X's picture
Offline
Namer
Joined: 2004-07-13
Planescape: Mutants and Masterminds

Is this game still open? What's the status on this? Are you using M&M2E rules or the first edition? I'm intrigued by the possibilities -- I've been guilty of wondering how M&M would work with Planescape.

If there is room still, I'd like to try a hand at this, with permission.

Eldan's picture
Offline
Namer
Joined: 2006-12-04
Planescape: Mutants and Masterminds

Sure, come in.
Oh, and IncarationsEnd: Sorry that I didn't react earlier. Giving you a complete list of powers would likely take forever, so it would be better if you gave me a list of what you want to do instead. I'll recommend using those powers with magic, it's probably gonna be a little cheaper that way, if you take several powers.

IncarationsEnd's picture
Offline
Namer
Joined: 2007-07-02
Planescape: Mutants and Masterminds

well, if i remember corecty there was a power that gave you the ability to remove peoples bodyparts(arms, etc.) that could be helpful. Chaotic weathercontrol is cool to. it is just like normal weathercontrol but the weather shifts from rain to hail to prehaps seals if you persist long enoth with it. and with it i intend to throw lightningbolts. if that is ok. barmy touch I think is a good one, and some flight.

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Planescape: Mutants and Masterminds

OK, sorry to do this to you guys, but I'm going on vacation until the 16'th. I hope you'll still have me when I come back, but if you want to start before then, I understand.

Thanks,
Duckluck.

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Planescape: Mutants and Masterminds

Uh, alright, I'm back and happy to play if the game hasn't imploded yet.

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.