I love Planescape. Its one of the greatest rpg settings for me. But as I was looking at my Planescape collection today, I got to a conclusion, and I would like to know what you guys think of it.
As a purely evocative, mind-blowing, thought-provoking, Neil Gaiman-surrealist setting, Planescape is at its best as only the core box (and maybe with Factol Manifesto and Faces of Sigil added in) than as a full gaming line. I mean, the original box had those big brush strokes, with a lot of empty spaces that the players could fill with their own imaginations, but that also pointed to great things to come. But then came the "Planes of... " boxes and it really failed to deliver IMHO. You see, these boxes gave the planes a kind of limiting feel, and kind of structured them like glorified dungeons with their own monster ecologies and even levels (!!!), instead of depicting them as the infinite and wondrous places they should be.
I cant stop thinking how those "planes of..." expansions would fare in the hands of authors of really cool gonzo-psychodelic settings like Unknown Armies, Everway or Over the Edge (Stolze, Tweet and Tynes?). Even the electronic PC game "Planescape: Torment" managed to portray a more ingenious and surrealist version of the setting, IMHO, making the original look too "normal" in comparison. So, even if I love the setting, I feel its only great at its more basic premises, and really fails to deliver the more it tries to structurise and expand on those.
Thoughts ?
Have to respectfully disagree, though I do see what you're saying. Sadly, and perhaps most bizarrely, Planes of Chaos felt like the most mundane of the bunch.
Planes of Law and Planes of Conflict were pretty awesome. The Inner Planes book I thought was simply magnificent, a breath of fresh air and wonder.
I think the thing is the game was based on a system and culture that wasn't wholly connected to the surrealist, picaresque gaming of say Mage: The Ascension - when it was in the Umbra anyway - or Nobilis.
This kept it from flying too high into the surreal, but I don't know if that was a completely bad thing. The setting had to be many things to many people, and you can see biases creeping up in the lot of the books. Which irked me at the time - well only the biases against my own teenage anarchist heart haha! - but sort of shows the beauty of the setting all the same:
A game of philosophical battle whose production itself becomes a stage for philosophical battle. Meta, dude, way meta.
For example, back when D&D used the Great Wheel and they had a forum for it, I remember thinking how some boarders' works were more beautifully surreal than mine but also how others were more grounded and visceral.
Even here, you can see people taking the game from different perspectives. I think it's a good thing, because it shows the potential for Planescape to be many things to many people.
And now I will stop my insomniac rambling...
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