Alright, so first off: sorry to anyone who clicked on this forum looking for an adventure to download. That's not what this is about.
I see a lot of threads on this site and on Wizards about people new to Planescape who are looking to get into it. They're either trying to find a game to join, or trying to learn how to DM Planescape, or trying to learn what Planescape is all about.
This is great.
As much as we like to complain about how Wizards of the Coast is beyond redemption in their black, black souls for corrupting our favorite campaign setting with their heretical Manual of the Planes and Planar Handbook and Guide to Frustrating Stalwart Campaign Setting Fans (okay, so I made that last one up), Wizards has attracted a lot of new players to what would otherwise be a feeble and languishing setting, sputtering on through the stubbornness of its last fan base. It's fantastic that we're actually seeing new interest in Planescape.
I'd really like for there to be a levels-1-through-3 adventure available for download that would include everything a DM needs to run his first half-dozen Planescape sessions. It'd make the considerable task of diving into Planescape that much simpler and less intimidating.
So, I guess what I'm doing is just gauging support for this. I don't claim to have the adventure-writing expertise to do this myself, but I'd certainly love to help, perhaps by cranking out stats (I don't mind clunking through a wide variety of books). In other words, I'm essentially proposing that someone else grab the steering wheel here and requesting that someone who isn't me step forward and do a lot of work that I'd like to see done for no compensation.
I couldn't agree more Rhys, and it seems that recently more and more folk on the threads are saying that PSCS is their first experience of Planescape. That's brilliant, but Planewalker is frankly more than a bit hamstrung by a lack of complete scenarios.
Planescape had such a strong feel from the writing team (and DiTerlizzi's artwork) and so many powerful new concepts, that (in the opinion of my group at least), the initial published scenarios were necessary to unify those concepts into a coherent whole, for players as well as DMs... and perhaps most importantly illustrate the differences between PS and what we might call 'regular' D&D - the very thing that attracted most of us in the first place.
If planewalker.com could pull off the same trick, it would be near perfect.
Writing a complete scenario however, ready for someone else to run without any input from the author, is a LOT more work, and pretty daunting unless you write a lot (not necessarilly paid, just practised).
That said however, I've done it a couple of times for my gaming society's fanzine, homegrown system, and to take to the British 'RPG student nationals', and the main requirements (Rule of Threes immanent, berks!) are only:
1) The confidence to write
2) A supportive bunch of playtesters/editors to help you
3) The actual time to do it.
Based off the many PSCS articles I've coo'ed over in the last few months, there's plenty of talented writers, based on forums I've been to, there's plenty of those folk who are helpful. That only leaves our prospective authors to deal with number 3...
Course, any berk can spout some screed about how 'easy' all this is when he's not doing it himself.... so I hereby promise to get the ball rolling with the first draft of a proper scenario WITHIN THE NEXT SEVEN DAYS. To tell the truth, I've been kicking this adventure (for brand new primer and planar PCs of 1st level, in Sigil) about for a bit so I'm not starting entirely from scratch, but now I've shot my mouth off, I have to finish.
Thanks for the offer of help on the number-crunching by the way... that might be a big help for folks.