Hello,
I plan to use Armoury99's adventure as the beginning of a Planescape campaign and would like to ask, if a further playtesters needed - though my PS group will only play once or twice a month. The first session will be on March 10. (I apologize for my horrible English, but I hope I will be understood.)
1. How familiar are you with Planescape? (both editions, only as a player, introduced by PW, etc)
I played PS:Torment a couple of times and read the PSCS from planewalker.com.
2. What is your experience as a DM? (1st time, old veteran of 1st edition, only with one group before, etc)
I started DMing ca. 13 years ago (five different groups, five different RPGs [DSA (a german RPG), AD&D 2nd, DnD 3.x, CoC, Star Wars and several settings [DnD 3.x & AD&D 2nd: Forgotten Realms, Dragonlance, Scarred Lands]).
3. What is your experience with online campaigns? (DM'ed 1 before, long-time player only, none, etc)
None, but this will be a tabletop campaign...
4. What of your Players? (essentially the answers to questions #1 & 3)
One played Torment, one played in a PS campaign before (AD&D 2nd) and two don't know PS, though one of them already read stuff in the MotP and the PH. All of them are experienced RPG-players.
At this time, there will be following PCs (the average ECL is 3):
- a planar (Limbo) LE? githzerai warmage 1 (played PS before; hasn't decided yet, what faction his PC has joined [he wants the githzerai to be depressive, so I guess it will be the Dustmen])
- a clueless prime (Oerth) LE kobold fighter 3 (played Torment; the PC aspires to become a member of the Fated)
- a clueless prime (Abeir-Toril) NE tiefling rogue 2
- probably a clueless planar (?) Evil? ??? cleric 2? (I've got to talk to this player this weekend, he will probably play a race with level adjustment)
Well, my party had at least the same idea about FIngers looking for a ring. They walked around asking people if they were wearing rings. But they were pretty competent finding out what was up.
The problem is, they now have the thurible (they almost killed all of the Joculators in a second fight, Grimjaw had to knock out all three of them and drag two of the Joculators away unconcious...) and the incencse (got three packets from when they caught fingers. I had to use Ambergris to make them understand that the dustmen don't like it when they run around and try make dustmen "incensed" (player word, "He's been incensed!")
They had taken Fingers with them so he could show them his lair, but when Grimjaw joined the fight, the players unchained fingers, who ran away, back to his lair. Currently, they are talking to Gnarlybone about the position of the Joclulators and Fingers lair.