Greetz folks.
I'm working on a RTS game based on the Planescape universe with the Warcraft 3 frozen throne engine. I came here because I'm rather floundered about making all the units work within the confines of the gaming engine. I'm not looking for level help, but rather, concept help (and perhaps a voiceover or two, if possible, further down the line). First of all I'm curious if anyone would be interested in playing this to begin with, and second, if anyone can come up with useful and interesting units.
The 9 aligment-based races, and their corresponding character will be the following:
Archons (Air-focused, retributive bent)
Guardinals (Ranged-focused, mobility bent)
Eladrin (Caster-focused, nocturnal bent)
Modrons (Melee-focused, anticaster bent)
Rilmani (well balanced all around)
Slaad (Melee-focused, Parasitic bent)
Baatezu (Siege-focused, Defensive bent)
Yugoloths (Siege-focused, Corruptive bent)
Tanar'ri. (Skirmisher-focused, Reckless bent)
In the Campaign, the Angels/Aasimon and Gehreleths/Demodands will be present, but not for multiplayer outside of creep encounters.
I'm using a mixture of 2nd and 3rd edition creatures to flesh out the units, with more focus towards 2nd ed. I'd like to find some folks with the game who can help with playtesting as well. My current account on Lordaeron is Experimentalist, so you can whisper me there if you see me online. oh, and you can try me on AIM as well, logicusprime being my screenname.
So for each Race, I would need 4 heroic units (units that garner experience), and the standard breakdown of WC3:TFT unit types, such as Light/heavy melee, Ranged, Light/Heavy Air, Siege units, and so forth, and also Building ideas as well, but that comes later. For Example, the Tanar'ri are pretty fleshed out....
Heroes: Marilith, Balor, Glabrezu, and fourth undecided hero
Units: Dretch (workers), Manes (summonable/suicidal base defense), Armanites (tier 1 melee), Rutterkin (Ranged), Goristro (Long Range Siege) Retriever (specialty unit/support siege) Vrock (Heavy Air), Succubus (Primary Caster), Hezrou (Heavy Support Unit), Bulezau/Ghour (Tier 3 melee), Ship of Chaos (Aerial Siege), Cerebrilith (anticaster).
Of course, each unit/hero has distinctive abilities that are based off of the actual creature from PS universe, like Armanites get a withering hoofs ability which destroys armor points, and might get a knecht upgrade so they can use Spark bolts from their lances to enhance damage.
Any help would be appreciated in this. (especially if you can think of a good ground-based ranged archon unit :/ )
EDIT: Ack, I think I posted to the wrong forum. I dont know how to move it myself...
Nope - this is the right onw - well, creative would also be the right one I'd say as well. Either will do. I wish I knew more about Warcraft to help you with it - sounds like a fun project.