The Age of Worms is one of my favorite series of adventures, so I thought that it be a fun little project to make a conversion for it to Planescape, like Piazo did for Eberron and FR. Obviously this would be bit trickier since Planescape has a much different feel then most settings and AoWs is fairly combat heavy, but I think that if done properly, this could be amazing, and a challenge like this would be fun.
I started by going over each adventure and picking out a new location for them. Here`s what I got:
The Whispering Cairn: The Outland Hinderlands
The Three Faces of Evil: The Hinderlands and the Gatetowns
Encounter at Blackwall Keep: The Beastlands or Bytopia
The Hall of Harsh Reflections: Sigil
The Champion’s Belt: Sigil
A Gathering of Winds: The Outlands and the Elemental Plane of Air
The Spire of Long Shadows: Carceri
The Prince of Redhand: Acheron
The Library of Last Resort: Elysium
Kings of the Rift: The Astral Plane
Into the Wormcrawl Fissure: Pandemonium
The Dawn of a New Age: Acheron
If anyone has any input into this I'd like to hear it.
How would you handle PC motivation? Planescape isn't really the right setting for "save the world from Kyuss rising" plots, nor should characters just randomly get together for a dungeon delve near a mining town in the Hinterlands.
The Savage Tide seems more open to PS-incorporation, what with all the outer-planar content it already features.