Planescape 2E Canon Questions

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Charles Phipps's picture
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Planescape 2E Canon Questions

1. Does anyone find Duke Rowan Darkwood's alignment of Chaotic Good to be a bit crazy?

2. How bad do you roleplay the Harmonium to be?

3. Is it possible for Aosker to come back or do you think that's completely impossible?

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'Charles Phipps' wrote:
1. Does anyone find Duke Rowan Darkwood's alignment of Chaotic Good to be a bit crazy?
I never noticed that, but I assume that if he was once Good, he fell into pure Evil by the end of his career.

'Charles Phipps' wrote:
2. How bad do you roleplay the Harmonium to be?
Depends on the person. The faction, on average, is Lawful with a tinge of Good, so the majority of members must truly have good intentions. Then again, we all know where those lead. Still, while all hardheads are lawful to the extreme (following their law and making everyone else do so too), most of them do so because they truly believe it will improve the state of the multiverse (as per the original faction's tenants) while a select few might do so out of a love of bullying. Good or evil, such a midnset scares the bejesus out of me and my individualistic nature.

'Charles Phipps' wrote:
3. Is it possible for Aosker to come back or do you think that's completely impossible?
Well, he is the only power known to be killed by The Lady, so it's a tough call. That question provokes more questions, such as, "Just how powerful is The Lady of Pain?". That kind of thinking is dangerous, and not only because it can get you mazed or worse. It also breaks down the inherent mysteries of the setting. I prefer to just leave it alone.

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For me, I tend to think the Harmonium can't ally with the Baatezu and stay Lawful Good but that's because I tend to still give the idea that Fiends really ARE composed of pure evil.

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'Charles Phipps' wrote:
1. Does anyone find Duke Rowan Darkwood's alignment of Chaotic Good to be a bit crazy?

Not at all. He's a hero. His entire career, he slew giants and demons for the sake of others. Yes, he took their loot and grew wealthy off of it - he's not in the business of charity, after all - but he's a good man.

By the end of his career, his alignment changes to chaotic neutral, as he does perform a number of morally questionable acts during the events of Faction War. He is never evil, however; everything he does is in the name of the greater good. He genuinely sees the Lady of Pain as a cruel and capricious tyrant to deposed, another ogre to slay. Crazy Alisohn Nilesia was the same way. They were villains and his job, as a hero, was to slay them. The methods he used to do so eventually caused his alignment to slide to neutrality, but he would never have used them against good beings.

Rowan Darkwood is the archetypal powergaming, dungeon-looting adventurer. He's judged very harshly in Faction War, but his original purpose was simply to show that Primes could be as powerful in a Planescape setting as Planars.

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2. How bad do you roleplay the Harmonium to be?

Not so bad. Good-leaning, self-sacrificing, decent, law-abiding folk, who just happen to have a nasty, fascist streak. There are baatezu among them, but at the top are some genuinely good characters like Sarin and Faith. I deeply dislike the authoritarian tendency they represent in real life, but in a Planescape context they're no more right or wrong than the Doomguard, Xaositects, Transcendent Order, or Free League.

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3. Is it possible for Aosker to come back or do you think that's completely impossible?

It's possible. Anything's possible. He can be returned to life more easily than many dead gods, because he is remembered and some of his worshippers are still alive, and because a major faction has decided to make returning him to life their mission. Whether he stays alive is another question, but as long as he doesn't try to enter Sigil again, I think the Lady of Pain would have no power over him. This is a heavily disputed and contentious issue, however - we really don't know whether the Lady of Pain has any power outside Sigil, or if Aoskar was within Sigil when he died.

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1. Yeah, wanting to depose the Lady is not a such a bad thing. She is a cruel, capricious being that has committed some of the most unspeakable atrocities in Sigil's history. On the other hand, selling someone (even Nilesia) to the fiends and starting a massive war is not the most virtuous way to do it. Rowan was a pragmatist, and had his plan worked, he might be a great hero right now (assuming the fiends didn't conquer Sigil at the first opportunity). He's the villain of Faction War not because he had evil intentions, but because he didn't know enough about the planes to realize that his plan wouldn't work.

2. The Harmonium are not bad guys. They can be cruel and bullying, especially against the indeps, but they really do want to make the Multiverse a better place. That's why they are based on Arcadia: it symbolizes the harmony and order they want to bring to the rest of the Multiverse. There's some confusion from various sources over how viscious they are (such as the absurd, but thankfully non-canon, Harmonium Slavers in Torment.) and how far they are willing to go to advance harmony. Here are the facts: They committed genocide against the chaotic races of their homeworld; they brainwashed and psychologically tortured chaotic people in their re-education camps on Nemausus, (probably) causing the layer to slide into Mechanus; their members have beaten or arrested under false pretenses scores of Indeps, just for daring to be chaotic; and the average harmonium member would be horrified to learn any of this. They aren't bad people, by and large, it's just that some seriously bad apples are able to use their own philosophy against them.

3. The Signers sure thought it was possible. It depends on how the Lady killed him (if She did at all). If Aoskar entered Sigil, then she may well have flayed him outright (and you don't come back from being flayed by the Lady). On the other hand, she didn't flay Vecna when he came in and started making a mess of things, so maybe she can't flay gods (or she just didn't feel like doing it to Vecna). Either way, this is dependent on the theory that Aoskar actually did enter Sigil (there has never been anything to indicate that she has power outside of the Cage), plus it doesn't explain why she bothered to kill millions of his otherwise innocent worshipers in the process (besides spite). More likely, she just killed most of his worshipers (who may have all been living in Sigil) and let Aoskar die from lack of belief. That's not how the story goes, but the story is centuries old there are bound to be some exaggerations in it. If Aoskar died from lack of belief, then he can come back once he regains that belief. Given what happened to his previous congregation, however, it's going to be hard to find new worshipers.

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Not to change topics or anything, but is there any canonical description of Aoskar's godisle? My memories a bit fuzzied up by Shemmy's description of the blade-pierced center of the largest astral hurricane in existence, and I can't find any 2e sources with a description.

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'Duckluck' wrote:
you don't come back from being flayed by the Lady).

Well, the Nameless One couldn't, but I don't think that's a fast rule. At least, I've never seen it written anywhere.

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it doesn't explain why she bothered to kill millions of his otherwise innocent worshipers in the process (besides spite).

Who says she killed any of his worshipers? She killed Aoskar and destroyed his temple. I'm sure there was some collateral damage in the Shattered Temple District, (In the Cage said none of those present at the destruction survived, and his high priest Imendor died as well) but there's nothing that says she killed "millions," or even hundreds. Just everyone who happened to be at the temple at the time, whether they worshiped Aoskar or not.

In truth, most of Aoskar's worshipers simply found other gods when their god went away, though some worship him still (In the Cage, page 54: "The dabus no longer worship Aoskar. Many other followers also abandoned the god... his followers are very few and very peery...") Most followers of Aoskar fear the Mercykillers more than they fear the Lady.

It's clear that Aoskar didn't simply die from lack of belief, because he never ran out of believers. Whether he was flayed, drawn and quartered, exploded, or simply cast bodily into the realm of the dead isn't clear.

No, there's no canonical description of Aoskar's corpse, except that it's "withered." There's a figure of Aoskar on page 121 of The Factol's Manifesto, though. I think he ought to have two faces, like the Roman god Janus and like the Aoskian hounds.

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Innocence and guilt don't matter to the Lady of Pain. She wiped out all those Independents for the fact that they pretty much flouted her decree about the Factions.

And STILL is killing them.

So I could buy her wiping away Aoskar's faction.

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As a side note re: the Indep plague. From what I recall of the original material on that it wasn't because of a violation of any decree. The first occurrence of the Indep plague was during/immediately after the Great Upheaval. The Indeps outnumbered *every* other faction to the tune of 100 to 1. Then - they had a massive population drop for... mysterious reasons. That was the Lady.

The more recent resurgence of the plague is another matter. They weren't in violation of anything other than the Harmonium's cranky - at first. The Indeps were noticing missing members (*ahem* brought in for 'questioning'). The rumor began going around that there was a return of the Indep plague from the Upheaval. After the rumor started spreading, the Indeps noticed that there was actually *something* going through their ranks in addition to the persecution they were already enduring.

Given their current enemies it may not even be something from the Lady - it may be an enemy using that as a cover (Estavan? Hardheads? Ex-Mercykillers?). Or it may be from the power of belief. It's certainly not the same sort of widescale attack as that of the Great Upheaval. As a sidenote, the plague can be treated in Tradegate.

Again, this is pretty much from memory here from back when I was researching the Indeps for one of my characters, so there may be a few off points.

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Since we've had such good points on the other two I'll just answer the last on.

Is it possible for Aosker to come back or do you think that's completely impossible?
I think he can come back, why? He was the god of portals. Portals! As in Aosker at his prime could appear on any plane he wanted to, leave any plane he wanted to as well. He isn't just a god, he is planar travel.
Nothing could hold him down, I bet he was worshiped by other gods of travel!
Even if he's dead, what is dead in the Outer Planes anyway? I bet a group of people tried to form a city on his husk in the Astral and where promptly planeshifted off him, leaving them very confused.
The very fact that the Lady flayed him means he's powerful, I think.
I don't think he'll be back any time soon, and he'll never go to Sigil again...but if a lot of lesser deities can return to life, I should Aoskar will pop up in a few thousand years, maybe only as a demi-god on some backwater Prime world working with some wizards or something...but give him time.

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'TheSky' wrote:
Nothing could hold him down, I bet he was worshiped by other gods of travel!

I think that's kind of like saying a hypothetical god of "red" is worshipped by other gods of colors because red is such a bright color.

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'Clueless' wrote:
As a side note re: the Indep plague. From what I recall of the original material on that it wasn't because of a violation of any decree. The first occurrence of the Indep plague was during/immediately after the Great Upheaval. The Indeps outnumbered *every* other faction to the tune of 100 to 1. Then - they had a massive population drop for... mysterious reasons. That was the Lady.

Just throwing this out there, but I think the real reason the plague exists was as a deliberate game measure to keep entire parties from simply rolling Indeps. (Like, an Indep here or there is nice, but most of the PCs 'ought' to be from 'real' factions.)

Incidentally, I think that the plague and other "random die rolls related to one's faction that may simply kill off your character outright" are a bad idea. (Didn't the Bleakers have something similar? Didn't the insanity factional thing have a chance to kill the PC outright?)

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'Clueless' wrote:
The more recent resurgence of the plague is another matter.

As I interpreted it, the plague never went away entirely. It struck them very hard in the first years after the Great Upheaval, and then continued at a much lower level of virulency in order to keep the population of Indeps at what Her Serenity considers to be the appropriate size.

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It makes sense for that to be the case too. They certainly have that risk of being too popular in Her city otherwise. I don't think it was pinned down anywhere in canon though - so it's a worthwhile question for a DM to answer for his game. Smiling

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'Charles Phipps' wrote:
1. Does anyone find Duke Rowan Darkwood's alignment of Chaotic Good to be a bit crazy?
He started out that way, but went chaotic neutral eventually. So it's not out of the question that he was CG.

'Charles Phipps' wrote:
2. How bad do you roleplay the Harmonium to be?
I depict them as being more bad than they are good. Mostly lawful neutral, with some significant lawful evil members, and less good members. I see the Harmonium's genocide of the chaotic races on Ortho, as being something like the Armenian Genocide carried out by Turkey. It killed a lot and forced many to relocate, and the modern Harmonium treats the whole situation like modern Turkey treats that genocide, by mostly denying it.

'Charles Phipps' wrote:
3. Is it possible for Aosker to come back or do you think that's completely impossible?
It's possible, anything is possible with the right amount belief, though whether or not the Will of One sub-faction of the Signers could succeed, that's another question. They're probably not cut out for it, but Aoskar can still come back with another set of circumstances.

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I like to mix up my Harmonium.

The bad are VERY bad while the good are almost disgustingly so.

I tend to make them have exceptionally low Charisma though. It's got a bunch of bigots and scum but no one really wants to hang around Factol Sarrin/Faith for any length of time. They're the most disgustingly unaware (if good people at heart) Tyr-Thumpers you'll ever meet.

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Regarding Rowan Darkwood, I must say this: it really depends on how you view alignments. What matters most, the means or the end? Because even if Darkwood's intent was to rid the world of a great evil (which, quite honestly, sounds like a load of bollocks to me, since the guy was first and foremost a Taker and, despite once being a clueless sod, knew perfectly well that the Lady posed no threat unless provoked... he just wanted to take Sigil), he went about it in such a way that could not have given him karmic cookie points. You just don't pretend to fall in love with somebody, sell them into slavery, and then start a bloody civil war in a major metropolitan city, all intentionally, and expect angelic blessing. It's evil, even if done to stop Asmodeus himself.

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Hey, I have one that's always bugged me.

I know that if you dig down too deep into the "shell" of Sigil's torus, you get booted to a random plane. If you climb up to the top edge and hop over onto the surface of the torus, you get booted from a random plane. And if you climb to the bottom edge and hop over, you either get booted to a random plane or gravity reasserts itself and you plunge to your death along the spire (and I could be wrong about the gravity thing, I think I read that in a 2E supplement but I could be confusing canon with a fan creation).

But while the source material establishes that people often use fly to get around within the Cage, nothing is ever said about flying into or out of the torus, other than the implication that you can't, because the only way into of Sigil is through the portals.

It's never really been an issue (never really dealt too much with flying PCs), but I have always wondered about it: is there a page reference someone can give me about why a berk cannot simply fly from the Outlands into the torus, and into Sigil itself?

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'extropymine' wrote:
It's never really been an issue (never really dealt too much with flying PCs), but I have always wondered about it: is there a page reference someone can give me about why a berk cannot simply fly from the Outlands into the torus, and into Sigil itself?

The Spire is so tall it bends space and time. You could try to fly to Sigil, but you'd always be far away from it.
/encyclopedia/encyclopedia.php?intEntryID=48

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'extropymine' wrote:
(and I could be wrong about the gravity thing, I think I read that in a 2E supplement but I could be confusing canon with a fan creation).

Both A Player's Primer to the Outlands and the 3e Manual of the Planes say if you step off the edge of Sigil, you end up plummeting forever toward the Outlands. The original Planescape Campaign Setting said that you ended up in a purely random plane.

The thing to remember is that the Spire is infinitely tall. If you try to fly toward it (with mundane wings, since magic won't work), you'll never reach it. You can fly forever and never reach it. And if you fall off it, you'll never reach the Outlands. You'll die of dehydration first, and if you don't need water you'll starve, and if you don't need food you'll just go mad from boredom. If you can fly nonmagically, you can fly back into Sigil, but you'll never get anywhere else. You're infinitely far from anywhere else in the multiverse.

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'ripvanwormer' wrote:
'extropymine' wrote:
(and I could be wrong about the gravity thing, I think I read that in a 2E supplement but I could be confusing canon with a fan creation).

Both A Player's Primer to the Outlands and the 3e Manual of the Planes say if you step off the edge of Sigil, you end up plummeting forever toward the Outlands. The original Planescape Campaign Setting said that you ended up in a purely random plane.

The thing to remember is that the Spire is infinitely tall. If you try to fly toward it (with mundane wings, since magic won't work), you'll never reach it. You can fly forever and never reach it. And if you fall off it, you'll never reach the Outlands. You'll die of dehydration first, and if you don't need water you'll starve, and if you don't need food you'll just go mad from boredom. If you can fly nonmagically, you can fly back into Sigil, but you'll never get anywhere else. You're infinitely far from anywhere else in the multiverse.

Way to give a indepth explanation! >:E

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Sweet. Thanks, Rip and Sky!

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I think that the best way to reconcile the Primer and the PSCS is by saying that you end up in a random plane after falling for an infinite amount of time. Smiling

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'Iavas' wrote:
I think that the best way to reconcile the Primer and the PSCS is by saying that you end up in a random plane after falling for an infinite amount of time. Smiling
Or booting to a random plane occurs if you attempt to climb out onto the skin if the torus, and falling forever happens if you simply jump from the lower edge.

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The way I look at it, the edges of Sigil define portals. Where you go if you step through these portals depends on what keys you're carrying. You might not activate the portals at all, in which case you just fall. Depending on what you're carrying, what you're thinking, and who you are, you might activate a portal to anywhere in the multiverse. It's not actually random, but no one's figured out exactly what leads to what yet. Particularly because all the portals are of the "temporary" type - a key that activates a portal to Baator one week might lead to the Negative Energy Plane the next.

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