Planes of Technology & Mechanoids

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Planes of Technology & Mechanoids

OK, so this thread is multifaceted - it covers all things related to technology and its various sub-elements, and includes (but is not limited to):

  • Player Races
  • Classes / Prestige Classes
  • Factions (new or otherwise)
  • Skills, Feats, Abilities
  • Equipment & Magic Items
  • Spells, Powers, other
  • Monsters (constructs, living constructs, mechanoids)
  • Divinities and Domains
  • Tech types and traits (I got this one pretty much done, but could use review)
  • Campaign ideas or setting elements to utilize tech concepts

I will begin with some information on Modrons first - including some illustrations I am making for them - but I have to upload, so I need a minute. Please be patient, and I will post them in another following response.

To be clear, this is not for a purely SF campaign, and it in no way should rely ENTIRELY on the PSCS, but should be relatively transparent with the 3.5 rules of such. This was originally developed for another homebrew cosmology, but deals with issues that could easily be placed in Mechanus or another tech-dominant outer plane, a new demiplane, in the transitive planes, or even on the Prime Material worlds. The Pyrrothian Cosmology is a variant cosmos centered around the world of Pyrroth. You are not required in any way to put forth information specifically concerning this new cosmology, since I am aware that none of you know too much about it yet. Eye-wink

I am taking comments and input, and when some more is posted, I would love to hear your thoughts, especially on Modrons and their homebrew Outer Planes successors, the Omnati & Quixoti, on the tech types & their traits I have been developing recently, and on anything new that you think might also be helpful. I can also say that some of my ideas were more recently influenced by the Mechanus ecology set up on Plugin <em></em> Not Found, but again - this is not necessary for the uses of this material.

Be back soon with pictures! ;D
-will

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Re: Planes of Technology & Mechanoids

These are images of Modrons in physical composition, front and side profiles - and in certain cases, top profiles.

These are the images of the Modrons, Base Modrons first and Hierarch Modrons Second. The following post contains descriptions of each image, and followed by that Primus is discussed as both Deity and Aspect, and his incarnations as vestige(s) are considered. Please read below to find out more about these images.

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Alrighty - all images are made with two profiles; the one on the left is a front view of a fully-composed modron (or at least mostly composed and featuring most of its parts together or near to where they should be), and the split-up components on the right of that figure are all the same pieces or else similar renderings from the left-hand side of the Modron.

Beginning with the Monodrone:

Okay, the Duodrone is next.

And, for the Tridrone:

I think that covers it for this edition of Modrons 'R Us... Let me know what yall think. Let me know if I left anything out. I will write the story about why Primus decided to make changes to the body composition another time, as well as a fiction flavor text to tell how we mere mortals came to understand the intricacies of the Modron physiology when Primus decided it was no longer prudent to keep their make-up a secret - allowing a simple scribe working at a Temple of Law and Goodness in the chaos of Limbo to come and see his works after a full dissection of a destroyed Duodrone and a full essay on their composition was written... Primus learned things from its death by Tenebrous and other calamities, and has decided that some of its former orders and no longer pertinent to the state of the cosmos and the Modrons' activities. Eye-wink Yeah, I have been having fun drawing and coming up with little stories in my head about why they did what they did.... And oh yeah, I even have an idea for why the original Modrons looked so goofy and awkward... First drafts, if you will. Laughing out loud

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Re: Planes of Technology & Mechanoids

A site that has helped inspire me to fill in the blanks of the ecology of Mechanus is Here. Along with the information put forward, I would like to expand on the ideas behind mechanoids and the other facets of technology put in place within a Mechanus ecosystem.

Inevitables and Warforged have been outlined in full in other resources, however Aphanacts, Coggles, and Moignos have not been fully outlined with material about their physiology and behavior. Along with those, I have two new types of Living Constructs - one is an Outsider, and both have the Extraplanar subtype (being from Mechanus).

When it comes to deities and cleric domains, the following domains will be composed in time: Technology, Energy, and Siege. Technology will be similar to Mentalism / Magic, Energy will be similar to other elemental domains, and Siege will be most similar to War with an emphasis on siege engines and constructions of battle.

In addition to Primus (who will receive a full set of stats being reviewed here), other deities of technology will be created and put in place as well. New deities include Technos, Aepos, Matrice, Aphan, Aignos, and Cog / Creche / Cain (a trinity being).

As you can see, I don't have all the stats written up for Primus, but I started with this, and will compose the rest as time goes on. I need to choose Salient Divine Abilities for him which would be applicable, and of course fill in the stats for his Hit Dice build.

For Primus, I have currently written as follows:

Spoiler: Highlight to view

(Short deity stat block)
Primus
Lesser Deity (Lawful Neutral)
This lesser deity is ruler of the modrons and central to their society within Regulus on the plane of Mechanus. Outside of modron society, no known worshippers are known to exist.
His symbol is seven interlocking cogs; six smaller ones and one large one with a single blue & gold hand with one blue eye in the middle of the palm; there is often a shining star surrounding the eye or hand.
Portfolio: Technology, Modrons, Mechanus
Domains: Law, Mechanus, Protection, Technology, War (Siege)
Cleric Training: Modron clerics undergo no training, and are not required to act any differently than any other modron being. Other creatures worshipping Primus are practically unheard of, and there is no formal clergy foundation from which to receive training. It is unknown if Primus accepts other creatures into his clergy by visiting Regulus and asking Primus Himself. Outsiders are rarely – if ever – given passage to the inner Energy Pool of Regulus in order to petition him for membership to clergy or modron society. Because the number of modrons is static, it is thought impossible to become one.
Quests: Modrons are given tasks and missions related to the perfection and maintenance of Regulus, and are required to follow orders of superior modron castes – other missions in the name of Primus are unknown.
Prayers: Primus does not require prayer, as it is considered an illogical action and necessary only for receiving domain spells during a typical daily session of prayer or meditation. Sessions of daily prayer are known as ‘synchronizations’ and consist only of the transmission of divine spells from the Prime to the modrons.
Temples: Regulus is a huge towering piece of architecture on one of the large cogs within Mechanus which serves as the realm and stronghold of Primus, the modron Energy Pool, and the modrons. It serves as the only well known temple to Primus, though some smaller buildings may exist on the Prime Material Plane or elsewhere in the cosmos, most possibly in locations where modrons reside or are known to explore.
Rites: The only truly well-known ritual of worshippers of Primus is the veneration of Regulus and the Prime Himself during the initial phase of the changes that occur between the death of one Primus and the ascension of another Secundus caste modron to his place and a renewal of the Cycle of the Primes. There is thought to be some amount of ritual involved if and when a mortal asks to join modron society and Primus, when the creature is asked to willingly enter the crèche forges within Regulus and join into the essence of the Modron Prime within the Energy Pool.
Herald and Allies: Primus Himself exists as a physical being within Regulus on the outer plane of Mechanus with many possible alternate forms, and never sends an avatar to the Prime Material Plane worlds. Instead, he sends a hierarch modron as his herald to all places and individuals with which he must communicate. Any modron is considered an ally and passive missionary of Primus and his Order.

(Extended deity stat block)
Primus
The One and the Prime
Lesser Deity
Symbol: Seven interlocking cogs; six smaller ones and one large cog with a single blue & gold hand with one eye in the middle of the palm; there is often a shining star surrounding the eye or hand.
Home Plane: Clockwork Nirvana of Mechanus
Alignment: Lawful Neutral
Portfolio: Technology, Modrons, Mechanus
Worshipers: Modrons, and possibly Automatons, Warforged, and other mechanoids and humanoids who venerate technology or the modrons.
Cleric Alignments: Lawful Neutral
Domains: Law, Mechanus, Protection, Technology, War (Siege)
Favored Weapon: Quarterstaff

Summary of deity content (compose from previous material)

Dogma
Content

Clergy and Temples
Content

Primus
Fighter 10 / Cleric 20 / Monk 20
Huge Outsider
Divine Rank: 7
Hit Dice: …
Initiative: …
Speed: …
AC: …
Attacks: …
Full Attack: …
Face/Reach: …
Special Attacks: …
Special Qualities: …
Saves: …
Abilities: …
Skills: …
Feats: …

Divine Immunities: …
Salient Divine Abilities: …
Domain Powers: …
(SLA & Spells)

Other Divine Powers
Content and Abilities

UPDATE: The first draft of a basic writeup working can be found as a PDF file here: http://elftown.com/stuff/Primus_deitystats01.pdf

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Re: Planes of Technology & Mechanoids

I would like to make two adventure suggestions. Kind of feeling around here as I am not sure if this is the perfect venue but it seems pretty good. With all the recent post on Modrons what about something like Borg from Star Trek.

Modrons start disappearing a faster than normal rate. To that end a hostile faction of Assimilator Droids. These "Assimilator Droids" are agents of Technos

Of course at some point the Warforged are going turn against their creators. This could come about by releasing a mechanical virus into Mechanus. When this is investigated it is found that the virus came from their own midst. A false Tertian who swears loyalty to Technos

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You are doing great by pulling in another divinity that I have covered in this material, but in fact Technos and his followers are plagued by yet one other unstated faction that I have yet to speak of - a non-deific being known simply as Goth. This being assimilates everything in its reach and does so with devastating efficiency and accuracy. It was brought into our cosmology from a parallel material plane where it had destroyed everything and everyone in it known to any scholar, and its growth and spreading influence from the far reaches near the Far Realm has been continuing for some time now. Its current activities include stealing dying elements from the "outer rim" variant Limbo in order to fuel and produce more resources for its expansion. This is the first time that Goth has moved into a planar cosmological setup instead of a simple material plane, so there is some time left for action... But not much. It is very much accustomed to space travel, however, so interplanar travel and moving through the void will not be much of a problem.

You may blame Imorphixius the Aberrant Chain Devil for that one. Sticking out tongue Eye-wink Chaotic Neutral is such a wonderful villain to play.... Especially when he is trying to piss off another villain and then brings an even more powerful villain into existence. Sticking out tongue

Technos, although uninterested in humanoids, animals, their worlds, or their general wellbeing, is certainly afraid of Goth's presence and continuing reach into the realms - and this is the primary reason behind his faltering affiliation with Primus, who he otherwise considers a nuisance and an immortal flesh being who can never be as powerful or perfect as a truly mechanoid being such as himself. Though the Paraii are not mechanoid beings, they are also assimilators in some sense - but that could be another group which might put their own intentions on hold to bolster up against the oncoming threat.

Goth is a not a divine entity, but he has been able to replicate the processes behind magic both arcane and divine - so it is surely no real length of time before he happens upon the Cabala Inata - they ways of ascension and inception into divinity.

I also personally agree that this site and its members should consider putting together some new adventures, including the tech idea and a more fundamentally chaotic idea based on Pazuzu (and his attempt to climb back into grace - and his background unfurled into truth), the Queen of Chaos, and the Obyriths attempt to rise back to power in the Abyss.

I don't have Fiendish Codices, so I am out on that one for some of the technical aspects of it, but I have a LOT of ideas happening involving Pazuzu and his attempt to reclaim his goodness - once lost to his fall from grace (Challenge of Holy Divergence, from Seraphim - Pazuzu's true outsider type - NOT obyrith - all lies!!).

I like that someone else sees the adventure seeds for what they are... Eye-wink I think 2010 should be a year in which Planewalker.com shows itself a truly productive community to a 'legacy' campaign that is surely not in any way dead or dying any time soon. My personal preference would be that we all take it one step further and implement rules for variant cosmologies, parallel/paradigm/paradox worlds and cosmologies, and an understanding of what happened to the Planescape cosmology to bring about the horrendous 4e cosmology... All big questions and concerns which only this community has all the resources to answer adequately and with much rationalization.

Adventure Seed I: Seeds of Chaos, and the Rise of the Seraphim Demon Lord
Adventure Seed II: Technology, Gods of the Mechanoids, Modron Evolution, and the Rise of Goth
Adventure Seed III: Cosmologies Abroad (+ variants), and the Protection and Survival of Sigil & the Hub
Adventure Seed IV: Prehistorium, & the Seven Divine Sigils of Nym and Pyrroth

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Re: Planes of Technology & Mechanoids

I would like to help with adventure Seeds I and II.

Seraph is actually an angels or celestial being might be better. So at one time he/she was a "good guy" and something really bad happened. So it could be a "fallen angel". Usually takes a lot for these guys to fall.

First rule of Project Mayhem (a.k.a.) Seed of Chaos.

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Commander Mayhem strolled into the barracks

He growled and shouted

“Tonight you pukes will sleep with your swords. You will give your sword a girls name, because this is the only action you maggots are going to get.”

Cue the music....

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Sticking out tongue lol - funny stuff.

I did a written stat block for Seraphim - and have updated it in full (finally) here: http://www.enworld.org/forum/homebrews/264367-dinopriminals-phantasy-pre...

I did not add Creatures as Characters yet, and the Racial Traits & Options is a little unorganized at the moment, plus I will be able to put some of that info down in the Variants section at some point. In any case, yeah - Pazuzu is one of these, and his Challenge of Holy Divergence did him in a long time ago, causing him to fall from grace... And in his case - permanently.... At least for now. Pazuzu has been re-examining his thoughts, actions, 'karma', and the state of existence in the planes, and has lately been using his status and power among the demons to cause changes which would put him in a position to potentially gain his angelic status back, and cause a great amount of goodness in the Prime worlds of Nym and Pyrroth, whose protection by Divine Sigils is currently at stake.

The storyteller could use this as an opportunity to really bring Pazuzu 'back into the light', or else it could be just another scheme where he uses his influence to gain control and then bring hellish consequences on a situation where he has the upperhand. Anyone who enjoys putting Pazuzu into play as a demon will likely take the latter choice, while other storytellers might enjoy the idea of Pazuzu earning back his ascendancy into the angelic hosts of the very ancient Seraphim culture. In any case, the storyline would reveal that never at any time was Pazuzu actually an Obyrith, which would explain why he is so different from the rest of them. His seraphim background allows him to have a much more diverse and intriguing history, especially when you consider his relationship with the Queen of Chaos and its implications in their dealings, their past, and how her current actions might be implemented into a larger storyline (ie, the 'Seeds of Chaos') where the Obyriths try to gain their power back from the demons of the Abyss.

More will come on the technology stuff, but some of the information about the deities and their influence I have to keep a little secret so I can put together a potentially for-profit supplemental sourcebook for 3.5/Pathfinder RPG. I am saying a no-go to 4e D&D - I am not impressed with the company's actions or ideals.

Modrons will come first, because all of that is copyrighted material, and I will not be able to publish it... So I will instead post it here and on ENWorld, and make references to it in my own works on tech and mechanoids. Planewalker gets it, because this site is the bomb, and the community is going somewhere instead of simply stagnating, as I believe Wizards thinks that their campaign setting intellectual property and potential profits from such have been doing in recent years/decades. I personally feel that they are wrong, and wish to be a part of the solution to this overlooked market niche's primary challenges. Modrons and Primus are where I begin. I have the Quadrone done - but want to get the Pentadrone finished first before I scan and upload them and post their physical composition written descriptions. Then, onto the Hierarchs.

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Re: Planes of Technology & Mechanoids

Quadrone was scanned and added to this page (using the site's media host folders), and I updated my work on Primus. The PDF file is the most detailed draft yet. That link is to a file on Elftown, but should work just fine - it is what I have up until currently (2010-1-29 @ 3am US EST).
-will

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So no one even has something to say about the favored weapon I chose for him either...? I was originally thinking quarterstaff for favored weapon, but I was considering the infinity web strands (filaments) and the fact that he might view the unarmed attack as the one most orderly - the one you hold on as your self. Any input?
-will

Here it is again, in case you missed it: http://elftown.com/stuff/Primus_deitystats01.pdf

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Wow great job! You put a lot of work into that. I am interested in Cybertron? Very cool stuff. I like the Aspect of Primus. I also like the backstory.

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disorder_cleric wrote:
Wow great job! You put a lot of work into that. I am interested in Cybertron? Very cool stuff. I like the Aspect of Primus. I also like the backstory.

Thank you (god, I needed input - even if it was a simple, "I read, and it's good"). Eye-wink And to be honest, the ONLY reason I put that Cybertron part in there was because in my searching for images of Primus, I realized that the creator-god-being of the Transformers was also called Primus.... And I thought that might be an interesting variation on the future destiny of Primus and his dealings. I see him as being one of the few beings that might just survive through until the next formation of the cosmos - or at least long enough to outlast the concerns of the current Planescape plots that might cause havoc to the degree of putting a deity in danger of destruction....

It's still not done, obviously - but I wanted to get up what I had completed to see how near or far to other people's ideas of him I had been going. I am especially concerned with the Favored Weapon at this point - I don't know what to put in that part... I often think that the favored weapons of most deities are too generic or not very thoughtful or unique - and I don't want that here with Primus. Any thoughts on that?

Maybe I will have to find some images of the Transformers Primus to show you what I mean... I remember the original cartoon and comics of Transformers, but I don't remember this version of Primus - although I found it incredibly interesting to note the similarities in form, function, methodology, and potential goals. Pretty neat coincidence, if you ask me, and it definitely brings up certain questions about the integrity and delineation of certain intellectual property concerns of mine regarding the name, persona, historical aspects, and connections/separation between the two.... I think of this version of Primus as being a future rendition of him as he makes his way into the influence of the Material Plane's Paraprime reality and its destined course of events (since technically everything in my game can somehow be brought over into the modern-day reality or else a paradigm/paradox reality of the same).... I just always think about those things while I am creating my fantasy work... What would happen if it came over to this side of the line between reality and fiction? Eye-wink

I really need some more input. I appreciate what you've said already, but I need a little more to bounce off of before moving on... Maybe even some input or thoughts of what was going through your own head as you were reading... God knows, I would accept anyone's advice at this point... I want it to be good, realistic, and creative all at once.
-will

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A whip is a good choice. Kind of make you think about keeping in line. A flail. A staff. I am not sure it make too much difference. So long as you can write around it. It would be fairly unique.

There seem to by a tie in with transformers. That is what I was talking about before the stories change a bit but the themes are fairly constant. Clock-like plane makes and controls clock-like creatures. It is interesting that you chose chaotic realms and "demons" as part of Primus's foundation.

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Yeah, I have to admit that the similarities between the mysterious Primus of D&D and the mysterious Primus of Transformers are quite astounding - and I think it fits perfectly the idea that after this current (fantasy) reality in Paraprime, he would find ways to continue in realities removed from this Paraprime - and merge into our own known world in a future destiny of his.

Demons? Did I mention that? The only thing I remember about demons was the War of Chaos vs. Law, which is more of a setting element described in Planescape and predating the Blood War more than a personal history to Primus himself. It was a coalition of Eladrin and Demons which originally destroyed the Aphanacts - the angel-like beings of lawful neutrality predating the Inevitables.

However, since the basic nature of most Titans is that of chaos and independence, I thought that was a good juxtaposition to Primus' lawful nature. If it were not for certain factors, he may have even ended up being Lawful Good... But then his most prized possession, Cubey (Quark) went off into the multiverse to explore it for himself, and was subsequently destroyed and his carcass turned into a giant moving fortress for a Titan lich-king Sorcerer. That did Primus in emotionally, and from then on in he no longer cared for the ideas of good and evil at all. He is essentially an uncaring force of law and order from now on - the lives of mortals and immortals are of no concern to him, but are only important for the continuing order of the multiverse alone. His goodness does escape every so often, but only during periods of memory looking back on his past incarnations - which is not something that many have ever been able to witness outside of the scribe in my writing.

I appreciate the input - I needed it badly. Eye-wink
-will

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Wow cool stuff I don't remember hearing about the war of law and chaos. I have never heard of Aphanacts either. Very cool.

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Aphanacts are only mentioned quickly in the Ecology of the Inevitables, and Ripvanwormer said that there may have been another mention somewhere.... And that is why I am making stats for them. I am big into making sure that overlooked content is no longer overlooked. Eye-wink

The Law v. Chaos war was waged before the Blood War - I know that. At one point, the Aphanacts rose up against all chaotic beings, and a coalition of chaotic good and chaotic evil outsiders fought against them and destroyed them.... Apparently. Sticking out tongue In reality, I know exactly what happened to them.... And though they may have disappeared from sight, they did not disappear from reality. The Aphanacts will return, I say. Laughing out loud
-will

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Technology deities holy symbols

New image - depicting symbol of Primus and the beginning (Cog only) of the trinity being, Cog / Creche / Cain. Done in vector graphics... Saved a little too big as an image, but it's good for detail.

http://elftown.com/stuff/techdeities01_primus-tricog.png

Really the only important part here on this one specifically is Primus' symbol - give me comments and thoughts on that one, and let the other one be for a minute until I get the other two elements brought in (Creche and Cain).

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Re: Planes of Technology & Mechanoids

This is really great stuff! I have always found mechanus interesting, even though i have never adventured or ran a game there. Good stories and great characters that you have created here make running a game a lot cooler, not to mention easier on the DM. lol! can't wait to incorperate this material. Keep the good stuff coming.

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My goal in this project (as the project post-production of phase I for this material) is to compile and revise a whole ton of stuff on technology in fantasy games, and to give adequate nods to excellent work on mechanical-oriented work from the past - hence, the Planescape Clockwork Nirvana of Mechanus must have the material out of my head on Primus and his modrons... Then, when I put together my whole booklet on technology and mechanoids, we will have a whole new way to view living constructs, industrial innovation, and mechanica into fantasy games without altering everything we have ever known about a good magical fantasy game. At some point, if I can obtain the license to use the Primus character, material, and concept in order to give a full nod back to this setting, I will incorporate a nice bit of this into it, given Wizards of the Coast providing permissions/licensing.

I will likely nod to my own work with the other deities here, but my goal is to publish everything non-Modron using resources available to me, but will likely not give the whole story on that stuff. I will give enough hooks here to get people interested and share the link to a published text once finalized. I am sure people might die to have a compiled book of information about these things, to be honest.

I also think that the planes should somehow ALL be in danger, or at least to such a point as to explain why new cosmologies are being discovered and/or why it is possible to travel to planes where the outer planes or general schema is not the same as in this Planescape setting. It's time for the Planescape fan community to go homebrew and conjure up some real dedicated to work on planar traits that are universal in nature, in much the same way as 'Manual of the Planes' did when 3rd edition was just in its beginning phases. With 4e being in a completely different planar setup, I think it deserves the attention of the experts, and no greater crew exists than right here. Not to mention, I have my third-party book 'Portals & Planes' by Fantasy Flight's Legends & Lairs product line for variant stuff... And it's amazingly well-written material to make you think beyond the Great Wheel when considering how many crazy things a deity might pull in his/her/its life with the possibility of going to multiple (para)primes, and alternative cosmological schema. Simply the concept of traveling through time presents certain challenges to game statistics and plotline formation, which means that such correlations between planes as the rate of time at which they move is an important aspect and should be addressed by the only community capable of properly handling such a task.... Us. Eye-wink
-will

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Re: Planes of Technology & Mechanoids

This had to hold off for a bit while I worked on my Tengu article for Kobold Quarterly and Pathfinder RPG, but I am a little closer to being back on track for my own material again here soon.

Any new ideas or input yet?
-will

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I'm not sure if this has been mentioned yet but I thought I would post it in case it hadn't. It's a forum post about prehistorium and everything that entails. Check it out! http://www.enworld.org/forum/prehistorium/

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wanabfighter wrote:
This is really great stuff! I have always found mechanus interesting, even though i have never adventured or ran a game there. Good stories and great characters that you have created here make running a game a lot cooler, not to mention easier on the DM. lol! can't wait to incorperate this material. Keep the good stuff coming.

I think we were cut from the same mold Smiling

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Thank you for this thread.
I am halfway through building a campaign, with the character's lost in different layers of Mechanus.
Was looking for more material when I came across these great reads.

Much appreciated.

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ginagamer wrote:
wanabfighter wrote:
This is really great stuff! I have always found mechanus interesting, even though i have never adventured or ran a game there. Good stories and great characters that you have created here make running a game a lot cooler, not to mention easier on the DM. lol! can't wait to incorperate this material. Keep the good stuff coming.

I think we were cut from the same mold Smiling

Jojojo Me too.
Incredible.

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Re: Planes of Technology & Mechanoids

great read. is there going to be any material on the hierarch modrons?

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