While reading some of the discussions about 4E vs. the Planescape setting, I started to wonder about various other planes which "don't quite fit".
Hyper-Reality? The Far Realm?
How do other GMs work these - and other planes which seemingly exist outside of the Planescape setting?
What other odd planes are there? And how do you incorporate them into a PS setting?
I always go with the "Ignore-it-and-it-will-go-away" tactic Most times, if a player gets pushy about something I've intentionally left out I just wave a lighter in the general direction of thier character sheet and usually they stop bugging me about it. Then again, I'm a slightly heavy-handed DM. ^_^
On a more serious note: "There is one thing to bear foremost in mind berk, and I'll gladly share the dark of it with you: The planes don't really form some nice neat ring that you can walk around. They exist, completely seperate form each other, and there's just some that are so closely tied together that most "maps" will stick 'em together. Other planes exist all over the place, but most of 'em aren't important enough for anyone to care to mark em on a map or tell anyone about 'em. Some are so full of valuable resources that people who know about 'em are tight-lipped, or otherwise smart. Hyper-Reality? Never heard of it. Far Realm? That's near Limbo, ain't it? Ah, sod it all, if they were worth talkin' about I'd'a heard of 'em"