So how would you fit all of the planes introduced later on in D&D that were never officially part of PS canon?
The ones I'm referring to is the Plane of Shadow (aka Shadowfell) as a full-fledged plane, the Plane of Dreams (aka Dal Quor or the Region of Dreams), the Plane of Faerie (aka Feywild), the Plane of Mirrors, the Far Realm and the other planes first mentioned in 3e MotP, and maybe expanded a bit in later products, editions and campaign settings.
Plane of Shadows / Shadowfell
First of the Plane of Shadows, I think that it simply being a demiplane doesn't do it any justice. I know previous sources have said it was where the Positive and Negative Energy Planes met, back when it was only a demiplane. But personally I feel that the Plane of Shadow being some underbelly to the rest of the planes of the multiverse, that those with the right knowledge can draw their powers upon as being an appealing one. Maybe the Plane of Shadow was once a demiplane, but it soon grew to be a backdoor to the rest of the multiverse. To some places it could be an underworld where parts of the soul might linger, or it could be the void between cosmologies that they often suggested back in 3e (an idea I never really liked) or it could be the leftovers of creation.
Plane of Faerie / Feywild
Let's face it, faeries before 3e mostly sucked, they were based off the idea of Disney Faeries (with Ravenloft and Birthright being the exceptions) and generally weren't like their darker mythological counterparts. Thus they were sort of an afterthought through out the time in 2e. In 3e they started to resemble their darker mythological counterparts more. So I do like the idea that there is a plane of the Fey, with either the seelie and unseelie courts, or 4e's courts of the seasons with seelie and unseelie only being a mortal label or state of mind. Of course the question is where does it all fit in if it's a full-fledged plane.
Plane of Mirrors
It was actually referred to back in Tales of the Infinite Staircase. But the Plane of Mirrors does suffer from problems of being practical with it's mirror clones that are created the moment anyone enters it's planes. I'd certainly like to explore more with the Kameral and the Nerra, and I did before. And it can certainly be a more interesting place beyond a hallway with mirrors to other places.
Far Realm
I don't think much needs to be expanded upon about the Far Realm. Though what is it, is it the outside of existence or another multiverse that's toxic to the other one.
Plane/Region of Dreams / Dal Quor
This is a plane that everyone visits, but possibly only a few can actually enter. I feel it should be a plane separate from that of the Ethereal. Though is it a "real" plane in the ways that others are. Also the implications of what happens when you include the Quori a race of beings that permeates the plane, but generally only seems to have been felt around one prime world. The current race of Quori all being subjects of the mysterious Dreamer of the Dark, and possibly creations of it's dreams in it's eons of nightmares. And while we're on the subject of the Quori, what about the Kalashtar and how would they fit into the planes as a whole?
I just treat Shadow like a very large demiplane-- as it was in 2x. Though Shadow is the closest thing to a full-fledged plane.
Plane of Mirrors
I addressed this in the Inner Planes Resource Index. Going by very simple logic of how the plane works, it is clearly an ethereal demiplane just like Shadow.
Plane of Faerie / Feywild
I adhere to the "Wandering Fey Court" outer demiplane/divine realm from 2E Planescape.
Let's face it, faeries before 3e mostly sucked, they were based off the idea of Disney Faeries (with Ravenloft and Birthright being the exceptions) and generally weren't like their darker mythological counterparts. Thus they were sort of an afterthought through out the time in 2e.
Not true. 2E had Redcaps, Banshees, Gremlins, Quicklings, petty faeries (which are based off of Celtic neopaganism), and the less malevolent Sirines. (it's debatable whether or not the wendigo should be considered a 'fey' since in the original folklore, they, the skookum, and many other "wildmen" and "hags" were the result of breaking the taboo against cannibalism, which prettymuch existed across North America. Though it manifested as a cultural syndrome, it probably has its roots in truth-- serial killers and some folks suffering from non-senile dementia to be precise. The Amerindian folklore states that even sucking the blood from one's own wound and consuming it results in such a transformation. There are of course variations to the cannibal monster theme as well. In some cases, the transformation is mostly psychological-- the cannibal goes insane, craving flesh, and takes on a more savage, animalistic appearance to match *I think the original wildmen were based off of the idea of "bear men" rather than "ape men"*. In other versions, the cannibal does indeed become a supernatural being. The wendigo myth-- particularly wendigo possession-- appears to have been used to explain the symptoms of hypothermia and frostbite, much like most cultures use evil spirit possession to explain febrile delirium.)
Yeah, most of the faeries still aren't *that* dark, but you can blame that largely on folklore-- In modern and renaissance folklore, the vast majority of fey make people get lost in the woods/mines or interfere with their daily lives such as ruining crops, tying shoelaces together, tangling hair, spoiling milk/food, and causing bad luck. Yeah, they were more malicious in their original mythological roots, but they've been pansy-fied ever since the Middleages when the really bad stuff (such as psychiatric disorders, mysterious slayings, kidnappings, infertility, failed crops, sick animals, and brutal slayings) was attributed to demons, lycanthropes, witches/Jews *prettymuch the same thing back then in most Europeans' minds*, or even feral children instead of faeries.
Whereas in pre-Christian times, yeah, faeries were pretty damn dark since they were instead used to explain all the things people didn't yet understand.
Plane/Region of Dreams / Dal Quor
It's the Dreamscape from 2E (an Ethereal demiplane)
And while we're on the subject of the Quori, what about the Kalashtar and how would they fit into the planes as a whole?
The Quori probably wouldn't need the Inspired outside of Eberron. They surely have a huge presence on the Demiplane of Dread, as well as Eberron.
I brought this subject up before (I think it's on the 4th page now) and the consensus was basically that the Quori have "just discovered" Sigil, the Deep Ethereal, and prime worlds other than Eberron. The true goal with the Inspired in a Planescape sense, is most likely to 'stabilize' the Dreamscape so that it is permanent rather than something whose landscapes exist only temporarily. It's also likely that the Dal Quor have a dominant presence in the Nightmare Lands (another Ethereal demiplane), possibly even originating from there.
Anyhow, there are also updated rules for the Dreamscape (as per Guide to the Ethereal) in Heroes of Horror.
Maybe the Plane of Shadow was once a demiplane, but it soon grew to be a backdoor to the rest of the multiverse.
I disagree. The Plane of Shadow cannot be a "doorway to the rest of the multiverse" because it's an Inner transient plane, meaning it is NOT coterminous with the Outer Planes or Astral (unless you want to go with 3E's cosmology where the Astral is coterminous with all planes, and the border ethereal is demoted to merely being a place you go to battle ethereal creatures)
Yes, the Plane of Shadow may simply be the Demiplane of Shadow as a fully fledged plane, since in 2x the Demiplane of Shadow was already one of if not THE largest demiplane in the Ethereal.