Planar Wizard Specialists
I've been looking through the PHB and thinking about specialist wizards…and how most of them just don't seem to be worth it.
My major complaints are (in no particular order):
*The entire school of Enchantment is reduced to practically useless at high levels where racial abilities, class abilities, and magic items often make enemies and creatures immune to such magics. Also in the PS setting at low levels many of the best spells only target those beings that are considered people, a narrow range of humanoids. The enchanter/enchantress is a common trope in a fantasy setting however the rules seem to make them very very weak.
*Illusion faces much the same problems as Enchantment, but not to the same degree. Personally I believe that Illusion at higher levels should be more powerful in the PS setting where so much relies on belief.
*Diviners compete heavily with their divine counterparts. Though this isn't so bad as there are some arcane divination spells that are particularly useful. And unless a DM is prepared for it a diviner PC esp one that focuses on omens and future perception, can be problematic.
*There are no Elemental specialists core classes like there are for the schools of magic and there aught to be in my reckoning especially with the inner planes. Now before anyone points me to the OA books I would like to specify that I mean hermetic or western tradition Elementalists (the same traditions that the inner planes are based on).
*The specialist classes as they stand are well, just a bit bland. Sacrifice schools X, Y, and Z, get a bonus with school A.
What are your thoughts on this?
After reading the Expanded Psionics Handbook, I really wish specialist Wizards could be handled in the same way as Psions. That is, there is a general "Sorcerer/Wizard" spell list, but there are separate lists of spells that are reserved to be available only to Wizards who specialize in that school. So, while an Abjurer or Evoker could cast charm person, it takes a true Enchanter to cast dominate person. While a Diviner could manage to summon a wolf or a mephit, a Conjurer could grab a babau or an elemental.