I was looking over another thread and it got me thinking about Arborea and wondering if I really understood what it was all about. Upon reflection, I think that my familiarity with Greek myths may have clouded my understanding of Arborea as a plane in and of itself. So maybe I’m not looking for a “renovation” so much as a clearer picture of what other people think of the plane
So going back to some points from the template I use for these Planar Renovation Projects; let’s see if there is some room for growth/development or if everyone (except me) has a unifying vision for the plane
*Point 1: What is the overall theme(s) of the plane?
The official theme of the plane (according to the “Planes of Chaos”) is “passion”. Is this enough? It seems a little lacking to me. I mean the fiends of the Abyss are fairly passionate in their destructive efforts. Aren’t the climbers of Mt.Celestia passionate in their goal to ascend. What are the Arboreals passionate about? Just simple things like amore and sensual enjoyments (meaning good food, stirring music, etc.)? If so, that seems somewhat shallow.
The planar opposites of Arborea are the tyranny of Baator and the destructiveness of the Abyss. This might suggest additional themes of liberation and (artistic) creativity for Arborea (which might play out below)
I’ve also heard suggested themes of mythic/archetypal heroism (tied to the Greeks) and playful/subversive mischief (tied to the Seelie Court)
Anything else? Anything above that is completely out of line?
*Point 2: Is there a source of conflict on the plane?
There seem to be a number of potential sources for conflict. There are the fickle and mischievious actions of the fey. There is the potential to become pawns in the rivalries of theGreek gods.
There is also a possibility that I’m lifting from 4E depiction of the Feywilds but which I think would fit well here. It was suggested that since the fey are uncomfortable with the idea of eternal imprisonment that was imposed on the titans and other foes of the gods; that the fey allow portions of the evil energies to seep into their realm and manifest as the great monsters of legend that the fey then hunt down.
If one embraces the possible additional themes of liberation and mythic heroism, this concept fits in well, providing an explanation for hydras, gorgons, etc. are periodically found on a plane of goodness for the Greek heroes and the elfin version of the Wild Hunt to tackle
*Point 3: What is unique about the layout of the plane?
Layer 1 – Olympus – landscape like the Greek countryside
Layer 2 – Ossa – mostly watery realm with scattered islands
Layer 3 – Pelion – desert realm
Nothing terribly unique (compared to places like Mechanus or the Abyss) but oddly, it doesn’t bother me. Does anyone feel that something should be added that would make it feel “planar” (aside from the infinite size of the layers)?
Admittedly, if I were writing this from scratch, I would probably made the first layer for the elfin gods and the Seelie Court (renamed, of course); and the second layer for the Greek pantheon (with the various islands mirroring the Greek archipelago and the mythic islands of the Odyssey). But I don’t feel strongly enough about it to push for this
Before getting into the potential of the third layer, let’s consider if the layout should be influenced by the theme of the plane.
One suggestion is that the layers reflect different aspects of passion. E.g. a layer of strong physical passions, deep enduring passions, passion that has burnt out (probably Pelion), etc. Since I don’t have distinct visions for the purpose of the first two layers (aside from one layer being land-based and one being sea-based), I don’t see how a different form of passion would tie into things; but I’m open to suggestions
The third layer offers the most intriguing possibilities. Pelion is a desert layer with hints of a long-lost pantheon. But what is it REALLY all about.
A lot of this has been said before on another thread about Pelion but some possibilities include:
-If Arborea is a plane of passion, Pelion might represent the most intense of the passions that have burnt themselves out. But like a desert that blooms after a rain, maybe Pelion revives after a storm(y passion) reinvigorates it
-This is a layer of cleansing; stripping away one’s passions and ties to material items to become pure in the same way a sandstorm will strip away all in its path to reveal a hidden core beneath
-Perhaps it is the graveyard of titans
-There are faint ties to the Egyptian pantheon here (pointing to the Egyptian gods of the early dynasties)
The possibility that I like the most is that Pelion was the home of Ptah and other primordial creator gods and that the desert layer is merely a bluff (like a false Egyptian tomb to confound looters) and that it hides a deeper region where Ptah and his colleagues use the Words of Power to continue creating an infinite number of layers/demiplanes (to parallel the (nigh) infinite layers of the Abyss or the effective infinite variety of Limbo) that spring up like dandelion seeds
Perhaps these infinite hidden layers are expressions of the artistic creativity (as opposed to the functional creativity one finds in Bytopia). And like creative ideas, these layers sprout off of each other in fractal patterns that continue forever
Does anyone else have a different take on any of this? Any better approach to the plane as a whole that isn’t just a rehash of Greek mythology? Any neat ideas that anyone wants to add?
I remember someone on the PS Mailing List once mentioned Aborea having an island chain where an artist worked on their creations on a particular island. You could divide these islands by artistic style. They may even shift around in relation to each other, similar to the island chain in Ravenloft (Forlorn) but instead of being creepy this shifting around relates to the artists' and travelers' spiritual journeys.
I like the idea of Pelion having secrets and possibly leading to deeper layers, but I also think the tragedy of the place is an important part of what makes the Wheel feel like an actual setting rather than a static backdrop representing the alignments.
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