Planar Renovation Project: The Positive Energy Plane

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Aik
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Planar Renovation Project: The Positive Energy Plane

I read the entry in The Inner Planes for the Positive Energy Plane last night following up a fit of inspiration for a character ... it sucks. There's absolutely nothing there. Let's renovate.

To sum up the canon: It's an infinite plane of nothing but pure energy - this energy is what gives everything in the multiverse life, creativity, existence, etc. It's so much energy that anything that goes there without positive energy protection is disintegrated. As such, there's nothing there. One site is listed - the obligatory fortress created by a mage which manages to survive using lots of magic.

For inhabitants, there are xag-ya, who are ineffable, and ravids, which brings any lifeless object it comes into contact with life but aren't very intelligent and don't form societies. There aren't any permanent Powers, civilisations, or basically anything - although some powers and high level mages visit to create life.

One interesting property is that there's instantaneous teleportation throughout the plane just by thinking of the location. If there was anywhere to visit, this would make for interesting dynamics.

Also, the energy is blinding, but sense of touch is enhanced. There's no air, but the positive energy heals you even if you start dying of suffocation, starvation, etc - although of course that doesn't work if you have positive energy protection. Wounds are healed instantly, but you die from too much energy soon afterwards anyway.

---

For this renovation there's going to be some challenges - a good part of the concept of this plane is the irony that it's the plane of life and yet it's impossible to live there. I like that, but I don't know how to reconcile that with making it an interesting place to visit. Hopefully someone else has a few ideas.

Well, the only thing that does occur to me is that non-corporeal beings of positive energy should be able to live here fine, just like non-corporeal beings of negative energy (wraiths, ghosts) thrive in the negative energy plane. Are there any other canonical non-corporal creatures like this other than the (rather bland) ones already listed?

The only reason that the Negative Energy plane is more interesting than the positive is that it has undead, and most undead can't survive there without protection in any case (by my reading it should only be non-corporeal ones that can). Is it just that the undead are more tenacious than the living? There are supposedly plenty of fortresses and such created by liches and powerful vampires there - why don't the living show the same sort of interest in the source of their life?

And just as a curiosity - what happens when you take something powered by negative energy and drop them in the Positive Energy plane? The reverse of what happens in the negative with living creatures - so instead of wasting away to undeath, the undead comes alive again? If unlife starts to drag you down, perhaps a trip to Positive Energy is in order - although I guess much like the negative energy plane the effects would be unpredictable.

... but yes, overall I'm not sure of a good direction for this - looking forward to seeing other ideas.

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Re: Planar Renovation Project: The Positive Energy Plane

I could easily see a location filled with people who have figured out a way to avoid death and, as a result, losing their soul to whichever afterlife they're destined. So, whatever this place is, it's filled with folks who have a really good incentive to avoid whatever awaits them in the afterlife. People who have made bargains with fiends, people trying to avoid paying for a life of evil. That sort of thing. A good destination for a party to go to apprehend somebody. I'll think about this some more at work today.

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Re: Planar Renovation Project: The Positive Energy Plane

These aren't enough to build a renovation from, but a few ideas that popped into my head:
-A group that captures undead and brings them to the Poz in order to reverse their condition and to "cleanse" them. [I'll leave it to you to decide if they then murder the beings once they break free of being undead - with the belief that once the spirit is free of the taint of undead it can die as a "clean" soul]
-An organization that has outposts that can harness a filtered down form of the positive to create spas where miraculous healing can occur (and then quickly sheltered the visitor from the Poz once cured so that the person doesn't explode) - This was probably already done somewhere in the Border Positive
Also, what would these healers demand in return?
-A positive form of undead (aside from mummies). These positive spirits crave tastes of "death" or negative energy as in small amounts, it satisfies them. Perhaps this "draining" would have mixed effects. On one hand, these "attacks" would heal the PCs wounds (and eventually risk overloading the PC even if Positive Protection is used). On the other hand, draining "death" from a PC might also drain knowledge of prior battles or near-death experiences which might translate into a loss of experience points or forgotten skills

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Re: Planar Renovation Project: The Positive Energy Plane

Based on prior elemental renovations, I suppose we should start with ideas associated with the element (e.g. fire = passion, fury, etc.)
So we have Positive which would associate with healing, health, pleasure, happiness, euphoria, and goodness (This isn't meant to be exhaustive or to imply that all these have to be tied to the Poz - I'm just brainstorming)

Then the next step is to see how to make this different than the similar Outer Plane (in this case, Elysium)
This is where I start having problems. Most of the ideas that occur to me have already been done on the Outer Plane.
Goodness, happiness and an addictive euphoria have already been covered and so should probably NOT be defining themes of the Poz. I know healing has been tied to Elysium too but I feel that the Poz could still lay claim to it.
So that only leaves healing and maybe pleasure (maybe there are some Sensates or others that have become addicted to the rush of positive energy so they go out get injured just so they can rush back to feel the surge of positive energy)

Then we have to think of a native society that is built around these concepts. Again, I find this difficult. Aside from a giant infirmary, I have trouble thinking of things for the natives to do.
I guess in a parallel to the dark plans of the Neg, there could be groups or agents plotting to sweep the Prime (or other planes) with waves of positive energy. Perhaps these beings have dreams of cleansing the multiverse with the Positive and building a new "pure" structure to the multiverse. They could hide their plans under the guise of compassion healers. In fact, they might be compassionate but just with an unfortunate attitude of "having to break a few bad eggs [like the current multiverse] to make a good omlette"

It's not much and I'm not enthusiastic about it but that's all I can think of at the moment

Jem
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Re: Planar Renovation Project: The Positive Energy Plane

* The plane is also referred to as the Life Well, so what if it has deeper and shallower parts? This could be measured by the rate at which positive energy infuses a character, so near the border it might be half the standard rate, while it's possible to head in a direction where an unprotected character would obtain energy at greater and greater rates; a subgroup of the Believers of the Source believe that following this gradient to its uttermost depths would cause one to arrive at the Source.

* I don't think any of the source material ever mentioned an effect of the +Plane on creative spells or psionic metacreativity powers. One would expect that such spells would be incredibly enhanced on the plane.

* The cosmology of Golarion in Pathfinder has some very interesting rewrites for the Positive Energy plane, including a race that lives there capable of communicating with others, and a definite source for souls, which plays a big role in "Beyond the Vault of Souls." It's a great resource if you're looking to enhance the +Plane in regular Planescape too.

* When I wrote up the Otz Chaim as a planar pathway -- you can find it here on the boards -- I mentioned the possibility of a portal directly from the Positive to the Negative. There are two reasons this makes a good site for planewalkers. One is that in the vicinity of the portals on both sides, the native energy of the plane is diluted and the environment is survivable. You still need air and whatnot, but you won't explode from positive energy or crumble to dust from negative. The major danger is that there's an incredibly powerful current flowing from Positive to Negative, capable of sweeping a planewalker right through and into Negative proper, possibly pummeling him with sonic damage from the gorgeous, world-shattering interference patterns on the way through. On the other hand, a skilled spellcaster might be able to tap that current for two universes' worth of raw planar energy, like the poles of a battery shorting through.

Jem
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Re: Planar Renovation Project: The Positive Energy Plane

Palomides wrote:
Then we have to think of a native society that is built around these concepts. Again, I find this difficult. Aside from a giant infirmary, I have trouble thinking of things for the natives to do. I guess in a parallel to the dark plans of the Neg, there could be groups or agents plotting to sweep the Prime (or other planes) with waves of positive energy. Perhaps these beings have dreams of cleansing the multiverse with the Positive and building a new "pure" structure to the multiverse. They could hide their plans under the guise of compassion healers. In fact, they might be compassionate but just with an unfortunate attitude of "having to break a few bad eggs [like the current multiverse] to make a good omlette"

Doesn't necessarily need a reason we could understand.

"Growth for the sake of growth is the ideology of the cancer cell."

So you get these beings that consume positive energy and generate it personally, because the PEP can be negentropic like that. And there's this whole stagnant universe out there, including lots of pseudo lifeforms that aren't real life-forms, you know, because they don't have souls like ours, their bodies are mortal while we can grow bits of ourselves to send off-plane while we stay here, undying in the Life Well. But don't worry, as the only plane capable of growing on its own, without consuming energy or belief from other planes, the PEP is clearly destined to take over and become the entire Multiverse.

So they send out colonies of their people. They're very pleasant, to start with. One shows up in an area and there's a refreshing air to him. A few more show up and the plants get healthier. A few more show up and there are bumper crops and big litters. A few more show up and there's so much in the storage bins and the shops that the rats and flies start getting to it, but hey, they're living things too, right? And a few more show up and people haven't yet asked where they're coming from, but the forest is getting undergrown again, and why is there greenery sprouting in the timbers of my house, and have you noticed that the lake's been getting a lot of algae recently, I thought we were keeping that clean, and did you hear about poor Mira with that nasty fungal infection, really, Blin is sick too, you'd think there would be fewer diseases around, it was such a good year for the crops.

And if it goes on long enough, there will be a world-sized arboretum, and then a city-sized flower, and the portal opens wide, and there is a flash of energy, and the world becomes purified and part of the Positive.

Just a thought.

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Re: Planar Renovation Project: The Positive Energy Plane

I like the virus analogy.
And since they don't discriminate between types of life; a person would be unable to die due to the positive energy but would also be unable to kill all the growing diseases in his body which would be pretty miserable way to be.
Of course eventually, the positive energy would just overload both the diseases and the host.

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Re: Planar Renovation Project: The Positive Energy Plane

One thing to consider, the remove disease spell is a healing spell (in 3rd edition). So it can be used to wipe out agents of disease. This could have two explanations:
1) positive energy can be used selectively as a weapon, perhaps by boosting resistance to parasites and disease. Or perhaps it acts like a precision laser, only doing the positive energy atomization thing to the disease-causing agents. Imagine if you could channel this into an positive energy bomb, of sorts?
2) Certain decay-causing agents, like viruses, are not really "alive" as we know it, but rather are negative-energy fueled mockeries of life.

Following #2, a theme of the positive energy plane might be to wipe out such taints on the material world, taints such as disease, poison, illusions/untruths, or other corruptions, along with negative energy. The Lumi, a LN race of corporeal positive energy outsiders in the 3.5 MMIII, exemplify this theme of "purity" above everything else.

Another thing on material artifice and fabrication, these would not necessarily be a theme of the positive energy plane. Cure spells usually don't affect constructs/objects as well as they do living creatures. It's entirely possible that some of the purification positive energy enthusiasts would see such things as mockeries, to be wiped out along with the other taints.

Of course, the positive energy plane could represent euphoria or positive feelings. A more negative connotation could exist within here too- too much of it and one can lose all individuality. The explosion caused by too much positive energy might not be "death" per say, but rather just the death of the individual form. The character’s consciousness gets blown apart and then absorbed into the greater essence of the plane itself, able to live on forever in kind of a planar chorus of ecstasy.

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Re: Planar Renovation Project: The Positive Energy Plane

Maybe a reoccuring theme could be the benevolent civilizations living in the positive energy plane are all overly shielded in some way. Structures built in the positive are like armored space stations, interiors completely sealed off and inhabitants encrusted with protective armor.

The inhabitants are generally good aligned but stubborn and overly cautious of the positive's destructive power. They grow up in a world where stray thought or matter that collects in the borders of the positive can create any manner of strange life that could become a threat to thier safety.

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Jem
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Re: Planar Renovation Project: The Positive Energy Plane

Clockworkdeity wrote:
They grow up in a world where stray thought or matter that collects in the borders of the positive can create any manner of strange life that could become a threat to thier safety.

This could be an environmental obstacle for planewalkers in the Positive. If they don't keep control of their fears or their imaginations (say, a Will roll when under various stresses), their imaginations latch on to a passing whiff of positive energy and create a lifeform that echoes their current thoughts. (And no, they can't do it deliberately and with any sort of detailed control, without powerful magic.) If it happened because they were afraid, the entity will probably be in a position to either add to that fear, or attack the source, probably at random.

* Speaking of fear, I also recall that one of the things Necromantic spells do is cause various fear states, so it seems that negative energy is associated with fear. Therefore positive might be associated with its opposite -- in D&D, morale, which is part of the spells that counter and cancel fear effects. This might suggest something involving confidence and bravery, even to the point of foolhardiness, as a theme.

* Finally, concerning the creation of lifeforms, we know from the description in The Inner Planes that powerful mages do come here to work on new lifeforms, those advanced a step beyond golems and such. This strongly suggests possible sites for exploration: planeside workshops of mages who are known to have been working on such projects, but have died or vanished, possibly leaving behind valuable materials proteected against the plane, or notes on working on such lifeforms. Also, the lifeforms they were working on might be there in incomplete form.

For a larger background element, there might be a small but powerful order of mages dedicated to learning about the details of such creations, including their dangers and powers. A good-aligned or lawful-aligned organization with such interests would almost certainly be deeply concerned about establishing ethical rules for its members, and would probably send out specialists when it appeared that new lifeforms were being put to disturbing uses, both to investigate and to possibly assist in any required responses. A generally neutral organization might simply have some interest in maintaining a guild monopoly on the art, as well as projecting an image of usefulness to knowledgeable rulers who might some day want to employ them, either to create or to counter such creations. Excellent source for NPCs and plot hooks, or a background for a character. The Order of Clotho, perhaps?

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Re: Planar Renovation Project: The Positive Energy Plane

So I've been thinking...

The idea that there isn't more than one mage in an infinity*38 multiverse that has enough interest in the source of all energy and creation to set up a permanent outpost among it is absurd.

I guess I can see the reason it might be overlooked a bit by the designers - it's the opposite of the negative energy plane but the negative has a far bigger presence in D&D. The entire school of necromancy pretty much uses it. Meanwhile, a lot of the high-profile stuff that you'd expect the positive energy plane to be channelled to for by mages is pushed over to clerics for game balance reasons (healing, resurrection), or it's not something that PC mages really do (creating new life).

But that's all game mechanics ... I don't see any in-world reason why mages couldn't tap the positive like they do the negative. There should really be an opposed magic school to necromancy which focuses on this.

I realise I'm renovating a bit more than just the plane at this point, but really - this type of magic should be common!

So yes, the adherents to this school, which for the moment I'm going to call 'vitamancy' because despite that being a butchery of two dead languages I think it's the best sounding of the options (discussed in this thread I found on the matter), would have a motivation as strong as undead to settle the positive energy plane. It's a bit harder due to the matter destroying thing, but we already have positive plane protection - it just really needs to be expanded.

Even without throwing in a whole new school of magic, I can't imagine that there would only be one mage interested in this place. The source of all existence is something that should attract mages - moth to flame and all that.

So, yes, I think there's a very strong logical basis for there to be numerous outposts in the Positive. Because the place as such a reputation for being desolate, I imagine they're not sought out very much, and the mages tinkering here are probably not the sociable sort. The secrets of life are not something that you'd probably share if you've managed to get yourself up to that level.

---

Quote:
-An organization that has outposts that can harness a filtered down form of the positive to create spas where miraculous healing can occur (and then quickly sheltered the visitor from the Poz once cured so that the person doesn't explode) - This was probably already done somewhere in the Border Positive Also, what would these healers demand in return?

I'm fairly sure this has already been done in the border between the Positive and Radiance.

Quote:
-A positive form of undead (aside from mummies). These positive spirits crave tastes of "death" or negative energy as in small amounts, it satisfies them. Perhaps this "draining" would have mixed effects. On one hand, these "attacks" would heal the PCs wounds (and eventually risk overloading the PC even if Positive Protection is used). On the other hand, draining "death" from a PC might also drain knowledge of prior battles or near-death experiences which might translate into a loss of experience points or forgotten skills

Aren't undead pretty much by definition negative energy powered?
Hmmmm ... although, I believe I read in the book that people raised from the dead by positive energy alone don't get their soul back - those would stay as petitioners.
Also, this from The Inner Planes: 'Many graybeards speculate that creatures annihilated in this fashion are actually elevated to a new status of being'.

So, in the first case we have ... well, I'm not really sure. An empty shell? Or something newborn? The positive is the source of souls, after all, so that seems equally possible. Perhaps the soul is even more 'pure' than normal methods of creating life allows for (which isn't the same thing as 'good'). What that translates to exactly, I'm not sure, but it sounds sinister.
OTOH, I can't actually find anything that says this about getting the souls back, so I might just have imagined it.

For the first, I think there's some potential for some undead-likes. They're not undead, but more like hyperalive. Like reverse-wraiths - they run around and fill people with energy, and probably try and fill the undead in the same way. They don't take the negative energy, they're just trying to fill the empty vessels.

Quote:
So we have Positive which would associate with healing, health, pleasure, happiness, euphoria, and goodness (This isn't meant to be exhaustive or to imply that all these have to be tied to the Poz - I'm just brainstorming)

Mmmm. I wouldn't associate the Positive with very many of those things. Healing and health I can see, but none of the others. This isn't a place of good, it's just a place of life. Because we're alive we tend to see being alive as good and pleasurable, but this is pure life without those connotations.

Although 'life' might be misleading. Perhaps the plane of 'existence' is more appropriate. Everything that exists tangibly seems to owe itself to the Positive, by my reading. I don't think the Positive is very much like Elysium at all - The Positive doesn't care about you - it's completely neutral, and it will kill you without noticing because of that.

Quote:
* The plane is also referred to as the Life Well, so what if it has deeper and shallower parts? This could be measured by the rate at which positive energy infuses a character, so near the border it might be half the standard rate, while it's possible to head in a direction where an unprotected character would obtain energy at greater and greater rates; a subgroup of the Believers of the Source believe that following this gradient to its uttermost depths would cause one to arrive at the Source.

This is interesting, and immediately gives the question of what's in or what happens in the deepest part. It could be that towards the strongest places, it's impossible to approach by currently known means - positive plane protection is overwhelmed or the energy is just too much to be able to move against.

---

Edit:
Another thought. Perhaps the best way to live on the Positive is to shed your body and exist as pure life energy. Presumably you'd have to take some steps to avoid being washed away by it and retain your knowledge, but it would be something like lichdom only on the other side. Lich's eventually shed their mortal bodies as well, as an interesting note. There really needs to be a positive form of the ultimate pinnacle of magic.

It would probably be useful if you could do a similar thing to all your research equipment and such. I guess that would be why no one knows that there are so many powerful mages in the plane - only berks would actually do it physically. The rest have forced themselves into an ascended state so they can continue working out the mysteries of life.

Jem
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Re: Planar Renovation Project: The Positive Energy Plane

Aik wrote:
Meanwhile, a lot of the high-profile stuff that you'd expect the positive energy plane to be channelled to for by mages is pushed over to clerics for game balance reasons (healing, resurrection), or it's not something that PC mages really do (creating new life).

But that's all game mechanics ... I don't see any in-world reason why mages couldn't tap the positive like they do the negative. There should really be an opposed magic school to necromancy which focuses on this. ... which for the moment I'm going to call 'vitamancy' ...

I wrote up a prestige class on the gleemax forums a while ago which describes a wizard interested in positive energy. One of the things I did for the project was to look for those Sorcerer/Wizard spells in the Spell Compendium described as involving positive energy; there are very few, though Disrupt Undead is one (and Level 0!) and Symbul's Synostodweomer is described as using it. I would suggest, among SRD spells, that clone, animate object, and undeath to death are good candidates for wizardly spells that use positive energy. Spells that thematically seem to employ positive energy would be those involving radiance, steam, and mineral -- lightning already being the energetic form of air, alas.

Though perhaps lightning evokers are employing positive energy in a crude way... in fact, my current PC is a Guvner who elaborated on exactly that, producing a Bioelectricity loophole that allows him to heal a living being by re-establishing the pattern of biological electricity that is supposed to define it. (Alternatively, one might allow a student of positive energy to be able to read this pattern very precisely, being able to learn things like magical influence that is affecting a being.)

Bards, you know, can cast cure spells arcanely, something that must differ from the standard approach of wizards and which a wizard interested in positive energy would surely be trying to decipher. Here's the passage from the ficlet in which my Guvner discussed this problem with a skilled bard:

----------------------------

She pulled the cord that rang for a servant, and ordered breakfast. "In bed," she commanded, "you've a lot of recovering to do yet."

He submitted meekly. "Yes, Grandmother." As he ate, she put out her hand and called softly to her favorite harp: "Pinna, Pinna... come to me, thattagirl." It appeared in her hands obediently, a feathery work of art with a lush, blended tone. Rehael remembered the spell with a familiar twist of the eyebrows. She'd researched it herself -- composed it, she called it, as it was for bards to summon particular instruments from nearby rather than the generic one the usual spell gave them.

Simple as that spell was, he'd never mastered it, despite her attempts at teaching him. It was magic, to be sure, it felt like magic, it wasn't a channeling of divine energies, but somehow it worked completely differently from the rigorous memorization and rules of the spells he'd finally learned to cast, realizing at last something the awkward young half-citizen had a talent for.

She caught his gaze. "What?"

"Nothing... no. Try answering the question for me again. I've learned more about magic since I left. Maybe I'll get it this time. How do you do that? It would take me a complicated setup with a dimension door and an arcane beacon to pull an object like that to me. And you... wherever it is, it just comes to you. All of your musical arcana are like that. How does it work?"

She said nothing for a while, playing thoughtfully. Finally, she said, "Her name is Pinna, you know. It means Feather. The music, the magic... it's the same thing. It's about making a connection. I like her; if I didn't, I wouldn't be able to call her. The spell just expresses that longing." She looked up. "Make any sense?"

"Emotion is energy," he said, "an unresolved tension. The magic opens a channel for the tension to resolve. The energy discharges, and the universe enters a lower-energy stable state with the longing fulfilled." She looked at him quizzically. "...I know. That didn't make complete sense to me either."

"Perhaps halfway between making sense to either of us is something right," she said, and went back to playing.

He listened for a while. "What about healing wounds?"

"What about it?"

"Wizards have never been able to figure out how to do it. It's too complicated. Priests just throw the problem to the god and let him worry about shaping the details."

"No, that's not right. The priest does it a little like a bard does," she said. "He feels for the soul. The soul knows what shape it's supposed to be. He lets the light flow in, and the patient does the shaping. Bards cure by reaching out to their patient and feeling their wounds as our own, and singing of the reflex to heal and grow that's in all living things. It inspires the patient."

"That's positive energy. We can handle negative..." that plucking of a dissonant note on the harp was no accident, she was too good for that; she was expressing displeasure. "...but positive is as complicated as living things themselves. Opaque to me. Best I've ever been able to do is chuck a little of it at some..." he trailed off, not wanting to talk about undead right now.

"You handle the True Light all the time, though, don't you? That's what lightning is. The Light in the form of air."

"Sure, by taking ground-state air and pushing bits of it apart into oppositely-charged regions that promptly rebalance. The positive energy's really the original hammer and wedge that splits up the substance; it's the charged air rushing back together that does the damage. Most people don't know that."

"So it's still a crude use."

"Yes."

"You couldn't let your target shape it?"

"No more than you could get somewhere by setting off without knowing the way there."

A soft laugh [his grandfather, arriving]. "That's how I met her, grandson."

--------------------

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Re: Planar Renovation Project: The Positive Energy Plane

Here's the index of locations and monsters in Positive.

POSITIVE MONSTERS
--Crystal Screamer (Bastion of Broken Souls)
--Energon, Spiritovore, Soulmarauderer (Bastion of Broken Souls)
--Energon, Spiritovore, Soulscaper (Bastion of Broken Souls)
--Energon, Spiritovore, Soulsipper (Bastion of Broken Souls)
--Energon, Xeg-Ya (Manual of the Planes)
--Glimmerskin (Monster Manual 2, 3.5 update pamphlet)
--Lumi (Monster Manual 3)
--Vivacious creature template (Planar Handbook)
Wyrd template (EN World Creature Catalogue Converted Monsters)

The Lumi are a race, BTW.

NPCS/POWERS
--Xathanon, positive energy dragon servant of Bahamut (Positive) (EN World Converted Monsters)

PLACES
--Bastion of Unborn Souls (Adventure: Bastion of Broken Souls)
--The Hospice (Manual of the Planes)

That's just the 3x list.
I would highly recommend The Bastion of Broken Souls, as it expands upon the purpose/role of the Positive Energy Plane.

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Re: Planar Renovation Project: The Positive Energy Plane

It just so happens that during a campaign I wrapped up about a year ago, the PCs were required to travel to the Pos for a retrieval mission. Like you, I found very little source material and had to cobble together whatever I could on short notice.

It started out innocently enough - random bursts of life magic occasionally animating pieces of their gear - the ranger's bowstring uncoiling and trying to constrict him (not that it could kill him, but mainly as an annoyance). Also there was a moment of panic as the wizard's spellbook animated and managed to fly away a considerable distance before it was noticed to be missing.

A little later on the party was intercepted by a roving warband of Lumi. I don't know how extensive their civilization is, but I had them set up in a "protector of the purity of the plane" capacity - wherein they will get in the faces of any non-natives to make sure they aren't there for mischief. I sort of saw them as zealots who will go to any length to protect the sanctity of this plane.

The PCs final destination was in a mind-bogglingly enormous crystalline edifice I modified from the Bastion of Souls adventure. After fighting some token golem-like guardians (lifted stats and appearance from gem dragons: crystal) the PCs were able to do something very few mortals have - penetrate into a Soul Forge.

Once inside they were awed by row after row of crystal trees - with the omnipresent tinkle of chimes in the background. After wandering these groves for some time, they came across an elderly female caretaker of indeterminate race. After chatting with her awhile, and assuming her to be nothing more than some being tasked with the maintenance of the grove, I totally threw them for a loop by having her reach out, pluck a soul "fruit" from a tree, and consume it right there in front of them - they were positively (pun intended) aghast!

It turned out she is a planar travelling vampiress who wanted to accelerate her rise in power. Being too impatient to slowly become greater over the course of several decades or even centuries - she theorized that by increasing the quality of what she consumed, she could speed up the process - much like a Barghest feasting on kings and wizards and knights rather than a simpler fare of peasants will ascend faster.

So, utilizing massive amounts of Positive Plane protection spells - she infiltrated a Bastion to feast on souls in their most primal and undiluted form. Now that she's supped on this fare - she simply will not drink a mortal's blood. She now feels the act of "living" spoils the food - even in a newborn babe, the act of simply being born is a taint she cannot abide. Only by consuming souls directly at their source before they cross that threshold can she be sure to get the highest grade. It was quite a shock for my players to have to do battle with a vampire in the Positive Plane - pretty much the last thing they would expect and be prepared for.

I was intrigued by this character concept and actually ended up making her a major recurring villain in my campaign. I gave her an elaborate backstory of being a former priestess of Lathander before contracting vampirism - and she delights in pretending she is still a creature of the light. I even went so far as to equip her with alchemical "sun burst" pellets she can throw at her feet to mimic a False Dawn spell - but minus the positive energy so she takes no damage and isn't blinded.

She has enthralled the local Lumi around her Bastion, and they have taken to revering her as a semi-divine creature called Lady Aurora - the Dawn Mistress. She uses them to patrol for potential threats and weaken any foes that may strive to oust her from her sanctum inside the Soul Forge.

Ok that probably wasn't at all helpful to this thread - just thought I'd have fun taking a trip down memory lane.

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Re: Planar Renovation Project: The Positive Energy Plane

Deathless creatures might be found on the Positive Energy Plane. The specific deathless found in the Book of Exalted Deeds seem unlikely to be found there unless they're guarding a specific tomb or other important site built there, probably by non-native races, although deathless lumi tomb wardens or guardians of the soul-trees might be good. Lumi should also be found on the Plane of Radiance.

I like the idea of other forms of deathless that roam wildly across the Positive Energy Plane much like spectres and nightshades roam across the Negative Energy Plane.

Bastion of Broken Souls added a lot to the Positive Energy Plane and its ecology, making it easily ten times as interesting as it formerly was.

There's some very interesting additions to the Positive Energy Plane in The Great Beyond from Paizo.

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Re: Planar Renovation Project: The Positive Energy Plane

""There should really be an opposed magic school to necromancy which focuses on this. ... which for the moment I'm going to call 'vitamancy' ...""

Biomancy sounds better IMO, even though it would invoke the image of a 2E necromancer with healing spells and without the ability to affect the undead. In 2E and 1E, there were some Greyhawk-setting spells that tapped the Positive. Most of them were devised by Nystul, IIRC.
Lemee look them up in the Wizard's Spell Compendiums...

Bane of the Bedeviled (FR spell)
Nystul's Blazing Beam
Nystul's Lightburst

That seems to be it, though.

""Bards, you know, can cast cure spells arcanely, something that must differ from the standard approach of wizards and which a wizard interested in positive energy would surely be trying to decipher.""

Going by both 2E and 3E spells, wizards seem to be limited to healing via manipulating the positive energy in their own and a recipient's or victim's body rather than channel it from the Positive Energy Plane to infuse the subject. Lifebolt from Magic of Faerun IIRC uses the same principle since (correct me if I'm wrong, I'm going by memory here) the spell creates a bolt of positive energy which is drawn out of the wizard's body.
Also, while bardic spells are indeed arcane magic, they have even less in common with wizardly/sorceror magic than clerical spells have to druid spells.

""Also, this from The Inner Planes: 'Many graybeards speculate that creatures annihilated in this fashion are actually elevated to a new status of being'.""
In all likelihood their essence becomes merged with the plane, much like a petitioner's or evil person's (in the case of the being who becomes a chraal) eventually would.

""So, in the first case we have ... well, I'm not really sure. An empty shell? Or something newborn? The positive is the source of souls, after all, so that seems equally possible. Perhaps the soul is even more 'pure' than normal methods of creating life allows for (which isn't the same thing as 'good'). What that translates to exactly, I'm not sure, but it sounds sinister.""
Again, in all likelihood a soul lost to the Positive becomes a part of its essence much in the same way that an outsider killed on its home plane or a non-worshipping/non-supplicating practitioner would. New beings would be created from said essence, but this DOES NOT entail reincarnation. The essences of many lifeforms (and petitioners in the case of the Outer Planes) are merged with the pre-existing essence of said plane to form something new.

""OTOH, I can't actually find anything that says this about getting the souls back, so I might just have imagined it.""
Which goes with what I proposed about "being lost to the plane". The victim's essence merges with the plane itself, meaning that the soul cannot be recovered any more than a slain outsider/elemental (which instantaneously merges with its home plane or rarely, deity immediately upon death rather than undergoing purification as a petitioner-- this is because outsiders and elementals are already purified, unlike mortals), or a petitioner who has fully merged with his/her/its deity or afterlife plane. Though IIRC it's even easier to resurrect an outsider or elemental than it is to resurrect a merged petitioner (I think this was done primarily dor game balance/playability, though. The player might just love his mephit cohort or familiar so much that he wants him resurrected, whereas if a mortal has merged with its deity or plane, it's likely already been dead for quite some time already, likely for decades if not centuries.)

""I'm fairly sure this has already been done in the border between the Positive and Radiance.""
There's also The Hospice in the 3E Manual of the Planes.

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Re: Planar Renovation Project: The Positive Energy Plane

VikingLegion, I like a lot of the things you created (or lifted).

I was going to question that if the undead lady had Positive Plane Protection, how would she be able to feed off of the positive energy form the "fruit".
But then I realized that I had never questioned if PCs with Airy Water or some similar spell might die of thirst, even if on the Elemental Plane of Water. (As an aside, if someone Guvner can point out how this loophole works, I'd be oblidged)

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Re: Planar Renovation Project: The Positive Energy Plane

VikingLegion, I like a lot of the things you created (or lifted).

I was going to question that if the undead lady had Positive Plane Protection, how would she be able to feed off of the positive energy from the "fruit".
But then I realized that I had never questioned if PCs with Airy Water or some similar spell might die of thirst, even if on the Elemental Plane of Water. (As an aside, if some Guvner can point out how this loophole works, I'd be oblidged)

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Re: Planar Renovation Project: The Positive Energy Plane

You might get societies intent on using the plane as a means to revitalize dead or dying worlds - breaking portals into those worlds to resurrect them. The problem is, these people are blinded by the idea that the best state of all things is life and are through their actions threatening to upset the balance of life/death in the multiverse.

Weapons/armor/items exposed to the PozEn might well gain power against undeath, acquire the ability to heal or even resurrect. No doubt there would be people strongly interested in creating such things.

A cult which believes the Dusties have it all wrong and make it their goal to revive undead to life, not to mention kidnapping Dustmen and exposing them to the foundry of life in belief it will change their minds and souls. (and it just might ... whether they want it to or not)

People living near the plane would be perpetually manic - so full of energy they have little self control and engage in grandiose fantasies; believing there is nothing they cannot accomplish.

A vastly powerful undead creature - perhaps a minor deity - has been imprisoned in the depths of the plane. The prison lets in just enough energy to eternally weaken the entity without destroying it. (destroying some creatures, as we know, is not always the best method of ridding the 'verse of them)

The idea of thought forms gaining life seems more appropriate to the Astral for me, but any seed of life, of even the tiniest most easily overlooked sort would grow beyond all control. (imagine all the bacteria living creatures, not to mention traveled adventurers, carry around on them)

Entities of pure life energy live on the plane, looking out at the rest of the 'verse and wishing they could touch it - but the act would be both destructive to themselves and others. Perhaps some have taken a twist on the above mentioned idea of sealed habitats and had sealed suits created which they can use to exist outside of their plane. (at least for short periods, but anything created in the plane would decay quickly when away from it, as it has no resistance to the power of entropy)

People don't merely try to create life in the plane, they create entire worlds - whole planets given life and grown at vastly accelerated rates. These World Forgers design worlds of all types before releasing them into the multiverse where it is expected they will be carried along by other forces to their fated location.

Everything there is life - the native entities and societies which moved there for whatever reason centuries ago have no concept of death. The idea of not living is simply inconceivable to them and some - when the reality is laid out before them - take it upon themselves to leave and wage war against the very concept - the very being of death itself.

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Re: Planar Renovation Project: The Positive Energy Plane

""Weapons/armor/items exposed to the PozEn might well gain power against undeath, acquire the ability to heal or even resurrect. No doubt there would be people strongly interested in creating such things.""
Animating fields are listed as a hazard in the 3E Manual of the Planes (e.g. your equipment becomes an animated object)

""People don't merely try to create life in the plane, they create entire worlds - whole planets given life and grown at vastly accelerated rates. These World Forgers design worlds of all types before releasing them into the multiverse where it is expected they will be carried along by other forces to their fated location.""

That's not possible since worlds are created through protomatter in the Ethereal combined with elements. You can't create a world (prime or otherwise) out of Positive Energy alone, since it's merely the SPARK of life, or the vital force. Likewise you are correct that thoughtforms would need to be created on the Astral.
It breaks down like this:

Astral Plane: belief, memory, thought. Womb and graveyard of the gods (to be certain, the vast majority of powers were not born from belief on the Astral, but rather are ascended mortals or outsiders. The first powers however were quite clearly born as belief given sentience)
Elemental Planes: matter and energy
Ethereal Plane: possibility, potential, creation
Outer Planes: alignment, belief, afterlife
Positive/Negative Planes: life and death, respectively. Positive is also where souls are created.

The planes were, as far as I can tell, created (came into being) in this order: Ethereal, Elemental, Astral, Prime, Outer. (Though Prime may have been created before Astral, or they may have been created at the same time)
At least one canonical book tries to claim that the Elemental planes existed first (and I've heard that many fans agree with this), but such is impossible since the Ethereal IS potential and possibility, not to mention that the elemental planes could not possibly create the Ethereal (which itself, including raw protomatter, does not consist of elements), since in the Ethereal, elemental forces are muted.

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Re: Planar Renovation Project: The Positive Energy Plane

>>That's not possible since worlds are created through protomatter in the Ethereal combined with elements. You can't create a world (prime or otherwise) out of Positive Energy alone<<

It was never my suggestion that the be created out of possitive energy alone - the basic building blocks are acquired elsewhere or shipped in, but the plane's ability to vastly increase growth and spread of life would allow one to design a planet from its base materials in a fraction of the time the natural process would take. I kind of figured that the part about acquiring the base material was implied, but I suppose I shall have to be more specific in the future.

And part of the intent here is to look at the assumptions about the plane and adjust them, yes? Personally I think the concept of inanimate materials springing to life merely by coming in contant with the plane is a bit over silly and have terrible images of disney films made real - with an adventurers camping gear rushing about and singing while they set camp. I think it would be more ineresting to have an item exposed to the plane for a reasonable period be fundamentally changed in other ways - pozitive energy burning itself into the fundamental makeup of the item itself.

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Re: Planar Renovation Project: The Positive Energy Plane

Palomides wrote:
VikingLegion, I like a lot of the things you created (or lifted).

I was going to question that if the undead lady had Positive Plane Protection, how would she be able to feed off of the positive energy from the "fruit".

Well a vampire (or many undead types I suppose) must have some means of converting positive energy into something that fuels them. If positive and negative energy are anathema towards each other, how does a vamp drink a cutter's blood and somehow process that into a product that can sustain themselves?

I guess I just didn't worry too much about the mechanics of it. I just gave her a crap-ton of items/spells that confer Positive Energy protection so she can exist there unhindered (including a really fancy custom built casket she can retreat to if all of her personal protection is stripped off).

I also very much played up her snobbish, elitist personality. She simply refuses to drink blood anymore - considering that something only a low-class vampire scum would do. If you're going to steal someone's "essence", why not get it straight at its untainted source?

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Re: Planar Renovation Project: The Positive Energy Plane

Somehow when I'm thinking about positive energy I think of various forces out their who want to draw on positive energy to power things. Sort of like a Protoss like civilization.

But maybe instead of the Protoss from Starcraft (which is taking up too much of my time right now) we have the Ethergaunts using batteries of Positive Energy. Of course I think there needs to be another race from that plane beyond Xag-Ya, and whatever those things that were introduced in Bastion of Lost Souls were.

I remember back in Spelljammer there was a thing that some stars might be conduits to the Positive Energy plane. So maybe if they can't fully be within the Positive Energy plane, there's things living on the surface of a star.

Jem
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Re: Planar Renovation Project: The Positive Energy Plane

I like the idea of a prison for a powerful undead creature in the PEP. Would be an interesting encounter!

The prestige class I wrote up was called an energomancer, vitamancer, or student of yang. It was basically Wiz, advancing all the HD, BAB, saves, weapon/armor, skills, etc. as per standard wizard. You lost the extra metamagic feat and didn't advance spellcasting at levels 1, 5, or 9, advancing at all the others. The requirements were:

Skills: Spellcraft 13 ranks, Knowledge (arcana) 5 ranks
Spells: Ability to cast Disrupt Undead and Daylight as arcane spells.

Discussion on the gleemax forums suggested that the audience strongly wanted to avoid making the wizard a healer, so I avoided direct healing abilities, though these are an obvious candidate. The capstone transformation at level 10 provided a number of yoga-like abilities, instead of making one immortal, again after audience input.

(Basically, the question was posed as to why spellcasters seeking immortality turn to the plane of death and become liches, instead of developing a PEP solution, and the proposed reasoning was that 'yin is enduring, while yang is explosive,' i.e. necessarily temporary. However, I've since wondered if perhaps there was a different unpleasant side effect, namely that you have a tendency to regenerate to double HP and explode, but can contain it by, oh, slamming yourself with a good hard sunburst or polar ray (or sword cut) or the like every day. Bit of a disincentive, that.)

At any rate, the feats in the PrC were:

1st Elemental purification
2nd Animated object familiar +1 level of existing spellcasting class
3rd Energy weapon +1 level of existing spellcasting class
4th Counterspelling +1 level of existing spellcasting class
5th
6th Energy burst weapon +1 level of existing spellcasting class
7th Clone familiar +1 level of existing spellcasting class
8th +1 level of existing spellcasting class
9th Plane shift
10th Energy surge abilities +1 level of existing spellcasting class

(Instead of leaving Level 5 empty, now that I know about it, I might give it the ability to cast positive protection 1/day per 3 energomancer levels as a spell-like.)

Elemental Purification: You can purify and enhance the elements present in your other spells by imbuing them with the energy of first creation.

When you cast a spell with the Acid descriptor, or a spell of the Conjuration (Creation) subschool with the Earth descriptor, you may elect that the material involved manifest as shards of mineral (possibly very tiny ones, in the case of acid fog. If the spell deals damage, this adds the slashing type to the damage. If the spell creates lasting stone, it can create any inexpensive type of stone or metal you might have a use for; at the GM's discretion, you may be able to create more valuable stone or metal at a cost of 1 XP per gp of material thus created.

When you cast a spell with the Cold descriptor, you may elect to have thick wafts of mist and steam accompany the spell's area of effect or point of impact. Treat this as a Fog Cloud spell affecting only squares through which the cold spell passes.

When you cast a spell with the Electricity descriptor, you may elect to accompany the arcs of lightning with violent buffets of wind. Treat this as a Gust of Wind spell that affects only the targets of the lightning.

When you cast a spell with the Fire descriptor, you may elect to have the flames sparkle with intense radiance. This may blind creatures who see it (Fort save negates).

Animated Object Familiar: You may sacrifice an unused spell slot of 6th level or higher for the day to endow an object with life force. Treat this as a spontaneous casting of the spell Animate Objects, as if it were on your class list. If you could otherwise gain a new familiar, you may choose to make this effect permanent. This takes the usual 24 hours and uses up magical materials that cost 100gp, plus the cost of the underlying object, plus 1000gp times (anything from 1 up to (5 + one-half your caster level, rounded up)). Use the base statistics for any animated object, with the following exceptions; you can animate an object whose size grants it HD up to your caster level.

Like guardian familiars or other construct familiars, an animated object familiar lacks a familiar's usual improved evasion ability and doesn't confer Alertness on its master. Unlike most construct familiars, however, a familiar animated with this ability is instilled with a rudimentary awareness. It has an Int score equal to the additional multiple of 1000gp added to the creation cost, and can use skills. It loses the typical construct immunity to mind-affecting effects. It has a familiar's typical empathic link, though it has no emotions. If it has Int 8 or better, it can speak to you telepathically within 100 ft (Su).

Energy weapon: With a touch, you can cause a manufactured weapon (or one head of a double weapon) to channel positive energy with each strike. Against undead creatures, this adds 1d6 damage to a blow; against living creatures, this subtracts 1d6 damage from a blow, possibly for net healing. Against creatures that are neither healed nor harmed by positive energy, there is no additional effect. The weapon retains this ability for a number of rounds equal to your caster level; missile weapons so enhanced bestow the positive energy effect on their ammunition. You may use this ability a number of times per day equal to your energomancer level divided by 3, rounded down.

Counterspelling: You may counterspell spells with the Shadow or Darkness descriptor using spells with the Light descriptor, as if these were of the appropriate school for the Improved Counterspell feat. You may counterspell necromantic spells your DM declares use negative energy with those of the appropriate level using positive energy, including Animate Object cast spontaneously as described above. (Many energomancers research high-level spells that employ positive energy, for their own sake as well as utility for use with this ability.)

Energy burst weapon: When you make a weapon an energy weapon, you can make it an energy burst weapon. The weapon becomes capable of making critical hits on creatures powered by negative energy, including undead creatures; when it makes any critical hit, it inflicts an additional 1d10 points of positive energy damage (2d10 if the weapon's critical multiplier is x3, 3d10 if the multiplier is x4). Resolve criticals normally (including immunity to critical hits) against living beings; this ability then subtracts from the damage done by the weapon, possibly for net healing. Against creatures that are neither healed nor harmed by positive energy, there is no additional effect. This ability is separate from your energy weapon ability, includes its effects, and does not stack. The weapon retains this ability for a number of rounds equal to your caster level; missile weapons so enhanced bestow the positive energy effect on their ammunition.

Clone familiar: When you could otherwise gain a new familiar, and if you have a clone of yourself fully prepared, you can awaken the clone as your familiar. This takes the usual familiar-binding costs to begin with, and the clone's intelligence is limited to what your caster levels can provide. However, the clone is a fully intelligent being, and portions of your memory are imprinted in its brain: with 1 week and 1000gp of materials per level, the clone can recall class levels you have earned that do not require external events such as tattoos, pacts, or other objects. The clone can recall up to one-half your class levels, in any order for which it qualifies. (The ethics of maintaining metaphysical control over an intelligent being are up to the energomancer. If the clone familiar is freed, at no penalty to the energomancer, it can gain its own class levels and can become a significant ally on its own.)

Plane shift: At 9th level, an energomancer gains the ability to plane shift, as a spell-like ability, to the Positive Energy Plane and back to his starting point. Each direction of travel can be used once per day. If the energomancer took any 'riders' on the first trip, those people also return with him. The intervening stay can be no longer in rounds than his energomancer level, but he can choose to make the stay shorter or forego the return trip entirely. If the energomancer has never been to the Positive Energy Plane before (though by this point in their career, most have been), the destination point is random; otherwise, he goes where he last was.

Energy surge abilities: While many energomancers dream of infusing themselves with the limitless life found in the Wellspring of the Universe, the simple fact is that a human body cannot handle this sort of energy for long. There is a reason that undeath is one of the few methods known of extending corporeal existence. However, an intensely devoted energomancer learns how to briefly open wide the gates of positive energy that drive his own life to strengthen his energies. Making a Concentrate check, the energomancer can achieve the following effects as a supernatural ability:

DC 15 (1 round): move from exhausted to fatigued, or from fatigued to nonfatigued.
DC 15 (1 round): shake off any fear status imposed by a Necromancy spell.
DC 20 + # of negative levels (1 hour): shake off negative levels with no remaining ill effect.
DC 20 + # of points of drain (1 hour): shake off drained ability levels with no remaining ill effect.
DC 30 + # of points of total loss (8 hours): restore 1 point of ability loss.

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Re: Planar Renovation Project: The Positive Energy Plane

One thing I do want to mention, because Palomides mentioned it up there: I think we should be sure and not associate the Positive Energy Plane with goodness here. While it's done implicitly in a lot of products, one thing that they've always tried to say explicitly is that Positive is not associated with good, and Negative is not associated with evil.

Rather, I think if you do want to associate it with an alignment concept, it should be that Positive is associated with law - in the sense of taking something unordered and random and creating something more orderly out of it, bringing about life, reducing entropy - while Negative is associated with chaos - in the sense of increasing entropy, creating disorder out of order, etc. This does potentially have all sorts of side effects in other things, but I think that sort of association is a lot closer to what the energies are supposed to be about.

(I've actually gone so far in my own games as to house rule cleric energy channeling to be based on the L/C axis, not the G/E one, and to redefine mindless undead as Always CN rather than Always NE, but that sort of rule-continuity here might be over-reaching the goal of the PRP in general.)

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Re: Planar Renovation Project: The Positive Energy Plane

""Rather, I think if you do want to associate it with an alignment concept, it should be that Positive is associated with law - in the sense of taking something unordered and random and creating something more orderly out of it, bringing about life, reducing entropy - while Negative is associated with chaos - in the sense of increasing entropy, creating disorder out of order, etc.""

I disagree that positive or negative should be associated with law or chaos. This is in part because you could just as easily claim that entropy is lawful (everything is homogenized), whereas positive is chaotic (due to how energetic and vibrant said beings, and positive energy in general, is.)

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Re: Planar Renovation Project: The Positive Energy Plane

The Inner Planes are meant to be staunchly neutral. The Outer Planes are about belief and ideals, the Inner Planes are about existence, purely neutral existence, with no assignment of morality, ethics, or anything else of that nature.

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Re: Planar Renovation Project: The Positive Energy Plane

Hyena of Ice wrote:
""Rather, I think if you do want to associate it with an alignment concept, it should be that Positive is associated with law - in the sense of taking something unordered and random and creating something more orderly out of it, bringing about life, reducing entropy - while Negative is associated with chaos - in the sense of increasing entropy, creating disorder out of order, etc.""

I disagree that positive or negative should be associated with law or chaos. This is in part because you could just as easily claim that entropy is lawful (everything is homogenized), whereas positive is chaotic (due to how energetic and vibrant said beings, and positive energy in general, is.)

True, that's why I said "if you do". Neutrality is just as good an option, I think. My main point was just I think we should outright try and avoid the implicit association Positive usually has with good and Negative with evil in any number of resources (despite explicit comments to the contrary).

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Re: Planar Renovation Project: The Positive Energy Plane

Ah, fair enough. Now, what can we do for an explicitly evil Positive Energy Plane race? Not just misguided good or neutral, but evil, Ethergaunt evil, Lich-Queen evil, Yugoloth evil? After all, the Lumi provided a LN/LG presence on the plane, and other good entities shouldn't be too hard to think up, but evil's a little trickier.

Some sort of purists that believe any being that cannot survive "the cleansing power" of the plane are sub-life not worthy to infect the multiverse sounds good, but perhaps a bit obvious. Are there other (maybe more subtle, maybe not) ways to implement such a race? Or maybe a group or organization would work better, if anyone has good ideas.

Jem
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Re: Planar Renovation Project: The Positive Energy Plane

Tim4488 wrote:
Ah, fair enough. Now, what can we do for an explicitly evil Positive Energy Plane race? Not just misguided good or neutral, but evil, Ethergaunt evil, Lich-Queen evil, Yugoloth evil? After all, the Lumi provided a LN/LG presence on the plane, and other good entities shouldn't be too hard to think up, but evil's a little trickier.

Cancer-like imperial/expansionists like those described above, which infect and absorb other planes like Primes, do come to mind first.

A race whose motivation and reason for existence is the destruction of the Negative Energy Plane, which they believe will bring about multiversal utopia free of pain, fear, and death. They might be right, but whatever they manage to achieve would be an utterly unpredictable universal setup which would quite possibly not be able to support mortal life as we know it.

A race of tempters. Eternally vibrant, youthful and beautiful, able to change into any mortal form, their true form a sparkling crystal of white light, stocked well with fast healing, regneration, and resistances to spells of disease, poison, and death. Able to produce all manner of goods, including food and drink, and the positive quasielemental materials of gems and precious metals, healing potions, and spells of radiance (evocation and illusion) and lightning (higher-HD members able to produe more). They have learned that mortal value what they can provide, and use their abilities to pay for power and influence in mortal worlds. (They keep their promises, since it doesn't cost them anything.) What they seek is what they can't create: life, especially intelligent life. They rank themselves by the spheres of influence they acquire among mortals, and they seek the challenge and skill of manipulating people, as many as possible, with games, lies, and illusions. It's all for entertainment, one might say, or science, another -- what better challenge to pass eternity than understanding (and excercising control over) the intricate byways of the soul?

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Re: Planar Renovation Project: The Positive Energy Plane

""Not just misguided good or neutral, but evil, Ethergaunt evil, Lich-Queen evil, Yugoloth evil? After all, the Lumi provided a LN/LG presence on the plane, and other good entities shouldn't be too hard to think up, but evil's a little trickier.""

You could have energy fey who like to animate peoples' possessions. Though that's more chaotic neutral than evil...

""Cancer-like imperial/expansionists like those described above, which infect and absorb other planes like Primes, do come to mind first.""

That sounds interesting. Beings that cause uncontrolled, malignant growth.
Evil beings might also wish to lure in and then slay all living creatures in order to make the plane stronger by amassing more positive energy.

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Re: Planar Renovation Project: The Positive Energy Plane

As much as I disliked the race in Star Wars, you could do something like the Yuzong Vong, but take it a step further. A race that believes anything man made is the hand of entropy at work and thus must be cleansed in purifying,radiant light. They destroy cities, nations, even entire worlds - wiping them clean of artificial constructions and returning them to a purer - more natural - form of life. They care for nothing but the destruction of entropy - amusing as that concept is - and will let nothing stand in their way. They have been known to wipe out entire civilizations in order to gain the advantage in the war between growth and entropy.

Alternately, they go the opposite way. They group believes in growth above anything else. They push growth of every sort - they roll over anything that attempts to stand in the way of progress, of the spread of energy, life and the idea of growth. A group of native elves are trying to stop the burning of their forests to make room for a strip mall? Wipe them out - their loss is insignificant in the face of progress - of the eternal growth - for in the long term the loss of that forest will make way for homes, living spaces, skyscrapers, vast towering shopping centers and more ... progress is the natural order of all things and moving forward, not backward, is the ultimate goal of the multiverse.

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Re: Planar Renovation Project: The Positive Energy Plane

Hyena of Ice wrote:
You could have energy fey who like to animate peoples' possessions. Though that's more chaotic neutral than evil...

Perhaps they hold the perspective that "accidental" life - the sort that occurs naturally - is flawed. Only their ability to infuse the inanimate with life is pure. So they animate possessions to then murder their impure owners.

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Re: Planar Renovation Project: The Positive Energy Plane

Hyena of Ice wrote:
Evil beings might also wish to lure in and then slay all living creatures in order to make the plane stronger by amassing more positive energy.

I like this.

Bob the Efreet wrote:
Hyena of Ice wrote:
You could have energy fey who like to animate peoples' possessions. Though that's more chaotic neutral than evil...

Perhaps they hold the perspective that "accidental" life - the sort that occurs naturally - is flawed. Only their ability to infuse the inanimate with life is pure. So they animate possessions to then murder their impure owners.

This too.

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Re: Planar Renovation Project: The Positive Energy Plane

For more ideas, you can also look at Ragnorra in Elder Evils, as she represents "corrupted positive energy". (Not surprisingly, she looks like a large, ambulatory, pulsating tumor)

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Re: Planar Renovation Project: The Positive Energy Plane

I'll just leave this here.
Edit: Also this: http://dungeons.wikia.com/wiki/Book_of_Elements_(3.5e_Sourcebook)/High_Adventure_on_the_Inner_Planes#High_Adventure_in_._._._The_Positive_Energy_Plane.21
(apparently the forum can't handle this as a link properly).
http://dungeons.wikia.com/wiki/Book_of_Elements_(3.5e_Sourcebook)/Environments_of_the_Inner_Planes#Positive_Energy_Plane
Second part of the above

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Re: Planar Renovation Project: The Positive Energy Plane

I remember in Book of Exalted Deeds there were anti-undead known as the deathless. They are people who expanded their lifespans with positive energy. I think that they should be implemented in this. Possibly the Nameless One could be a Deathless version of a lich, with the Transcendent One being the "phylactery" analouge? His connection with the positive plane is that he can cast ressurect easily and regenerate. A bit of a stretch, I know. Another deathless analouge would be anti-vampires, who have to expel their energy into other living beings to prevent it from burning themselves up.

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Re: Planar Renovation Project: The Positive Energy Plane

I remember in Book of Exalted Deeds there were anti-undead known as the deathless. They are people who expanded their lifespans with positive energy.

Only problem with that is that the deathless are vulnerable to positive energy "damage" just like 'nilla undead (at least in Eberron they are, anyway).

The Deathless subtype is actually based off of "living saints" in Buddhist mythology, which states that some Bodhisvattas never leave their dead, decaying bodies, but instead remain in them in order to protect temples and the like (Bodhisvattas are buddhist saints who willingly postpone Nirvana in order to, either beyond the grave or by remaining within Samsara, the endless wheel/cycle of death and rebirth, until they have aided all beings in achieving enlightenment. As 'living saints', they willingly remain trapped in a dead, inanimate corpse, from which they continue to project spiritual power and fight evil beings spiritually, though they are capable of movement in emergency situations. I do not recall the time nor place, but there is one infamous example of such a 'living saint' where the temple caught ablaze. Several of the monks claimed that they were only able to escape from the immolated building because the saint warded them against the fire. According to the legend, the fire had completely surrounded the saint's body, and was so hot that the metal objects just inches from the body melted, yet the saint's body wasn't even singed. The legend also claims that the body was originally posed in the Sitting Lotus position, but during the fire, it crossed its arms across its chest, and that the saint has remained in this position ever since.)

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Re: Planar Renovation Project: The Positive Energy Plane

Har Megidon wrote:
I remember in Book of Exalted Deeds there were anti-undead known as the deathless.

I always hated that idea. That's probably just because it's based off the prevalent (yet ridiculous) idea in 3e that positive energy=good and negative energy=evil.

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Re: Planar Renovation Project: The Positive Energy Plane

True. Although the Deathless aren't a 100% new concept to D&D. You had the "Good Lich" in 2E (can't remember the exact name for them, but they were generally elves)
And yeah, I find that idea stupid as well. I miss the "non-good" category from 1 and 2E.

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Re: Planar Renovation Project: The Positive Energy Plane

Mummies were positive energy-based in 2e. There were several different kinds of good liches in 2e and 3e (including archliches and baelnorns, see the 3e Monsters of Faerun), but none of them are based on positive energy. You're really looking at this from the wrong angle. There's nothing wrong with animating corpses or souls with positive energy, negative energy, chemicals, the essence of love, or anything else. What's wrong is assuming that negative energy creatures are necessarily evil (they're not; again, I refer you to baelnorns, necropolitans, ghosts, archliches, and whatever else) or that the deathless are necessarily good (there's no reason they have to be; it's not required in their description).

So no, baelnorns are not prototype deathless (if anything is, it's the lawful evil 1st-2nd edition mummy), and they're not strictly based on the idea that negative energy is evil and positive energy is good. It's true that it's set up so that good cleric turn undead and evil clerics turn deathless by default, but that just means that as far as the cleric class is concerned, undead are just as ridiculous an idea as deathless are - or perhaps it's the cleric class that's ridiculous, not deathless or undead.

But that's not really an important problem. It's perfectly possible to create variant clerics, after all, if you want evil deathless to be a big part of your campaign.

And Har Megidon's point - that the Positive Energy Plane is an appropriate place to meet deathless equivalents of some of the undead types that swarm the Negative Energy Plane - is a good one. No, they're not going to to explode there like mortal creatures are: the rules don't explicitly make them immune to the major positive-dominant trait, but it's obvious that they should be.

Alignments are irrelevant. It's not an important part of the concept, and you can't (except in special circumstances) put standard undead in the positive energy plane, no matter what alignment they are. You need a positive energy equivalent and, fancy that, we have one. Neat.

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Re: Planar Renovation Project: The Positive Energy Plane

The thing is about the Positive Energy Plane is that to renovate it, we need to make at least one class, a ton of new monsters, and several adventures. Now I realise that we are essentially making a fan-sourcebook.

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Re: Planar Renovation Project: The Positive Energy Plane

Some new monsters would be cool, but there's a lot you can do just by creating new factions among existing monsters like energons and the lumi. Some might be a lot more monstrous than others.

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Re: Planar Renovation Project: The Positive Energy Plane

Har Megidon wrote:
The thing is about the Positive Energy Plane is that to renovate it, we need to make at least one class, a ton of new monsters, and several adventures. Now I realise that we are essentially making a fan-sourcebook.

I don't see why that's necessary. If you look over our other PRP threads that wasn't done in any of them, and yet we've come to a basic consensus that we like how things have turned out.

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Re: Planar Renovation Project: The Positive Energy Plane

^^Well, it is that way in my planar renovation thread (Paraelemental Ice), though it's just a one-man (er, woman) project right now, and so far most of the stuff that I HAVE posted has some relation to Cryonax and his goals/enemies/etc. Though I did greatly expand upon the role of Coldfire, Blue Ice's (special material from Frostburn) relation to Eternal Ice (special material from the Planescape setting) and updated a few of the Inner Planes planar hazards to 3.5 rules in the Inner Planes topic.
I have obssessive compulsive problems, however, so I don't expect anyone to do the stuff that I do. The Positive Energy Plane definitely needs a larger bestiary, however, as it's only got about 10-12 indigenous creatures, and half of them are limited to the Bastion of Unborn Souls. There's also a severe lack of non-healing positive energy spells, and an abyssmal lack of non-healing positive energy psionic powers and feats (plenty of negative energy ones, though)

If you look over our other PRP threads that wasn't done in any of them,
Nobody even started doing anything with those threads save the Beastlands, Mechanus (both Ripvanwormer projects), and my Paraelemental Ice ones beyond the initial brainstorming and discussing what's already in the canon. As soon as people start brainstorming some vague, general ideas of what needs to be added, the other projects get abandoned.

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Re: Planar Renovation Project: The Positive Energy Plane

Hyena of Ice wrote:
Nobody even started doing anything with those threads save the Beastlands, Mechanus (both Ripvanwormer projects), and my Paraelemental Ice ones beyond the initial brainstorming and discussing what's already in the canon. As soon as people start brainstorming some vague, general ideas of what needs to be added, the other projects get abandoned.

I think Arcadia was played through to completion. I felt good work was done on Ooze and Bytopia, too, but maybe we just have different ideas on what needs to go into renovation.

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Re: Planar Renovation Project: The Positive Energy Plane

How would one lead up to the bastion of broken souls through lower levels?

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Re: Planar Renovation Project: The Positive Energy Plane

Bob the Efreet wrote:
I think Arcadia was played through to completion. I felt good work was done on Ooze and Bytopia, too, but maybe we just have different ideas on what needs to go into renovation.

You are correct. Arcadia was the first one, IIRC, and it was very thoroughly done. Bytopia was the second and also got good treatment.

I have a couple ideas for Positive but I need to get to sleep so I'll post them tomorrow after homework is done.

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Re: Planar Renovation Project: The Positive Energy Plane

You are correct. Arcadia was the first one, IIRC, and it was very thoroughly done. Bytopia was the second and also got good treatment.

Really? Because all I saw in either topic was discussion of canon, themes, and ideas. Nothing was ever implemented as far as rules. Honestly, it does little good to describe new locations, monsters, and regions if you don't explain how this affects gameplay mechanics. Come to think of it, I do recall new monsters here and there, but not very many.

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Re: Planar Renovation Project: The Positive Energy Plane

As far as I ever understood things, the project was only aimed at a thematic revision/expansion, not a mechanical one. To that end, the revision for Arcadia achieved such.

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Re: Planar Renovation Project: The Positive Energy Plane

Hyena of Ice wrote:
Honestly, it does little good to describe new locations, monsters, and regions if you don't explain how this affects gameplay mechanics. Come to think of it, I do recall new monsters here and there, but not very many.

Why's that? I mean, the Planes of boxed sets, besides the "how does this plane affect magic" pages and the Monstrous Supplement, were basically nothing but fluff. Same for Inner Planes, which didn't even have monsters. I always thought the PRPs were meant to be in those style. They were meant to come up with ways to finish the sentence "This plane is the best and most exciting plane because...".

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