On another thread, I mentioned trying to hammer out some ideas for Gehenna and got shot down for being non-canonical (fair enough). Now I don’t have the Planes of Opposition so maybe I’m missing out on some critical details but for what little I do know about it, Gehenna seems to be in need for a renovation
When I try to write up a plane I try to include the following:
Unique overall theme
Unique terrain
Reason to visit
Philosophical opposite
Conflict within the plane
At least one unique representative species
Right off the bat, Gehenna seems to lack the first two items.
I was told that the “themes” of Gehenna are mercilessness, exploitation, and deceit. Personally, I feel that all the Lower Planes (minus the fringe planes of Acheron and Pandemonium) all cover deceit and lack of mercy and I don’t see how these would make Gehenna unique. “Exploitation” has a few possibilities but we’ll discuss that more later.
Then the terrain is just one of a quartet of volcanic slopes. Is that really all that unique from the feiry terrains found in parts of Baator? (Yes, if the volcanoes are presented as separate floating islands that is a LITTLE different; but not much for my tastes). Personally, I majorly tweaked this plane's visual but that’s outside the scope of the Renovation Project.
Overall my point is that I could easily see Gehenna being part of Baator both in terms of theme and appearance.
So how do we redecorate? Or am I missing something critical that makes the existing status good as it is?
In bouncing ideas around for a rewrite, I came up with the following:
Since Gehnna is opposed by the Beastlands, I started by thinking of the unique aspects of that plane. The Beastlands is the plane of nature but (based on its inspiration from a European-skewd idea of Native American afterlife) I also thought of it as the plane of the “noble savage”. Whether such a being ever existed, the concept definitely did. The noble savage threw off the trappings of society (which they felt corrupted people) and had a natural report with the natural and spiritual world.
By contrast, I felt that Gehenna should be populated by people who are evil because they are absorbed in themselves and distanced from nature and spirituality. I felt that they should also be focused on their social unit. This would result in a sort of “wolf pack” mentality where a person loses his individuality to the group and can rationalize evil by shifting the blame to the larger unit. (This is a little like the mentality of Acheron, but hope my comments below will add a little more distinctive flavor to it)
[As a side note, I felt that this “wolf pack” mentality added a little bit of color to the barghest society – although I don’t know how their society is currently defined]
I then expanded this to the themes of brutality for survival. I didn’t see this as the will to dominate another (as I feel that is Baator’s job), but rather a rationalization for any evil as a means for one’s own objectives. This would start at the basic “survival of the fittest” level where one justifies killing another for one’s own survival (which it shares with the Beastlands) and moves up the scale to the Mafia mantra of “It’s nothing personal, it’s just business” attitude of wiping out rivals for trivial objectives like more money.
I liked the Mafia connection as this also tied it to the theme of slight lawfulness (in this case, lawfulness meaning being loyal to the crime syndicate group).
I liked the contrast of “noble savage” versus “mafia underling” (who justifies evil because of his slavish association with a social institution, i.e. his gang or mafia family)
To me, they both Gehenna and the Beastlands start at the same "survival of the fittest" point where an evil is needed to survive, but then split.
The Beastlands understand the brutality of survival but try their best to mitigate that brutality. They never waste any part of a kill. They give thanks to the providing spirits and to the killed animal itself. They don't allow any greater evils as they realize that other things that people want (mansions, luxury, etc.) just aren't that important.
Gehenna, by contrast, figure that the evil they commit isn't that important so long as they get the things they want. They have no consideration for anyone or anything outside their protective social identity.
I think this would lead to the standard themes of mercilessness, struggle, exploitation and intimidation. But I personally feel that this atttitude makes the residents of Gehenna somewhat unique from the tyrants of Baator and the schemers of the Grey Wastes. (I know there is some overlap with both, but I think that’s unavoidable)
I think it would also easily lead to another anti-Beastland concept of pollution and exploitation of nature (“So what if the lake gets polluted, our group is going to make a fortune”)
So looking back at my list of “requirements” for a plane:
Unique overall theme - answered
Philosophical opposite - answered
At least one unique representative species – I felt the tweaking of the barghest with the “wolf pack” mentality gave them a little more character. As a pack, they are brutal and merciless; but if one (aside from the “alpha dog”) was seperated from the pack he would be in full denial of any responcibility and while still evil, would be too whimpy to act on it. His only goal would to rejoin the safety of his pack.
I thought this was well respresented by the shift from demonic werewolf (when strengthened in the pack) to less threatening goblin form (when isolated)
Feel free to argue this revisioning
So that leaves the following:
Unique terrain
-This didn’t effect me as I rewrote the layout to suite my taste but its too major a change for the Renovation Project. Nonetheless, I think people should throw out some ideas for ways to make the plane of Gehenna look unique
Reason to visit
-Didn’t think of much
Conflict within the plane
-I felt that a barghest vs. invading yugoloths made for a good internal conflict. Any other ideas? Or any suggestions as to what the core of their territorial/philosophical disagreement is?