Although this will lead to a lengthy post, I want to go into my starting position regarding the Beastlands: the plane was obviously inspired by the beliefs of the peoples of North America. Unfortunately, this leads to the typical problems caused when someone writes about a culture outside their typical area of knowledge. In this case,
1) Native American cultures get lumped together even though they are very distinct (i.e. while there are some common themes, the beliefs of people of the Pacific coast are different from those of the Lakota of the plains which are different the Ten Tribes of the east, etc. – by comparison, imagine if the Greek, Celtic, Norse, etc. got lumped together as the “European pantheon” and treated interchangably)
2) Native American cultures suffer from writers inadvertently introducing subtly racist/prejudice terms/ideas due to their ignorance. (For example, the original name of the plane in the 1st edition was the un-PC “Happy Hunting Grounds” – I’m fairly certain Gygax and the TSR staff weren’t trying to be offensive). And on this front, I apologize in advance if I unintentionally do the same. (While my knowledge of North American folklore and religion is better than the average person on the street, I acknowledge that I am far from being an expert – in fact, I can think of at least two posters on this site that are far more knowledgeable)
3) Native American peoples suffer from outside cultures projecting roles upon them. For many years, Native Americans were treated in popular culture as animals/pests/boogeymen that threatened or hampered “Manifest Destiny” and the westward spread of “culture”. Then for a while, there was an over-compensation counter-movement where all Native Americans were depicted as embodiments of mystical powers. While I find this preferable to the former depiction, it still treats the people as characters in roles largely of our creation instead of treating them as…well, as people
For these reasons, I would suggest that we start this project by divorcing the Native American elements as much as we practically can. I’m not saying that we shouldn’t re-incorporate them later. I definitely think the Native American cultures should be represented in the Beastlands. I am merely suggesting that instead of getting bogged down in and arguing about the factual details about Native American cultures and life; we should start with bigger themes about the Beastlands represent on a philosophical level(s) then once we have that in place, we go back and bring in the concrete details from historical fact and from personal invention.
My philosophical starting point for this plane was inspired by Rousseau’s romantic concept of the “Noble Savage” (hence my lengthy text above – so please treat this a philosophical idea not as my belief that this represents anyone in the real world)
Rousseau saw the stifling/corrupting nature of the civilizations of Europe and felt that we had lost touch with our natural state which he considered pure. So following this theme, I pictured the Beastlands as a land that embodied a more moral form of the Cypher credo. It is a place where a person can shake off all the rules and expectations that we feel we have to live with and become more naturally attuned to his or her “true nature”. Sure the recent arrivals might over-compensate, throw off their clothes and run wild; but the long-term visitor will eventually clear his or her mind of all pre-conceptions and just feel in balance with themselves and with the surrounding environment. The visitor initially revel in his or her new-found freedom (and behave a bit chaotically) but as he or she achieves peace-of-mind, the visitor will behave more neutrally neither needing nor despising rules to know what is the “right” and moral way to behave towards others. This doesn’t mean that a native of the plane can’t be a brutal combatant; it just means he or she would not be motivated to violence from such petty considerations like greed or ambition.
Residents consider all brothers and sisters. They value health, frugality, liberty, and vigor of body and mind: the love of virtue, the fear of the gods, a natural goodness toward their neighbors, attachment to their friends (including animal brethren), fidelity to all the world, moderation in prosperity, fortitude in adversity, courage always bold to speak the truth, and abhorrence of flattery.
(I also contrasted this to Gehenna which I pictured as place where cruel organizations and mob mentality caused a disintegration of personal moral responsibility – but that’s for that separate thread)
I’ll tie back to the themes of nature that most people associate this plane later.
Another feature of this plane that most others seem to like but which I feel could use some tweaking are the three layers. I don’t have my notes handy so I’ll just call them Day, Night and Twilight (no sparkly vampires, please!) To me, having a whole layer that is defined as “always in dusk” doesn’t inspire much in my mind. As a counter argument, I would suggest that the three layers correspond to three vast categorizations that Nature plays in our minds.
For lack of better description, think of these layers as the subconscious, the conscious and the spiritual:
-Imagine one layer that embodies the most savage aspects of nature. This isn’t evil but it’s definitely a struggle. This is the place where the visiting big-game hunters go to prove their mettle (but it’s also the place that kills the greater number of the visitors.) This is the layer there always seems to be a potential threat if one is weak or inattentive. This is the realm of drums pounding in the night that frightens the timid or excites one’s passions and sense of adventure.
-The middle layer is more peaceful. And while there are a few Eden-ish spots of complete tranquility, the laws of natural survival are in place in the vast majority of the land. However, this is the place where animals and humans (and others) act and behave as equals. One can hunt (as needed) without the animals objecting (provided that the humans don’t object when the animals hunt them in turn). The bear that hunted you one day might debate philosophy with you the next day (after he’s eaten). It also the place where animal characters (e.g. the cast of Aesop’s Fables, Puss-In-Boots or Reynard the Fox) can be found
-The “uppermost” layer is the home of powerful archetypal animals and forces of nature. Aside from the animal gods (Raven, Coyote, etc.) this is the home of animals/animal spirits that almost on par with the demon lords (i.e. not gods, but definitely not beings to be trifled with). As an example, the Thunderbirds or THE Phoenix might be residents of this layer.
As a potential conflict within the plane, you could have disputes between the “soft” natives (i.e. those who live peaceful quiet lives) versus the “hard” natives (i.e. those that seek to strengthen themselves via a warrior ethic) - the “hard” natives might think they are performing a benevolent act by trying to “toughen up” their rivals by trying to lure away their youths and/or introducing threats (although the warriors always stand within distance to save their rivals if they prove completely incapable of the challenge presented)
Some other conflicts might involve conflicts between the locals and visitors who cause problems with the mental baggage they bring (e.g. “If we drained this swamp, we could build a nice settlement here” or “If we kill all of the bears in the wild, we will prove ourselves as brave hunters and provide a service to these primitives”) You could even have a conflict between the locals and visitors who think they “grok” the Beastlands (imagine the most obnoxious, condescending hippies coming in and telling the locals what it “really” means to be in tune with nature)
Side note: I’ve included the shifters of Eberron as natives of this plane which I tie into people developing animal characteristics as they stay on this plane. I also ruled that lycanthropy is easier to cure on this plane than elsewhere in the multiverse (although shaking off the animal features might still be tough) to give my PCs a motivation to visit
-Potential adventure ideas:
-A fiend has infiltrated the plane and is corrupting the natives resulting in a “Lord of the Flies” scenario
-King Spider asks for the PCs help to stop the drow from stealing/corrupting his subjects (I think I stole this one from someone, so my apologies if it was you)
I know these ideas won’t be to everyone’s tastes but it’s my potential starting point. You can shoot down my points, but if you do, I insist that you offer an alternative in place of what you tear down.
Good post, Palomides.
I hope someone will update the Native American Pantheons. I know it's challenging; I updated the Finnish Pantheon and I hope I was respectful. The best representation that I've seen is in Legends & Lore.
I look forward to your ideas on the beastlands. I like your 3 layers.
Note: What is Dark to usis not at alll dark to many animals. Some can see into parts of the light spectrum that we can not.