Anybody here ever run anything like this:
Roll up a character. The character as yourself 2 years in the future. Discussion with both your group and your DM are mandatory...no "I'm going to ninja school," but maybe "I'm joining the fencing club tomorrow" kind of "imporvements" allowed for the players themselves. Group gets together and somehow ends up playing themselves on Sigil and the planes.
This obviously takes some serious thought, whether being honest with yourself about your perceived STR score or whether your DM believes that you are a 3rd degree black belt in Kempo . The ability to learn magic will come as players are translated to the planes (Earth is a mostly no-magic zone, different potential for folks on the Great Ring).
Anyway, I was thinking of creating a portal to Archeron in an abandoned missile silo in Wyoming, something my group likes to do IRL (urban exploring). Any good other suggestions for portals from Earth to any of the outer planes (no jumping into Mt. St. Helens for a vortex to Magma, for instance) such as portal locations here and at the other end would be appreciated. Thanks in advance!
Great idea! It would be especially interesting if there is only one such 'clueless' person in the group, with the rest being canny planar bloods. Some things to consider would be, would you still know about Planescape the game while living in Planescape the world? Would you have more culture-shock than, say, a prime from Oerth? Is Jesus' realm on Elysium or Mount Celestia? Will I get thrown off of the forums for raising the previous point?
As for ideas for portals... well, obviously going into one of the few wild places left on this Earth, such as the depths of the Amazon, for instance, could lead you to the Beastlands. In fact, you might not even figure out you've left Earth for a while. A temple to one of the pantheons that exist(ed) here could lead you to their counterparts' realms in the planes. Intense but possibly survivable natural phenomenon might drop you off in the inner planes (huge sandstorm, hurricane, whirlpool, saltmine, cave, etc.). Falling and hitting your head while hanging up a clock above your toilet could lead you to Mechanus... or the invention of a flux capacitor. Or you could just be exploring and walk into that inconspicuous door in the alley behind the art building and wind up on an Infinite Staircase.