Planar Languages

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Rhys's picture
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factotums
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Planar Languages

I loved some of the ideas in this thread, but I had certainly been thinking about planar languages for some time beforehand. Now I feel a need to get some of this stuff written down. My ultimate goal is to go through all the major D&D languages (or at least the ones relevant to Planescape) and provide some of the following:

Linguistic overview of the language (what's cool about the language?)
Phonology (what sorts of sounds dominate the language?)
Original text (using Unicode alphabet, write something to show what words look like, and provide a translation)
Script (the really tricky one: make an image of the script of the language, using non-typable characters, and maybe the same text as category three)

I'll write some of the linguistic overviews that I've started. None of them are really what I'd consider "complete," though they should be because they're getting too long.

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Planar Languages

Modron

The Modron language is a peculiar one, fitting for the unfathomable beings who speak it. There is precisely one dialect, spoken by all modrons of Regulus, from Primus on down. Modron is an alien speech for mortals, notoriously difficult to learn, but its rudiments lie in unwavering regularity. It may seem like a maze of declensions, case, and affixes, and to hear it spoken by the modrons themselves, it appears to be nothing more than clicks, whirrs, and whistles at varying pitches. The written form of Modron connects conceptual nexuses through various strings of truth-falsity validations so as to provide mathematical expression to the words.

The most fascinating aspect of Modron is its vocabulary. A language so complex might be reasonably expected to have a correspondingly vast set of words and constructions. In actuality, though, Modron features an exceedingly minute vocabulary, and the language is constantly being revised by the Administratum of Language. This team of specialized octons and one nonaton work to steadily purge the language of redundancies, viewed by modrons as among the worst crimes of which a language can be guilty, and one of the most deplorable features of non-modron languages.

As a point of illustration, no antonyms exist in Modron. Instead, an antonymous affix is attached to the word, forming two words with one agglutinative base. The word for "chaos," for example, is rendered as "un-law." Additional affixes exist to mark degrees of intensity and every other variation imaginable, if "imagination" were a trait that could be applied to the modrons.

Quote:

"Only the modrons would think that they could un-define chaos."
-Ciran Pross of the Doomguard

Some have argued that this basis for a language actually makes for less efficient speech, that referring to an antonym by it's opposite's name is unnecessarily cumbersome and that surely that embodiment of efficiency, the modron hierarchy, would have designed something more streamlined. At the risk of digressing further into philosophical topics, I hope to address this peculiarity of Modron. The answer lies in the modrons' devotion to no only Law, but in particular Order. Modron society does not permit for there to be deviation of thought or deed, and therefore the language is designed with the intent of limiting every concept to one possible expression. Modrons, without the words to express a chaotic concept, are unable to conceive of chaos, as they are unable to conceive of rebellion, independence, or subversion.

Three-Parabola of the Administratum of Language writes in its Linguistic Discourse 11L that "The Administratum carefully reviews all aspects of its syntactic jurisdiction. Although other races typically find its precepts difficult, the current execution of the language achieves a density of data efficiency unequaled in any form of communication shot of direct, psionic contact." Perhaps, however, a more illustrative translation might read:
[REVIEW; present=true; [DILIGENCE; adverb]] [ADMINISTRATUM; case=nominative; plural=false] [CONSTITUENT; quantity=ALL; plural=true; for which referent equals [AUTHORITY; degree=unPrimus; [STRUCTURE plus LANGUAGE; case=genitive]]]; Universal_state=true; that: [CONSIDER; present=true; [TYPICAL; adverb]] [COLLECTIVE; case=nominative; plural=true; plus BEING; modron=false] [PRECEPT; plural=true; case=possessive; condition equals [UNSIMPLICITY; adjective] {conditional statement {For component [DO; noun; for which condition equals [PRESENT; adjective] /for which referent equals [LANGUAGE; modron=true]], value equals [QUANTITY; plural=false; for which referent equals [EFFICIENCY], and argument equals [DO; noun; for which condition equals [PRESENT; adjective] /for which referent equals [LANGUAGE; modron=false]], the value of the component is greater than the value of the argument. Exception equals [COMMUNICATION plus PSIONIC]}}

What's more, the near-uniformity of the language across speakers allows for the semantic affixes to differentiate by exceedingly slight variances in each word without confusion. At least, without confusing the modrons. This has the effect of making Modron nearly impossible for outsiders to understand, as well as allowing modrons to communicate ideas as labyrinthine as the above quote at a rapid pace by using brief words.

The Sensate poet Winnam an-Shal once famously tried to write a book of poetry in Modron. Though his first effort succeeded in fitting his entire "Ode to the Spire" on a single parchment line of condensed symbology, it is said that only an-Shal's famous task dedication kept him from giving up on poetry altogether in his boredom. Perhaps this same diligence is what enabled him to achieve such a high level of proficiency in the language. To his credit, his efforts were remarkably advanced.

Zimrazim's picture
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Planar Languages

I like.

'Rhys' wrote:
As a point of illustration, no antonyms exist in Modron. Instead, an antonymous affix is attached to the word, forming two words with one agglutinative base. The word for "chaos," for example, is rendered as "un-law." Additional affixes exist to mark degrees of intensity and every other variation imaginable, if "imagination" were a trait that could be applied to the modrons.

This aspect of the modron language reminds me of Orwellian Newspeak, i.e. bad = 'ungood.' Entirely appropriate for modrons. Laughing out loud

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Planar Languages

That was shamelessly lifted from Orwell, as it was one of my favorite parts of Nineteen Eighty-Four. I tried to make it just lawful, and not evil.

I've got some stuff on the gith, and on Abyssal, but tonight I'm tired, so it'll have to wait.

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Planar Languages

'Rhys' wrote:
I've got some stuff on the gith, and on Abyssal, but tonight I'm tired, so it'll have to wait.

More githstuff is always welcome.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

astralsahu's picture
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Planar Languages

The antonym condensation is a feature in Esperanto, as well. Although for those of us with bases in Romance languages, the prefix 'mal-' sounded kind of sinister. Or it did for me. In Esperanto, individual expression and coigning words is big, though, so you can do things like 'malmalgranda' or not-small. Modron could be similar to this sort of agglutinative stuff, but with dictionaries not listing just commonly used forms but all recursively derived combinations.

Zeniel's picture
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Planar Languages

Just as reference I say we use the line Edison used as a simple translation to begin with Mary had a little lamb. Could someone translate this into modron.

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Planar Languages

Modron script I imagine looking like mathematical notes. Part of it is letters in their alphabet, but part of the syntax takes the form of mathematical functions and diagrammatic symbology.

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Planar Languages

As regards the gith languages, it seems to me to have always been traditional but never explicit that the two races speak different versions of one language. I chose to name this shared language "Githjad," since I liked so much the name given to their alphabet in the PSCS.

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Planar Languages

Githzerai and githyanki are said to each speak their own languages, when in fact they are both merely dialects of the same root language called Githjad. This tongue is all but lost in its original form, though I have discovered a community of githzerai living in isolation on the third layer of Ysgard. From the inhabitants of Shae'teti'l, I discovered a form of Githjad unlike that which is spoken in Limbo or the Silver Void, and I believe it to be quite similar to the form of Githjad which was spoken before the racial schism which the githzerai call "The Pronouncement of Two Skies."

Modern Githjad can be traced back to the slave pidgin spoken by the disparate humanoids who toiled during the time of the Penumbra Empire. At the time of its formation, the language was a somewhat incomplete tongue which served mostly as a means of communicating rudimentary concepts across what would otherwise have been impassable linguistic barrier. It sometimes came to be spoken b non-telepathic citizens of the Empire, when interacting with slaves. Thus, the influence of the illithid Qualith tongue as well as of the language called Undercommon have given early Githjad a phonetic system far different from other humanoid languages.

The more familiar forms of Githjad, however, are those spoken in the Astral Plane and Limbo, and by individuals of those gith societies traveling abroad. They are, more or less, mutually intelligible, though native speakers can instantly identify a speaker's dialect and, given the infamous tension between these two cultures, planewalkers are fervently advised to exercise caution when speaking Githjad to a native, for a wrong word can easily offend.

Githjad today, then, can be said to exist in a form spoken by githzerai and in another spoken by githyanki. Given these two peoples' shared tendency toward insular, guarded communities, local variations have of course arisen, but the two primary branches remain as such. Though to the inexperienced the two dialects may sound similar, they are easily distinguished lexically. Githjad script is traditionally written in rings, and the githzerai write counter-clockwise while the githyanki write clockwise. This as likely an intentional divergence on both parts, and strong though incomplete evidence suggests that Githjad was, prior to the racial split, written clockwise, in the style of the githyanki.

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Planar Languages

I say the best way to find out the original Githjad language, would be to find an elder brain willing to part with such information. Probably not the safest way though.

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Planar Languages

'Rhys' wrote:
Githzerai and githyanki are said to each speak their own languages, when in fact they are both merely dialects of the same root language called Githjad. This tongue is all but lost in its original form, though I have discovered a community of githzerai living in isolation on the third layer of Ysgard. From the inhabitants of Shae'teti'l, I discovered a form of Githjad unlike that which is spoken in Limbo or the Silver Void, and I believe it to be quite similar to the form of Githjad which was spoken before the racial schism which the githzerai call "The Pronouncement of Two Skies."

Modern Githjad can be traced back to the slave pidgin spoken by the disparate humanoids who toiled during the time of the Penumbra Empire. At the time of its formation, the language was a somewhat incomplete tongue which served mostly as a means of communicating rudimentary concepts across what would otherwise have been impassable linguistic barrier. It sometimes came to be spoken b non-telepathic citizens of the Empire, when interacting with slaves. Thus, the influence of the illithid Qualith tongue as well as of the language called Undercommon have given early Githjad a phonetic system far different from other humanoid languages.

The more familiar forms of Githjad, however, are those spoken in the Astral Plane and Limbo, and by individuals of those gith societies traveling abroad. They are, more or less, mutually intelligible, though native speakers can instantly identify a speaker's dialect and, given the infamous tension between these two cultures, planewalkers are fervently advised to exercise caution when speaking Githjad to a native, for a wrong word can easily offend.

Githjad today, then, can be said to exist in a form spoken by githzerai and in another spoken by githyanki. Given these two peoples' shared tendency toward insular, guarded communities, local variations have of course arisen, but the two primary branches remain as such. Though to the inexperienced the two dialects may sound similar, they are easily distinguished lexically. Githjad script is traditionally written in rings, and the githzerai write counter-clockwise while the githyanki write clockwise. This as likely an intentional divergence on both parts, and strong though incomplete evidence suggests that Githjad was, prior to the racial split, written clockwise, in the style of the githyanki.

A linguist in the D&D universe could probably have a lot of fun finding connections between the original Illithid Empire slave language and Undercommon. (And that ancient Undercommon would probably be quite different from modern Undercommon, possibly including linguistic contributions from species that no longer exist.)

An idea: Differences between the githyanki and githzerai languages might have started with the illithids themselves. Some D&D sources claim that the githyanki were essentially the soldier-caste of illithid slaves, while the githzerai were the menial workers. Evil overlord types might well present 'edited' versions of the language depending on a slave's function and caste (i.e. menials have no business with a vocabulary for weapons or advanced battlefield tactics, and soldiers don't need a vocabulary for agriculture).

Another idea: I'm thinking that while githyanki have regional dialects (mostly based on which fortress-city you come from), they also have an equivalent of "General American Pronunciation," like what the US television media uses. Perhaps ironically, I see the knights as a part of this standardization of language. They would want to make sure that the Revered Queen's edicts are clearly understood wherever they travel, from the largest cities to the most out-of-the-way outposts. I'm also thinking that this "proper," more formalized version of the language has not changed very much during the entire period of the lich-queen's reign. (Another sign of the stagnation afflicting githyanki culture...)

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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