Planar Comic: Darken

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Clueless's picture
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Webmonkey
Joined: 2008-06-30
Planar Comic: Darken

Well ok - it's technically on the Prime, but the writer's clearly a cutter.

http://www.darkencomic.com

Zimrazim's picture
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Factol
Joined: 2007-01-14
Planar Comic: Darken

Dark elf: Check.
Mephistopheles: Check.
Powerful artifacts: Check.

Laughing out loud

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Duckluck's picture
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Factor
Joined: 2006-10-10
Planar Comic: Darken

You realize Zim that you just described the Forgotten Realms, right?

Zimrazim's picture
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Factol
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Planar Comic: Darken

'Duckluck' wrote:
You realize Zim that you just described the Forgotten Realms, right?

Yeah. And the drow dual-wields. But he does win points for the glasses. Laughing out loud

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Duckluck's picture
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Factor
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Planar Comic: Darken

Well, I'm having trouble just getting past the bizarre noses...

Clueless's picture
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Webmonkey
Joined: 2008-06-30
Planar Comic: Darken

Outlands: check, too - Eye-wink

Zimrazim's picture
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Factol
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Planar Comic: Darken

This is really a very well realized evil-aligned campaign. All the characters are evil (well, not entirely sure about the bear, but most of them are, that's for sure). All of them, however, have very distinct -- not to mention entertaining -- personalities, and they don't manage to kill each other off by the end of the first day's adventuring. They all have something that drives them, and -- importantly for any villain -- they all have some quality that makes them seem more humane (even Gort).

They are really much more interesting to read about than "RAR! ME EVIL VILLAIN! ME SMASH! ME KICK MY DOG!" I get really tired of those. A villain who pets and takes good care of his dog (hello, Riven) is much more interesting to read about than one who kicks his dog because he's supposed to be one-dimensionally evil.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Clueless's picture
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Webmonkey
Joined: 2008-06-30
Planar Comic: Darken

I'm not even sure about the drow's evilness - he really strikes me as LN. Eye-wink

Duckluck's picture
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Factor
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Planar Comic: Darken

No, he's pretty clearly Lawful Evil. His meek persona causes him to seem less cruel than he is. Incidentally, I've always thought that Lawful Evil was a better fit for Drow than Chaotic Evil. I mean, everyone always says they're chaotic but most of their actions are Lawful or Neutral, and their society is way too structured to be chaotic.

Clueless's picture
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Webmonkey
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Planar Comic: Darken

Based on his actions I don't think he'd count as anything more than LN with E tendencies in my gaming group. Meek persona aside, he hasn't seemed to go out of his way to be cruel, selfish, etc etc - you know - actively evil. Without looking in his head and really *seeing* his motives it's hard to be exact on it- but from what I've been able to observe in the comic... I'm hard pressed to recall when he's actually been cruel.

Of course in regards to evil, having been exposed to Shemmy's NPCs it's quite possible that he's just N by comparison b/c of my past experience - but really, he just doesn't strike me as E.

Duckluck's picture
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Planar Comic: Darken

I think that's partly because you are used to an alignment system that sees being evil as bad and therefore encourages characters that really should be evil to be "neutral with evil tendencies." Honestly, about a third of the neutral characters I run into -- and half of the chaotic neutral characters, really should be evil.

Remember, at the beginning of the comic, the drow in question murdered the general and took his armor for no other reason than he was peeved. Had the general been actively pursuing him, it would have been a justifiable act for a neutral character, but as it was it was just killing for the sake of spite. So yeah, evil.

Zimrazim's picture
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Planar Comic: Darken

'Duckluck' wrote:
I think that's partly because you are used to an alignment system that sees being evil as bad and therefore encourages characters that really should be evil to be "neutral with evil tendencies." Honestly, about a third of the neutral characters I run into -- and half of the chaotic neutral characters, really should be evil.

Remember, at the beginning of the comic, the drow in question murdered the general and took his armor for no other reason than he was peeved. Had the general been actively pursuing him, it would have been a justifiable act for a neutral character, but as it was it was just killing for the sake of spite. So yeah, evil.

I see the drow as a mix of the 'follower' and 'sneaky thinker' archetypes. He's evil, but either one of the less evil of the band overall, or one of the more subtle (and therefore more dangerous) evil sorts. Might even be NE -- he publicly murdered the high priest of his own faith. (Surely killing the high priest of your city's official religion would have alignment consequences for a lawful character?)

I think that a neutrally aligned character can do questionable acts sometimes -- they are, after all, not Good characters. Whether they slip into Evil alignment depends on the severity of the act, the person's motive for the act, and how often they do that sort of thing. I see the werebear as being of some neutral alignment -- the only non-evil character in the party. His continuing association with a Disciple of Mephistopheles and other not-so-nice people may well eventually affect his alignment, though.

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Honestly, about a third of the neutral characters I run into -- and half of the chaotic neutral characters, really should be evil.

Speaking of which, it'd be nice to see an Evil campaign on this site (though there are certainly some evil characters). Too bad most campaigns of that type are often 'Evil Stupid' campaigns rather than midly evil, more believeable, sneaky cutters.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Duckluck's picture
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Factor
Joined: 2006-10-10
Planar Comic: Darken

From what I've gathered, evil campaigns are really hard to run. Anyone who has played an evil character can tell you how hard it is to do properly, and anyone who has played in a game with an evil character can tell you straight away that it tends to cause problems. Take all that and multiply it by four and you have a notion of how much of a pain evil campaigns can be. At lower levels they can't do anything "evil" enough, and at higher levels, there is often precious little besides Deus Ex Machina to stop them from razing every village they walk through. And that's all assuming they don't turn on each other within two play sessions.

My personal experience with evil campaigns has been limited to a couple of one-off adventures, neither of which ended particularly well (one group lost interest, the other decided they wanted to be good after all). I would be happy to run a quick one here on Planewalker if enough people showed interest, however.

Clueless's picture
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Planar Comic: Darken

My current group is heavily LN with a side of E - but I wouldn't have risked the combination in *any* other gaming group I've ever played really. It's only b/c the *players* are stable that it's working out.

Duckluck's picture
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Planar Comic: Darken

One thing I've found with evil characters is that they tend to see their alignments as an excuse to get into bloody feuds with other party members. Like in any game with really diverse alignments, the best way to negate this conflict is with mature players and very strict no PvP rules.

Arytiss's picture
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Planar Comic: Darken

I remember finding that comic a while back. Just before the Outlands plot started.

As for evil parties, I'm in an evil game at the moment that's based around building a stronghold along with various other quests. I get to play a TN druid who "serves the balance" (I still can't believe the DM let me get away with that one). We also have a necro, an assassin (who's more of a petty thief) and a mage. We balance each other suprisingly well.

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