I got to thinking about what it feels like for a character on a plane with an opposing alignment trait. I think that for a chaotic character on a lawful plane, it feels like claustrophobia; you can't "think outside the box" because the "box" keeps shoving your thoughts back in.
For a lawful character on a chaotic plane, it feels like agoraphobia; your thoughts are adrift in a sea of limitless space with no points of reference to anchor you. Just being in Limbo will make a Guvner dizzy — and they'll probably puke even if they don't actually see the plane.
For an evil character on a good plane, it feels like constant guilt or paranoia; they feel that if they even think an evil thought, the forces of good will jump out of nowhere and bust them.
For a good character on an evil plane, it feels like a constant low-level fear and loathing; you're afraid because everything around you loathes you.
Now, what does it feel like if you're on a plane that matches your alignment?
Like home.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!