Plan Nine from Outer Planes

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Unsung's picture
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Plan Nine from Outer Planes

“We cannot fathom your reason, therefore you must be acting upon simple instinct.
Perhaps this is our fault. We have always loved instinct
even though we possess none ourselves.
Do you have too much instinct, human? Does your species? We shall see.”
-Arilou, Star Control 2

“I, a fiend? I am a soldier of our planet. I, a fiend? We did not come here as enemies.”
-Plan Nine from Outer Space

So if Spelljammer’s cosmology and Planescape’s theology are taken as right and the prime material’s assumptions are taken to be wrong-- or at least quite definitely askew-- where does that leave the saucer men and space invaders? I’m asking in all seriousness.

…Okay, not *complete* seriousness. But does Spelljammer ever do anything with the whole extraterrestrial milieu of X-Files-and-sundry? Men in black, little green Martians, the Grays, all of that. I know that StarDrive and Dark Matter pretty much handled things with the Fraal, and Spelljammer isn’t really meant to contain our real-world Earth as such.

But I’m curious as to what has gone before, because I’m actively pondering scenarios for my current campaign in which a) spacefaring yugoloths abduct, probe, implant, and/or mutilate any number of people as part of their nefarious experiments, and b) faerie revels held at fey crossings by the oh-so-whimsical fey are revealed to to be part of a calculated program of eugenics and subtle social control thousands of years in the making (all supposedly for the poor mortals' own good, of course).

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Re: Plan Nine from Outer Planes

Yeah, I feel like most alien invaders in D&D are from the Far Realms or Wheel Planes. I think there is something of the UFO phenomenon on Krynn, where spelljamming isn't well known?

The first spelljammer novel made it seem that way to me.

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Re: Plan Nine from Outer Planes

Just curious. There's some overlap in purported accounts of being stolen away to Fairyland, and ideas of being abducted by aliens, of being mesmerized by dancing lights. And the elves have a fairly old spelljamming civilization, don't they?

I think the Far Realm is useful as a catchall, but when everything alien just gets lumped into it by default, I think that does it a disservice. There's more than one kind of alien, and the Lovecraftian aliens are very different than the ones out of abduction stories. For instance, the natives of the Far Realm find our world as disgusting and alien as we find theirs, case in point the beholders. Meanwhile, races which adapt more fully to our world are probably just as corrupted by *us* as we would be in their place-- adrift in the Far Realm and warped by its influence.

The way Spelljammer portrays illithids, for example: they're evil, sure, but not altogether unnatural. Even on the planes, it seems like they're hated because of the way they feed and reproduce rather than because they're from the Far Realm. But they have a god in the Outer Planes. They're part of this world now, for better or worse. One wonders what they were like in their own time, if they seemed less monstrous, if the brains they ate and the hosts they took weren't intelligent humanoids.

So yeah, mind flayers are useful as brain eater aliens, as the evil empire now consigned to history. But they can't really fit the role of a paternalist precursor race, for which I'd use the eladrin. The yugoloths fill in the side of modern-day conspiracy, men-in-black, and experimentation for its own sake.

If the yugoloths are the oldest of fiends, then it makes sense to me that they'd also be among the most technologically advanced, what with the endless arms race of the Blood War. It's hard to sell weapons to either side, of course. Given the power of the greatest baatezu and tanar'ri, weapons like the ships of chaos or the Relentless aren't seen as having much practical impact on the war.

But even at the zenith of their personal power, as ultroloths, the yugoloths don't have the physical might of either the demons or devils. Maybe it's because of their hatred of the gods? They shun all divine power, including whatever divine spark resides in the soul of the individual. As a result, they don't grow into demon princes or unique devils without outside intervention. They make up for it, then, with magic and science.

The Crawling City, the Tower of Incarnate Pain, the artificiality of yugoloth reproduction (thanks Rip). I don't see vehicles we would interpret as UFOs (disks of floating force?) would be a stretch. Abducting people, cutting them open, implanting them with things, testing their latest weapons on them? Definitely not.

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Re: Plan Nine from Outer Planes

Lots of cool ideas here - if you haven't seen it, you might interested to check out some of the more overtly sci-fi-ish and alien spelljammer prehistory (from the Cloakmaster novels and probably some other places):

The Juna, Tirapheg, and Synad Conspiracy

A Spelljammer Timeline

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Re: Plan Nine from Outer Planes

Lots of cool ideas here - if you haven't seen it, you might be interested to check out some of the more overtly sci-fi-ish and alien spelljammer prehistory (from the Cloakmaster novels and probably some other places):

The Juna, Tirapheg, and Synad Conspiracy

A Spelljammer Timeline

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Re: Plan Nine from Outer Planes

I think the Keepers make for excellent MIB types - Men In Gray, as it were. Their function of protecting mortals from the deeper, darker secrets of the multiverse seems well in-line with what the agents from MIB try to do with our everyday citizenry.

I ran a yugoloth heavy campaign a while ago. For several years the PCs thought they were opposing the 'loth scheme, but in actuality every goal they achieved was simply advancing it further (in typical yugoloth fashion). A force of Keepers was dispatched to "dissuade" the PCs from continuing, but due to their awkward, socially inept ways, were completely incapable of articulating this to the players. It worked out perfect that none of my players know a thing about the Keepers, they only see these odd gray-skinned/cloaked beings of creepy uniformity trying to thwart them, and of course fighting ensued. The PCs assumed the Keepers were a yugoloth hit squad, it really worked out fantastic for me as the DM!

Anyway, sorry for the tangent. I just felt as though the Keepers simply had to be brought up in any kind of discussion of an X-Filesesque campaign.

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Re: Plan Nine from Outer Planes

@atombicb: Thanks, and thanks again for the links. I didn't know much of anything about these three races. The Juna's hiding place on the Plane of Shadow, in relation to VikingLegion's mention of the Keepers, and their war with the ethergaunts and old aberrant empires... I can definitely use this.

Lots of good information in the timeline, too.

@VikingLegion: Good point about the keepers, and don't apologize. It's cool when you pull off that kind of long-term gambit. It does seem like the Keepers were made to fit exactly that role, a cryptic shadow agent trying to carry out his orders while also being hamstrung by them. The MIB, whether their ends are sinister or noble, try to persuade people to stay away but are not allowed to tell them why, and cannot even give them the comfort of a plausible lie. Exactly the kind of enemy the yugoloth probably love having, since they can be quite personable when it suits them. Lack of communication kills.

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Re: Plan Nine from Outer Planes

Fey Bene Gesserit? Brilliant!

Anyway, the spaceship from Expedition to the Barrier Peaks that landed on Oerth is very alien and mysterious. I don't think its origin or details were ever fully revealed, and I don't think it was ever incorporated into spelljammer. I think there's also a weirder-than-spelljammer-stuff spaceship in Blackmoor, but I'm not sure if I remember correctly.

So those two (or more?) should prove to be a conundrum even for spelljamming folk. They also fall more in the little-green-men-in-flying-saucers stereotype than in the.. I don't know... Star Trek-ishness of Spelljammer, and a crashed spaceship is definately something for the X-files to investigate (if it hadn't been for 30 years of meddling adventurers trampling the site Smiling ).

Also, what might be inspirational is to take a look at the fairly large menagerie of weird creatures that Spelljammer brings us. Pretty much everybody knows about angels and devils and demons, and planar people, but who remembers the Missi or the Zard?

Usually these creatures only encounter spelljamming ships and that's a good thing, because what would happen if one of those space monstrosities came crashing down on a Prime world? The man in black would have their hands full erasing memories, separating good aliens from bad and getting to the scene quicker than naieve wizards looking for a space-safari without taking to the skies..

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Re: Plan Nine from Outer Planes

@Glim-- Heh, thanks.

The zard remind me of the rods from Dark Matter. I haven't been able to find anything on the Missi-- what are they like?

I imagine that in keeping with their mutual (-ly exclusive?) interest in mortals for mortals' sake, maybe the eladrin and yugoloths are very careful about what sorts of spacefaring beings make it into certain spheres? There are other galaxies out there, apparently entirely unexplored. Magic can function quite differently from sphere to sphere, and the Outer Planes are infinite, so who knows if there aren't worlds of science out past the rim of known wildspace, whose expressions of belief take up different, equally farflung portions of the Great Wheel? Or another set of Outer Planes altogether, just slightly out of sync with the ones we know?

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Re: Plan Nine from Outer Planes

Warning: parentheses overload.

On closer examination, I think Missi was a typo and I meant the Misi. They're in the same compendium as the Zard. I was just naming random spelljammer-creatures-that-basically-everybody-forgets-about, not actually making a point about those two specific creatures, tbh. Although I do like the Misi, because they mesh so very well with the story in the DM's Guide to Immortals, and since they apparently appear as 'rainbow-colored scintillations of indistinct shape', I get a big Colour Out Of Space-vibe from them, but that's probably just me.

Basically Misi don't exist on any of three of the the four dimensions us humans occupy, but in the 4th, 5th and 6th dimension. The only way they can interact with us is through arcane magic, on which they feed (So maybe that implies that arcane magic is a function of the 4th dimension, the one we share? Who knows.)

They can exist pretty much everywhere, prime worlds, wildspace, phlo, and within spelljammer they're just helm-leeches, but what happens when one of these guys finds himself on a prime world, leeching off a wizard, wizard's tower, planar portal or ancient artifact.

Or what if one of them arrives on a higly morphic outer plane. Since we can't see them and they can't see us, this could lead to all sorts of morphic confusion.

Cue alien investigators, who will have a hard time the who what and where.

Spelljammer also has many moon- and asteroid-ish creatures, who might make a (literal) impact on random prime worlds, and by extension the planes. I think it's Gehenna that has the living moon, but why can't there be more, more tiny ones, across the planes?

---

On planar beings taking an interest in prime worlds, I imagine that in the infinity between the number of yugoloths and the infinity of prime worlds out there, there's at least one that's under full yugoloth control, as a base of operations for meddling with the prime. (I'm not sure if that's actually supported by lore, or if I've read too much dicefreaks stuff where fiends regularly take over entire prime worlds).

In all those infinities, another prime world (or maybe many worlds) is bound to be in a sort of transit, about to be usurped by the loths, but not quite there yet (in varying degrees, in the case of multiple transit worlds).

Naturally the loths would (love to?) control who goes in and out of those spheres. Maybe they have ensnared Zodars or other beings to patrol 'their' spheres?

I'm not sure if usurping worlds is a Good thing, and if the Eladrin do it, but I suppose a foothold in wildspace (and therefore the phlogiston) is for the greater Good. They're probably also the kind that would want to protect naive primes from incursions, be they yugoloth, or otherwise (scro, illithid, neogi, etc) and therefore actively patrol (or give order to patrol to other beings) a sphere.

---

With regard to your thoughts about varying magic and different beliefs, leading to a conduit to far away portions of the wheel/out of sync wheels through the phlogiston, my brain keeps screaming to me the names of the alternate Oerths, Yarth, Aerth, Uerth and Earth, but I can't as of yet formulate the how and why's, so I'll leave you with just that, the names Sad

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Re: Plan Nine from Outer Planes

I can see what you’re saying with the Colour Out of Space reference. If the magic-eating misi ever made it to one of the planes where life is intrinsically magical-- a world of the fey, perhaps? --I imagine the comparison could become pretty direct-- with the locals losing their colour and shape, turning gray and crumbling into powder. And who’s to say that isn’t exactly what was happening in spooky old New England? They came in ships to an unspoilt land, and in their wake, years later, followed Colours that had never been seen on those shores.

All of which is rather dark. I do like that the misi aren’t especially predatory. Reading up on them, they sound more like herds of wild cattle. Left unchecked, finding an easy source of magic to graze on, they’ll gorge themselves until there’s nothing left. But they’re rarely left undisturbed for long, and they probably avoid larger concentrations of magic, associating them with threats-- misivores, maybe, the difference between the plains and the forest. Because a whole planet full of magic probably means wizards using that magic, and while misi are a danger to the wizards, the wizards are probably more of a danger to the misi, since they’re the only ones who can even hurt them.

The Colours (out of space) apparently used Earth to incubate their meteorite, like sea turtles laying their eggs on the beach. Maybe the misi have a similar life-cycle, one that doesn’t need to be as horrible or radioactive.

Gehenna has always felt lunar and barren to me. Out of all the Lower Planes, I think it works as the Spelljammer hell: a yawning void for ships to ply, lunar ports of call, markets that will fence any contraband, a neverending war to exploit. Even the four mounts are not much stranger than planets that can be found in wildspace.

And on the note of asteroids and moons, astereaters, and on that note the whole extended family of beholderkin, seem like they’d be a good fit for Gehenna. They’re greedy, xenophobic, hateful, and hungry for dominance. They’d fit right in.

I think the yugoloths probably don’t openly rule worlds the way that tanar’ri and baatezu do. They don’t need them as staging grounds when they can just use the primes taken by the demons and devils, not to mention their outposts on the planes intervening Baator and the Abyss. The worlds that are obviously held by yugoloths tend to be primitive burgs ruled by those tinpot mezzoloth dictators you sometimes hear about, half-assed cults run by exiled yagnoloths, or dead worlds overrun by roving hordes of feral dergholoths. Basically, worlds it seems like the yugoloth high-ups have forgotten about.

But of course that’s only a front. Anyone who knows yugoloths knows better. They don’t go out and crow about empires, and they would like you to believe that the miserable worlds of their underlings are the best they can do, and the most that they aspire to.

But then you have the Golden Lords, Shemeshka among them. The Golden Lords buy and sell whole worlds, day in and day out, from the comfort of the parlour or solarium. Nobody hears about it-- the people living on the worlds in question probably least of all.

And that’s just how the yugoloths like it. The worlds the yugoloths control are often not the ones you’d guess. And while they have the means to scoop up as many humans at they might like for their experiments, they would never be that obvious about it. Hence the abductions. Hence, in all likelihood, the flashing lights and the crop circles, and the confusion with the fey. Pageantry. Deliberate obfuscation.

I don’t think the eladrin are out taking over the multiverse, but I don’t think they’re above giving whole species a gentle nudge in what they suppose is the right direction. It’s very difficult to say this in any way that doesn’t carry terrible implications, but it just might be possible that, through all their manipulations, they really do have our best interests at heart.

The fey are timeless. I like the idea that even at their most cruel and indifferent, they might actually be acting out of some strange altruism. “Better that he died at that moment, than live to carry out the words of the prophecy…” It’s still harsh, and presumptuous, and not at all nice. But it could still be Good.

If you want Good to be nice, go talk to the guardinals.

Part of me really wants to write Mulder and Scully analogues on the Great Wheel.

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Re: Plan Nine from Outer Planes

What about the crop circles, are they sigils?

In a campaign I played years ago the fey were guiding human race, they believed humans are the race of destiny - the only chance for a future free of the mind flayer and Far Realm domination.

I thought about the arcane, they look a bit like the space jockeys-engineers from Alien-Prometheus.

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Re: Plan Nine from Outer Planes

Crop circles are probably one part mystic symbol, one part trail marking for the fey, and one part fairy ring and fey crossing. If the yugoloths use them, it's probably as a deflection, covering their tracks with a big, obvious mark that shifts suspicion elsewhere.

In Star Control, from the page quote, the little green men/Grays are the Arilou La'leelay, and they're markedly fey-- highly advanced, somewhat childlike tricksters that apparently exist outside of time. It's implied that their perspective of time is both liberating and yet highly restrictive: if a person can see their own fate unspooling before then, what need for instinct? Is it even possible to be surprised? To act spontaneously?

Maybe that's why the fey seem so forgetful and detached. Eternal life could be very boring if you clung too tightly to changeless, ordered reality. And maybe that's why they're interested by mortals: the little blighters can still change. They don't know their own fate, and they aren't bound by it. They can believe things that patently aren't true, and their stubborn insistence on moving forward in linear time means that you can avoid self-fulfilling prophecies by simply making them forget, or never telling them in the first place (precognitive Sight might be a quality of all creatures in fey lands, to a greater or lesser extent, and those mortal creatures that have it might be the ones which have interebred with their fey equivalents.)

I was fairly disappointed by the direction Prometheus took the Space Jockeys, although the idea of the Mercane seeding worlds in a manner similar to the Engineers is actually quite interesting. I'm sure that information would interest the Athar. Made in whose image again, O powers of mine?

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