Does anyone else use a rule system other than d20?
I've successfully merged (and mashed, mangled, mutilated, spindled and folded) together d20 with a lot of rules from Talislanta and my own home-brew. Not only that, but I have my own skill sets and rules, plus some unorthodox rules on creating magic items.
For example, it takes a mere hour to create elixirs (minor potions), only a day and some not-too-difficult-to-find reagents to create a potion, and even forging a magic weapon would probably take no longer than a week and could be done *during* an adventure. Strangely enough, none of my players has abused this as yet. In fact, they rarely make use of power-gaming loopholes (we're fairly mature players all around), but it does make for more fun when a character can collect stuff along the way to create a magical item.
Does anybody else use 2E rules, or some sort of home-brew for their PS game? I would think that Storyteller or Amber diceless would be very suitable.
I've successfully merged (and mashed, mangled, mutilated, spindled and folded) together d20 with a lot of rules from Talislanta and my own home-brew. Not only that, but I have my own skill sets and rules, plus some unorthodox rules on creating magic items.
For example, it takes a mere hour to create elixirs (minor potions), only a day and some not-too-difficult-to-find reagents to create a potion, and even forging a magic weapon would probably take no longer than a week and could be done *during* an adventure. Strangely enough, none of my players has abused this as yet. In fact, they rarely make use of power-gaming loopholes (we're fairly mature players all around), but it does make for more fun when a character can collect stuff along the way to create a magical item.
Does anybody else use 2E rules, or some sort of home-brew for their PS game? I would think that Storyteller or Amber diceless would be very suitable.
Well I could easilly do a game using Gurps or several other systems. However a level based system is traditional...