Ortho: The Beginnings

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Ortho: The Beginnings

Heck, the younger ones - being brought up in the environment of the Eight, probably believe more than the older generations from during / before the schism.

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Now that I think about it, you are right. The younger ones WOULD probably be the easiest ones to sway. Growing up only knowing war, the peace that is brought by the Harmonium is probably something they only heard of in old wive's tales, and now.... it is HERE. Goddammit, the old fools were right! There is such a thing a "peace".
::said in an insidious manner:: Mwa ha ha ha ha ha!

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'Clueless' wrote:
And - did the 8 Lords come after that Schism conflict? When the Harmonium realized it would be better to subsume any lingering pantheons into a single structure?

Before, I think. My idea is that the pantheon itself was partially responsible for the Harmonium coming into being and having the success it did - that, when the Lords of Law and Chaos first appeared, it became almost inevitable that one or the other would eventually eventually dominate the world, assuming the world wasn't destroyed in the meantime. The old pantheons vanished maybe centuries before the Harmonium triumph.

If history had gone a slightly different way, Ortho might have become the home world of the Xaositects.

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'ripvanwormer' wrote:
'Clueless' wrote:
And - did the 8 Lords come after that Schism conflict? When the Harmonium realized it would be better to subsume any lingering pantheons into a single structure?

Before, I think. My idea is that the pantheon itself was partially responsible for the Harmonium coming into being and having the success it did - that, when the Lords of Law and Chaos first appeared, it became almost inevitable that one or the other would eventually eventually dominate the world, assuming the world wasn't destroyed in the meantime. The old pantheons vanished maybe centuries before the Harmonium triumph.

If history had gone a slightly different way, Ortho might have become the home world of the Xaositects.

Hm. I'm actually split between the two options. Having this pantheon establish itself before the Harmonium... vs. having it become something officially sanctioned at the Schism. They both sound like they'd have a good basis, and some good stories to them. Though if the 8 exist in full power before the Schism (aka the Harmonium's 4 year civil war) - that would negate the possibility of that occuring, wouldn't it? Also - if the 8 were in power before the Harmonium then that doesn't 'click' with the idea that this world was over run with Chaos before the Harmonium.

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Problem #1: That's why I thought the Schism could be between Hardheads aligned with archons and baatezu, rather than between the gods themselves.

Problem #2: There were two pantheons, a lawful and chaotic one. Maybe I (or someone) should detail the chaotic counterparts of the Lords of Law, but they're banished from Ortho and not an immediate concern. They would represent things like anarchy, murder, vengence, rebellion, discord, noise, and so on, but with positive traits too.

Perhaps before the Knights of Harmony, the chaos side was winning.

Reconciling the two ideas:

There were eight Lords of Law before the Knights of Harmony. The Harmonium later restructured them, changing them in the ways I mentioned (turning the god of war into a god of discipline, changing the god of learning into a god of clerks, changing the god of martyrs and healing into a god of peace and harmony, changing the god of death into a god of temporal judgement, and so on), and adding planar deities to the pantheon as they encountered them.

They would also have subsumed all the Lords of Chaos and any lingering remnants of the old gods into the lawful pantheon. So a church dedicated to the Lord of Anarchy would be torn down and replaced with a church of the Lord of Hierarchy. An old druid grove that had been mostly forgotten since the coming of the Lords of Law and Chaos could be converted to a church of the Lord of Discipline.

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Ortho: The Beginnings

I'll write up the lords of chaos (unless someone beats me to it) right now I'm at a game...

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Ortho: The Beginnings

I wonder, maybe it wasnt so much that Choas was running rampant accross Ortho, as it was that there was a complete, unified order yet. I mean, if the forces of order and Chaos were fairly evenly matched, or even fairly peaceful (as in the way that some European countries are peaceful- alot of bad wars in the past, but more or less peaceful now) than the Harmonium take over seems a bit, harsh- or at least less justified. Then afterward the Harmonium exaggerated the whole Law/Chaos fight to make the Harmoium seem like shining knights of glory that saved the world from anarchy. When In reality, they just slaughtered a bunch of cultures with opposing beliefs that they had had trouble with in the past, maybe one or two of them being active enemies.

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So how would that paladin founder work into that? Eye-wink

I think it fits a little better if the ideals were corrupted later - once power began to really consolidate. And to be honest it feels a little 'better' that the truth of the ideals became corrupted, more of a tragedy.

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Ortho: The Beginnings

The Lords of Chaos might be the opposite of the Lords of Law in more ways than the obvious.

Where the Lords of Law all have specific portfolios, perhaps the chaos gods don't specialize - all of them represent all aspects of chaos. There are eight of them, but there are also an infinite number. There is also only one.

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Awwww - And here I'd already written up:

1 Lord of Tricks - The fox, tricksters, cunning, fire.
2 Lord of Arts - Creative writing, visual arts.
3 Lord of Ruin - Destruction, violent murder, revolution and rebellion.
4 Lord of Filth - Disease, famine, plague, perversion.
5 Lord of Death - Betrayal, murder, assassin.
6 Lord of Silence - Same god as in the Order pantheon. Eye-wink Not that either patheon knows it.
7 The Blind Fool - Luck, and blind trust.
8 Lord of Dance - (No. She will not tapdance for you.) Dancing, Freedom, Martial Arts

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'ripvanwormer' wrote:
Problem #1: That's why I thought the Schism could be between Hardheads aligned with archons and baatezu, rather than between the gods themselves.

That sounds like a pretty decent way to work it out actually - especially if the final rewrite came after. Works for me.

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'Clueless' wrote:
Awwww - And here I'd already written up:

1 Lord of Tricks - The fox, tricksters, cunning, fire.
2 Lord of Arts - Creative writing, visual arts.
3 Lord of Ruin - Destruction, violent murder, revolution and rebellion.
4 Lord of Filth - Disease, famine, plague, perversion.
5 Lord of Death - Betrayal, murder, assassin.
6 Lord of Silence - Same god as in the Order pantheon. Eye-wink Not that either patheon knows it.
7 The Blind Fool - Luck, and blind trust.
8 Lord of Dance - (No. She will not tapdance for you.) Dancing, Freedom, Martial Arts

We'll use yours, then! Those are good, and far more interesting than my vague ones. I particularly like your double agent.

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Ortho: The Beginnings

Cool. Smiling

So - what gaps do we still have left in the backhistory right now?

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I miscalculated the timeline above, somehow. I fixed it.

The formula should be:

Reign of Hashkar = Years of the Harmonium -373
If Reign of Hashkar < 1 then Reign of Hashkar = Reign of Hashkar -1

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Quote:
that would negate the possibility of that occuring, wouldn't it? Also - if the 8 were in power before the Harmonium then that doesn't 'click' with the idea that this world was over run with Chaos before the Harmonium.

Remember this is also the Harmonium's definition of "over run" with chaos. My feeling is that the world would have been neutral even lawful in alignment before the Harmonium (Thus why they were so widely accepted and were able to spread so quickly).

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Ortho: The Beginnings

'Clueless' wrote:
So - what gaps do we still have left in the backhistory right now?

- How did the alliance with the beholders come about?
- Is Ortho still divided into Church, State, and Harmonium, or does the Harmonium now control everything? If things changed, how did that come about? (increasing influence of the planar part of the faction is my guess)
- What sorts of things have leaked in from the planes that the Harmonium didn't want to see leaked?
- More on the early history of the colonial period.

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'ripvanwormer' wrote:
- Is Ortho still divided into Church, State, and Harmonium, or does the Harmonium now control everything? If things changed, how did that come about? (increasing influence of the planar part of the faction is my guess)
I say leave the triad of authority still in place... *but* make the stability of that triad into a current plot line for the world. The Harmonium in the planes have recently proven they have power and some considerable influence - so the triad is at risk of getting destabilized. The colonists might be getting a tad restless, and the non-Ortho Harmonium members might be asking to be granted Ortho citizenship... and we all know what happens when colonists get restless and rightious about their 'rights'. Eye-wink

Especially if there's a subtle influence in the other two branches... The Harmonium is the guard of the Laws and Ideals - hence, the state being influenced by Harmonium trained lawyers, and the Church(es) by Harmonium ethics training.

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'ripvanwormer' wrote:
'Clueless' wrote:
So - what gaps do we still have left in the backhistory right now?

- More on the early history of the colonial period.

To answer that question we have to first answer this question:

-What stage or stages of colonization were they in right before, like a year or so before, the Harmonium got there?

I think with the wars and everything that they would be in a sort of Roman Empire-esq setting. With one colony trying to completely take over another colony, and change their gods, their politics, and their culture to fit within the winning colony's culture. (Like Rome did to all of it's conquered nations). Only because this will make the biggest "Rome" ever (the Harmonium) able to more quickly colonize and take over most of the planet.

Another question:

-Where did they first start to colonize?
A liittle of the Harmonium here and there? Or one big force in one place at a time?

And lastly:

-How many of the Harmonium came to do the real dirty work of colonizing all of Ortho?

Once we have these questions answered it will make the early colonization period easier to define.

-Ophelia

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Are we defining the colonial period as the period of expansion within Ortho? Or as the period of expansion into the Planes (the Colonies)?

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'Clueless' wrote:
Are we defining the colonial period as the period of expansion within Ortho? Or as the period of expansion into the Planes (the Colonies)?

I think we need to define both, but have seperate names for them. Maybe colonization for the period of expansion on the planes, and Manifest Destiny (or something like that), or The Breath of Fresh Air, for the colonization of Ortho.

What I was talking about was the colonization of Ortho, though.

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'OpheliaWhispers' wrote:
'Clueless' wrote:
Are we defining the colonial period as the period of expansion within Ortho? Or as the period of expansion into the Planes (the Colonies)?

I think we need to define both, but have seperate names for them. Maybe colonization for the period of expansion on the planes, and Manifest Destiny (or something like that), or The Breath of Fresh Air, for the colonization of Ortho.

What I was talking about was the colonization of Ortho, though.

Like: This?

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Sorry, it has been a while since I have re-read this whole thread. I see you already have the colonization down. Don't mind me. :oops:

::whistles and walks away::

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LOL - naw. That's just the name. Eye-wink Details are more than welcome beyond that. *grin*

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Well I've been thinking and let me throw out some names

The Chaos Ages - The time before the Harmonium. This is the time that original band worked in.

The Foundation and First unification - The Foundation is today the nickname for the capitol city of Ortho the citystate that was first run by those guiding principals of law and justice. The First Unification is the set of ajacent city-states and kingdoms that joined with the Foundation city to defend against some invading force, perhaps dragons or elves.

The First Trial of Order - the term used to refer to the invasion that caused the First Unification. The trial lasts for over a hundred years and sees the end of most of the original party.

The Second Unification - This is the time after the First Trial of Order where the conquered lands of the enemy were colonized and civilized by the harmonium. This is also when the first (and officially only) attrocities occured with the slaughtering of the civilian elven population by over-zealous and corrupted govenors and free lance development companies. This was a period of about fifty years which started idealistically and then faded into abuse and uncheck corruption.

The Second Trial of Order - Unlike the first trial wich was a war, the second was a series of actual trials and investigations over the abuses of the defeated elven kingdoms. This is where stricter laws were put into place to prevent abuses and institute policies to quell uprisings. Also involved all through the procedings where several protests and upriseings. This period is often refered to by law scholars for precedence in trial procedings and many many laws date back to the Second Trial.

Just some ideas for the start.

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'Gerzel' wrote:
The Second Unification - This is the time after the First Trial of Order where the conquered lands of the enemy were colonized and civilized by the harmonium. This is also when the first (and officially only) attrocities occured with the slaughtering of the civilian elven population by over-zealous and corrupted govenors and free lance development companies. This was a period of about fifty years which started idealistically and then faded into abuse and uncheck corruption.

This would be the time that I would see the by now, ancient, Druid of the first group extracating herself from the Harmonium on Ortho, and leaving for Pan Thaera to teach the true meanings of what happened to the Harmonium.(remember Druids have Timeless Body, so she would at a point seem to never age).

Quote:
The Second Trial of Order - Unlike the first trial wich was a war, the second was a series of actual trials and investigations over the abuses of the defeated elven kingdoms. This is where stricter laws were put into place to prevent abuses and institute policies to quell uprisings. Also involved all through the procedings where several protests and upriseings. This period is often refered to by law scholars for precedence in trial procedings and many many laws date back to the Second Trial.

I see this as being the end of the Druid's life. Right before she dies she shows her people how to always see the truth. She would stone shape a rock into a tall rectangle with a hole in the middle of it. If you stick a nut in it at the crescent moon, waxing or waning, you will see the truth of the Harmonium. This would be a portal, OR it could be the way to reactivate a HUGE sensory stone.

'Clueless' wrote:
a portal to the Lady Druid's last sanctuary in Arcadia. (Ties into current events later with that little 'shifting plane' incident.) This temple teaches the truth of the original Harmonium way, uncorrupted by time and greed: That it comes from the simple desire to see peace and coexistance of all.

She then, after creating the stone, She decided that she would go away all alone, on a trek that no one dared to follow. Before she left she told her followers that she could always be found in Nature and in the stone. She went there alone so that she could die alone, and keep the mystery of herself and her ways alive.

So anyways, yeah, I am still stuck on the Forbidden Goddess thing. Sticking out tongue

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Re: the elven thing - I'm thinking that we don't have a trial for that at all. The Harmonium at the time felt it was justified. The current Harmonium doesn't honestly remember that it happened except for the highest of the high, who depending on alignment: agree that it was justified, quietly feel guilty but won't break silence at risk of destroying Ortho as a result of the backlash, or blindly assume that there must have been a good reason at the time.

In a way the memory that the elves were ever there has been white washed from the collective memory of Ortho. That gives us plenty of potential plot hooks as well, as the Harmonium has to keep certain skeletons in the closet. Especially if anything simular occurs on that layer of Arcadia that shifted.

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'Clueless' wrote:
Re: the elven thing - I'm thinking that we don't have a trial for that at all. The Harmonium at the time felt it was justified. The current Harmonium doesn't honestly remember that it happened except for the highest of the high, who depending on alignment: agree that it was justified, quietly feel guilty but won't break silence at risk of destroying Ortho as a result of the backlash, or blindly assume that there must have been a good reason at the time.

In a way the memory that the elves were ever there has been white washed from the collective memory of Ortho. That gives us plenty of potential plot hooks as well, as the Harmonium has to keep certain skeletons in the closet. Especially if anything simular occurs on that layer of Arcadia that shifted.

I really have to disagree on this. Having an example of how the Harmonium has "lost the path" in the past is a very compelling and strong reason for a lot of things. It gives them something which they can say they have gaurds against things like that ever happening again. I also think it would have taken longer for the propaganda to get to work. An elven druid can live for hundreds of years, but we know the harmonium swept out fairly quickly. The druid would have said something. A trail of order where they had to defend their principals from corruption would be just the thing to build a very strong tradition around.

I also would posit that the elves where not entirely slaughtered but heavilly decimated and then interbred to the point where there are no longer any true elves, but instead a large portion of the population with distent elven blood.

It is hard to belive that anythign is perfect, but if imperfectoins are admited and then said to be corrected it is easier to belive.

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Thats what the Schism is for (see earlier in the thread for the time line) - that would be the 'lost the path' moment to temper them a bit. We actually *do* need some details filled in on how that occured, so if you have ideas for that - take a shot at it.

We have a fairly large number of plot points already built on the idea that the elves are gone. (Plus - that the elves are gone *is* canon, along with the implication of genocide - that wasn't just me pulling it out of my butt.) If the Harmonium had a collective guilt along those lines I honestly don't see them proceeding in the same way as they are known to proceed currently. They wouldn't make the same errors... but... They did with Arcadia. So having that be a known chapter in history as opposed to a well concealed Dark just doesn't fit with their current actions, nor very well with the already established canon.

I'm sorry to have to disagree, but while I'm hoping to be able to incorporate all the ideas generated in the threads here, it's inevitable that there's going to be some things that just don't quite synch up with each other, or just don't make quite as good a story. Whenever this gets summarized into a PDF I'll have an 'alternates' section for the extra ideas that we're kicking around though so the effort isn't wasted.

Also, as a headsup to all following this:

This particular thread is nearing the end of it's 'lifespan' as we're getting the majority of the history sorted out. So we don't get bored working out the last bits here, before too much longer I'll be opening a locations thread to expand on nations (past and present), provinces, and special locations (like the Southern standing stone temple).

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'Gerzel' wrote:
I really have to disagree on this. Having an example of how the Harmonium has "lost the path" in the past is a very compelling and strong reason for a lot of things.

That's true, but mass ethnic cleansing isn't something they're going to want known when the Harmonium firmly wants to recruit planar elves to their cause.

In fact, the leader of the Harmonium's Arcadian colony is a half-elf.

Now, not all elves were killed - some still live in the city of Bluphoril on the Elemental Plane of Air, where they fled during the Cleansing War (this is according to Tales From the Infinite Staircase). But what the average Orthoan seems to know is that there used to be elves, and now there aren't. Who did what isn't seen as their business by the powers that be.

I did try to mitigate this somewhat in my version of the history - many of the elves were evil, so their wrath against them was more than just "kill all law-breakers" and I also blamed a lot of it on the lawful evil beholder population, which is conveniently nearby.

I think it's important that the Hardheads aren't too villainous, as they're supposed to be a viable faction for player characters. If playing a Hardhead is too much like playing a Nazi not many people are going to want to do it.

On the other hand, they're not squeaky clean. Their philosophy has some serious downsides which continue into the present day. Most Hardheads are honestly well-intentioned, like Sarin was; most of the Harmonium cops are just police officers doing their job. But there's a dark element that can't be forgotten any more than we would portray the Doomguard as all interested in protecting life as much as possible until the End. All the factions are supposed to have both good and evil elements so that they can be used as both allies and villains, depending on the needs of the adventure.

And that's a fine line to balance on. I think the point of it is that the Harmonium means well - their goal is peace and prosperity, and they can be trusted to advance that goal. Only, there are some powerful elements within the faction that will stop at nothing to see that goal brought to fruition. It's important to make clear that it's those elements who are the villains, not the Harmonium in general, but it's also important that nothing really means nothing - even genocide is mild compared to what the Harmonium might be capable of in extreme situations. They could destroy entire worlds, entire planes. They could ally with the Doomguard and destroy the multiverse itself if that was the only way they thought they could bring ultimate peace.

The goal of a campaign set in Ortho would, I think, involve bringing or keeping the moderate factions in power while discrediting the more reactionary groups. And what better way to do this then having a hidden history of genocide lurking in the forgotten quarters of history?

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Some of that dichotomy has been present from the first even. Consider that mage in the original Knights, LE and concealing it from the paladin also in the group. There's been that balancing point from the founding itself and seeing where they go from that is very interesting to me storywise.

*Mental note - play up that 'ant' note in your intro. Possibly a mage conclave with the Ant symbol...

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Thread Branch!

Thread Branch! As promised! While we're working on the final details on this thread - a new thread to hop into.

[url=/forum]/forum]

As before, the earlier ideas get posted, the more likely they are to stick unless something signifigantly better gets designed. There's a lot of territory to define here, so I don't think we'll have any trouble running out of spaces for ideas.

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*thread kick* I think we still had a few sticky spots to work out. Bumping the thread so we don't forget them.

Quote:
- How did the alliance with the beholders come about?

- What sorts of things have leaked in from the planes that the Harmonium didn't want to see leaked?

- More on the early history of the colonial (which is to say when ortho got out into the planes) period.

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The Harmonium has strict controls on weaponry, especially that of a magical nature. Any spellcaster of an arcane or divine nature is required to inform the Harmonium of their skills, and certain spells may only be learned, taught, and cast under the strictest of circumstances due to their inherently dangerous natures. In general, the use of a spell while committing a crime carries an additional penalty.

New spells are registered and classified with the Harmonium directly, or if created under the directive of a mage school or temple through the duly appointed officer of the school or temple. Spells are regulated according to the following classifications:

Class A: Legal and harmless spells.
Essentially harmless or entirely beneficial spells. These spells may be freely taught and developed.

Class B: Legal spells.
Spells that may be used in the course of committing a misdemeanor. These spells often include illusion spells, and minor enchantments. They may be freely taught and developed.

Class C: Controlled Spells.
Spells that may be used in the course of committing a felony. Combative spells. These spells may be taught only by a licensed teacher under controlled situations. Examples include spells learned for the purpose of self defense, or spells learned to advance the Way of Harmony.

Class D: Restricted spells.
These spells may only be taught by governmental or Harmonium classes to authorized personnel. They include the most powerful of the combative spells, and other spells capable of producing mass destruction.

Class E: Forbidden spells.
These spells may not be taught, developed, or even cast except by specific permission of the Octave Council. These spells include all variations of demon summoning, and gates to other planes.

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'Clueless' wrote:
The Harmonium has strict controls on weaponry, especially that of a magical nature. Any spellcaster of an arcane or divine nature is required to inform the Harmonium of their skills, and certain spells may only be learned, taught, and cast under the strictest of circumstances due to their inherently dangerous natures. In general, the use of a spell while committing a crime carries an additional penalty.

New spells are registered and classified with the Harmonium directly, or if created under the directive of a mage school or temple through the duly appointed officer of the school or temple. Spells are regulated according to the following classifications:

How does the level of the spell work into the equation? Perhaps casters have to apply for licsences to cast spells of higher spheres.

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'Gerzel' wrote:
'Clueless' wrote:
The Harmonium has strict controls on weaponry, especially that of a magical nature. Any spellcaster of an arcane or divine nature is required to inform the Harmonium of their skills, and certain spells may only be learned, taught, and cast under the strictest of circumstances due to their inherently dangerous natures. In general, the use of a spell while committing a crime carries an additional penalty.

New spells are registered and classified with the Harmonium directly, or if created under the directive of a mage school or temple through the duly appointed officer of the school or temple. Spells are regulated according to the following classifications:

How does the level of the spell work into the equation? Perhaps casters have to apply for licsences to cast spells of higher spheres.

It seems like spell level wouldn't nessesarily play the biggest role in what classification it gets put under.

Example1: A spell of Cure Critical Wounds Mass which we all know is a high level spell, might be classified under Class A: Legal and harmless spells since it is benificiary... though one must achieve a high spell caster level to cast it.

Example2: While casting the Cantrip Acid Splash may be classified under Class D: Restricted spells because it's only intent is to cause harm, even though it is only a 0-Level spell.

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I think I would put Acid Splash under Class C actually - while most uses are combative, it causes relatively non lethal damage and could be used for self defense. Also, it has potential industrial applications for anything that requires a strong acid - though the classification arguement for that is sort of pushingthe arguement.

The Harmonium would likely only give a B status to an acid splash spell that had no propelling force or range to the acid produced.

Meteor Swarm on the other hand is defiantely a Class D. Class D is anything you would use an a battlefield against an army.

'Gerzel' wrote:
How does the level of the spell work into the equation? Perhaps casters have to apply for licsences to cast spells of higher spheres.

Since, as Ophelia pointed out, what you do with a spell is radically different than what the level is - I think I'll go with registration of the spell effect. Plus that opens up a potential black market in unregistered spell creation... *grin*

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'Clueless' wrote:
I

'Gerzel' wrote:
How does the level of the spell work into the equation? Perhaps casters have to apply for licsences to cast spells of higher spheres.

Since, as Ophelia pointed out, what you do with a spell is radically different than what the level is - I think I'll go with registration of the spell effect. Plus that opens up a potential black market in unregistered spell creation... *grin*

I meant more on the lines of registering Spell casters. While some high level spells are class A as you go up the class As become fewer and far between. I would see more of a liscensing and registration system. A level 0 liscence is required for beginers, and aprentices with only a minor test given. A level 1 would be for casters of spells in the 1st through 3rd spell, a level 2 would be for 4th through 6th, and level 3 would be for level 6 through 9th. This would also be a measure of proficiency, sorta a cross between liscence and diploma.

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Ortho: The Beginnings

The Riven Elves of Bluphoril have a myth of the creation of their world of origin, which is called Ortho.

It’s been centuries since the Riven dwelled in their homelands, before they were forced to flee through the moon gates to the elemental plane of Air before the Harmonium pogroms, but the oldest of them remember it well. They think back in their daily reverie and remember the pattern of stars, the four wanderers, the twin suns, the feel of trees and soil instead of bare rock and empty air. They think of their tall towers and hidden groves, of their mad delights and cruel fantasies before the coming of Man. They think, most of all, of the lost moon. At times they are moved to tell their story to the younger generation, so that it will not be entirely lost.

This is the story they tell.

In the beginning there was only Faerie, wild and green, chaos and dream, reverie and twilight, all of it created by Rhiannon, the Mother. In the sky was a shining silver moon, the eye of the Goddess and the eternal sign of Her presence.

Then came the Lords of Law.

Sometimes they blame themselves, speaking of forbidden research into other planes. Occasionally they’ll blame the orcs, or the dwarves, or the beholders. Very rarely they’ll blame the curious pixies, always getting into trouble. Sometimes they blame the coming of the second sun. Usually they blame the humans.

They don’t know how humans first came to Faerie. Perhaps it was a mistake on Rhiannon’s part, or perhaps the Lords of Law sent them in as an invasion force. At first they were nothing of particular note: a little stupider and clumsier than elves, more short-lived of course, but primitives with only the most basic understanding of tools.

Then something happened. One day the humans were living in caves and bathing in mud, the next they were using the mud to make entire cities out of mud brick, writing on mud tablets, using “mud technology” to do things that had never occurred to the elves or any other race. And they started to expand.

The elves only took note when then the humans began turning their forests into mud in which to plant their filthy crops rather than being content to harvesting what the Mother chose to provide. This was obviously taking the human love of mud much too far. The elves fought back, fully intending to drive the humans back into their muddy caves where they belonged.

When it seemed like the last human was lying down in the mud in one position or another, aided by an elven spear point, a lone elven soldier heard a strange, unearthly series of syllables being read from a mud tablet he had forgotten to confiscate. Words of power, apparently, for a rift forced itself into the space of Faerie.

The moon shattered.

Shards of lunar rock fell onto the face of the world, devastating elven civilization and leaving vast areas of treeless waste. The voice of the Goddess fell silent. Eight androgynous, identical beings, taller than trees, appeared before the elves and their human prisoners. “We are the Lords of Law,” they said simultaneously. “We have been called. We have come. We accept your offering of this world.”

Faerie was no more. There was only Ortho.

The following centuries were troubled times. Humans, dwarves, beholders, and orcs, aided by the Lords of Law, spread throughout the world, building mighty cities in the treeless wastes (which the Mother’s lunar touch made more fertile than ever before). Using shards of lunar rock to focus their power, a few elven nations managed to open moon-paths into other planes, intending to found new Faeries on other worlds. This is remembered as the First Flight, and the Riven of Bluphoril do not know where their lost siblings went.

Other elves were determined to fight back. Working together for centuries, they learned of counterparts to the Lords of Law: the Lords of Chaos. Together they summoned them, and the cosmic war over the world of Ortho began.

Much later, it seemed that the elves and the Lords of Chaos they had sworn themselves to might be winning when a small group of mostly humans calling themselves the Knights of Harmony managed, almost single-handedly, to conquer the world.

With the humans now enraged, the Second Flight began. Some elves are thought to have found the moonbeam paths to where their lost siblings had vanished, or perhaps they just died. The Riven only know what happened to themselves, and of the city they founded in in the clouds, swearing off Chaos and Law both in the hope of finally being left alone.

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The Official Version.

The official Harmonium creation myth goes like this:

Ortho was created by the Old Gods, and because of this it is flawed.

The Old Gods sat, as those who know such things will tell you, at a meeting. The Old God of the Beholders agreed to create the caverns under the world. The Old God of the Dwarves agreed to create mountains on top. The Old God of the Humans thought some fertile plains between the mountains would look good. The Old God of the Merfolk agreed to make oceans and seas.

Then the Old God of the Orcs burst in. “How dare you start this meeting without telling me?” he cried, outraged. “Now where will my people live?”

“But we did tell you,” said the Old God of the Dwarves.

"No, you didn't," said the Old God of the Orcs.

"Sure, we did," said the Old God of the Dwarves. "Remember? You were talking about how nice it would be to create a world, and we all agreed to have a meeting about it the next day? Look: your name is even on this chair.”

“Oh,” said the Old God of the Orcs. “That’s right. I’d forget my own head if it wasn’t fastened on.”

“That’s quite all right,” said the Old God of the Humans. “Now, what kind of terrain did you have in mind?”

“Deserts, tundra, barren plains,” said the Old God of the Orcs. “That sort of thing.”

“There’s plenty of room for that!” said the Old God of the Beholders. "We'll just move some of these forests out of the way."

So it was decided, by mutual consensus and harmony. What the Old Gods should have done, though, is set one of their number as the committee chair in charge of properly organizing things. Then the Old God of the Orcs wouldn’t have come in late, and they would have saved themselves an argument.

It’s been calculated, scientifically, that the force of this first argument spread throughout the planes, enlarging and infecting others as it went, until finally that argument turned into the Abyss. This is why a proper sense of hierarchy is vitally important. We must always stop arguments before they start by listening to our superiors, or else the Abyss will feed.

Later on, the Lords of Chaos and the various demons came out of the Abyss. The Lords of Law were created in order to stop them, but it was a long time before they finally did (with the help of the Knights of Harmony!).

Memorize this story exactly. Every deviation from it will earn you one demerit.

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Ortho: The Beginnings

Excellent Rip. I like both stories alot. I like how they vary so much from each other, and how the second one leaves out so much of the first one, as it should. Ans i love the last line of the second story:

Quote:
Memorize this story exactly. Every deviation from it will earn you one demerit.

Excellent.

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Ortho: The Beginnings

Oh, these are *very* nice. Smiling I appreciate the somewhat simpler way the second one is written - it sounds a lot more like what you would tell your four year old before putting them to bed, whereas the other one is reserved for gatherings of the family on days of mourning.

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Ortho: The Beginnings

The Lords of Order (And symbols):

I. Lord of Discipline:

II. Lord of Bookkeepers, Copyists, Proper Knowledge, and Invention:

III. Lord of Hierarchy:

IIII. Lord of Peace and Harmony:

V. Lord of Death and Judgement:

VI. Lord of Silence:

VII. Lord of Watchfulness:

VIII. Lord of Music:

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Ortho: The Beginnings

Neat!

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Ortho: The Beginnings

Cool Clueless! I like how they are all sepia toned, kind of earthy. And how they all look a little bit like kanji. Again, very cool.

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Ortho: The Beginnings

Thanks Smiling I'm workign with a brush to paint these so it makes sense that they look a little like kanji. I've been trying to figure out w away to even further stylize them into something that *really* looks a lot like kanji but I've hit writers/artists block on that project.

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Ortho: The Beginnings

'ripvanwormer' wrote:
The official Harmonium creation myth goes like this:

(snip)

Memorize this story exactly. Every deviation from it will earn you one demerit.


Very nice. But I want an official Harmonium sub-creation myth that suggests that elves are actually devolved and twisted children of the Orcs, created by the meddling of the Lords of Chaos. Cool

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Ortho: The Beginnings

*chuckle* While we're working all the locations and last questions here, I've snapepd together a pdf that shows where I'm currently at for compiling our thread information into something really readable:

/ortho/Ortho.pdf

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Ortho: The Beginnings

On the Schism, the Second Trial of Order

It wasn't long after the Intervention of Law and Chaos that the warring factions of the Blood War noticed that Ortho had become balanced on a razor's edge, and seperately came to the world in an attempt to push it to their respective sides.

The actions of the lord Alzirius in the land of Iathra and of the folly of the theurgists of Karesh in the land of Thaera have been documented elsewhere, but the schemes of the Dark Eight and the Lords of the Nine remain to be revealed.

In this case, it was Furcas who intervened first. Initially his erinyes went to the beholders of Keln'in, but the eye tyrants proved resistant to the ladies' ministries. They found greater purchase among the decadent merchant-princes of Han and in appealing to the fears of bodily corruption among the dwarves of Xaric, but their greatest success was found in what they thought their least likely marks: the proudly independent orcs of Motmurg.

Since the Intervention the old gods had fallen into disfavor, and the orcs had not prayed to Gruumsh or Ilneval in many generations. Still, they had not responded to either the flirtations of Chaos or the entreaties of Law, seeing both as alien to their ancient culture and traditions. Thus it was that the erinyes were surprised when, in the guise of winged orcish maidens promising victory against rival tribes, the orcs dropped down to their knees and offered them worship.

The records of the Ministry of Mortal Relations are a dark and tangled place filled with many false turns and buried histories, so it took time for Furcas to discover the cause. It turned out that the Archduke Dispater had already planted a seed in the minds of the orcs of Ortho centuries before, the beginnings of a myth that only now bore fruit. And although Furcas attempted to hide this fruit from his former master, it was inevitable that Dispater would hear of it and demand his portion of the harvest. Yet Dispater could not become involved in Ortho's dealings without his rival Baalzebul becoming involved as well, and so it was that all the Lords of the Nine insisted on their place in Furcas' modest attempt at creating low-level minions among the orcs of an obscure material world.

Yet the bureaucratic apparatus of the Ministry of Mortal Relations turned out to be very efficient and connecting the disparate communities on Ortho that they had turned to their Cause, and so it was that the majority of the continent, human, dwarf, and orc alike, were eventually revering the Lords of the Nine alongside the Lords of Law.

The Lords of the Abyss stepped up their own enticements in other lands, as the baatezu expected, but what caught them off guard was a rare attempt by the archons to counter them by starting cults of their own. While the cults of the Seven Martyrs coexisted with the cult of the Nine uneasily in Three-Rivers, and Xaric, it was virtually unopposed in lands like Verinshen, Voll, and the northern coast of Iironda. Meanwhile, it made little headway among the traditionalist orcs of Motmurg, among the godless sorcerers of Heka, or in the scheming city of Han.

In the time of the paladin-king Romhel and his Knights of Harmony, the cult of the Nine was well established in Motmurg, Three-Rivers, and beyond. For this reason, Romhel was extremely reluctant to ally with them; however, the need for aid against the Flame of the North was dire, and his trusted advisor Jhary eventually convinced him that in times of war fine principles must sometimes be set aside. Conspiracy theorists have pointed out (not near the ears of Harmonium officers) that Romhel was seldom seen in public after that point, and have suggested that his death might have been much earlier than officially claimed. Wild-eyed speculation like that is hardly necessary to explain Romhel's actions, however, given the urgency of the nation's need. In a ceremony that referenced each of the Lords of Law but carefully avoided talk of the powers of the Heavens and Hells, the pact between Romhel and the Hierarchs of Motmurk was signed. This alliance would last for 200 years.

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Ortho: The Beginnings

*blink* Wow does that put a different twist on my mental view of the early history. I can't see where it conflicts any - and it certainly does give a good *reason* for the split.

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Ortho: The Beginnings

It was a hundred years into the First Harmony, during the reign of Composer Julhien the Reformer, that cracks in the relationship between the devotees of the Nine and those of the Seven began to widen.

Up to then the priests of both the Seven and the Nine had coexisted relatively peacefully, a representative of each standing on each side of the Composer acting as advocate for mercy or prosecutor of the weak. Julhien was a man, however, of Ideas, and he was content to let few things simply stand without examination.

The government of Ortho in Julhien's time consisted primarily of the Composer, who was head of the Harmonium; the Pontificator of the Lords of Law, the Pontificator of the Seven, and the Pontificator of the Nine, who together represented the official religions of Ortho; and representatives of the four quarters of the world. Together, these eight people made up the Octave Council. Each of the four Quarters ruled over a measure of Ortho's 17 provinces, the Composer controlled the military, and the Pontificators controlled the churches.

Julhien changed this balance, expanding the power of the Composer far beyond what it had ever been before. To Julhien, who saw everything in military terms, everything could be seen as in some way under military jurisdiction. Schools, hospitals, roads, ports, temples: everything had some military value and posed some military threat. He began slowly at first, posting military "advisors" in schools and churches, but within five years he had taken most public organizations over in all but name. Then he turned to the process of reforming them.

He was not alone in his ambitions, of course. Movers and shakers within all the departments of the Council quickly realized Julhien's power and sought to take advantage of it. Engineers came to him with plans for better roads, scholars came with plans for better schools, doctors came with plans for better hospitals, sailors came with plans for better ships and ports, and clerics came with plans for better churches. And, naturally, most of these plans contradicted one another.

Julhien soon tired of the clamorous supplicants. Citing the words of an ancient Iirondian philosopher, he declared that Harmony could never be acheived amidst contradiction. The strategy that had served Ortho for the past 100 years, since the reign of Composer Angelus the Even-Handed - the idea that truth could be found by reconciling conflicting views - he called poison and the seed of civil war. "As there can only be one truth," he said, "Only one mouth can speak it. Only one hand can execute it. Oneness comes only from oneness; multiplicity only leads to division."

To make his point, Julhien unilaterally banished the Pontificator of the Nine from the Octave Council. For the Council, who had watched with growing unease as the Composer slowly usurped all of their authority, this was the last straw. Quite a lot of power can be claimed in the name of security, but dismissing one of his own was something a Councilor may not do, even one of Julhien's charisma. If the Pontificator of the Nine could lose his station, any of them could. Of the Councilors, only the Pontificator of the Seven remained at Julhien's side.

In the name of the gods of Law, the remaining two Pontificators urged soldiers to defect from Julhien's army, and began to form an army of their own made up of clerics and layfolk of the various churches. This had a very real effect on military morale, as the Pontificator of the Seven lacked the confidence of some two thirds of the troops. Yet the discipline of Julhien's military was such that most of the soldiers remained even with the threat of a loss of clerical magic and a place in the afterlife.

Undeterred, the Four Quarters stirred up revolts in the more rebellious provinces, promising better conditions than they had felt under Julhien's rule. Then the civil war began in earnest.

Iathra, Voll, Kelmen, and Heka stood unapologetically with Julhien and the Seven. Thaera, the Isles, Motmurk, Ruko, and Hazhkan joined the other Councilors; regardless of how they felt about the Council or the Lords of the Nine, they were eager to rebel against the military, who represented the Harmonium authority to them as nothing else did.

Other provinces, such as Iironda, were torn in half. The Province of the Isles was torn between the mainland region of Verinshen and the chaotic isles themselves, while Three-Rivers and the whole South of Motmurk were similarly torn, brother against brother and sister against sister.

For the first time in a hundred years Ortho was plunged into war. For five long years Julhien's hardheaded troops fought pirates, clerics, and guerillas in places believed long since pacified.

More than four years into the fighting, a group of sorcerers from Heka met with prominent leaders and merchants of Northern Thaera, Han, and elsewhere in the beholder capital of Coldash. The beholders had mostly stayed out of the war; though one of the Four Quarters was a beholder, the war was still seen in the province of Keln'in as a human, orcish, and dwarven affair. But the conflict had gone on long enough, the beholders felt, and many others agreed. Together they drafted a proposal and delivered it to the leaders of both warring parties. With soldiers of both camps beginning to rebel due to dwindling supplies and general weariness, the generals agreed to discuss terms. After months of negotiations, the treaty was signed.

The terms were these: henceforth, planar lords were not to be worshipped by citizens of the Harmonium (who included, under the treaty, all of Ortho), except as intermediaries for the "true gods." Both the Pontificator of the Seven and the Pontificator of the Nine were to lose their positions in the Octave Council; these Pontificators, in exchange, would be given new positions as the newly created Councilor of Education and Councilor of Public Health and Safety. In this way the civilian power of the Composer would be checked, but religion on Ortho would be undivided, resting under the authority of a single High Pontificator.

For the rebel provinces, this compromise solved none of the problems they had with the Harmonium military, but nobody asked them what they thought and they were too tired of fighting to continue warring against the now united military, religious, and provincial leaders.

Julhien continued to rule as Composer for another twenty years, and though his authority was more limited than before he made the most of it. While he continued to push for reforms at every level, the foremost acheivement of his later years was institutionalizing the philosophy of oneness, which would become the central ethic of the Harmonium in the centuries to come.

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