I love all the different landscapes of PS--one plane of acidic volcanoes, another of endless wasteland, another a slimy memory-stealing river--but the 17 outer planes and the 18 inner planes feel forced. I mean, what's so inherently Lawful and Evil about fire? And if fire really is so LE, why isn't Arborea cold [or water] themed? And do we really need eight in-between alignment planes? I can kinda see Earth being opposed to Air, but Fire and Water sound forced. I realize a lot of this stuff is based on RW mythology, but I can't make myself forget that water is a neutralizing agent, not an inherently cold substance.
Someday I'd like to redo PS as a multiverse of endless worlds of endless variety, without the baggage of oppositional symmetry. Because, ya know what? The bleakers and the crazies are right: there's no real rhym or reason to fun campaigns, so ya might as well throw away the pretense and just enjoy it. Anyone else feel the same way?
I think the guvners behind D&D 4th actually did it. You have an Astral sea with some planes, and elemental chaos with others, and I don't know what else. No great wheel. But if you remove philosofies and concepts, you loose the essence that sticks together Planescape.