In the Vor Kragal article up at wizards.com there are a number of tieflings illustrated that don't look anything like the standard Player's Handbook tiefling. Viva variety!
Non-standard tieflings in the new Dragon article
They are all standard tieflings, only with some strange pacts. The first is undead, the second is a bloated vampire lord, and the other two are simply tieflings with elemental auras. :roll:
Not to toot my own horn or anything, but in my PS games, tiefers have always been each unique, with interchangable powers equal in strenth to the standard ones for a "basic" tiefling. Still, it's nice to see someone else running with the idea, and in a official game product to boot!
That seems pretty nonstandard to me. I just thought it was refreshing that they didn't look as samey as most 4e tieflings.
But these are some good sources for variant tiefling ideas:
http://www.geocities.com/Area51/Vault/9974/tiefy.htm
http://www.geocities.com/Area51/Vault/9974/plantouc.htm
http://geocities.com/ripvanwormer/bookoftieflings.html
The Book of Fiends from Green Ronin introduced minor baatezu and tanar'ri castes (the herlekin and schir) with goat-like legs specifically to address the issue of goat-like tieflings, which justifies them in my mind (more than assuming they're all related to nalfeshnee and Orcus). Horse-tieflings remain an enigma (but Factol Rhys is an enigma anyway).
Well, I thought, that they're still too similar, they all have horns and a tail, the diversity is the same as with humans (lich, fat vampire and elemental auras can be made with nearly every race).
http://www.geocities.com/Area51/Vault/9974/tiefy.htm
http://www.geocities.com/Area51/Vault/9974/plantouc.htm
http://geocities.com/ripvanwormer/bookoftieflings.html
Thanks a lot, these are great if I ever lack ideas how to make a new tiefling unique!
I never really worried myself with where a tiefling's fiendish abilities and appearance traits came from (to this day, no one's told me which fiend has whispering wind as a spell-like ability); I just chalked it up to humanoid genetics and raw evil mixing to yield an unpredictable result.
Admittedly, most of my teiflings previously had been pretty standard. I always described them as having a faint scent of brimstone, but I think that is even mentioned in the MM. Nowadays though, I decribe each tiefling in a unique way, and most of them are ugly, as opposed to the typical sexy devilish woman. I was mainly inspired by the way tieflings are decribed in the text in Planescape: Torment. The first one you meet in that game sounds freaky.
Those tieflings are supposed to be the most powerful in their houses. The first one isn't an undead, she's just a necromancer. So, we can probably assume that they once looked more like the "samey" tieflings, but were changed through the use of their houses' powers. I still think they're cool.
The article on Vor Kragal is easily the cooliest Dragon article for 4e yet, imo.
now that is pretty cool, kind of embarrassed I hadn't thought of that myself already. It always sort of irked me the way tieflings were basically just misanthropes with largely human features apart from some horns or a tail. And it always struck me as odd that there was a proliferation of tiefers with goat or horse or other animal legs but a notable lack of fiends with those features. Horns? Check. Tail? Check. Goat legs? Not so much.
Come to think of it, Cambions and Alu-fiends were similarly unimaginative - I often gave my tieflings very exotic features but have always done the half-demons more or less by the book (2nd Ed books anyway).
Amazing how such a seemingly small thing as a gif on a forum can spur the imagination on to wilder things