Night Hags

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Iavas's picture
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factotums
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Night Hags

I hope to start an interesting discussion with this post. It's a thought that's been on my mind for a while now. I'm trying to stick to 2e (or at most 3.5e) canon, by the way.

Night hags are an interesting lot. Unlike the various types of hags of the Material Plane, which are nothing more than monstrous giant females with a natural penchant for magic and a sweet tooth for human children, Night Hags are denizens of the Outer Planes. While they seem to be closely linked with the Grey Waste, they are also associated with dreams (namely nightmares), secrets, and trade. Even though everybody dreams, the nature of dreaming is a big mystery. Sure, some talk of a Plane of Dreams, but its relation to the Great Wheel is about as well understood as that of the Ordial. Anything definite about it is as likely to be screed as incredibly misinformed. The Night Hags, however, are intrinsically linked to mortal dreams, in both their manners of subsistence and reproduction. Secrets are by nature mysterious. They are not just knowledge, but knowledge shared by a few, which seems to increase its power, like water being pushed through a smaller nozzle. The Night Hags' power seems to stem from their hoarding of secrets, and the physically weak (in appearance to mortals and in comparison to fiends) Hags have managed to thrive despite a dangerous environment and the center of the domineering empire of 'loths being planted in their own backyard. Finally, their purpose seems to be in trade. They have entrenched themselves in the cycles of the Lower Planes by being indispensable. While the 'loths are playing the two warring factions of the Blood War by selling mercenary services, the Hags are (through a more passive neutrality) trading various minor necessities for all sorts of knick-knacks that won't be missed until somebody finds the secret for putting them all together into something useful. And the Hags know an awful lot of secrets.

The Night Hags also have interesting relations with other races. It seems pretty certain that despite similarities, the Hags of the Wastes are not in any way related to the hags of the Material Plane. Nobody's quite sure why this is certain, but it must be. After all, the one are outsiders while the other are just monsters. However, outsiders that can mutate a Yugoloth prince into a completely different creature, an act on par with the Baernaloths that would make even the Obyriths writhe with jealousy, would presumably have little problem experimenting on their dream-producing little cattle for reasons of their own. Closer to home, they have all sorts of relationships with the fiends that surround them, usually through trade, but they are particularly close with the equine Nightmares that roam the Waste. There is also that odd relationship with the Fey through some connection between the deities Cegilune and Titania, and both races are associated with dreams and, to a lesser degree, mortal children.

Night Hags seem to very individualistic, though similar in their practices and inscrutable goals, so it is no surprise that they range the spectrum in terms of power. Some are little more than shack-dwelling hermits, happy to herd their larvae to to the next bazaar. Others are plotting megalomaniacs, trying to unravel the puzzles of the Planes. A few are even after godhood. Indeed, it is odd that a race of outsiders should have their own goddess. While many outsiders have deity-level rulers, few have a patron power, even if the relationship is one of mutual hate. There's also the matter of Malagard, an oddly aligned Baatezu (nee Night Hag) countess with deific aspirations. While the word on the street is that she was a dupe and has since been disposed, it is no small matter to dupe a Night Hag, especially one that has climbed so far. Some whisper that she planned the whole thing, and even the new Nine seem somewhat uneasy on the subject. Finally, there is a certain Baba Yaga, a hag associated with the Slavic Primes, though whether she is a deity (of life and death, if you would believe it), a hag of legend, or something else entirely is uncertain. She does seem more like the Night Hags than the lowly Material Plane types, and by all accounts at odds with Cegilune.

So, feel free to discuss any of the issues raised. Of course, everything is speculative. I am particularly interested in the trio of powers - Cegilune, Malagard, and Baba Yaga. After all, the Rule of Threes for hags is called a Coven.

EDIT: I don't know where the dice rolls are coming from or how to stop them.

Jem
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From the long-abandoned

From the long-abandoned "Darkest Grey" forum comes my contribution to this line of thought, which is interesting to me too: the Sisterhood of Lenience, a hag cult.  After all, Cegilune may be a racial goddess, but a deity will take whatever worshipers she can get.

Jem
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Oh, I see the die rolls. 

Oh, I see the die rolls.  Ahah -- at the moment, the dieroller defaults to having an entry of 1d20.  Go in and remove it before you post, and there shouldn't be a roll.

Clueless's picture
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Webmonkey
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Bug fixed

Bug fixed Smiling

Azure's picture
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Factol
Joined: 2006-05-17
Actually, I thought the

Actually, I thought the prime material hags WERE related to the night hags.  They are a result of night hags mating with prime humanoids.  I believe this was from a Dragon Ecology of .... article.  Now I'm gonna have to look it up to be sure ...

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Dragon #324 has the "Ecology

Dragon #324 has the "Ecology of Night Hags" article, which states that Night Hags reproduce by disguising themselves and mating with a male humanoid, usually killing him afterwards, and then leaving their invariably female offspring to be raised by foster parents until the hag returns to perform some evil rite (involving a larva, a toilet plunger, and some duct tape) three times to turn their daughter into a fullfledged but suboridinate Night Hag. This is very similar to their other "Ecology of ____ Hags" articles and thus, in my opinion, rather boring. Indeed, while I usually like the Ecology articles, this one makes Night Hags seem nothing more than magical monsters, not the crafty old lady fiends we've come to know and love from 2e Planescape sources.

Planes of Conflict mentions various theories, including that Night Hags evolve from particularly evil Larvae or particularly willful Hordlings (which, in turn, are speculated to have evolved from particularly hateful Larvae). Another theory is that they are the embodiments of mortal nightmares (which makes them quite young, by planar standards). The Monsterous Compendium mentions that Lords of the Lower Planes occasionally take Night Hags for wives, from which unions are born only other Night Hags. Curiously, PoC also has a very humble description of Baernaloths (as compared to Shemmy's epic 'Progenitors of Ebil™' versions, which I personally prefer) that includes a mention of them having Night Hags and Nightmares as companions (making me think of fiendish version of Doctor Who, though I digress).

Another thought that came to me while looking all this up was that the Night Hags rely on their Charm of Blackness (or Heartstone, in 3.Xe) to get to the Ethereal Plane, which is quite fitting for Outer Planar creatures that have as much to do with the Ethereal as earth elementals do with the Astral.

I'm not quite sure where I'm going with all of this, and in retrospect I probably should have posted this thread in the Darkest Gray forum, even though it has fallen, quite fittingly, to ennui. Still, I myself have fallen back into the Planescape phase of my chaotic range of interests and would love to continue this conversation further.

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Various ideas I've had

Various ideas I've had germinating regarding Night Hags:

It's been established, at least in that Dragon Annual Altroloths article, that Night Hags are master shapers, willing to utilize the soul-flesh of larvae as a component in various alchemical concoctions.  Beyond canon, let's say that Night Hags use the larvae for all sorts of purposes.  There are a lot of evil souls out there, and, really, only the cream of the crop will be sold to discerning infernal powers (that's not to say that night hangs won't give one over on lesser infernal powers or less discerning liches and such).

This is not to say that the lower echelon larvae don't have a purpose.  Au contraire: they are the very building block of the Night Hag's harvesting operations.  Even if there is no saleable value, the weak larvae are completely pliable, capable of being moulded into whatever form is desired.  Stripped of the grey robes in which they are typically swathed, these beings are roughly humanoid in shape, with the bloated maggot-shaped bodies of the comprisatory larvae twisted and stretched into ropes of flesh that have been wrapped around each other and tied together with knots forming the joints of the body.  Tail joints splay out in multiple directions, with limbs sticking out as determined most useful to the Night Hags.  Faces and eyes also peak out, sometimes obscured by the outermost larvae, sometimes open to the world in a eternity of apathetic agony.   Some examples include:

Grey Hostler:  Nightmares are one of the foremost of a Night Hags alliances.  Oftentimes, a Night Hag will be seen crossing the Grey horizons on one of the fearsome black steeds.  That being said, Nightmares are notoriously strong-willed, and it is not uncommon for a Night Hag to find her steed has deserted her when she's not on it.  In response, Grey Vondra, personal courier for the Oinoloth, took some of the chaff from her larvae-fields for use in keeping her steed Graegleah in line.  The result was a horrifying creation that became surprisingly popular amongst the apathetic populace of the Grey Wastes: the Grey Hostler.  The feet of the Grey Hostler are tail joints given some prehensivity, allowing the Hostlers to grip the ground in a remarkably sturdy manner.  In general, the Night Hags leave a pair of spindly arms poking out from each limb, allowing them additional leverage in holding down the Nightmares.  In some cases, the Grey Hostlers will have two or more pairs of limbs atop their torso, allowing them to  hold the creatures burning hooves for placing enchanted horseshoes.  Faces are not randomly located: instead, Vondra they are located such that the creature has 360-vision, allowing it to bestrangely alert.  Grey Hostlers are built to take substantial quantities of damage: it's not uncommon to see them dragging around horrifically mutilated larvae... and yet somehow the whole manages to survive.

 

Grey Harvester:  Part gardener and part shepherd, Grey Harvesters are probably the most common Larvae composite: they are built to have dozens of hands, all of which wield the various implements with which the Night Hags work their fields.  As Grevendra has noted, "Some larvaes needs to mix with their peers to soak in some of their pitch sweat.  Some larvaes just needs to soak up the rich grey soil hereabouts."

 

Grey Warden:  Where the hostlers are built for stability and the harvesters for utility, the Grey Warden is a combination: they are the main gaolers in a Night Hag's world, so they need the capability to see in multiple directions, must have many hands for holding chains, and need to be stable to keep their charges in line.  Grey Wardens, while capable in combat, are mostly built for holding things in place: their limbs are mostly rigid, with the spindly end of their larval bodies continuously drilling into the surfaces around them.  Some Night Hags actually use the larval hands as shackles, effectively making the Grey Wardens into moving jails.  Other Night Hags use the Grey Wardens to drag prisoners out of their cells.  A vital piece of advice for an adventurer: don't ever find yourself in a Night Hag's prison!

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