Sadly our layout person was ill for awhile and that slowed things down. Barring anything unforeseen I believe we should have Issue 1 in our hands soon.
In the interest of pushing forward, I decided to shore up Issue 2 with stuff from the Editor's Queue and some stuff from Rip who gave blanket permission.
The one thing that might go into either 2 or 3 is the Dicefreaks stuff MythMage mentioned. Otherwise, Issue 2 is as follows:
Killing Lady of Pain II (art done)
Celestial Societies (art done)
Story: Angel Mouse (public domain)
Githzerai stuff from Rip (likely have art, just need to double check permission)
Log X: Aluna from Rip (art done)
Should be 12-14 pages.
This allows people time to think about Issue 3, and not stress out about rushing for Issue 2.
Things I'd like to see:
Something on Modrons, along with some new pieces of Modron Art (really, feel free to draw/suggest any modrons that aren't the quadrone unless it's a cool looking rogue)
If at all possible, some stats this time around. I'm not dedicated to having stats beyond conversions because I recognize if you come up with something cool you'll likely try to get into a magazine or some other professional venue.
Beyond that, I'm up for anything and everything people want to put in. I can always stick in stuff from the queue, so artists who want to draw something can look in the Editor's Queue and take their pick.
I started working on Kylie art at work today, but that is slow going. I'm having a difficult time getting her face right.
If you want to do Modrons in issue 3, I'll do some actual CONVERTED TO PATHFINDER READY FOR USE Modron conversions of the 3e material, and we can whip up a quickie God entry on The Primus, assign him domains from core and subdomains from APG, etc etc... The existing LN subdomain for Pathfinder is "Inevitable," since there are no Modrons in PF, so we can either suggest using that for anyone getting domains from Primus, or we can conjure up a Modron domain -- I think the idea of a Modron domain is cool.
I'll also do some Modron art. Those will be a lot easier than Kylie.
If we want to super-Mechanus this issue, we should flesh out 1 or 3 interesting gears, towns or just neat sights or something, for Mechanus. Plus 1 plot hook (2 if we want to cover both low- and mid-levels).
Pathfinder doesn't have Formians in any of the Bestiaries, either, but including them too would definitely be entering the territory of TOO MANY CREATURES. Honestly, having all of the modrons is ... a lot. I mean, the 5 base modrons are cool, but the 9 hierarch modrons start getting a little E_E especially because most of them have spells and 8000 spell-like abilities dragging out their information.