New Planetouched- ideas?

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mcgihoh's picture
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New Planetouched- ideas?

I've been looking at the Concordant Killer from MMIV. What would the children of such a being be like? What kind of powers would they have? What would they even be called?

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Dire Lemon's picture
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New Planetouched- ideas?

'mcgihoh' wrote:
What would they even be called?

Baby Concordant Killers? Eye-wink

Hymneth's picture
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New Planetouched- ideas?

Hmm. Not familiar with that particular beastie. Anyone have a description?

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New Planetouched- ideas?

'Hymneth' wrote:
Hmm. Not familiar with that particular beastie. Anyone have a description?
They are basically Law, Chaos, Good, and Evil all rolled into one. The problem is though that they don't reproduce and only a finite number exist. Planetouched from them seem unlikely.

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New Planetouched- ideas?

There dosen't seem to be anything preventing them from reproducing. A close brush with such power might warp a young or unborn child as well.

And let's not forget the ever-popular "mad wizard's experiment" solution.

Maybe the name Concordant Child?

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New Planetouched- ideas?

Hmm. Well, if we go by the tiefer/aasimar/genasi type of planetouched, then I guess these guys would mostly be neutral, with the occasional one that tends a little more toward one alignment or the other. Their personality would be all over the place, though. Just one step short of multiple personalities, their minds are constantly in conflict over what action to take in any given situation.

Should they help the old lady cross the street? Mug her? Report her for jaywalking? Strap wheels on her and give her a push? Ignore her? Most people would have an immediate tendency to do one of these things, but the Concordant Child (for lack of any final name) has an equally strong compulsion to do all these things. They are tormented over every little decision and have to find some way to cope or they lose it (and most do lose it eventually). Some survivors alternate their actions to maintain an internal balance, others simply clamp down and do as little as possible, while others may simply become followers and rely on others to make their decisions for them.

Physically, the concordant children are robust overall, but their features and coloration tend to reflect their inner conflict. Their expressions change often and almost without their knowledge or consent. While any given Child is always recognizable as the same person, things such as their height, weight, hair color and so on tend to shift around over time, as though oscillating around a set point, returning to the original before slowly changing to something new.

Stat-wise, I'll give it go as a +1LA race:

+2 Con, -2 Wis. Concordant Children are durable, what with the raw essence of all beliefs running in their veins, but it is also a strain on their minds and sometimes inhibits their decision making process.

medium size humanoid

base speed 30ft

Darkvision 60ft

Detect [Alignment] (Sp): Concordant Children may cast Detect Good, Evil, Law, or Chaos once per day each as a Sorceror of their level.

+2 bonus to Balance and Sense Motive. Concordant Children have a natural knack for centering themselves, and an uncanny skill at getting inside people's heads.

Ambiguous Alignment (Ex): A Concordant Child's alignment is very difficult to determine or influence. Any caster who tries to determine the Child's alignment or affect them with a spell that targets cretures of a certain alignment must succeed on a caster level check equal to 10+the Child's class level.

Mutable Alignment (Sp): A Concordant Child's essence contains the possibility for all alignments, and with effort they may temporarily alter their alignment. Once per day a Child may change their alignment to any of the 9 alignments by succeeding on a DC 15 Concentration check. This change lasts for 10 rounds, +1 round for every point by which the check exceeds the DC. For the duration of this check the Child is considered to actually be of the alignment for the purposes of all game mechanics and will act according to the alignment.

I don't know if this balances out or what, but I basically just put it together for fun. Thoughts?

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New Planetouched- ideas?

Well, Hymneth as awesome as that race looks, its not really in the flavor of the concordant killer. They are really just militant rilimani.

Dire Lemon's picture
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New Planetouched- ideas?

I tried the mad wizard experiment to explain how my incubus was born without evil inclinations but he didn't like it. He wanted me to change it to the wizard doing an experiment that removed his evil inclinations because he didn't like the idea of fiends being born. :|

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New Planetouched- ideas?

Eh, as I said before I'm not really familiar with the original beastie, so perhaps a certain range of error is allowable. Still, I kinda like it. I think I'm gonna make an NPC out of it for use sometime.

Either way, anyone else have an idea as to what the Concordant Killer planetouched would come out like? Now I'm curious to hear opinions

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New Planetouched- ideas?

What might be an interesting take is, rather than split-alignment disorder, we make them perfectly amoral. Whatever their sires are supposed to be like, if these arn't direct offspring than we can take it in any direction we choose.

Now, by amoral I don't mean evil. They arn't good or evil, or neutral because they are in between. They are neutral because they don't understand good or evil. We could even give them some sort of interesting racial ability that their inability to comprehend alignments makes them dulled to alignment based effects (or, if we want to bump up the LA, non neutral outsiders in general. After all, a fiend is Evil made manifest. What happens if they try to clay someone for who evil literally doesn't exist?).

I'm much more clear on where they would stand good/evil-wise than I am chaos/law-wise.

They wouldn't have a problem killing an old lady. After all, why would they? But they wouldn't take any pleasure from it.

I guess a good way to set them law/chaos wise would be thus: They decide on a set of rules that they follow, and each one has its own, and thats what they do. One might decide not to kill old ladies, for example. But it would have something to do with their being no challenge in it, or there was an old lady that they were friends with, or something like that. They wouldn't care about following other peoples laws, and when said laws were enforced on them they would probably get confused. This would make them lawfulish, but no be bogged down by it.

In general, they would seem emotionless, or less emotional than those around them, and often confused at the Good.Lawful.Evil.Chaotic actions around them.

Just an idea.

Edit: And I just realized that I gave this race of planetouched Asperger Syndrome. Whoops.

Bob the Efreet's picture
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New Planetouched- ideas?

'Hymneth' wrote:
I don't know if this balances out or what, but I basically just put it together for fun. Thoughts?

Not really, no. I don't think that's worth a level adjustment at all.

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New Planetouched- ideas?

'BERK' wrote:
What might be an interesting take is, rather than split-alignment disorder, we make them perfectly amoral. Whatever their sires are supposed to be like, if these arn't direct offspring than we can take it in any direction we choose.

Now, by amoral I don't mean evil. They arn't good or evil, or neutral because they are in between. They are neutral because they don't understand good or evil. We could even give them some sort of interesting racial ability that their inability to comprehend alignments makes them dulled to alignment based effects (or, if we want to bump up the LA, non neutral outsiders in general. After all, a fiend is Evil made manifest. What happens if they try to clay someone for who evil literally doesn't exist?).

I'm much more clear on where they would stand good/evil-wise than I am chaos/law-wise.

They wouldn't have a problem killing an old lady. After all, why would they? But they wouldn't take any pleasure from it.

I guess a good way to set them law/chaos wise would be thus: They decide on a set of rules that they follow, and each one has its own, and thats what they do. One might decide not to kill old ladies, for example. But it would have something to do with their being no challenge in it, or there was an old lady that they were friends with, or something like that. They wouldn't care about following other peoples laws, and when said laws were enforced on them they would probably get confused. This would make them lawfulish, but no be bogged down by it.

In general, they would seem emotionless, or less emotional than those around them, and often confused at the Good.Lawful.Evil.Chaotic actions around them.

Just an idea.

Edit: And I just realized that I gave this race of planetouched Asperger Syndrome. Whoops.

I take offense to that. I have Asberger's Syndrome and I cannot see how that is even close to describing Asberger's Syndrome. But it's a cool concept.

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New Planetouched- ideas?

Sorry to offend, Lord Zack. I have AS too, so its not like it was meant as a slur.

Its just that a couple of the symptoms of AS are reduced empathy, a tendency toward literal thinking and poor social skills, which was somewhat similar to my description of the amoral personality. It's just a similarity that I didn't mean to create, hence the whoops.

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