Hi everyone. I have been a DM for quite some time now. I recently had a campaign come to an end, but it looks timely, as I have some new players to add to my party. I've been wanting for quite some time to DM a plane-spanning game, but so far planar travel has been limited in my games. This new campaign was going to centre around a castle full of portals to locations on my homebrew world, as well as other planes. Then...I stumbled across Sigil. Reading more into Planescape, I am quite hooked, this new campaign is going to be one of my best! All of the PCs are going to be native to my Prime Material Plane (Kondoria, my homebrew world) so they're all going to be Clueless and end up in Sigil. Although I have a few ideas for peliminary adventures, I need ideas for more. Party is going to be (mostly) good, and will likely be part of an organization who's purpose is to maintain balance. Any ideas?
New to Planescape, need ideas
OoooO, sounds cool. I like the idea of not knowing who the 'Bad Guys' are. I was actually thinking that Chaos would be the 'bad guys' instead of good vs. evil. Githyanki and slaadi are definately going to be baddies in this campaign. Having Baatezu as allies might be interesting.
Interesting ...
I actually wrote a fairly powerful baatezu ally into my own planescape campaign. The PCs unknowingly had a tiny finger in his promotion, so now he's interested in them, and quite polite and friendly. :twisted: He's also considering corrupting one of their unsuspecting homeworlds, if he can find it.
If using githyanki, are you going to use the backround events in Rrakkma/Incursion? An Incursion campaign would be an interesting way to introduce the planes.
That's one thing that's annoyed me about D&D... about fifty percent of the time, servants of Balance are going to be helping the forces of evil. You never seem to see that in D&D products, though. (There seems to be a bizarre belief that only the forces of Evil would wish to upset the Balance... but the Balance incorporates about 50% Evil.)
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
I like that idea a lot Azure, consider it yoinked
My current campaign is about 1 to 2 sessions away from finally getting to the outer planes (from Toril), and my players have never played a Planescape campaign. Plus all of them are fairly experienced players but have never played non-good characters and they are all now either TN or CN and are not having an easy time of it. This is exactly the sort of thing I need to have to both illustrate the nature of the grey between the black and white and to subtly show them how they might like to start thinking about their alignments in the outer planes.
Basilisk, from my point of view, it's not so much that it'll be interesting for the party to have fiendish allies (who I guess you could also consider to be enemies at the same time ) but that they'll have celestial enemies
I would like to point out that Azure has been doing just that in his Git'riban campaign, as well. :shock: :mrgreen:
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
That's one thing that's annoyed me about D&D... about fifty percent of the time, servants of Balance are going to be helping the forces of evil. You never seem to see that in D&D products, though. (There seems to be a bizarre belief that only the forces of Evil would wish to upset the Balance... but the Balance incorporates about 50% Evil.)
I'd suggest that the main reason for that aside from fighting for 'balance' being a silly concept to begin with is that evil is more prone to upsetting the 'balance' since one of it's many facets is not giving a crap about others.
At least that's my take on it.
I'd suggest that the main reason for that aside from fighting for 'balance' being a silly concept to begin with is that evil is more prone to upsetting the 'balance' since one of it's many facets is not giving a crap about others.
At least that's my take on it.
The point of metaphysical balance, though, is that an excess of HELPING others, or imposing Goodness on others, also upsets the Balance -- not just harming others.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
My point is that good guys are more likely to leave people be as long as they aren't hurting others while evil people are more likely to actively hurt others.
Well, at risk of completely derailing this thread, I offer this counter-point. Good guys tend to do what they think is right, rather than leave people alone who're doing bad things. In addition, nobody is so meddlesome as adventurers. So if anybody is tipping the balance too much toward good or law, you can bet it'll be a PC.
I suppose my point is that some races like the rilmani (as well as some Powers) think they've got a better handle on the 'big picture' than anyone else, especially some uppity mortals.
I do see your point too, D.L., but in the planar cosmology evil exemplars are mostly being mean to other evil exemplars, so that problem tends to solve itself. Good guys, meanwhile, are better at working together and overlooking differences such as race, culture, etc. I could therefore argue that the rilmani are just as likely to be trying to keep the good guys down, since they are more likely to band together against evil.
My thoughts exactly My players actually have had fiendish allies in the past, but celestial enemies? That's a new one. I will probably be looking for an excuse to send an Inevitable to hunt one of the PCs, but I would wait for a durn good reason.
I suggest irony and the unexpected. You say your PCs are good guys who'll want to maintain the balance? Have 'em go up against a group of Rilmani who're helping evil fiends. The PCs'll think they are doing something good, until they find out the Rilmani were serving the balance by trying to keep a group of upper planars from getting too much power. Foiling the fiends' and rilmanis' plans could lead to unexpected consequences, especially when a powerful group of celestials shows up and starts destroying one of the lower gate-towns. This could then lead to a slide, say a much larger and eviler burg coming through and replacing the old one, which could lead to a large protracted war as the celestials try to purge the new gate-town too.