New Inner Planes

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Sword_of_Geddon's picture
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New Inner Planes

There are two camps regarding the inner planes these days it seems. One is the tradional one(four elemental planes, two energy planes, four paraelemental planes, and eight quasielemental planes). The new(and intellectually lazy in my humble opinion) campers would have you believe that the Para and Quasielemental planes are actually just regions within one of the four core elements. There are many ways to disprove this latter group, namely sending them on a one-way portal to Cyronax's fortress or into an army of Facets, but that would be mean.

I am of a third school of thought if you will. I believe that the Inner Planes(Elemental, Para, Quasi and Energy) are only the "core", and that an unknown number of other Elemental Planes and possibly energy planes also exist somewhere beyond the Core Sphere of Elements.

In my theory, Shadow is in fact a Para-Energy Plane, and that the passageways connecting it to any shadow doesn't make it a unique Inner Plane in that regard, because I've heard of Wizards and other beings who can use Fires anywhere in the Multiverse to travel anywhere else.

My theory fits in nicely with the Ordial Plane, because according to the Rule of Threes, which I believe applys everywhere(But is certainly not the only rule), there are only three Transitive Planes. The Shadow, Fire and other Elemental "Portals", utilize all three Transitive Planes, Astral, Ethereal and Ordial, in a manner not totally understood. Also, there is a theoritical Neutral Energy Plane, which has no border with any of the other inner planes, and the Paraelemental planes some have said do in fact intersect with the energy planes, producing the Quasi-Para or "Quasi Exotica". Also included are two Elemental planes which exist in cultures often called "Oriental" but are not recognized elsewhere for whatever reason. It stands to note that while unlikely, there may be Opposite-touched inner planes(such as a combination of Earth and Air creating Sand for example) or Paraelemental planes created by bordering paraelemental planes, or Quasi-elemental bordered by other Quasielemental planes. Ever Quasi and Para elemental combinations may exist. This means the Inner Planes may be in fact, Unlimited.

Under this new approach, the Inner Planes look something like this:

Core Elements: Fire, Earth, Water, Air, Wood(See Planeswalker), Metal, Shadow.

Para Elements:

Magma, Ooze, Ice, Smoke, Paper, Coral, Soil, Pollen, Slag, Coal, Quicksilver, Sound, Ore, and the Shadow-Elemental Planes(See Planeswalker).

Quasi Elemental Planes:

Dust, Vacuum, Salt, Ash, Lightning, Radiance, Minerals, Steam(Mist).

Energy Planes:

Positive, Negative, Neutral.

Quasi-ExoticaCheck out Mimir for these)

Silt, Clay, Obsidian, Pumice, Fumes, Sparks, Crystal and Shards.

Since the Paraelemental planes linked to Wood and Metal are lvl 2 theorical, no attempt as of yet has been made to deterimine what form energy-touched para-elemental planes would take.

Elemental Plane: Metal
Metal is a smooth plane of metal which is liquid-like in appearence in shape but very solid. It is metal in its most primal state, unscupted or unmarred by earth or human hand. Conditions on the Plane are livable, as the temperature is actually slightly cool, and never approaches uncomfortably warm temperatures unless one approaches the Para-Elemental Plane of Slag. Gravity is like that in Pandemonium, pointed towards any solid surface. Unless on Pandemonium however, the vast metal tunnels of Metal lack a strong breeze of any kind(unless you happen to be near the Paraplane of Sound.)

The most common inhabidence of this plane are called "Living Steel" elsewhere(on the Prime and on Magma, where they also can be encountered). These beings are in fact, Metal Elementals, living beings of metal which can scupt themselves into many other forms should they choose to. The Metal Elementals are in fact quiet and peaceful for the most part, and will leave others alone unless they are attacked. They can sometimes be reasoned with but most often attempts by organics to speak with them are ignored. It is unknown why the Metal Elementals choose to sometimes shun organics.

Other inhabidants include conscruct-like creatures made of metal of various forms. Rust Monsters(Which can reach terrififying sizes here) can be encountered here in large numbers(they aren't in fact native but imported likely accidently from the Prime). Unlike on other planes they will leave travelers alone, as they are quite content on eating the plane itself. More dangerious are the Metal-Mytes, magicly created relatives of the Prime Termite. They live in large colonies and are known to attack intruders into their terrories. Unlike Termites they are quite intelligent for insects(around 8 maximum). Like Rust Monsters they readalily devour metal, but do so far more agressively. Areas of the plane pocked with holes are a sure sign a blood is in fact entering Metal Myte territory. There are likely many other monster and animal types here not covered.

It is known that the Celestial Bureaucracy maintains quite a large pressence here, with fortresses, cities and even entire puppet countries threwout the plane(there are also many oriental communties not affiliated with the Bureuacracy).

There is no known variety of Genie-kind on the plane, but they could exist somewhere.

Para-Elemental Plane: Coral

Coral is situated between Wood and Water. It is more similiar perhaps to Water than to Wood. As far as Para-Elemental planes go, only Ice can rival Coral when it comes to influence.

Coral is a vast sea of Coral reefs of various sizes. Most are standard sized, however, the standard sized reefs actually grow on continent-sized coral, almost like microscopic growth in comparison. The entire Plane is a maze of coral, gravity, while weak, is present and is oriented downwards like on the Prime. This creates a clear up and down, but does little else.

The inhabitants of the Plane include fish native to reefs on the Prime(likely non-native, coming from an elemental gate from the Prime itself). There are also of coarse, representive Elementals. Coral Elementals come in various forms and no-two are alike completely. They long ago lost a war to the Sharuagin over dominance of the Plane and now lurk in isolated communitys or alone. They occasionally trade with Marids but other than that interact little with the outside world.

There are species of intelligent coral here as well, such as giant sized Brain Coral. Continent sized Brain Coral are said to have the intellgence of gods, posessors of vast amounts of knowledge, these beings are best left alone.

Many of the same monsters that can be found on the plane of water also live on Coral. However there are a few dangerious natives of Coral that are both unique to the Plane and are feared by natives and visiters to the plane alike. The first is the Giant jellyfish known as Jalkala. These creatures rival dragons in size and have a horrible poison which causes permanent pain to its victims, trapping them in a lifetime of white-hot agony. Jalkala young(which are about a foot in size) are like standard jellyfish and are much more common than the feared adults. They also carry the only antiidote to the adult's poison. Far more insidious than any other native of the plane is the Silasktratil, a small blue starfish like creature with a single red eye in its center. These creatures are similiar to Puppeteers, a insectlike species native to the Prime, in that they take over other creatures and use their bodies. However, unlike Puppeteers, Silasktratil are capable of absorbing the essence and genetic material of the host, allowing it to metamorphise into a creature combining aspects of the host's species with its own. Silastratil are capable of storing this absorbed essence and imparting it on others as well. In their orginal forms, these creatures aren't particularly intelligent(4-8, smart animal to dim witted human), however the race as a whole seems to desire to absorb the forms of every creature it encounters. Some suspect the race has a leader somewhere which has a body formed from the essence and genes of absorbed millions of different creatures. Such a thought is terrififying to say the least.

Finally the Sharuagin are an agressive race bent on the completely domination of Coral. They are a race which combines the humanoid form with the aspect of many different species of shark. They were created by the infamaos Shark god worshiped by the Prime race known as Sahaugin or "Sea Devils" relatively recently in planar terms. They quickly spread threwout the Plane, their quickly growing armies overwhelming the ponderious Coral Elementals on their own homeplane. Since then they have built magniefient coral cities in many locations, living areas which they use to raise their young, future additions to the ever growing Sharuagin force. It is known that the Sharuagin court the evil Elemental Princess of Water for an allaince, woe to the Inner Planes if they succeed..

Quasi Elemental Plane:Blight:

Where Wood meets the Negative Energy Plane, Blight is born. The Quasielemental Plane of Blight is a foul place, rivaling certain lower planes in that regard. Full of a foul green mist, black thorns crawling over every surface, and dead plantmatter, if Wood is a druid's dream come true, than Blight is that same Druid's worst nightmare.

Blight is hostile to almost every form of flora in the multiverse. Only plants such as Razor vine are capable of surviving the blight.

Despite being not very hospitable to visiters, Blight does nevertheless have some interesting locations. One is the "Hengemaze", an enormious 3-diamensional maze of thorns and briars. At the center of this maze is the fabled Palace of the Queen. It is said that visiters are transformed into children and each room of the palace serves as a personal heaven for each child.

Perhaps the most infamaos place in the plane is the vortexs, a region where the blight swirls into maelstroms with hurricane-strength winds. Here it is believed that several large earth pockets lie somewhere above the center of the storms, and are home of powerful evil wizards who may have orginaly created the region long ago. It is known that even the natives of the plane fear this region.

One other location of note is the Black Desert, a vast region of black sand somewhere in the plane with regions disturbing similiar to those on Pelion, the third layer of Arborea.

For inhabidants, the Plane has numerious Unseelie Fey, Needlemen, and other evil plant-based monsters with thorns. Creatures of rot and decay also call the plane home, such as Blight Quasielementals.

Sword_of_Geddon's picture
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New Inner Planes

any comments?

Toujin's picture
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New Inner Planes

Very interesting, are you going to post any more?

Clueless's picture
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New Inner Planes

I'm sorry - I've been running all over the place I actually missed this when it first got posted. Give me some time to get my morning cup of coffee and then I'll settle in to read... Smiling

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New Inner Planes

I don't have any problem with the idea that the inner planes are somewhat subjective - that is, what some consider an elemental plane might be considered a demiplane by others, and what some consider a paraelement or quasielement might be classified by others as mere border regions of larger planes.

It's this sort of back-and-forth between irritable sages that helps make a lot of Planescape flavor text so flavorful.

I wouldn't really want to define it absolutely one way or the other. One planar map the PCs find might refer to "the realm of blight in the demiplane of wood" and "the realm of infinite coral in the Elemental Plane of Water." Another might refer to the "Paraelemental Plane of Paper between the Elemental Planes of Wood and Metal" and the "Demiplane of Air in the I Ching constellation which ignorant barbarians consider to be a true elemental plane." I think that sort of thing helps emphasize the vast and unknowable nature of the multiverse.

I do like the idea of one grouchy sage griping about the "intellectually lazy" approach of some of his colleagues in the Fraternity of Order or the Planewalker's Guild. That sort of thing could be scrawled in angry letters in the margins of a portal map the DM gives to the players as a prop.

Sword_of_Geddon's picture
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New Inner Planes

Thanks guys for the complements, bring more coffe....Smiling

Unfortunately due to a computer malfunction my write-up of the Paraplane of Sonic was deleted...and it was well developed and the longest of my entries so far...Living Songs for example, were I thought a really good idea on my part.

Para-Elemental Plane of Paper......

Between the Planes of Wood and Metal, lie Paper. Near the border with paper on Metal, the metal seems to lose diamension, going from round to square, after that, the 3rd diamension itself dissapears.

Near the border with Wood, the wood of the plane takes on a more...fake appearence, gradually color fades to white, and the 3rd diamension itself dissapears.

The border near Paper is home to sentient-orgami-like creatures while attack three-diamensions on sight, for reasons unknown.

Those few who have dared to go past the border regions and enter the Paraplane itself have never returned.

Despite the fact that getting past the border regions with a guarantee of return have not materalized as of yet, that doesn't stop those few who know of the Metal and Wood planes from trying. For less thrill-seeking explorers, the Border Regions themselves offer plenty of room for exploration, although anything interesting has yet to be found as of yet.

Quasiplane of Rust

Those few travelers on the Plane of Metal who have managed to find the Plane sometimes report of areas of the otherwise flawless silver sheen of the plane being marked by areas of rust, spots of orange on an otherwise completely metallic plane. This is the region of Metal that is near the Negative Material Plane on Elemental Compass directions.

Beyond the border is the Quasielemental plane of Rust. Rust is a dark mirror of Metal. The difference is that the flawless metallic serface of the plane has been replaced by endless tunnels of red rust. Clouds of free-floating rust poision the atmosphere of the Plane, clouding the entire plane in a orange-red haze. Only creatures able to withstand the poision call the plane home, such as incorporal creatures or native animal life. There is a particular form of undead here, which like Darklights or Vacuous have somehow managed to escape a fate on the Negative Material Plane and reach Rust. These creatures are mist-like, much like Vampiric Mists, orange and smell faintly of iron. The creatures are able to corrode any metal they come into contact with their gasious form, and worse, are able to transform living victims into others of their kind, only under the control of the parent creature.

Sword_of_Geddon's picture
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No comments? :cry:

Toujin's picture
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Once again, pretty cool. The Plane of Paper sounds like a place that could easily be underestimated, and therefore dangerous. Especially with the killer origami creatures.

Sword_of_Geddon's picture
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Glad you like it. Wish these boards were more active.

Almighty Watashi's picture
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I'm not crazy about the idea of making elemental planes based on cultivated material like paper. Everything else is cool, especially rust Smiling

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The problem with this I think, is a simple matter of overdoing it. While I wasn't terribly happy about 3e doing away with the para and quasielemental planes, it reminds me a bit of the "crayola dragons". Back in the old days of D&D, pretty much every neglected color got a dragon, yellow, purple, orange... and it made the whole dragon thing seem a bit silly. I suppose the question you have to ask is "What does the Plane of Pumice really add to the setting?" If you can't come up with something really cool right away, you might want to rethink it.

My criticisms aside, this gave me another related idea: the cultivated elemental planes. Basically, have a set of elemental planes related to humanoid technology - one of iron, another of ceramics, paper, so on. The idea is that they're "upstart" planes formed by the prominence of humanoid technology across the planes (or perhaps the influence of creatures like the maug or clockwork automatons) within currently existing planes. The denizens of these planes are aggressive, many of them seeking to extend the dominion of their newfound elements forcefully.

The "environmental" ramificiations of such an idea is obvious, of course. Of course, maybe this isn't the first time this has happened... it may very well be just how the four main elements were "birthed" long ago. The idea of an elemental war, with perhaps even the main or lesser elements also battling out... would certainly change the feel of the elemental planes, in any case. In my old game, I used to have the djinn war between the elemental planes, but it would certainly be a different tack if the elementals themselves went to war.

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I like the idea of there being speculation that somewhere within the elemental plane of paper is a location which contains the words of every book ever written. The only problem is, the nature of the plane makes everything two dimensional, so actually reading the words becomes problematic. If only there was some way to get *above* the plane to read those words...

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I'm fine with extreme or infinite number of pseudoelemental planes. Main ones (earth, fire, lightning, magma...) are most famos and easily accessible, and eg. plane of sound is relatively unknown.

What would sonic element creatures sound like? :twisted:

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If the plane of Paper gets so flat as to be two-dimensional, do you need to use the Duo-Dimension spell to get around?

Also, perhaps what happens when a cutter travels deeper in to the plane of paper is that she becomes two-dimensional due to the nature of the plane. However, deep inside the plane there exist creatures that see these moving images (and any other means of marking the paper) as blemishes on their plane that must be erased...

The Inner Planes each have elemental pockets of matter from other Inner Planes. So a pocket of water would simply make a large region of the plane of Paper very soggy (and perhaps even cause it to wrinkle and tear). But what happens when an elemental pocket form from the plane of Fire? Does the whole plane catch fire?

I like the idea of there being numerous elemental planes, but I'm not sure I'd ever use any outside of those listed in the Planewalker's handbook.

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I like the possibility of other Inner planes out there, but I am leery of over-doing it. There may well be places where the Energy Planes overlap with the Para-Planes, but they might not be interesting enough to actually use in any game. Likewise, there are actual Sulfur and Acid elemental creatues that seem to combine "opposite" Main Elements, but those planes are probably very small and unimportant.

I really like the idea of Wood, but I think it should be left up in the air whether it is Elemental or a Demi-Plane. The write-up on Planewalker about the Wood Plane and its Para- and Quasi-Planes seemed very neat, although it struck me as more like Demi-Planes than strict Elements.

Metal I really cannot see as an element, at least not a main one. I suppose that if Mineral gets a separate plane that Metal should as well, although I don't know where in the scheme I'd put it. Maybe Magma+Positive.

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Heyas,
a very nice writeup of new ideas -
I especially like the idea of the Elemental Planes of Wood and Metal - (since I like the eastern traditions and 5 elements thingies).

With all the new para and quasi-elemental planes that makes a lot of interesting material - but I really think that could easily (too easily) lead into overdoing this.

but I really like your work - it's very, very inspiring!

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